feat: Enhance CLI and GUI to support configurable game data directory persistence

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-23 19:19:50 +01:00
parent 5ef59d9980
commit 569a3386a8
14 changed files with 402 additions and 66 deletions
@@ -1,6 +1,8 @@
library;
import 'package:flutter/foundation.dart';
import 'package:flutter/services.dart';
import 'package:window_manager/window_manager.dart';
/// Whether desktop window-management APIs are expected to work on this host.
bool get supportsDesktopWindowing {
@@ -15,3 +17,21 @@ bool get supportsDesktopWindowing {
_ => false,
};
}
/// Ensures desktop windowing plugin state is initialized when supported.
///
/// This safely no-ops on non-desktop targets and in hosts where the plugin is
/// not registered.
Future<void> ensureDesktopWindowingInitialized({
WindowManager? windowing,
}) async {
if (!supportsDesktopWindowing) {
return;
}
try {
await (windowing ?? windowManager).ensureInitialized();
} on MissingPluginException {
// No-op on hosts where the window manager plugin is unavailable.
}
}
@@ -0,0 +1,4 @@
library;
export 'game_data_directory_persistence_stub.dart'
if (dart.library.io) 'game_data_directory_persistence_io.dart';
@@ -0,0 +1,99 @@
library;
import 'dart:convert';
import 'dart:io';
/// Persists the configured game-data directory path as JSON.
class DefaultGameDataDirectoryPersistence {
DefaultGameDataDirectoryPersistence({String? filePath})
: _filePath = filePath;
final String? _filePath;
String? _resolvedPath;
/// Absolute JSON file path used for persistence.
String get filePath {
if (_resolvedPath != null) {
return _resolvedPath!;
}
if (_filePath != null && _filePath.isNotEmpty) {
_resolvedPath = _filePath;
return _resolvedPath!;
}
_resolvedPath = '$platformConfigDir/data_source.json';
return _resolvedPath!;
}
/// Loads a previously persisted data-directory path.
Future<String?> loadDataDirectory() async {
try {
final file = File(filePath);
if (!await file.exists()) {
return null;
}
final raw = await file.readAsString();
if (raw.isEmpty) {
return null;
}
final decoded = jsonDecode(raw);
if (decoded is! Map<String, Object?>) {
return null;
}
final Object? value = decoded['dataDirectory'];
if (value is! String) {
return null;
}
final normalized = value.trim();
return normalized.isEmpty ? null : normalized;
} catch (_) {
return null;
}
}
/// Persists [directoryPath] for future startups.
Future<void> saveDataDirectory(String? directoryPath) async {
try {
final normalized = directoryPath?.trim();
final file = File(filePath);
await file.parent.create(recursive: true);
if (normalized == null || normalized.isEmpty) {
if (await file.exists()) {
await file.delete();
}
return;
}
final payload = jsonEncode(<String, Object>{
'dataDirectory': normalized,
});
await file.writeAsString(payload, flush: true);
} catch (_) {
// Best-effort only.
}
}
String get platformConfigDir {
if (Platform.isLinux) {
final String xdg = Platform.environment['XDG_CONFIG_HOME'] ?? '';
final String home = Platform.environment['HOME'] ?? '.';
return xdg.isNotEmpty ? '$xdg/wolf3d' : '$home/.config/wolf3d';
}
if (Platform.isMacOS) {
final String home = Platform.environment['HOME'] ?? '.';
return '$home/Library/Application Support/wolf3d';
}
if (Platform.isWindows) {
final String appData = Platform.environment['APPDATA'] ?? '.';
return '$appData/wolf3d';
}
final String home = Platform.environment['HOME'] ?? '.';
return '$home/.config/wolf3d';
}
}
@@ -0,0 +1,14 @@
library;
/// No-op persistence used on platforms without `dart:io` support.
class DefaultGameDataDirectoryPersistence {
DefaultGameDataDirectoryPersistence({String? filePath});
/// Loads a previously persisted data-directory path.
Future<String?> loadDataDirectory() async {
return null;
}
/// Persists [directoryPath] for future startups.
