Refactor and enhance documentation across the Wolf3D project
- Updated library imports to use the correct package paths for consistency. - Added detailed documentation comments to various classes and methods, improving code readability and maintainability. - Refined the GameSelectScreen, SpriteGallery, and VgaGallery classes with clearer descriptions of their functionality. - Enhanced the CliInput class to better explain the input handling process and its interaction with the engine. - Improved the SixelRasterizer and Opl2Emulator classes with comprehensive comments on their operations and state management. - Removed the deprecated wolf_3d.dart file and consolidated its functionality into wolf_3d_flutter.dart for a cleaner architecture. - Updated the Wolf3dFlutterInput class to clarify its role in merging keyboard and pointer events. - Enhanced the rendering classes to provide better context on their purpose and usage within the Flutter framework. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -1,6 +1,8 @@
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/// Support for doing something awesome.
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/// Public engine exports for the Wolfenstein 3D runtime.
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///
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/// More dartdocs go here.
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/// Import this library when building a host around the core simulation.
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/// It re-exports the frame-based engine, audio abstractions, input DTOs,
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/// state managers, and player model needed by CLI, Flutter, and tests.
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library;
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export 'src/engine/audio/engine_audio.dart';
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