Working on fixing enemy identification
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -29,8 +29,8 @@ class WolfMap {
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gameMaps,
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isShareware: true,
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);
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final parsedTextures = VswapParser.parseWalls(vswap);
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final parsedSprites = VswapParser.parseSprites(vswap);
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final parsedTextures = WLParser.parseWalls(vswap);
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final parsedSprites = WLParser.parseSprites(vswap);
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// 3. Return the populated instance!
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return WolfMap._(
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@@ -49,8 +49,8 @@ class WolfMap {
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// 2. Parse the data using the parser we just built
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final parsedLevels = WolfMapParser.parseMaps(mapHead, gameMaps);
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final parsedTextures = VswapParser.parseWalls(vswap);
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final parsedSprites = VswapParser.parseSprites(vswap);
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final parsedTextures = WLParser.parseWalls(vswap);
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final parsedSprites = WLParser.parseSprites(vswap);
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// 3. Return the populated instance!
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return WolfMap._(
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