Re-added the sprite screen. Made some adjustments to enemy AI.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -96,8 +96,6 @@ class _WolfRendererState extends State<WolfRenderer>
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for (int x = 0; x < 64; x++) {
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int objId = objectLevel[y][x];
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if (!MapObject.shouldSpawn(objId, widget.difficulty)) continue;
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if (objId >= MapObject.playerNorth && objId <= MapObject.playerWest) {
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double spawnAngle = 0.0;
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if (objId == MapObject.playerNorth) {
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