Files
Hellfire/DIABLO.MAK
T
Justin Marshall 101266ab72 Initial commit.
2026-04-27 10:35:40 -07:00

9975 lines
166 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on Diablo.dsp
!IF "$(CFG)" == ""
CFG=Diablo - Win32 Release
!MESSAGE No configuration specified. Defaulting to Diablo - Win32 Release.
!ENDIF
!IF "$(CFG)" != "Diablo - Win32 Release" && "$(CFG)" != "Diablo - Win32 Debug"\
&& "$(CFG)" != "Diablo - Win32 FinalFinal" && "$(CFG)" !=\
"Diablo - Win32 Shareware FinalFinal" && "$(CFG)" !=\
"Diablo - Win32 Shareware Release"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Diablo.mak" CFG="Diablo - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Diablo - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Diablo - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "Diablo - Win32 FinalFinal" (based on "Win32 (x86) Application")
!MESSAGE "Diablo - Win32 Shareware FinalFinal" (based on\
"Win32 (x86) Application")
!MESSAGE "Diablo - Win32 Shareware Release" (based on\
"Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "Diablo - Win32 Release"
OUTDIR=.\WinRel
INTDIR=.\WinRel
# Begin Custom Macros
OutDir=.\.\WinRel
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\Diablo.exe" "$(OUTDIR)\Diablo.bsc"
!ELSE
ALL : "$(OUTDIR)\Diablo.exe" "$(OUTDIR)\Diablo.bsc"
!ENDIF
CLEAN :
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-@erase "$(INTDIR)\appfat.sbr"
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-@erase "$(OUTDIR)\Diablo.exe"
-@erase "$(OUTDIR)\Diablo.map"
-@erase "$(OUTDIR)\Diablo.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "_DEBUG"\
/D PROGRAM_VERSION=RETAIL /FAcs /Fa"$(INTDIR)\\" /Fr"$(INTDIR)\\"\
/Fp"$(INTDIR)\Diablo.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\WinRel/
CPP_SBRS=.\WinRel/
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\diablo.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Diablo.bsc"
BSC32_SBRS= \
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"$(INTDIR)\capture.sbr" \
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"$(INTDIR)\CONTROL.SBR" \
"$(INTDIR)\CURSOR.SBR" \
"$(INTDIR)\DEAD.SBR" \
"$(INTDIR)\DEBUG.SBR" \
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"$(INTDIR)\effects.sbr" \
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"$(INTDIR)\ENGINE.SBR" \
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"$(INTDIR)\GENDUNG.SBR" \
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"$(INTDIR)\init.sbr" \
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"$(INTDIR)\portal.sbr" \
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"$(INTDIR)\towners.sbr" \
"$(INTDIR)\track.sbr" \
"$(INTDIR)\TRIGS.SBR" \
"$(INTDIR)\wave.sbr"
"$(OUTDIR)\Diablo.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib\
comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)\Diablo.pdb" /map:"$(INTDIR)\Diablo.map" /debug\
/machine:I386 /nodefaultlib /out:"$(OUTDIR)\Diablo.exe"
LINK32_OBJS= \
"$(INTDIR)\appfat.obj" \
"$(INTDIR)\automap.obj" \
"$(INTDIR)\capture.obj" \
"$(INTDIR)\CODEC.OBJ" \
"$(INTDIR)\CONTROL.OBJ" \
"$(INTDIR)\CURSOR.OBJ" \
"$(INTDIR)\DEAD.OBJ" \
"$(INTDIR)\DEBUG.OBJ" \
"$(INTDIR)\DIABLO.OBJ" \
"$(INTDIR)\diablo.res" \
"$(INTDIR)\doom.obj" \
"$(INTDIR)\DRLG_L1.OBJ" \
"$(INTDIR)\DRLG_L2.OBJ" \
"$(INTDIR)\DRLG_L3.OBJ" \
"$(INTDIR)\drlg_l4.obj" \
"$(INTDIR)\dthread.obj" \
"$(INTDIR)\dx.obj" \