Future<void> saveDataDirectory(String? directoryPath) async {}
}
@@ -1,15 +1,42 @@
library;
import 'package:flutter/material.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_menu.dart';
/// Fallback screen shown when no Wolf3D game data files are discovered.
class NoGameDataScreen extends StatelessWidget {
const NoGameDataScreen({super.key});
const NoGameDataScreen({
super.key,
this.configuredDataDirectory,
});
/// Previously configured external game-data directory, if any.
final String? configuredDataDirectory;
static Color _colorFromVgaIndex(int index) {
final int packed = ColorPalette.vga32Bit[index]; // 0xAABBGGRR
final int r = packed & 0xFF;
final int g = (packed >> 8) & 0xFF;
final int b = (packed >> 16) & 0xFF;
return Color((0xFF << 24) | (r << 16) | (g << 8) | b);
}
static final Color _backgroundColor = _colorFromVgaIndex(111);
static final Color _panelColor = _colorFromVgaIndex(103);
static final Color _borderColor = _colorFromVgaIndex(87);
static final Color _titleColor = _colorFromVgaIndex(
WolfMenuPalette.headerTextIndex,
);
static final Color _bodyColor = _colorFromVgaIndex(
WolfMenuPalette.unselectedTextIndex,
);
static final Color _emphasisColor = _colorFromVgaIndex(10);
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xFF140000),
backgroundColor: _backgroundColor,
body: Center(
child: Padding(
padding: const EdgeInsets.all(24),
@@ -17,10 +44,10 @@ class NoGameDataScreen extends StatelessWidget {
constraints: const BoxConstraints(maxWidth: 640),
child: DecoratedBox(
decoration: BoxDecoration(
color: const Color(0xFF590002),
border: Border.all(color: const Color(0xFFB00000), width: 2),
color: _panelColor,
border: Border.all(color: _borderColor, width: 2),
),
child: const Padding(
child: Padding(
padding: EdgeInsets.all(20),
child: Column(
mainAxisSize: MainAxisSize.min,
@@ -29,25 +56,44 @@ class NoGameDataScreen extends StatelessWidget {
Text(
'WOLF3D DATA NOT FOUND',
style: TextStyle(
color: Color(0xFFFFF700),
color: _titleColor,
fontSize: 24,
fontWeight: FontWeight.bold,
),
),
SizedBox(height: 16),
const SizedBox(height: 16),
Text(
'No game files were discovered.\n\n'
'Add Wolfenstein 3D data files to one of these locations:\n'
'- packages/wolf_3d_assets/assets/retail\n'
'- packages/wolf_3d_assets/assets/shareware\n'
'- or a discoverable local game-data folder.\n\n'
'Restart the app after adding the files.',
'Select a game-data directory in setup.',
style: TextStyle(
color: Colors.white,
color: _bodyColor,
fontSize: 15,
height: 1.4,
),
),
const SizedBox(height: 12),
Text(
'Once all required files are present, the game starts automatically.',
style: TextStyle(
color: _emphasisColor,
fontSize: 14,
height: 1.35,
fontWeight: FontWeight.w600,
),
),
if (configuredDataDirectory != null &&
configuredDataDirectory!.trim().isNotEmpty)
Padding(
padding: const EdgeInsets.only(top: 12),
child: Text(
'Configured data directory: ${configuredDataDirectory!.trim()}',
style: TextStyle(
color: _bodyColor,
fontSize: 13,
height: 1.3,
),
),
),
],
),
),
@@ -7,17 +7,19 @@ import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
/// host screens.
class Wolf3dApp extends StatelessWidget {
/// Shared initialized facade that owns game data, input, and audio services.
