Corrected enemy entity mapping

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-17 20:06:11 +01:00
parent 673f82108d
commit 4c28a66554
6 changed files with 28 additions and 19 deletions

View File

@@ -220,8 +220,8 @@ class WolfEngine {
final double timeScale = delta.inMilliseconds / 16.666;
// Apply the timeScale multiplier to ensure consistent speed at any framerate
double moveSpeed = 0.14 * timeScale;
double turnSpeed = 0.10 * timeScale;
final double moveSpeed = 0.10 * timeScale;
final double turnSpeed = 0.08 * timeScale;
Coordinate2D movement = const Coordinate2D(0, 0);
double dAngle = 0.0;