Slowly fixing enemies

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-15 19:36:37 +01:00
parent 0eebf8e4fa
commit 301218a01b
5 changed files with 35 additions and 72 deletions

View File

@@ -38,14 +38,10 @@ class SpriteGallery extends StatelessWidget {
}
// Append the Map IDs for level editing reference
int staticBase = enemy.mapData.baseStaticId;
int patrolBase = enemy.mapData.basePatrolId;
int staticBase = enemy.mapData.baseId;
label +=
"\nStat: $staticBase (E), ${staticBase + 1} (M), ${staticBase + 2} (H)";
label += "\nPat: $patrolBase-${patrolBase + 3}(E)";
label += "\nPat: ${patrolBase + 4}-${patrolBase + 7}(M)";
label += "\nPat: ${patrolBase + 8}-${patrolBase + 11}(H)";
break;
}
}