Re-added the sprite screen. Made some adjustments to enemy AI.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-15 18:08:00 +01:00
parent 2892984e4e
commit 25c08dfe99
12 changed files with 163 additions and 117 deletions

View File

@@ -2,6 +2,7 @@ import 'package:flutter/material.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_flutter/wolf_3d.dart';
import 'package:wolf_dart/screens/difficulty_screen.dart';
import 'package:wolf_dart/screens/sprite_gallery.dart';
class EpisodeScreen extends StatefulWidget {
const EpisodeScreen({super.key});
@@ -31,7 +32,19 @@ class _EpisodeScreenState extends State<EpisodeScreen> {
final List<Episode> episodes = Wolf3d.I.activeGame.episodes;
return Scaffold(
backgroundColor: Colors.black,
backgroundColor: Colors.teal,
floatingActionButton: IconButton(
onPressed: () {
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) {
return SpriteGallery(sprites: Wolf3d.I.sprites);
},
),
);
},
icon: Icon(Icons.bug_report),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,