Working on fixing enemy identification

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-14 21:06:31 +01:00
parent 12e2e7e3a8
commit 1ec891d9a0
18 changed files with 293 additions and 292 deletions

View File

@@ -29,8 +29,8 @@ class WolfMap {
gameMaps,
isShareware: true,
);
final parsedTextures = VswapParser.parseWalls(vswap);
final parsedSprites = VswapParser.parseSprites(vswap);
final parsedTextures = WLParser.parseWalls(vswap);
final parsedSprites = WLParser.parseSprites(vswap);
// 3. Return the populated instance!
return WolfMap._(
@@ -49,8 +49,8 @@ class WolfMap {
// 2. Parse the data using the parser we just built
final parsedLevels = WolfMapParser.parseMaps(mapHead, gameMaps);
final parsedTextures = VswapParser.parseWalls(vswap);
final parsedSprites = VswapParser.parseSprites(vswap);
final parsedTextures = WLParser.parseWalls(vswap);
final parsedSprites = WLParser.parseSprites(vswap);
// 3. Return the populated instance!
return WolfMap._(