"$(INTDIR)\effects.obj" \
"$(INTDIR)\encrypt.obj" \
"$(INTDIR)\ENGINE.OBJ" \
"$(INTDIR)\error.obj" \
"$(INTDIR)\except.obj" \
"$(INTDIR)\GameMenu.obj" \
"$(INTDIR)\GENDUNG.OBJ" \
"$(INTDIR)\gmenu.obj" \
"$(INTDIR)\help.obj" \
"$(INTDIR)\init.obj" \
"$(INTDIR)\Interfac.obj" \
"$(INTDIR)\inv.obj" \
"$(INTDIR)\itemdat.obj" \
"$(INTDIR)\ITEMS.OBJ" \
"$(INTDIR)\LIGHTING.OBJ" \
"$(INTDIR)\loadsave.obj" \
"$(INTDIR)\mainmenu.obj" \
"$(INTDIR)\minitext.obj" \
"$(INTDIR)\misdat.obj" \
"$(INTDIR)\MISSILES.OBJ" \
"$(INTDIR)\MONSTDAT.OBJ" \
"$(INTDIR)\MONSTER.OBJ" \
"$(INTDIR)\movie.obj" \
"$(INTDIR)\mpqapi.obj" \
"$(INTDIR)\msg.obj" \
"$(INTDIR)\multi.obj" \
"$(INTDIR)\nthread.obj" \
"$(INTDIR)\objdat.obj" \
"$(INTDIR)\OBJECTS.OBJ" \
"$(INTDIR)\packplr.obj" \
"$(INTDIR)\PALETTE.OBJ" \
"$(INTDIR)\path.obj" \
"$(INTDIR)\pfile.obj" \
"$(INTDIR)\PLAYER.OBJ" \
"$(INTDIR)\plrmsg.obj" \
"$(INTDIR)\portal.obj" \
"$(INTDIR)\Quests.obj" \
"$(INTDIR)\scroll.obj" \
"$(INTDIR)\SCROLLRT.OBJ" \
"$(INTDIR)\SetMaps.obj" \
"$(INTDIR)\SHA.OBJ" \
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"$(INTDIR)\Spelldat.obj" \
"$(INTDIR)\SPELLS.OBJ" \
"$(INTDIR)\stores.obj" \
"$(INTDIR)\sync.obj" \
"$(INTDIR)\Textdat.obj" \
"$(INTDIR)\themes.obj" \
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"$(INTDIR)\TOWN.OBJ" \
"$(INTDIR)\towners.obj" \
"$(INTDIR)\track.obj" \
"$(INTDIR)\TRIGS.OBJ" \
"$(INTDIR)\wave.obj" \
".\ddraw.lib" \
".\dsound.lib" \
".\Hellfrui.lib" \
".\implode.lib" \
".\Storm.lib"
"$(OUTDIR)\Diablo.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
# Begin Custom Macros
OutDir=.\.\WinDebug
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\Diablo.exe"
!ELSE
ALL : "$(OUTDIR)\Diablo.exe"
!ENDIF
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /G5 /Gr /MT /W3 /Gm /Zi /Od /D "WIN32" /D "_WINDOWS" /D\
"_DEBUG" /D PROGRAM_VERSION=RETAIL /FAcs /Fa"$(INTDIR)\\"\
/Fp"$(INTDIR)\Diablo.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\WinDebug/
CPP_SBRS=.
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\diablo.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Diablo.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib\
comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)\Diablo.pdb" /map:"$(INTDIR)\Diablo.map" /debug\
/machine:I386 /nodefaultlib /out:"$(OUTDIR)\Diablo.exe"
LINK32_OBJS= \
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"$(INTDIR)\automap.obj" \
"$(INTDIR)\capture.obj" \
"$(INTDIR)\CODEC.OBJ" \
"$(INTDIR)\CONTROL.OBJ" \
"$(INTDIR)\CURSOR.OBJ" \
"$(INTDIR)\DEAD.OBJ" \
"$(INTDIR)\DEBUG.OBJ" \
"$(INTDIR)\DIABLO.OBJ" \
"$(INTDIR)\diablo.res" \
"$(INTDIR)\doom.obj" \
"$(INTDIR)\DRLG_L1.OBJ" \
"$(INTDIR)\DRLG_L2.OBJ" \
"$(INTDIR)\DRLG_L3.OBJ" \
"$(INTDIR)\drlg_l4.obj" \
"$(INTDIR)\dthread.obj" \
"$(INTDIR)\dx.obj" \
"$(INTDIR)\effects.obj" \
"$(INTDIR)\encrypt.obj" \
"$(INTDIR)\ENGINE.OBJ" \
"$(INTDIR)\error.obj" \
"$(INTDIR)\except.obj" \
"$(INTDIR)\GameMenu.obj" \
"$(INTDIR)\GENDUNG.OBJ" \
"$(INTDIR)\gmenu.obj" \
"$(INTDIR)\help.obj" \
"$(INTDIR)\init.obj" \
"$(INTDIR)\Interfac.obj" \
"$(INTDIR)\inv.obj" \
"$(INTDIR)\itemdat.obj" \
"$(INTDIR)\ITEMS.OBJ" \
"$(INTDIR)\LIGHTING.OBJ" \
"$(INTDIR)\loadsave.obj" \
"$(INTDIR)\mainmenu.obj" \
"$(INTDIR)\minitext.obj" \
"$(INTDIR)\misdat.obj" \
"$(INTDIR)\MISSILES.OBJ" \
"$(INTDIR)\MONSTDAT.OBJ" \
