feat: Implement map overlay toggle functionality and rendering across input and rendering systems

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-23 11:08:43 +01:00
parent d63b316f1b
commit 1165e0bc44
11 changed files with 600 additions and 0 deletions
@@ -406,6 +406,93 @@ class AsciiRenderer extends CliRendererBackend<dynamic> {
_writeString(1, 0, ' ${fpsLabel(engine)} ', textColor, bgColor);
}
@override
void drawGameplayOverlay(WolfEngine engine) {
if (!engine.isMapOverlayVisible) {
return;
}
final int mapBgColor = ColorPalette.vga32Bit[0];
final int floorColor = ColorPalette.vga32Bit[8];
final int wallColor = ColorPalette.vga32Bit[7];
final int doorColor = ColorPalette.vga32Bit[14];
final int playerColor = ColorPalette.vga32Bit[10];
final int facingColor = ColorPalette.vga32Bit[12];
if (_usesTerminalLayout) {
_fillTerminalRect(
projectionOffsetX,
0,
projectionWidth,
_terminalPixelHeight,
mapBgColor,
);
} else {
_fillRect(0, 0, width, height, activeTheme.solid, mapBgColor);
}
final int viewportX = _usesTerminalLayout ? projectionOffsetX : 0;
final int viewportWidth = _usesTerminalLayout ? projectionWidth : width;
final int viewportHeight = _usesTerminalLayout
? _terminalPixelHeight
: height;
final int viewportPadding = math.max(
3,
math.min(viewportWidth, viewportHeight) ~/ 24,
);
final int availableWidth = math.max(
1,
viewportWidth - (viewportPadding * 2),
);
final int availableHeight = math.max(
1,
viewportHeight - (viewportPadding * 2),
);
final int tileSize = math.max(
1,
math.min(availableWidth, availableHeight) ~/ 64,
);
final int mapPixelWidth = tileSize * 64;
final int mapPixelHeight = tileSize * 64;
final int mapStartX = viewportX + ((viewportWidth - mapPixelWidth) ~/ 2);
final int mapStartY = (viewportHeight - mapPixelHeight) ~/ 2;
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
final int tileId = engine.currentLevel[y][x];
final int color = tileId == 0
? floorColor
: (tileId >= 90 ? doorColor : wallColor);
_fillMapRect(
mapStartX + (x * tileSize),
mapStartY + (y * tileSize),
tileSize,
tileSize,
color,
);
}
}
final int playerX = (mapStartX + (engine.player.x * tileSize)).floor();
final int playerY = (mapStartY + (engine.player.y * tileSize)).floor();
final int markerRadius = math.max(1, tileSize ~/ 2);
final int markerSize = (markerRadius * 2) + 1;
_fillMapRect(
playerX - markerRadius,
playerY - markerRadius,
markerSize,
markerSize,
playerColor,
);
final int facingLength = math.max(4, (tileSize * 3) ~/ 2);
final int facingEndX =
(playerX + (math.cos(engine.player.angle) * facingLength)).round();
final int facingEndY =
(playerY + (math.sin(engine.player.angle) * facingLength)).round();
_drawMapLine(playerX, playerY, facingEndX, facingEndY, facingColor);
}
@override
void drawMenu(WolfEngine engine) {
final int bgColor = _rgbToPaletteColor(
@@ -2053,6 +2140,48 @@ class AsciiRenderer extends CliRendererBackend<dynamic> {
}
}
void _fillMapRect(int startX, int startY, int w, int h, int color) {
for (int y = startY; y < startY + h; y++) {
for (int x = startX; x < startX + w; x++) {
_setMapPixel(x, y, color);
}
}
}
void _drawMapLine(int x0, int y0, int x1, int y1, int color) {
final int dx = x1 - x0;
final int dy = y1 - y0;
final int steps = math.max(dx.abs(), dy.abs());
if (steps == 0) {
_setMapPixel(x0, y0, color);
return;
}
for (int i = 0; i <= steps; i++) {
final double t = i / steps;
final int x = (x0 + (dx * t)).round();
final int y = (y0 + (dy * t)).round();
_setMapPixel(x, y, color);
}
}
void _setMapPixel(int x, int y, int color) {
if (_usesTerminalLayout) {
if (x < projectionOffsetX || x >= _viewportRightX) {
return;
}
if (y < 0 || y >= _terminalPixelHeight) {
return;
}
_scenePixels[y][x] = color;
return;
}
if (x < 0 || x >= width || y < 0 || y >= height) {
return;
}
_screen[y][x] = ColoredChar(activeTheme.solid, color);
}
// --- DAMAGE FLASH ---
void _applyDamageFlash() {
for (int y = 0; y < viewHeight; y++) {
@@ -91,6 +91,7 @@ abstract class RendererBackend<T>
// 3. Draw 2D overlays.
