Fixed HUD and menu position and scaling in hardware renderer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -34,10 +34,5 @@ void main() {
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vec3 neighborhoodAvg = (sampleN + sampleS + sampleE + sampleW) * 0.25;
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vec3 aaColor = mix(centerSample.rgb, neighborhoodAvg, edgeAmount * 0.45);
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vec2 centered = uv - 0.5;
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float vignette = 1.0 - dot(centered, centered) * 0.35;
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vignette = clamp(vignette, 0.75, 1.0);
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vec3 color = aaColor * vignette;
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fragColor = vec4(color, centerSample.a);
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fragColor = vec4(aaColor, centerSample.a);
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}
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