Update changelog and README to reflect removal of time-based shader animation; emphasize position-driven rendering for improved performance
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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# Changelog
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## Unreleased
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- Removed internal time-based shader animation.
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- Updated shader behavior to be driven by tilt/position input only.
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## 0.1.0
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- Initial release of `holo_shiny`.
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