Added colors and textures

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-13 16:46:20 +01:00
parent 8ecc8e2fd4
commit 464a22e1f3
8 changed files with 388 additions and 66 deletions

View File

@@ -1,24 +1,29 @@
import 'package:flutter/services.dart';
import 'package:wolf_dart/classes/matrix.dart';
import 'package:wolf_dart/features/map/vswap_parser.dart';
import 'package:wolf_dart/features/map/wolf_level.dart';
import 'package:wolf_dart/features/map/wolf_map_parser.dart';
class WolfMap {
/// The fully parsed and decompressed levels from the game files.
final List<WolfLevel> levels;
final List<Matrix<int>> textures;
// A private constructor so we can only instantiate this from the async loader
WolfMap._(this.levels);
WolfMap._(this.levels, this.textures);
/// Asynchronously loads the map files and parses them into a new WolfMap instance.
static Future<WolfMap> load() async {
// 1. Load the binary data
final mapHead = await rootBundle.load("assets/MAPHEAD.WL1");
final gameMaps = await rootBundle.load("assets/GAMEMAPS.WL1");
final vswap = await rootBundle.load("assets/VSWAP.WL1");
// 2. Parse the data using the parser we just built
final parsedLevels = WolfMapParser.parseMaps(mapHead, gameMaps);
final parsedTextures = VswapParser.parseWalls(vswap);
// 3. Return the populated instance!
return WolfMap._(parsedLevels);
return WolfMap._(parsedLevels, parsedTextures);
}
}