feat: Implement platform-specific persistence for renderer settings and save games
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -13,8 +13,6 @@ import 'package:wolf_3d_dart/wolf_3d_renderer.dart';
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import 'package:wolf_3d_flutter/renderer/wolf_3d_ascii_renderer.dart';
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import 'package:wolf_3d_flutter/renderer/wolf_3d_flutter_renderer.dart';
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import 'package:wolf_3d_flutter/renderer/wolf_3d_glsl_renderer.dart';
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import 'package:wolf_3d_flutter/renderer_settings_persistence_flutter.dart';
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import 'package:wolf_3d_flutter/save_game_persistence_flutter.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_gui/screens/debug_tools_screen.dart';
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@@ -141,10 +139,10 @@ class GameScreen extends StatefulWidget {
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class _GameScreenState extends State<GameScreen> {
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late final WolfEngine _engine;
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final FlutterRendererSettingsPersistence _persistence =
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FlutterRendererSettingsPersistence();
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final FlutterSaveGamePersistence _savePersistence =
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FlutterSaveGamePersistence();
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final DefaultRendererSettingsPersistence _persistence =
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DefaultRendererSettingsPersistence();
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final DefaultSaveGamePersistence _savePersistence =
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DefaultSaveGamePersistence();
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/// Mirrors [WolfRendererSettings.mode] into the Flutter renderer enum.
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RendererMode _rendererMode = RendererMode.hardware;
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