Corrected enemy entity mapping
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -220,8 +220,8 @@ class WolfEngine {
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final double timeScale = delta.inMilliseconds / 16.666;
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// Apply the timeScale multiplier to ensure consistent speed at any framerate
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double moveSpeed = 0.14 * timeScale;
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double turnSpeed = 0.10 * timeScale;
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final double moveSpeed = 0.10 * timeScale;
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final double turnSpeed = 0.08 * timeScale;
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Coordinate2D movement = const Coordinate2D(0, 0);
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double dAngle = 0.0;
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