feat: Enhance CLI and GUI to support configurable game data directory persistence
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -1,15 +1,42 @@
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library;
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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import 'package:wolf_3d_dart/wolf_3d_menu.dart';
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/// Fallback screen shown when no Wolf3D game data files are discovered.
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class NoGameDataScreen extends StatelessWidget {
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const NoGameDataScreen({super.key});
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const NoGameDataScreen({
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super.key,
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this.configuredDataDirectory,
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});
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/// Previously configured external game-data directory, if any.
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final String? configuredDataDirectory;
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static Color _colorFromVgaIndex(int index) {
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final int packed = ColorPalette.vga32Bit[index]; // 0xAABBGGRR
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final int r = packed & 0xFF;
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final int g = (packed >> 8) & 0xFF;
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final int b = (packed >> 16) & 0xFF;
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return Color((0xFF << 24) | (r << 16) | (g << 8) | b);
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}
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static final Color _backgroundColor = _colorFromVgaIndex(111);
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static final Color _panelColor = _colorFromVgaIndex(103);
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static final Color _borderColor = _colorFromVgaIndex(87);
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static final Color _titleColor = _colorFromVgaIndex(
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WolfMenuPalette.headerTextIndex,
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);
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static final Color _bodyColor = _colorFromVgaIndex(
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WolfMenuPalette.unselectedTextIndex,
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);
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static final Color _emphasisColor = _colorFromVgaIndex(10);
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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backgroundColor: const Color(0xFF140000),
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backgroundColor: _backgroundColor,
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body: Center(
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child: Padding(
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padding: const EdgeInsets.all(24),
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@@ -17,10 +44,10 @@ class NoGameDataScreen extends StatelessWidget {
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constraints: const BoxConstraints(maxWidth: 640),
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child: DecoratedBox(
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decoration: BoxDecoration(
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color: const Color(0xFF590002),
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border: Border.all(color: const Color(0xFFB00000), width: 2),
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color: _panelColor,
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border: Border.all(color: _borderColor, width: 2),
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),
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child: const Padding(
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child: Padding(
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padding: EdgeInsets.all(20),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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@@ -29,25 +56,44 @@ class NoGameDataScreen extends StatelessWidget {
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Text(
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'WOLF3D DATA NOT FOUND',
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style: TextStyle(
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color: Color(0xFFFFF700),
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color: _titleColor,
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fontSize: 24,
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fontWeight: FontWeight.bold,
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),
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),
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SizedBox(height: 16),
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const SizedBox(height: 16),
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Text(
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'No game files were discovered.\n\n'
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'Add Wolfenstein 3D data files to one of these locations:\n'
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'- packages/wolf_3d_assets/assets/retail\n'
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'- packages/wolf_3d_assets/assets/shareware\n'
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'- or a discoverable local game-data folder.\n\n'
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'Restart the app after adding the files.',
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'Select a game-data directory in setup.',
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style: TextStyle(
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color: Colors.white,
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color: _bodyColor,
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fontSize: 15,
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height: 1.4,
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),
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),
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const SizedBox(height: 12),
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Text(
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'Once all required files are present, the game starts automatically.',
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style: TextStyle(
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color: _emphasisColor,
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fontSize: 14,
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height: 1.35,
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fontWeight: FontWeight.w600,
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),
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),
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if (configuredDataDirectory != null &&
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configuredDataDirectory!.trim().isNotEmpty)
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Padding(
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padding: const EdgeInsets.only(top: 12),
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child: Text(
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'Configured data directory: ${configuredDataDirectory!.trim()}',
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style: TextStyle(
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color: _bodyColor,
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fontSize: 13,
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height: 1.3,
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),
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),
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),
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],
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),
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),
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