"$(INTDIR)\MONSTER.OBJ" \
"$(INTDIR)\movie.obj" \
"$(INTDIR)\mpqapi.obj" \
"$(INTDIR)\msg.obj" \
"$(INTDIR)\multi.obj" \
"$(INTDIR)\nthread.obj" \
"$(INTDIR)\objdat.obj" \
"$(INTDIR)\OBJECTS.OBJ" \
"$(INTDIR)\packplr.obj" \
"$(INTDIR)\PALETTE.OBJ" \
"$(INTDIR)\path.obj" \
"$(INTDIR)\pfile.obj" \
"$(INTDIR)\PLAYER.OBJ" \
"$(INTDIR)\plrmsg.obj" \
"$(INTDIR)\portal.obj" \
"$(INTDIR)\Quests.obj" \
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"$(INTDIR)\wave.obj" \
".\ddraw.lib" \
".\dsound.lib" \
".\Hellfrui.lib" \
".\implode.lib" \
".\Storm.lib"
"$(OUTDIR)\Diablo.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
OUTDIR=.\WinFinal
INTDIR=.\WinFinal
# Begin Custom Macros
OutDir=.\.\WinFinal
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\Diablo.exe"
!ELSE
ALL : "$(OUTDIR)\Diablo.exe"
!ENDIF
CLEAN :
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-@erase "$(INTDIR)\automap.obj"
-@erase "$(INTDIR)\capture.obj"
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "NDEBUG"\
/D PROGRAM_VERSION=RETAIL /FAcs /Fa"$(INTDIR)\\" /Fp"$(INTDIR)\Diablo.pch" /YX\
/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\WinFinal/
CPP_SBRS=.
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\diablo.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Diablo.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib\
comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)\Diablo.pdb" /map:"$(INTDIR)\Diablo.map"\
/machine:I386 /nodefaultlib /out:"$(OUTDIR)\Diablo.exe"
LINK32_OBJS= \
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".\ddraw.lib" \
".\dsound.lib" \
".\Hellfrui.lib" \
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".\Storm.lib"
"$(OUTDIR)\Diablo.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
OUTDIR=.\SFinal
INTDIR=.\SFinal
# Begin Custom Macros
OutDir=.\.\SFinal
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\Diablo.exe"
!ELSE
ALL : "$(OUTDIR)\Diablo.exe"
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CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "NDEBUG"\
/D PROGRAM_VERSION=SHAREWARE /FAcs /Fa"$(INTDIR)\\" /Fp"$(INTDIR)\Diablo.pch"\
/YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\SFinal/
CPP_SBRS=.
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\diablo.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Diablo.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib\
comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)\Diablo.pdb" /map:"$(INTDIR)\Diablo.map"\
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".\ddraw.lib" \
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".\Hellfrui.lib" \
".\implode.lib" \
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$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
OUTDIR=.\SRel
INTDIR=.\SRel
# Begin Custom Macros
OutDir=.\.\SRel
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\Diablo.exe"
!ELSE
ALL : "$(OUTDIR)\Diablo.exe"
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CLEAN :
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-@erase "$(OUTDIR)\Diablo.exe"
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-@erase "$(OUTDIR)\Diablo.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "_DEBUG"\
/D PROGRAM_VERSION=SHAREWARE /FAcs /Fa"$(INTDIR)\\" /Fp"$(INTDIR)\Diablo.pch"\
/YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\SRel/
CPP_SBRS=.
