Move level count to getter

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-15 14:57:03 +01:00
parent a75ade8b33
commit 45ab8e4aed
2 changed files with 6 additions and 4 deletions

View File

@@ -36,10 +36,7 @@ class _EpisodeScreenState extends State<EpisodeScreen> {
@override
Widget build(BuildContext context) {
final int numberOfEpisodes = (Wolf3d.I.levels.length / 10).floor().clamp(
1,
6,
);
final int numberOfEpisodes = Wolf3d.I.activeGame.numberOfEpisodes;
return Scaffold(
backgroundColor: Colors.black,

View File

@@ -10,6 +10,11 @@ class WolfensteinData {
final List<WolfLevel> levels;
final List<VgaImage> vgaImages;
// --- Derived Properties ---
/// Calculates the number of available episodes based on the loaded levels.
/// (Each episode consists of exactly 10 levels).
int get numberOfEpisodes => (levels.length / 10).floor().clamp(1, 6);
const WolfensteinData({
required this.version,
required this.walls,