Refactor and enhance documentation across the Wolf3D project

- Updated library imports to use the correct package paths for consistency.
- Added detailed documentation comments to various classes and methods, improving code readability and maintainability.
- Refined the GameSelectScreen, SpriteGallery, and VgaGallery classes with clearer descriptions of their functionality.
- Enhanced the CliInput class to better explain the input handling process and its interaction with the engine.
- Improved the SixelRasterizer and Opl2Emulator classes with comprehensive comments on their operations and state management.
- Removed the deprecated wolf_3d.dart file and consolidated its functionality into wolf_3d_flutter.dart for a cleaner architecture.
- Updated the Wolf3dFlutterInput class to clarify its role in merging keyboard and pointer events.
- Enhanced the rendering classes to provide better context on their purpose and usage within the Flutter framework.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-18 10:01:12 +01:00
parent 28938f7301
commit 3c6a4672f7
23 changed files with 404 additions and 183 deletions

View File

@@ -1,6 +1,8 @@
/// Support for doing something awesome.
/// Public data-loading exports for Wolfenstein 3D assets.
///
/// More dartdocs go here.
/// This library exposes the low-level parser and the higher-level loader used
/// to discover, validate, and decode original game data files into strongly
/// typed Dart models.
library;
export 'src/data/wl_parser.dart' show WLParser;