Refactor and enhance documentation across the Wolf3D project
- Updated library imports to use the correct package paths for consistency. - Added detailed documentation comments to various classes and methods, improving code readability and maintainability. - Refined the GameSelectScreen, SpriteGallery, and VgaGallery classes with clearer descriptions of their functionality. - Enhanced the CliInput class to better explain the input handling process and its interaction with the engine. - Improved the SixelRasterizer and Opl2Emulator classes with comprehensive comments on their operations and state management. - Removed the deprecated wolf_3d.dart file and consolidated its functionality into wolf_3d_flutter.dart for a cleaner architecture. - Updated the Wolf3dFlutterInput class to clarify its role in merging keyboard and pointer events. - Enhanced the rendering classes to provide better context on their purpose and usage within the Flutter framework. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -1,7 +1,14 @@
|
||||
/// Flutter entry point for the GUI host application.
|
||||
///
|
||||
/// The GUI bootstraps bundled and discoverable game data through [Wolf3d]
|
||||
/// before presenting the game-selection flow.
|
||||
library;
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:wolf_3d_flutter/wolf_3d.dart';
|
||||
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
|
||||
import 'package:wolf_3d_gui/screens/game_select_screen.dart';
|
||||
|
||||
/// Creates the application shell after loading available Wolf3D data sets.
|
||||
void main() async {
|
||||
WidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user