drawWeapon(engine);
drawHud(engine);
drawGameplayOverlay(engine);
if (engine.showFpsCounter) {
drawFpsOverlay(engine);
}
@@ -140,6 +141,11 @@ abstract class RendererBackend<T>
/// Return the finished frame (e.g., the FrameBuffer itself, or an ASCII list).
T finalizeFrame();
/// Draws gameplay overlays that should appear above world/HUD content.
///
/// Default implementation is a no-op.
void drawGameplayOverlay(WolfEngine engine) {}
/// Draws a non-world menu frame when the engine is awaiting configuration.
///
/// Default implementation is a no-op for backends that don't support menus.
@@ -360,6 +360,71 @@ class SixelRenderer extends CliRendererBackend<String> {
_drawMenuText(label, 4, 3, textColor, scale: 1);
}
@override
void drawGameplayOverlay(WolfEngine engine) {
if (!engine.isMapOverlayVisible) {
return;
}
const int mapBgColor = 0;
const int floorColor = 8;
const int wallColor = 7;
const int doorColor = 14;
const int playerColor = 10;
const int facingColor = 12;
for (int i = 0; i < _screen.length; i++) {
_screen[i] = mapBgColor;
}
final int viewportPadding = math.max(3, math.min(width, height) ~/ 24);
final int availableWidth = math.max(1, width - (viewportPadding * 2));
final int availableHeight = math.max(1, height - (viewportPadding * 2));
final int tileSize = math.max(
1,
math.min(availableWidth, availableHeight) ~/ 64,
);
final int mapPixelWidth = tileSize * 64;
final int mapPixelHeight = tileSize * 64;
final int mapStartX = (width - mapPixelWidth) ~/ 2;
final int mapStartY = (height - mapPixelHeight) ~/ 2;
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
final int tileId = engine.currentLevel[y][x];
final int color = tileId == 0
? floorColor
: (tileId >= 90 ? doorColor : wallColor);
_fillMapRect(
mapStartX + (x * tileSize),
mapStartY + (y * tileSize),
tileSize,
tileSize,
color,
);
}
}
final int playerX = (mapStartX + (engine.player.x * tileSize)).floor();
final int playerY = (mapStartY + (engine.player.y * tileSize)).floor();
final int markerRadius = math.max(1, tileSize ~/ 2);
final int markerSize = (markerRadius * 2) + 1;
_fillMapRect(
playerX - markerRadius,
playerY - markerRadius,
markerSize,
markerSize,
playerColor,
);
final int facingLength = math.max(4, (tileSize * 3) ~/ 2);
final int facingEndX =
(playerX + (math.cos(engine.player.angle) * facingLength)).round();
final int facingEndY =
(playerY + (math.sin(engine.player.angle) * facingLength)).round();
_drawMapLine(playerX, playerY, facingEndX, facingEndY, facingColor);
}
@override
/// Blits a VGA image into the Sixel index buffer HUD space (320x200).
void blitHudVgaImage(VgaImage image, int startX320, int startY200) {
@@ -1392,6 +1457,37 @@ class SixelRenderer extends CliRendererBackend<String> {
}
}
void _fillMapRect(int startX, int startY, int w, int h, int colorIndex) {
for (int y = startY; y < startY + h; y++) {
for (int x = startX; x < startX + w; x++) {
_setMapPixel(x, y, colorIndex);
}
}
}
void _drawMapLine(int x0, int y0, int x1, int y1, int colorIndex) {
final int dx = x1 - x0;
final int dy = y1 - y0;
final int steps = math.max(dx.abs(), dy.abs());
if (steps == 0) {
_setMapPixel(x0, y0, colorIndex);
return;
}
for (int i = 0; i <= steps; i++) {
final double t = i / steps;
final int x = (x0 + (dx * t)).round();
final int y = (y0 + (dy * t)).round();
_setMapPixel(x, y, colorIndex);
}
}
void _setMapPixel(int x, int y, int colorIndex) {
if (x < 0 || x >= width || y < 0 || y >= height) {
return;
}
_screen[(y * width) + x] = colorIndex;
}
/// Maps an RGB color to the nearest VGA palette index.
