Added Enemy and BrownGuard classes. Added health and damage.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-13 19:41:02 +01:00
parent 7a0143cb80
commit 3c0e8f7d8a
3 changed files with 182 additions and 96 deletions

23
lib/classes/enemy.dart Normal file
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import 'package:wolf_dart/classes/entity.dart';
import 'package:wolf_dart/classes/linear_coordinates.dart';
abstract class Enemy extends Entity {
Enemy({
required super.x,
required super.y,
required super.spriteIndex,
super.angle,
super.state,
super.mapId,
super.lastActionTime,
});
// Every enemy must implement its own brain!
void update({
required int elapsedMs,
required LinearCoordinates player,
required bool Function(int x, int y) isWalkable,
required bool Function(Entity entity) hasLineOfSight,
required void Function(int damage) onDamagePlayer,
});
}