Refactor menu structure and add Flutter-specific input and persistence layers

- Moved menu-related classes to a new structure under `src/menu/`.
- Introduced `WolfMenuPresentation` to handle menu art and mappings.
- Added `MenuManager` tests to ensure menu state reflects game status.
- Implemented `FlutterRendererSettingsPersistence` and `FlutterSaveGamePersistence` for managing settings and save files on desktop platforms.
- Created `Wolf3dFlutterInput` to handle keyboard and mouse input in a Flutter environment.
- Updated README to reflect new package structure and usage instructions.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-24 18:45:34 +01:00
parent 9f3651b122
commit 5c309c2240
37 changed files with 2356 additions and 1565 deletions
@@ -0,0 +1,122 @@
/// Flutter-specific engine facade for discovery and runtime service wiring.
library;
import 'package:flutter/foundation.dart';
import 'package:wolf_3d_dart/wolf_3d_data.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_flutter/audio/wolf3d_platform_audio.dart';
import 'package:wolf_3d_flutter/input/wolf_3d_input_flutter.dart';
import 'package:wolf_3d_flutter/managers/desktop_windowing_support.dart'
as desktop_windowing_support;
import 'package:wolf_3d_flutter/managers/game_data_directory_persistence.dart';
/// Flutter-specific host facade built on top of [Wolf3dEngine].
///
/// This type keeps platform-neutral session and engine state in
/// `wolf_3d_dart` while owning Flutter-only concerns such as platform
/// discovery helpers and persisted data-directory lookup.
class Wolf3dFlutterEngine extends Wolf3dEngine {
/// Creates an empty facade that must be initialized with [init].
Wolf3dFlutterEngine({
bool debug = false,
EngineAudio? audioBackend,
Wolf3dFlutterInput? inputBackend,
DefaultGameDataDirectoryPersistence? dataDirectoryPersistence,
}) : dataDirectoryPersistence =
dataDirectoryPersistence ?? DefaultGameDataDirectoryPersistence(),
super(
audio: audioBackend ?? Wolf3dPlatformAudio(),
input: inputBackend ?? Wolf3dFlutterInput(),
) {
if (debug) {
enableDebug();
}
}
/// Persists and restores the preferred external game-data directory.
final DefaultGameDataDirectoryPersistence dataDirectoryPersistence;
/// Last configured or loaded external game-data directory path.
String? configuredDataDirectory;
/// Shared Flutter input adapter reused by gameplay screens.
@override
Wolf3dFlutterInput get input => super.input as Wolf3dFlutterInput;
/// Enables host-level debug affordances such as debug navigation UI.
@override
Wolf3dFlutterEngine enableDebug() {
super.enableDebug();
return this;
}
/// Initializes the engine by loading available game data.
///
/// If [directory] is provided, it is persisted and treated as the primary
/// external search root. If omitted, a previously persisted directory is
/// used when available. [additionalDirectories] are scanned after the
/// primary directory and are not persisted.
///
/// This method scans only configured external directories, deduplicating
/// discovered versions by [GameVersion]. Shared package code does not bundle
/// or import game data on behalf of host applications.
Future<Wolf3dFlutterEngine> init({
String? directory,
Iterable<String>? additionalDirectories,
}) async {
await desktop_windowing_support.ensureDesktopWindowingInitialized();
await audio.init();
availableGames.clear();
final String? requestedDirectory = directory?.trim();
final String? resolvedDirectory =
requestedDirectory != null && requestedDirectory.isNotEmpty
? requestedDirectory
: await dataDirectoryPersistence.loadDataDirectory();
configuredDataDirectory = resolvedDirectory;
if (requestedDirectory != null && requestedDirectory.isNotEmpty) {
await dataDirectoryPersistence.saveDataDirectory(requestedDirectory);
}
// On non-web platforms, also scan local filesystem locations for
// user-supplied data folders so the host can pick up extra versions.
final Set<String> directoriesToScan = <String>{};
if (resolvedDirectory != null && resolvedDirectory.isNotEmpty) {
directoriesToScan.add(resolvedDirectory);
}
if (additionalDirectories != null) {
for (final String directoryPath in additionalDirectories) {
final String trimmedPath = directoryPath.trim();
if (trimmedPath.isNotEmpty) {
directoriesToScan.add(trimmedPath);
}
}
}
if (!kIsWeb && directoriesToScan.isNotEmpty) {
for (final String directoryPath in directoriesToScan) {
try {
final externalGames = await WolfensteinLoader.discover(
directoryPath: directoryPath,
recursive: true,
);
for (final MapEntry<GameVersion, WolfensteinData> entry
in externalGames.entries) {
if (!availableGames.any(
(WolfensteinData g) => g.version == entry.key,
)) {
availableGames.add(entry.value);
}
}
} catch (e) {
debugPrint('External discovery failed: $e');
}
}
}
return this;
}
}