int _rgbToPaletteIndex(int rgb) {
return ColorPalette.findClosestPaletteIndex(rgb);
@@ -140,6 +140,69 @@ class SoftwareRenderer extends RendererBackend<FrameBuffer> {
_drawMenuText(fpsLabel(engine), panelX + 3, panelY + 1, textColor);
}
@override
void drawGameplayOverlay(WolfEngine engine) {
if (!engine.isMapOverlayVisible) {
return;
}
final int mapBgColor = ColorPalette.vga32Bit[0];
final int floorColor = ColorPalette.vga32Bit[8];
final int wallColor = ColorPalette.vga32Bit[7];
final int doorColor = ColorPalette.vga32Bit[14];
final int playerColor = ColorPalette.vga32Bit[10];
final int facingColor = ColorPalette.vga32Bit[12];
_fillMenuPanel(0, 0, width, height, mapBgColor);
final int viewportPadding = math.max(6, math.min(width, height) ~/ 24);
final int availableWidth = math.max(1, width - (viewportPadding * 2));
final int availableHeight = math.max(1, height - (viewportPadding * 2));
final int tileSize = math.max(
1,
math.min(availableWidth, availableHeight) ~/ 64,
);
final int mapPixelWidth = tileSize * 64;
final int mapPixelHeight = tileSize * 64;
final int mapStartX = (width - mapPixelWidth) ~/ 2;
final int mapStartY = (height - mapPixelHeight) ~/ 2;
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
final int tileId = engine.currentLevel[y][x];
final int color = tileId == 0
? floorColor
: (tileId >= 90 ? doorColor : wallColor);
_fillMenuPanel(
mapStartX + (x * tileSize),
mapStartY + (y * tileSize),
tileSize,
tileSize,
color,
);
}
}
final int playerX = (mapStartX + (engine.player.x * tileSize)).floor();
final int playerY = (mapStartY + (engine.player.y * tileSize)).floor();
final int markerRadius = math.max(1, tileSize ~/ 2);
final int markerSize = (markerRadius * 2) + 1;
_fillMenuPanel(
playerX - markerRadius,
playerY - markerRadius,
markerSize,
markerSize,
playerColor,
);
final int facingLength = math.max(4, (tileSize * 3) ~/ 2);
final int facingEndX =
(playerX + (math.cos(engine.player.angle) * facingLength)).round();
final int facingEndY =
(playerY + (math.sin(engine.player.angle) * facingLength)).round();
_drawMapLine(playerX, playerY, facingEndX, facingEndY, facingColor);
}
@override
/// Blits a VGA image into the software framebuffer HUD space (320x200).
void blitHudVgaImage(VgaImage image, int startX320, int startY200) {
@@ -925,6 +988,29 @@ class SoftwareRenderer extends RendererBackend<FrameBuffer> {
}
}
void _drawMapLine(int x0, int y0, int x1, int y1, int color) {
final int dx = x1 - x0;
final int dy = y1 - y0;
final int steps = math.max(dx.abs(), dy.abs());
if (steps == 0) {
_setMapPixel(x0, y0, color);
return;
}
for (int i = 0; i <= steps; i++) {
final double t = i / steps;
final int x = (x0 + (dx * t)).round();
final int y = (y0 + (dy * t)).round();
_setMapPixel(x, y, color);
}
}
void _setMapPixel(int x, int y, int color) {
if (x < 0 || x >= width || y < 0 || y >= height) {
return;
}
_buffer.pixels[(y * width) + x] = color;
}
String _gameTitle(GameVersion version) {
switch (version) {
case GameVersion.shareware: