Refactor menu structure and add Flutter-specific input and persistence layers

- Moved menu-related classes to a new structure under `src/menu/`.
- Introduced `WolfMenuPresentation` to handle menu art and mappings.
- Added `MenuManager` tests to ensure menu state reflects game status.
- Implemented `FlutterRendererSettingsPersistence` and `FlutterSaveGamePersistence` for managing settings and save files on desktop platforms.
- Created `Wolf3dFlutterInput` to handle keyboard and mouse input in a Flutter environment.
- Updated README to reflect new package structure and usage instructions.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-24 18:45:34 +01:00
parent 9f3651b122
commit 5c309c2240
37 changed files with 2356 additions and 1565 deletions
+13 -1
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@@ -41,13 +41,25 @@ final Wolf3dFlutterEngine engine = await Wolf3dFlutterEngine(
`init()` handles platform setup, audio init, and configured game-data discovery.
The facade itself lives in `lib/engine/wolf3d_flutter_engine.dart` and is re-exported
through the package barrel at `lib/wolf_3d_flutter.dart`. External consumers
should keep importing the barrel unless they have a specific reason to target
the engine library directly.
The same pattern applies to the Flutter input adapter and the desktop
persistence adapters: they now live in focused subdirectories and are
re-exported through `lib/wolf_3d_flutter.dart`.
For full host wiring examples, see:
- `apps/wolf_3d_gui/lib/main.dart`
## Package Structure
- `lib/wolf_3d_flutter.dart`exports main host facade and public Flutter APIs.
- `lib/wolf_3d_flutter.dart`barrel export for the public Flutter package surface.
- `lib/engine/wolf3d_flutter_engine.dart` — high-level engine facade and discovery bootstrap.
- `lib/input/` — Flutter-specific input adapters.
- `lib/persistence/` — desktop persistence adapters for saves and renderer settings.
- `lib/renderer/` — renderer host widgets.
- `lib/managers/` — runtime/session/display/persistence managers.
- `lib/audio/` — platform-aware audio backends.