Fixed HUD and menu position and scaling in hardware renderer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -26,8 +26,8 @@ class WolfGlslRenderer extends BaseWolfRenderer {
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}
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class _WolfGlslRendererState extends BaseWolfRendererState<WolfGlslRenderer> {
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static const int _renderWidth = 320;
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static const int _renderHeight = 200;
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static const int _renderWidth = 640;
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static const int _renderHeight = 400;
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final SoftwareRenderer _renderer = SoftwareRenderer();
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