Remove time-based shader animation; update shader behavior to be driven by tilt/position input only
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -2,11 +2,6 @@
|
||||
|
||||
## Unreleased
|
||||
|
||||
- Removed internal time-based shader animation.
|
||||
- Updated shader behavior to be driven by tilt/position input only.
|
||||
|
||||
## 0.1.0
|
||||
|
||||
- Initial release of `holo_shiny`.
|
||||
- Added `Shiny` widget with shader-driven holographic effects.
|
||||
- Added optional `ShinyController` and `SensorTiltController` motion APIs.
|
||||
|
||||
Reference in New Issue
Block a user