Corrected enemy entity mapping

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-17 20:06:11 +01:00
parent 673f82108d
commit 4c28a66554
6 changed files with 28 additions and 19 deletions

View File

@@ -50,7 +50,7 @@ void main() async {
final engine = WolfEngine(
data: data,
difficulty: Difficulty.bringEmOn,
difficulty: Difficulty.medium,
startingEpisode: 0,
audio: cliAudio,
input: input,

View File

@@ -42,7 +42,7 @@ class _DifficultyScreenState extends State<DifficultyScreen> {
backgroundColor: Colors.black,
floatingActionButton: FloatingActionButton(
backgroundColor: Colors.red[900],
onPressed: () => _startGame(Difficulty.bringEmOn, showGallery: true),
onPressed: () => _startGame(Difficulty.medium, showGallery: true),
child: const Icon(Icons.bug_report, color: Colors.white),
),
body: Center(