Refactor coordinate system
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
54
lib/classes/coordinate_2d.dart
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54
lib/classes/coordinate_2d.dart
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@@ -0,0 +1,54 @@
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import 'dart:math' as math;
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/// A robust, immutable 2D coordinate.
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class Coordinate2D implements Comparable<Coordinate2D> {
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final double x;
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final double y;
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const Coordinate2D(this.x, this.y);
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/// Factory for a (0,0) coordinate.
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static const Coordinate2D zero = Coordinate2D(0.0, 0.0);
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// --- Core Logic ---
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/// Returns the Euclidean distance between this and [other].
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/// Uses the formula: $$d = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2}$$
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double distanceTo(Coordinate2D other) {
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final dx = x - other.x;
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final dy = y - other.y;
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return math.sqrt(dx * dx + dy * dy);
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}
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/// True if both ordinates are finite (not NaN or Infinity).
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bool get isValid => x.isFinite && y.isFinite;
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Coordinate2D operator +(Coordinate2D other) =>
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Coordinate2D(x + other.x, y + other.y);
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Coordinate2D operator -(Coordinate2D other) =>
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Coordinate2D(x - other.x, y - other.y);
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Coordinate2D operator *(double factor) =>
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Coordinate2D(x * factor, y * factor);
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Coordinate2D operator /(double divisor) =>
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Coordinate2D(x / divisor, y / divisor);
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@override
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bool operator ==(Object other) =>
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identical(this, other) ||
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other is Coordinate2D &&
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runtimeType == other.runtimeType &&
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x == other.x &&
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y == other.y;
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@override
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int get hashCode => Object.hash(x, y);
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@override
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int compareTo(Coordinate2D other) {
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if (x != other.x) return x.compareTo(other.x);
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return y.compareTo(other.y);
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}
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@override
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String toString() => 'Coordinate($x, $y)';
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}
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@@ -1 +0,0 @@
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typedef LinearCoordinates = ({double x, double y});
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@@ -1,6 +1,6 @@
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/features/entities/enemies/enemy.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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@@ -56,19 +56,20 @@ class BrownGuard extends Enemy {
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@override
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void update({
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required int elapsedMs,
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required LinearCoordinates player,
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required Coordinate2D playerPosition,
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required bool Function(int x, int y) isWalkable,
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required void Function(int damage) onDamagePlayer,
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}) {
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// 1. Wake up logic
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if (state == EntityState.idle && hasLineOfSight(player, isWalkable)) {
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if (state == EntityState.idle &&
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hasLineOfSight(playerPosition, isWalkable)) {
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state = EntityState.patrolling;
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lastActionTime = elapsedMs;
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}
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// 2. Pre-calculate angles (needed for almost all states)
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double dx = player.x - x;
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double dy = player.y - y;
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double dx = playerPosition.x - x;
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double dy = playerPosition.y - y;
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double distance = math.sqrt(dx * dx + dy * dy);
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double angleToPlayer = math.atan2(dy, dx);
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@@ -107,7 +108,7 @@ class BrownGuard extends Enemy {
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spriteIndex = 58 + (walkFrame * 8) + octant;
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// Shooting transition
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if (distance < 5.0 && elapsedMs - lastActionTime > 2000) {
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if (hasLineOfSight(player, isWalkable)) {
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if (hasLineOfSight(playerPosition, isWalkable)) {
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state = EntityState.shooting;
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lastActionTime = elapsedMs;
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_hasFiredThisCycle = false;
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@@ -1,6 +1,6 @@
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/features/entities/enemies/enemy.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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@@ -49,12 +49,12 @@ class Dog extends Enemy {
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@override
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void update({
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required int elapsedMs,
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required LinearCoordinates player,
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required Coordinate2D playerPosition,
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required bool Function(int x, int y) isWalkable,
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required void Function(int damage) onDamagePlayer,
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}) {
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if (state == EntityState.idle) {
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if (hasLineOfSight(player, isWalkable)) {
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if (hasLineOfSight(playerPosition, isWalkable)) {
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state = EntityState.patrolling;
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lastActionTime = elapsedMs;
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}
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@@ -65,8 +65,8 @@ class Dog extends Enemy {
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state == EntityState.shooting) {
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// "Shooting" here means biting
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double dx = player.x - x;
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double dy = player.y - y;
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double dx = playerPosition.x - x;
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double dy = playerPosition.y - y;
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double distance = math.sqrt(dx * dx + dy * dy);
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double angleToPlayer = math.atan2(dy, dx);
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@@ -1,6 +1,6 @@
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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abstract class Enemy extends Entity {
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@@ -58,11 +58,11 @@ abstract class Enemy extends Entity {
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// The enemy can now check its own line of sight!