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\diablo.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Diablo.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib\
comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)\Diablo.pdb" /map:"$(INTDIR)\Diablo.map" /debug\
/machine:I386 /nodefaultlib /out:"$(OUTDIR)\Diablo.exe"
LINK32_OBJS= \
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".\Monstdat.h"\
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".\msg.h"\
".\Player.h"\
".\Quests.h"\
".\Sound.h"\
".\themes.h"\
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DEP_CPP_DEBUG=\
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".\Quests.h"\
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SOURCE=.\DIABLO.CPP
!IF "$(CFG)" == "Diablo - Win32 Release"
DEP_CPP_DIABL=\
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".\Diabloui.h"\
".\doom.h"\
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".\Interfac.h"\
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".\Lighting.h"\
".\mainmenu.h"\
".\MiniText.h"\
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".\Monster.h"\
".\mpqapi.h"\
".\msg.h"\
".\Multi.h"\
".\Objects.h"\
".\packplr.h"\
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".\portal.h"\
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".\regconst.h"\
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".\Sound.h"\
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".\stores.h"\
".\Storm.h"\
".\textdat.h"\
".\themes.h"\
".\Town.h"\
".\towners.h"\
".\Trigs.h"\
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DEP_CPP_DIABL=\
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".\Diabloui.h"\
".\doom.h"\
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".\Drlg_l2.h"\
".\Drlg_l3.h"\
".\Drlg_l4.h"\
".\Dsound.h"\
".\Effects.h"\
".\Engine.h"\
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".\Interfac.h"\
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".\mainmenu.h"\
".\MiniText.h"\
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".\mpqapi.h"\
".\msg.h"\
".\Multi.h"\
".\Objects.h"\
".\packplr.h"\
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".\Player.h"\
".\portal.h"\
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".\regconst.h"\
".\Scrollrt.h"\
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".\Sound.h"\
".\spelldat.h"\
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".\stores.h"\
".\Storm.h"\
".\textdat.h"\
".\themes.h"\
".\Town.h"\
".\towners.h"\
".\Trigs.h"\
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DEP_CPP_DIABL=\
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".\Diabloui.h"\
".\doom.h"\
".\Drlg_l1.h"\
".\Drlg_l2.h"\
".\Drlg_l3.h"\
".\Drlg_l4.h"\
".\Dsound.h"\
".\Effects.h"\
".\Engine.h"\
".\error.h"\
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".\Interfac.h"\
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".\Items.h"\
".\Lighting.h"\
".\mainmenu.h"\
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".\Monster.h"\
".\mpqapi.h"\
".\msg.h"\
".\Multi.h"\
".\Objects.h"\
".\packplr.h"\
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".\Player.h"\
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".\Quests.h"\
".\regconst.h"\
".\Scrollrt.h"\
".\Setmaps.h"\
".\Sound.h"\
".\spelldat.h"\
".\Spells.h"\
".\stores.h"\
".\Storm.h"\
".\textdat.h"\
".\themes.h"\
".\Town.h"\
".\towners.h"\
".\Trigs.h"\
"$(INTDIR)\DIABLO.OBJ" : $(SOURCE) $(DEP_CPP_DIABL) "$(INTDIR)"
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DEP_CPP_DIABL=\
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".\Cursor.h"\
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".\Dead.h"\
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".\Diabloui.h"\
".\doom.h"\
".\Drlg_l1.h"\
".\Drlg_l2.h"\
".\Drlg_l3.h"\
".\Drlg_l4.h"\
".\Dsound.h"\
".\Effects.h"\
".\Engine.h"\
".\error.h"\
".\Gamemenu.h"\
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".\help.h"\
".\Interfac.h"\
".\Inv.h"\
".\Items.h"\
".\Lighting.h"\
".\mainmenu.h"\
".\MiniText.h"\
".\Missiles.h"\
".\Monster.h"\
".\mpqapi.h"\
".\msg.h"\
".\Multi.h"\
".\Objects.h"\
".\packplr.h"\
".\Palette.h"\
".\Player.h"\
".\portal.h"\
".\Quests.h"\
".\regconst.h"\
".\Scrollrt.h"\
".\Setmaps.h"\
".\Sound.h"\
".\spelldat.h"\
".\Spells.h"\
".\stores.h"\
".\Storm.h"\
".\textdat.h"\
".\themes.h"\
".\Town.h"\
".\towners.h"\
".\Trigs.h"\
"$(INTDIR)\DIABLO.OBJ" : $(SOURCE) $(DEP_CPP_DIABL) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
DEP_CPP_DIABL=\
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".\Control.h"\
".\Cursor.h"\
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".\Diabloui.h"\
".\doom.h"\
".\Drlg_l1.h"\
".\Drlg_l2.h"\
".\Drlg_l3.h"\
".\Drlg_l4.h"\
".\Dsound.h"\
".\Effects.h"\
".\Engine.h"\
".\error.h"\
".\Gamemenu.h"\
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".\help.h"\
".\Interfac.h"\
".\Inv.h"\
".\Items.h"\
".\Lighting.h"\
".\mainmenu.h"\
".\MiniText.h"\
".\Missiles.h"\
