Move level count to getter
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -36,10 +36,7 @@ class _EpisodeScreenState extends State<EpisodeScreen> {
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@override
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Widget build(BuildContext context) {
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final int numberOfEpisodes = (Wolf3d.I.levels.length / 10).floor().clamp(
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1,
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6,
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);
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final int numberOfEpisodes = Wolf3d.I.activeGame.numberOfEpisodes;
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return Scaffold(
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backgroundColor: Colors.black,
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@@ -10,6 +10,11 @@ class WolfensteinData {
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final List<WolfLevel> levels;
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final List<VgaImage> vgaImages;
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// --- Derived Properties ---
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/// Calculates the number of available episodes based on the loaded levels.
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/// (Each episode consists of exactly 10 levels).
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int get numberOfEpisodes => (levels.length / 10).floor().clamp(1, 6);
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const WolfensteinData({
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required this.version,
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required this.walls,
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