refactor: Simplify scaffoldColor logic to use a constant black color
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -51,9 +51,7 @@ class _WolfAsciiRendererState extends BaseWolfRendererState<WolfAsciiRenderer> {
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}
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}
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@override
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@override
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Color get scaffoldColor => widget.engine.difficulty == null
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Color get scaffoldColor => Colors.black;
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? _colorFromRgb(widget.engine.menuBackgroundRgb)
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: const Color.fromARGB(255, 4, 64, 64);
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@override
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@override
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void performRender() {
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void performRender() {
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@@ -69,9 +67,6 @@ class _WolfAsciiRendererState extends BaseWolfRendererState<WolfAsciiRenderer> {
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: AsciiFrameWidget(frameData: _asciiFrame);
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: AsciiFrameWidget(frameData: _asciiFrame);
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}
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}
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Color _colorFromRgb(int rgb) {
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return Color(0xFF000000 | (rgb & 0x00FFFFFF));
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}
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}
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}
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/// Paints a pre-rasterized ASCII frame using grouped text spans per color run.
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/// Paints a pre-rasterized ASCII frame using grouped text spans per color run.
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@@ -42,9 +42,7 @@ class _WolfFlutterRendererState
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}
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}
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@override
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@override
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Color get scaffoldColor => widget.engine.difficulty == null
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Color get scaffoldColor => Colors.black;
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? _colorFromRgb(widget.engine.menuBackgroundRgb)
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: const Color.fromARGB(255, 4, 64, 64);
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@override
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@override
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void performRender() {
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void performRender() {
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@@ -89,7 +87,4 @@ class _WolfFlutterRendererState
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);
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);
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}
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}
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Color _colorFromRgb(int rgb) {
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return Color(0xFF000000 | (rgb & 0x00FFFFFF));
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}
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}
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}
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