final Wolf3dFlutterEngine wolf3d;
final Wolf3dFlutterEngine engine;
const Wolf3dApp({
super.key,
required this.wolf3d,
required this.engine,
});
@override
Widget build(BuildContext context) {
return wolf3d.availableGames.isEmpty
? const NoGameDataScreen()
: GameScreen(wolf3d: wolf3d);
return engine.availableGames.isEmpty
? NoGameDataScreen(
configuredDataDirectory: engine.configuredDataDirectory,
)
: GameScreen(wolf3d: engine);
}
}
@@ -7,13 +7,17 @@ import 'package:wolf_3d_dart/wolf_3d_data.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_flutter/audio/wolf3d_platform_audio.dart';
import 'package:wolf_3d_flutter/managers/desktop_windowing_support.dart'
as desktop_windowing_support;
import 'package:wolf_3d_flutter/managers/game_data_directory_persistence.dart';
import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
export 'package:wolf_3d_dart/wolf_3d_audio.dart' show DebugMusicPlayer;
export 'audio/wolf3d_platform_audio.dart' show Wolf3dPlatformAudio;
export 'managers/desktop_windowing_support.dart' show supportsDesktopWindowing;
export 'managers/game_app_lifecycle_manager.dart' show GameAppLifecycleManager;
export 'managers/game_data_directory_persistence.dart'
show DefaultGameDataDirectoryPersistence;
export 'managers/game_display_manager.dart' show GameDisplayManager;
export 'managers/game_persistence_manager.dart' show GamePersistenceManager;
export 'managers/game_renderer_mode_manager.dart'
@@ -44,12 +48,26 @@ export 'widgets/wolf_menu_shell.dart' show WolfMenuShell;
class Wolf3dFlutterEngine extends Wolf3dEngine {
/// Creates an empty facade that must be initialized with [init].
Wolf3dFlutterEngine({
bool debug = false,
EngineAudio? audioBackend,
Wolf3dFlutterInput? inputBackend,
}) : super(
DefaultGameDataDirectoryPersistence? dataDirectoryPersistence,
}) : dataDirectoryPersistence =
dataDirectoryPersistence ?? DefaultGameDataDirectoryPersistence(),
super(
audio: audioBackend ?? Wolf3dPlatformAudio(),
input: inputBackend ?? Wolf3dFlutterInput(),
);
) {
if (debug) {
enableDebug();
}
}
/// Persists and restores the preferred external game-data directory.
final DefaultGameDataDirectoryPersistence dataDirectoryPersistence;
/// Last configured/loaded external game-data directory path.
String? configuredDataDirectory;
/// Shared Flutter input adapter reused by gameplay screens.
@override
@@ -63,18 +81,24 @@ class Wolf3dFlutterEngine extends Wolf3dEngine {
}
/// Initializes the engine by loading available game data.
///
/// Set [debug] to `true` to explicitly enable host-level debug affordances.
Future<Wolf3dFlutterEngine> init({
String? directory,
bool debug = false,
}) async {
if (debug) {
enableDebug();
}
await desktop_windowing_support.ensureDesktopWindowingInitialized();
await audio.init();
availableGames.clear();
final String? requestedDirectory = directory?.trim();
final String? resolvedDirectory =
requestedDirectory != null && requestedDirectory.isNotEmpty
? requestedDirectory
: await dataDirectoryPersistence.loadDataDirectory();
configuredDataDirectory = resolvedDirectory;
if (requestedDirectory != null && requestedDirectory.isNotEmpty) {
await dataDirectoryPersistence.saveDataDirectory(requestedDirectory);
}
// Bundled assets let the GUI work out of the box on supported platforms.
final versionsToTry = [
(version: GameVersion.retail, path: 'retail'),
@@ -106,10 +130,10 @@ class Wolf3dFlutterEngine extends Wolf3dEngine {
// On non-web platforms, also scan the local filesystem for user-supplied
// data folders so the host can pick up extra versions automatically.
if (!kIsWeb) {
if (!kIsWeb && resolvedDirectory != null) {
try {
final externalGames = await WolfensteinLoader.discover(
directoryPath: directory,
directoryPath: resolvedDirectory,
recursive: true,
);
for (var entry in externalGames.entries) {
@@ -135,9 +159,3 @@ class Wolf3dFlutterEngine extends Wolf3dEngine {
}
}
}
/// Backward-compatible alias for the previous Flutter host facade name.
typedef Wolf3dFlutter = Wolf3dFlutterEngine;
/// Backward-compatible alias for the legacy Flutter host facade name.
typedef Wolf3d = Wolf3dFlutterEngine;