@@ -1,16 +1,15 @@
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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import 'package:wolf_dart/features/player/player.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class RaycasterPainter extends CustomPainter {
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final Matrix<int> map;
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final List<Matrix<int>> textures;
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final LinearCoordinates player;
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final double playerAngle;
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final Player player;
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final double fov;
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final Map<String, double> doorOffsets;
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final List<Matrix<int>> sprites;
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@@ -20,7 +19,6 @@ class RaycasterPainter extends CustomPainter {
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required this.map,
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required this.textures,
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required this.player,
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required this.playerAngle,
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required this.fov,
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required this.doorOffsets,
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required this.sprites,
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@@ -44,8 +42,8 @@ class RaycasterPainter extends CustomPainter {
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// The 1D Z-Buffer
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List<double> zBuffer = List.filled(screenWidth, 0.0);
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double dirX = math.cos(playerAngle);
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double dirY = math.sin(playerAngle);
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double dirX = math.cos(player.angle);
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double dirY = math.sin(player.angle);
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double planeX = -dirY * math.tan(fov / 2);
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double planeY = dirX * math.tan(fov / 2);
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@@ -275,8 +273,8 @@ class RaycasterPainter extends CustomPainter {
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if (side == 1) texNum += 1;
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}
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if (side == 0 && math.cos(playerAngle) > 0) texX = 63 - texX;
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if (side == 1 && math.sin(playerAngle) < 0) texX = 63 - texX;
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if (side == 0 && math.cos(player.angle) > 0) texX = 63 - texX;
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if (side == 1 && math.sin(player.angle) < 0) texX = 63 - texX;
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double startY = drawStart.toDouble();
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double stepY = wallHeight / 64.0;
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@@ -307,6 +305,6 @@ class RaycasterPainter extends CustomPainter {
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@override
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bool shouldRepaint(covariant RaycasterPainter oldDelegate) {
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return oldDelegate.player != player ||
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oldDelegate.playerAngle != playerAngle;
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oldDelegate.player.angle != player.angle;
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}
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}
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Reference in New Issue
Block a user