Working on fixing enemy identification
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
130
packages/wolf_3d_data/lib/src/wl_parser.dart
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130
packages/wolf_3d_data/lib/src/wl_parser.dart
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import 'dart:typed_data';
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import 'classes/sprite.dart';
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class WLParser {
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/// Extracts the 64x64 wall textures from VSWAP.WL1
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static List<Sprite> parseWalls(ByteData vswap) {
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final header = _VswapHeader(vswap);
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return header.offsets
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.take(header.spriteStart)
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.where((offset) => offset != 0) // Skip empty chunks
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.map((offset) => _parseWallChunk(vswap, offset))
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.toList();
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}
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/// Extracts the compiled scaled sprites from VSWAP.WL1
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static List<Sprite> parseSprites(ByteData vswap) {
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final header = _VswapHeader(vswap);
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final sprites = <Sprite>[];
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// Sprites are located between the walls and the sounds
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for (int i = header.spriteStart; i < header.soundStart; i++) {
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int offset = header.offsets[i];
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if (offset != 0) {
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sprites.add(_parseSingleSprite(vswap, offset));
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}
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}
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return sprites;
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}
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/// Extracts digitized sound effects (PCM Audio) from VSWAP.WL1
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static List<Uint8List> parseSounds(ByteData vswap) {
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final header = _VswapHeader(vswap);
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final lengthStart = 6 + (header.chunks * 4);
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final sounds = <Uint8List>[];
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// Sounds start after the sprites and go to the end of the chunks
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for (int i = header.soundStart; i < header.chunks; i++) {
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int offset = header.offsets[i];
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int length = vswap.getUint16(lengthStart + (i * 2), Endian.little);
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if (offset == 0 || length == 0) {
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sounds.add(Uint8List(0)); // Empty placeholder
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} else {
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// Extract the raw 8-bit PCM audio bytes
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sounds.add(vswap.buffer.asUint8List(offset, length));
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}
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}
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return sounds;
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}
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// --- Private Helpers ---
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static Sprite _parseWallChunk(ByteData vswap, int offset) {
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// Generate the 64x64 pixel grid in column-major order functionally
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return List.generate(
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64,
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(x) => List.generate(64, (y) => vswap.getUint8(offset + (x * 64) + y)),
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);
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}
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static Sprite _parseSingleSprite(ByteData vswap, int offset) {
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// Initialize the 64x64 grid with 255 (The Magenta Transparency Color!)
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Sprite sprite = List.generate(64, (_) => List.filled(64, 255));
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int leftPix = vswap.getUint16(offset, Endian.little);
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int rightPix = vswap.getUint16(offset + 2, Endian.little);
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// Parse vertical columns within the sprite bounds
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for (int x = leftPix; x <= rightPix; x++) {
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int colOffset = vswap.getUint16(
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offset + 4 + ((x - leftPix) * 2),
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Endian.little,
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);
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if (colOffset != 0) {
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_parseSpriteColumn(vswap, sprite, x, offset, offset + colOffset);
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}
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}
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return sprite;
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}
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static void _parseSpriteColumn(
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ByteData vswap,
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Sprite sprite,
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int x,
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int baseOffset,
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int cmdOffset,
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) {
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// Execute the column drawing commands
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while (true) {
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int endY = vswap.getUint16(cmdOffset, Endian.little);
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if (endY == 0) break; // 0 marks the end of the column
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endY ~/= 2; // Wolf3D stores Y coordinates multiplied by 2
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int pixelOfs = vswap.getUint16(cmdOffset + 2, Endian.little);
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int startY = vswap.getUint16(cmdOffset + 4, Endian.little);
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startY ~/= 2;
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for (int y = startY; y < endY; y++) {
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// The Carmack 286 Hack: pixelOfs + y gives the exact byte address
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sprite[x][y] = vswap.getUint8(baseOffset + pixelOfs + y);
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}
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cmdOffset += 6; // Move to the next 6-byte instruction
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}
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}
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}
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/// Helper class to parse and store redundant VSWAP header data
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class _VswapHeader {
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final int chunks;
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final int spriteStart;
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final int soundStart;
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final List<int> offsets;
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_VswapHeader(ByteData vswap)
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: chunks = vswap.getUint16(0, Endian.little),
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spriteStart = vswap.getUint16(2, Endian.little),
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soundStart = vswap.getUint16(4, Endian.little),
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offsets = List.generate(
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vswap.getUint16(0, Endian.little), // total chunks
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(i) => vswap.getUint32(6 + (i * 4), Endian.little),
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);
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}
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