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bool hasLineOfSight(
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LinearCoordinates player,
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Coordinate2D playerPosition,
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bool Function(int x, int y) isWalkable,
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) {
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double dx = player.x - x;
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double dy = player.y - y;
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double dx = playerPosition.x - x;
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double dy = playerPosition.y - y;
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double distance = math.sqrt(dx * dx + dy * dy);
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// 1. FOV Check
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@@ -94,7 +94,7 @@ abstract class Enemy extends Entity {
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// The weapon asks the enemy if it is unobstructed from the shooter
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bool hasLineOfSightFrom(
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LinearCoordinates source,
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Coordinate2D source,
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double sourceAngle,
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double distance,
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bool Function(int x, int y) isWalkable,
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@@ -112,7 +112,7 @@ abstract class Enemy extends Entity {
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void update({
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required int elapsedMs,
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required LinearCoordinates player,
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required Coordinate2D playerPosition,
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required bool Function(int x, int y) isWalkable,
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required void Function(int damage) onDamagePlayer,
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});
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@@ -1,6 +1,6 @@
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/features/entities/collectible.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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import 'package:wolf_dart/features/weapon/weapon.dart';
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@@ -55,7 +55,7 @@ class Player {
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}
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// Helper getter to interface with the RaycasterPainter
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LinearCoordinates get position => (x: x, y: y);
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Coordinate2D get position => Coordinate2D(x, y);
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// --- Weapon Switching & Animation Logic ---
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@@ -2,7 +2,7 @@ import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/features/difficulty/difficulty.dart';
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import 'package:wolf_dart/features/entities/collectible.dart';
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@@ -146,7 +146,7 @@ class _WolfRendererState extends State<WolfRenderer>
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pX >= currentLevel[0].length ||
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currentLevel[pY][pX] > 0) {
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double shortestDist = double.infinity;
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LinearCoordinates nearestSafeSpot = (x: 1.5, y: 1.5);
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Coordinate2D nearestSafeSpot = Coordinate2D(1.5, 1.5);
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for (int y = 0; y < currentLevel.length; y++) {
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for (int x = 0; x < currentLevel[y].length; x++) {
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@@ -159,7 +159,7 @@ class _WolfRendererState extends State<WolfRenderer>
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if (dist < shortestDist) {
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shortestDist = dist;
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nearestSafeSpot = (x: safeX, y: safeY);
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nearestSafeSpot = Coordinate2D(safeX, safeY);
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}
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}
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}
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@@ -186,7 +186,7 @@ class _WolfRendererState extends State<WolfRenderer>
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// 2. Explicit State Updates
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player.updateWeaponSwitch();
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_applyMovementAndCollision(movement.dx, movement.dy);
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_applyMovementAndCollision(movement.x, movement.y);
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_updateEntities(elapsed);
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// Explicit reassignment from a pure(r) function
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@@ -209,7 +209,7 @@ class _WolfRendererState extends State<WolfRenderer>
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}
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// Returns movement deltas instead of modifying class variables
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({double dx, double dy}) _processInputs(Duration elapsed) {
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Coordinate2D _processInputs(Duration elapsed) {
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inputManager.update();
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const double moveSpeed = 0.16;
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@@ -248,7 +248,7 @@ class _WolfRendererState extends State<WolfRenderer>
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);
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}
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return (dx: dx, dy: dy);
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return Coordinate2D(dx, dy);
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}
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// Now receives dx and dy explicitly
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@@ -277,7 +277,7 @@ class _WolfRendererState extends State<WolfRenderer>
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if (entity is Enemy) {
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entity.update(
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elapsedMs: elapsed.inMilliseconds,
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player: player.position,
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playerPosition: player.position,
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isWalkable: _isWalkable,
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onDamagePlayer: _takeDamage,
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);
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@@ -1,6 +1,6 @@
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/features/entities/enemies/enemy.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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@@ -83,7 +83,7 @@ abstract class Weapon {
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double threshold = 0.2 / dist;
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if (angleDiff.abs() < threshold) {
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LinearCoordinates source = (x: playerX, y: playerY);
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Coordinate2D source = Coordinate2D(playerX, playerY);
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// Delegate to the enemy to check if it's visible
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if (entity.hasLineOfSightFrom(
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