Move initialization and access to a singleton
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -4,15 +4,13 @@ import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_synth/wolf_3d_synth.dart';
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import 'package:wolf_dart/features/difficulty/difficulty.dart';
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import 'package:wolf_dart/features/renderer/renderer.dart';
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import 'package:wolf_dart/wolf_3d.dart';
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class DifficultyScreen extends StatefulWidget {
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const DifficultyScreen(
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this.data, {
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const DifficultyScreen({
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super.key,
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});
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final WolfensteinData data;
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@override
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State<DifficultyScreen> createState() => _DifficultyScreenState();
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}
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@@ -21,7 +19,7 @@ class _DifficultyScreenState extends State<DifficultyScreen> {
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AudioSource? _menuMusicSource;
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SoundHandle? _menuMusicHandle;
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bool get isShareware => widget.data.version == GameVersion.shareware;
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bool get isShareware => Wolf3d.I.activeGame.version == GameVersion.shareware;
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@override
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void initState() {
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@@ -37,9 +35,9 @@ class _DifficultyScreenState extends State<DifficultyScreen> {
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}
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// 2. We only want to play music if the IMF data actually exists
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if (widget.data.music.isNotEmpty) {
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if (Wolf3d.I.music.isNotEmpty) {
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// Get the first track (usually the menu theme "Wondering About My Loved Ones")
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final music = widget.data.music.first;
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final music = Wolf3d.I.music.first;
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// Render the hardware instructions into PCM and wrap in a WAV header
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final pcmSamples = ImfRenderer.render(music);
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@@ -85,7 +83,7 @@ class _DifficultyScreenState extends State<DifficultyScreen> {
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Navigator.of(context).pushReplacement(
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MaterialPageRoute(
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builder: (_) => WolfRenderer(
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widget.data,
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Wolf3d.I.activeGame,
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difficulty: difficulty,
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isShareware: isShareware,
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showSpriteGallery: showGallery,
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@@ -1,9 +1,7 @@
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_dart/features/difficulty/difficulty_screen.dart';
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import 'package:wolf_dart/wolf_3d.dart';
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class GameSelectScreen extends StatelessWidget {
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const GameSelectScreen({super.key});
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@@ -11,115 +9,27 @@ class GameSelectScreen extends StatelessWidget {
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: FutureBuilder(
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future: loadData(),
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builder: (context, snapshot) {
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if (snapshot.connectionState == ConnectionState.waiting) {
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return CircularProgressIndicator();
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}
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body: ListView.builder(
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itemCount: Wolf3d.I.availableGames.length,
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itemBuilder: (context, i) {
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final WolfensteinData data = Wolf3d.I.availableGames[i];
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final GameVersion version = data.version;
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if (!snapshot.hasData) {
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return Text("Unable to load data");
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}
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final List<WolfensteinData> loadedGames = snapshot.data!;
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if (loadedGames.length == 1) {
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WidgetsBinding.instance.addPostFrameCallback((_) {
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => DifficultyScreen(loadedGames.first),
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),
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);
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});
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}
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return ListView.builder(
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itemCount: loadedGames.length,
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itemBuilder: (context, i) {
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final WolfensteinData data = loadedGames[i];
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final GameVersion version = data.version;
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return Card(
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child: ListTile(
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title: Text(version.name),
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onTap: () {
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => DifficultyScreen(data),
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),
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);
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},
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),
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);
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},
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return Card(
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child: ListTile(
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title: Text(version.name),
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onTap: () {
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Wolf3d.I.setActiveGame(data);
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => DifficultyScreen(),
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),
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);
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},
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),
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);
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},
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),
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);
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}
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Future<ByteData?> tryLoad(String path) async {
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try {
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return await rootBundle.load(path);
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} catch (e) {
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debugPrint("Asset not found: $path");
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return null;
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}
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}
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Future<List<WolfensteinData>> loadData({String? directory}) async {
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final List<WolfensteinData> loadedGames = [];
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// 1. Always attempt to load bundled assets first (works on ALL platforms)
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final versionsToTry = [
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(version: GameVersion.retail, path: 'retail'),
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(version: GameVersion.shareware, path: 'shareware'),
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];
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for (final version in versionsToTry) {
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try {
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final ext = version.version.fileExtension;
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final folder = 'assets/${version.path}';
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final data = WolfensteinLoader.loadFromBytes(
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version: version.version,
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vswap: await tryLoad('$folder/VSWAP.$ext'),
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mapHead: await tryLoad('$folder/MAPHEAD.$ext'),
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gameMaps: await tryLoad('$folder/GAMEMAPS.$ext'),
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vgaDict: await tryLoad('$folder/VGADICT.$ext'),
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vgaHead: await tryLoad('$folder/VGAHEAD.$ext'),
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vgaGraph: await tryLoad('$folder/VGAGRAPH.$ext'),
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audioHed: await tryLoad('$folder/AUDIOHED.$ext'),
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audioT: await tryLoad('$folder/AUDIOT.$ext'),
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);
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loadedGames.add(data);
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} catch (e) {
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// The loader now provides the specific error:
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// "ArgumentError: Cannot load retail: Missing files: VSWAP.WL6, ..."
