feat: Implement game selection in sprite and VGA galleries with GalleryGameSelector
refactor: Update VgaGallery and SpriteGallery to use selected game data chore: Remove unused plugins from generated plugin registrant and CMake files chore: Clean up pubspec.yaml by removing super_clipboard dependency Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -1,93 +1,49 @@
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/// Visual browser for decoded VGA pictures and UI art.
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library;
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import 'dart:async';
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import 'dart:typed_data';
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import 'dart:ui' as ui;
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import 'package:flutter/material.dart';
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import 'package:super_clipboard/super_clipboard.dart';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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import 'package:wolf_3d_gui/screens/gallery_game_selector.dart';
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import 'package:wolf_3d_renderer/wolf_3d_asset_painter.dart';
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/// Shows each VGA image extracted from the currently selected game data set.
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class VgaGallery extends StatelessWidget {
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/// Raw VGA images decoded from the active asset pack.
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final List<VgaImage> images;
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class VgaGallery extends StatefulWidget {
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/// Shared app facade used to access available game data sets.
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final Wolf3d wolf3d;
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/// Creates the gallery for [images].
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const VgaGallery({super.key, required this.images});
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/// Creates the gallery for the currently selected or browsed game.
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const VgaGallery({super.key, required this.wolf3d});
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Future<ui.Image> _buildVgaUiImage(VgaImage image) {
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final completer = Completer<ui.Image>();
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final Uint8List pixels = Uint8List(image.width * image.height * 4);
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@override
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State<VgaGallery> createState() => _VgaGalleryState();
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}
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for (int y = 0; y < image.height; y++) {
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for (int x = 0; x < image.width; x++) {
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final int colorByte = image.decodePixel(x, y);
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final int abgr = ColorPalette.vga32Bit[colorByte];
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final int offset = (y * image.width + x) * 4;
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pixels[offset] = abgr & 0xFF; // R
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pixels[offset + 1] = (abgr >> 8) & 0xFF; // G
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pixels[offset + 2] = (abgr >> 16) & 0xFF; // B
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pixels[offset + 3] = (abgr >> 24) & 0xFF; // A
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}
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}
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class _VgaGalleryState extends State<VgaGallery> {
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late WolfensteinData _selectedGame;
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ui.decodeImageFromPixels(
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pixels,
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image.width,
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image.height,
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ui.PixelFormat.rgba8888,
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(ui.Image decoded) => completer.complete(decoded),
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);
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return completer.future;
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List<VgaImage> get _images => _selectedGame.vgaImages;
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@override
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void initState() {
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super.initState();
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_selectedGame =
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widget.wolf3d.maybeActiveGame ?? widget.wolf3d.availableGames.first;
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}
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Future<void> _copyImageToClipboard(BuildContext context, int index) async {
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final clipboard = SystemClipboard.instance;
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if (clipboard == null) {
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if (context.mounted) {
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ScaffoldMessenger.of(context).showSnackBar(
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const SnackBar(content: Text('Clipboard API is unavailable here.')),
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);
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}
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void _selectGame(WolfensteinData game) {
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if (identical(_selectedGame, game)) {
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return;
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}
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final VgaImage image = images[index];
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ui.Image? uiImage;
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try {
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uiImage = await _buildVgaUiImage(image);
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final ByteData? pngData = await uiImage.toByteData(
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format: ui.ImageByteFormat.png,
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);
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if (pngData == null) {
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throw StateError('Failed to encode image as PNG.');
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}
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final item = DataWriterItem();
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item.add(Formats.png(pngData.buffer.asUint8List()));
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await clipboard.write([item]);
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if (context.mounted) {
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(content: Text('Copied VGA image #$index to clipboard.')),
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);
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}
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} catch (error) {
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if (context.mounted) {
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(content: Text('Copy failed: $error')),
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);
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}
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} finally {
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uiImage?.dispose();
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}
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widget.wolf3d.setActiveGame(game);
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setState(() {
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_selectedGame = game;
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});
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}
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void _showImagePreviewDialog(BuildContext context, int index) {
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final VgaImage image = images[index];
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final VgaImage image = _images[index];
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showDialog<void>(
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context: context,
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@@ -105,11 +61,6 @@ class VgaGallery extends StatelessWidget {
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onPressed: () => Navigator.of(dialogContext).pop(),
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child: const Text('Close'),
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),
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ElevatedButton.icon(
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onPressed: () => _copyImageToClipboard(dialogContext, index),
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icon: const Icon(Icons.copy),
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label: const Text('Copy'),
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),
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],
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content: Center(
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child: AspectRatio(
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@@ -125,7 +76,17 @@ class VgaGallery extends StatelessWidget {
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(title: const Text("VGA Image Gallery")),
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appBar: AppBar(
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title: const Text('VGA Image Gallery'),
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actions: [
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if (widget.wolf3d.availableGames.length > 1)
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GalleryGameSelector(
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wolf3d: widget.wolf3d,
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selectedGame: _selectedGame,
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onSelected: _selectGame,
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),
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],
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),
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backgroundColor: Colors.black,
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body: GridView.builder(
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gridDelegate: const SliverGridDelegateWithMaxCrossAxisExtent(
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@@ -133,7 +94,7 @@ class VgaGallery extends StatelessWidget {
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crossAxisSpacing: 8,
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mainAxisSpacing: 8,
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),
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itemCount: images.length,
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itemCount: _images.length,
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itemBuilder: (context, index) {
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return Card(
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color: Colors.blueGrey,
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@@ -144,15 +105,16 @@ class VgaGallery extends StatelessWidget {
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spacing: 8,
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children: [
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Text(
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"Index: $index\n${images[index].width} x ${images[index].height}",
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'Index: $index\n${_images[index].width} x ${_images[index].height}',
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style: const TextStyle(color: Colors.white, fontSize: 12),
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textAlign: TextAlign.center,
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),
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Expanded(
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child: Center(
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child: AspectRatio(
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aspectRatio: images[index].width / images[index].height,
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child: WolfAssetPainter.vga(images[index]),
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aspectRatio:
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_images[index].width / _images[index].height,
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child: WolfAssetPainter.vga(_images[index]),
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),
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),
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),
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