Mapping enemy ids to difficulties

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-15 19:21:12 +01:00
parent 6c55136d5b
commit 0eebf8e4fa
15 changed files with 274 additions and 196 deletions

View File

@@ -1,6 +1,6 @@
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
enum EntityState { staticObj, idle, patrolling, attacking, pain, dead }
enum EntityState { staticObj, ambush, idle, patrolling, attacking, pain, dead }
abstract class Entity<T> {
double x;