Re-added the sprite screen. Made some adjustments to enemy AI.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-15 18:08:00 +01:00
parent 2892984e4e
commit 25c08dfe99
12 changed files with 163 additions and 117 deletions

View File

@@ -96,8 +96,6 @@ class _WolfRendererState extends State<WolfRenderer>
for (int x = 0; x < 64; x++) {
int objId = objectLevel[y][x];
if (!MapObject.shouldSpawn(objId, widget.difficulty)) continue;
if (objId >= MapObject.playerNorth && objId <= MapObject.playerWest) {
double spawnAngle = 0.0;
if (objId == MapObject.playerNorth) {