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debugPrint(e.toString());
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}
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}
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// 2. On non-web, also check for external files in a specific "games" folder
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// if you want to support side-loading.
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if (!kIsWeb) {
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try {
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final externalGames = await WolfensteinLoader.discover(
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directoryPath: directory,
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recursive: true,
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);
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for (var entry in externalGames.entries) {
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if (!loadedGames.any((g) => g.version == entry.key)) {
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loadedGames.add(entry.value);
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}
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}
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} catch (e) {
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debugPrint("External discovery failed: $e");
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}
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}
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return loadedGames;
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}
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}
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@@ -1,6 +1,7 @@
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import 'package:flutter/material.dart';
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import 'package:flutter_soloud/flutter_soloud.dart';
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import 'package:wolf_dart/game_select_screen.dart';
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import 'package:wolf_dart/wolf_3d.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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@@ -11,6 +12,8 @@ void main() async {
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channels: Channels.stereo,
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);
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await Wolf3d.I.init();
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runApp(
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const MaterialApp(
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home: GameSelectScreen(),
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96
lib/wolf_3d.dart
Normal file
96
lib/wolf_3d.dart
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@@ -0,0 +1,96 @@
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import 'package:flutter/foundation.dart';
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import 'package:flutter/services.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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class Wolf3d {
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Wolf3d._();
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static final Wolf3d _instance = Wolf3d._();
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static Wolf3d get I => _instance;
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// --- State ---
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final List<WolfensteinData> availableGames = [];
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WolfensteinData? _activeGame;
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// --- Getters ---
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WolfensteinData get activeGame {
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if (_activeGame == null) {
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throw StateError("No active game selected. Call setActiveGame() first.");
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}
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return _activeGame!;
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}
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// Convenience getters for the active game's assets
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List<WolfLevel> get levels => activeGame.levels;
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List<Sprite> get walls => activeGame.walls;
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List<Sprite> get sprites => activeGame.sprites;
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List<PcmSound> get sounds => activeGame.sounds;
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List<AdLibSound> get adLibSounds => activeGame.adLibSounds;
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List<ImfMusic> get music => activeGame.music;
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List<VgaImage> get vgaImages => activeGame.vgaImages;
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// --- Actions ---
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void setActiveGame(WolfensteinData game) {
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_activeGame = game;
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}
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/// Initializes the engine by loading available game data.
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Future<void> init({String? directory}) async {
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availableGames.clear();
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// 1. Bundle asset loading (migrated from GameSelectScreen)
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final versionsToTry = [
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(version: GameVersion.retail, path: 'retail'),
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(version: GameVersion.shareware, path: 'shareware'),
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];
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for (final version in versionsToTry) {
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try {
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final ext = version.version.fileExtension;
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final folder = 'assets/${version.path}';
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final data = WolfensteinLoader.loadFromBytes(
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version: version.version,
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vswap: await _tryLoad('$folder/VSWAP.$ext'),
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mapHead: await _tryLoad('$folder/MAPHEAD.$ext'),
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gameMaps: await _tryLoad('$folder/GAMEMAPS.$ext'),
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vgaDict: await _tryLoad('$folder/VGADICT.$ext'),
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vgaHead: await _tryLoad('$folder/VGAHEAD.$ext'),
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vgaGraph: await _tryLoad('$folder/VGAGRAPH.$ext'),
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audioHed: await _tryLoad('$folder/AUDIOHED.$ext'),
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audioT: await _tryLoad('$folder/AUDIOT.$ext'),
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);
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availableGames.add(data);
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} catch (e) {
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debugPrint(e.toString());
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}
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}
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// 2. External side-loading (non-web)
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if (!kIsWeb) {
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try {
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final externalGames = await WolfensteinLoader.discover(
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directoryPath: directory,
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recursive: true,
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);
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for (var entry in externalGames.entries) {
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if (!availableGames.any((g) => g.version == entry.key)) {
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availableGames.add(entry.value);
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}
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}
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} catch (e) {
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debugPrint("External discovery failed: $e");
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}
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}
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}
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Future<ByteData?> _tryLoad(String path) async {
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try {
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return await rootBundle.load(path);
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} catch (e) {
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debugPrint("Asset not found: $path");
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return null;
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}
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}
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}
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@@ -3,4 +3,4 @@
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/// More dartdocs go here.
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library;
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export 'src/imf_renderer.dart' show ImfRenderer, NumChannels;
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export 'src/imf_renderer.dart' show ImfRenderer;
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