Can now open secret walls and pick up machine gun
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -13,12 +13,11 @@ typedef EntitySpawner =
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);
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abstract class EntityRegistry {
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// Add future enemies (SSGuard, Dog, etc.) to this list!
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static final List<EntitySpawner> _spawners = [
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Collectible.trySpawn, // Check collectibles
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Decorative.trySpawn, // Then check decorations
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BrownGuard.trySpawn, // Then check guards
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Dog.trySpawn, // Then check dogs
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BrownGuard.trySpawn,
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Dog.trySpawn,
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Collectible.trySpawn,
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Decorative.trySpawn,
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];
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static Entity? spawn(
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