Refactor menu structure and add Flutter-specific input and persistence layers
- Moved menu-related classes to a new structure under `src/menu/`. - Introduced `WolfMenuPresentation` to handle menu art and mappings. - Added `MenuManager` tests to ensure menu state reflects game status. - Implemented `FlutterRendererSettingsPersistence` and `FlutterSaveGamePersistence` for managing settings and save files on desktop platforms. - Created `Wolf3dFlutterInput` to handle keyboard and mouse input in a Flutter environment. - Updated README to reflect new package structure and usage instructions. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -5,8 +5,8 @@ import 'dart:async';
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import 'package:flutter/services.dart';
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import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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import 'package:wolf_3d_dart/wolf_3d_input.dart';
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import 'package:wolf_3d_flutter/input/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_flutter/managers/game_renderer_mode_manager.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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/// Semantic actions that host-level shortcuts can trigger.
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///
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