Moved all widgets and logic from gui app to Flutter package

- Implemented DebugToolsScreen for navigation to asset galleries.
- Created GameScreen to manage gameplay and renderer integrations.
- Added NoGameDataScreen to handle scenarios with missing game data.
- Developed SpriteGallery for visual browsing of sprite assets.
- Introduced VgaGallery for displaying VGA images from game data.
- Added GalleryGameSelector widget for selecting game variants in galleries.
- Created Wolf3dApp as the main application shell for managing game states.
- Implemented WolfMenuShell for consistent menu layouts across screens.
- Enhanced Wolf3d class to support debug mode and related functionalities.
- Updated pubspec.yaml to include window_manager dependency.
- Added tests for game screen lifecycle and debug mode functionalities.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-23 18:44:32 +01:00
parent cbe2633ceb
commit 5a2681e89b
21 changed files with 963 additions and 590 deletions
+3 -79
View File
@@ -8,96 +8,20 @@ import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:window_manager/window_manager.dart';
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
import 'package:wolf_3d_gui/screens/game_screen.dart';
/// Creates the application shell after loading available Wolf3D data sets.
void main() async {
WidgetsFlutterBinding.ensureInitialized();
if (_supportsDesktopWindowing) {
if (supportsDesktopWindowing) {
await windowManager.ensureInitialized();
}
final Wolf3d wolf3d = await Wolf3d().init();
final Wolf3d wolf3d = await Wolf3d().init(debug: kDebugMode);
runApp(
MaterialApp(
darkTheme: ThemeData.dark(useMaterial3: true),
theme: ThemeData.light(useMaterial3: true),
themeMode: ThemeMode.system,
home: wolf3d.availableGames.isEmpty
? const _NoGameDataScreen()
: GameScreen(wolf3d: wolf3d),
home: Wolf3dApp(wolf3d: wolf3d),
),
);
}
/// Whether desktop window-management APIs should be initialized for this host.
bool get _supportsDesktopWindowing {
if (kIsWeb) {
return false;
}
return switch (defaultTargetPlatform) {
TargetPlatform.linux ||
TargetPlatform.windows ||
TargetPlatform.macOS => true,
_ => false,
};
}
class _NoGameDataScreen extends StatelessWidget {
const _NoGameDataScreen();
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xFF140000),
body: Center(
child: Padding(
padding: const EdgeInsets.all(24),
child: ConstrainedBox(
constraints: const BoxConstraints(maxWidth: 640),
child: DecoratedBox(
decoration: BoxDecoration(
color: const Color(0xFF590002),
border: Border.all(color: const Color(0xFFB00000), width: 2),
),
child: const Padding(
padding: EdgeInsets.all(20),
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
'WOLF3D DATA NOT FOUND',
style: TextStyle(
color: Color(0xFFFFF700),
fontSize: 24,
fontWeight: FontWeight.bold,
),
),
SizedBox(height: 16),
Text(
'No game files were discovered.\n\n'
'Add Wolfenstein 3D data files to one of these locations:\n'
'- packages/wolf_3d_assets/assets/retail\n'
'- packages/wolf_3d_assets/assets/shareware\n'
'- or a discoverable local game-data folder.\n\n'
'Restart the app after adding the files.',
style: TextStyle(
color: Colors.white,
fontSize: 15,
height: 1.4,
),
),
],
),
),
),
),
),
),
);
}
}