feat: Enhance menu rendering and input handling
- Added support for new plugins: IrondashEngineContext and SuperNativeExtensions in the Flutter plugin registrant. - Updated CMake configuration to include new plugins. - Introduced a new dependency, super_clipboard, in pubspec.yaml. - Enhanced the WolfEngine to set the menu background color. - Implemented keyboard shortcuts for renderer mode toggling and ASCII theme cycling in CLI input handling. - Updated menu manager to include a universal menu background color. - Refactored ASCII and Sixel renderers to utilize the new menu background color and improved header drawing logic. - Simplified the drawing of menu options sidebars and header bars across different renderers. - Improved the layout and centering of menu titles in the header bar. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -12,6 +12,7 @@ import 'package:wolf_3d_dart/wolf_3d_input.dart';
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import 'package:wolf_3d_dart/wolf_3d_renderer.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_gui/screens/debug_tools_screen.dart';
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import 'package:wolf_3d_renderer/wolf_3d_ascii_renderer.dart';
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import 'package:wolf_3d_renderer/wolf_3d_flutter_renderer.dart';
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import 'package:wolf_3d_renderer/wolf_3d_glsl_renderer.dart';
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@@ -173,6 +174,11 @@ class _GameScreenState extends State<GameScreen> {
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}
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},
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child: Scaffold(
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floatingActionButton: FloatingActionButton(
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onPressed: _openDebugTools,
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tooltip: 'Open Debug Tools',
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child: const Icon(Icons.bug_report),
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),
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body: LayoutBuilder(
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builder: (context, constraints) {
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return Listener(
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@@ -336,6 +342,14 @@ class _GameScreenState extends State<GameScreen> {
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_glslEffectsEnabled = !_glslEffectsEnabled;
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}
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void _openDebugTools() {
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (_) => DebugToolsScreen(wolf3d: widget.wolf3d),
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),
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);
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}
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bool _handleHostShortcut(KeyEvent event) {
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final HostShortcutHandler? customHandler = widget.hostShortcutHandler;
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if (customHandler != null) {
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