".\Monster.h"\
".\mpqapi.h"\
".\msg.h"\
".\Multi.h"\
".\Objects.h"\
".\packplr.h"\
".\Palette.h"\
".\Player.h"\
".\portal.h"\
".\Quests.h"\
".\regconst.h"\
".\Scrollrt.h"\
".\Setmaps.h"\
".\Sound.h"\
".\spelldat.h"\
".\Spells.h"\
".\stores.h"\
".\Storm.h"\
".\textdat.h"\
".\themes.h"\
".\Town.h"\
".\towners.h"\
".\Trigs.h"\
"$(INTDIR)\DIABLO.OBJ" : $(SOURCE) $(DEP_CPP_DIABL) "$(INTDIR)"
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SOURCE=.\diablo.rc
DEP_RSC_DIABLO=\
".\icon1.ico"\
"$(INTDIR)\diablo.res" : $(SOURCE) $(DEP_RSC_DIABLO) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=.\doom.cpp
!IF "$(CFG)" == "Diablo - Win32 Release"
DEP_CPP_DOOM_=\
".\Control.h"\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\doom.h"\
".\Dsound.h"\
".\Engine.h"\
"$(INTDIR)\doom.obj" "$(INTDIR)\doom.sbr" : $(SOURCE) $(DEP_CPP_DOOM_)\
"$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
DEP_CPP_DOOM_=\
".\Control.h"\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\doom.h"\
".\Dsound.h"\
".\Engine.h"\
"$(INTDIR)\doom.obj" : $(SOURCE) $(DEP_CPP_DOOM_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
DEP_CPP_DOOM_=\
".\Control.h"\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\doom.h"\
".\Dsound.h"\
".\Engine.h"\
"$(INTDIR)\doom.obj" : $(SOURCE) $(DEP_CPP_DOOM_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
DEP_CPP_DOOM_=\
".\Control.h"\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\doom.h"\
".\Dsound.h"\
".\Engine.h"\
"$(INTDIR)\doom.obj" : $(SOURCE) $(DEP_CPP_DOOM_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
DEP_CPP_DOOM_=\
".\Control.h"\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\doom.h"\
".\Dsound.h"\
".\Engine.h"\
"$(INTDIR)\doom.obj" : $(SOURCE) $(DEP_CPP_DOOM_) "$(INTDIR)"
!ENDIF
SOURCE=.\DRLG_L1.CPP
!IF "$(CFG)" == "Diablo - Win32 Release"
DEP_CPP_DRLG_=\
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".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l1.h"\
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".\Engine.h"\
".\Gendung.h"\
".\Items.h"\
".\Lighting.h"\
".\Monster.h"\
".\Multi.h"\
".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Sound.h"\
".\Trigs.h"\
"$(INTDIR)\DRLG_L1.OBJ" "$(INTDIR)\DRLG_L1.SBR" : $(SOURCE) $(DEP_CPP_DRLG_)\
"$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
DEP_CPP_DRLG_=\
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".\Ddraw.h"\
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".\Lighting.h"\
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".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Sound.h"\
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!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
DEP_CPP_DRLG_=\
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".\Lighting.h"\
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".\Objects.h"\
".\Quests.h"\
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".\Sound.h"\
".\Trigs.h"\
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!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
DEP_CPP_DRLG_=\
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".\Ddraw.h"\
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".\Dsound.h"\
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".\Quests.h"\
".\regconst.h"\
".\Sound.h"\
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!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
DEP_CPP_DRLG_=\
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".\Ddraw.h"\
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".\Drlg_l1.h"\
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".\Engine.h"\
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".\Lighting.h"\
".\Monster.h"\
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".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Sound.h"\
".\Trigs.h"\
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SOURCE=.\DRLG_L2.CPP
!IF "$(CFG)" == "Diablo - Win32 Release"
DEP_CPP_DRLG_L=\
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".\Ddraw.h"\
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".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
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".\Monster.h"\
".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Sound.h"\
".\themes.h"\
".\Trigs.h"\
"$(INTDIR)\DRLG_L2.OBJ" "$(INTDIR)\DRLG_L2.SBR" : $(SOURCE) $(DEP_CPP_DRLG_L)\
"$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
DEP_CPP_DRLG_L=\
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".\Ddraw.h"\
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".\Monster.h"\
".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Sound.h"\
".\themes.h"\
".\Trigs.h"\
"$(INTDIR)\DRLG_L2.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
DEP_CPP_DRLG_L=\
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".\Ddraw.h"\
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".\Drlg_l2.h"\
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".\Lighting.h"\
".\Monster.h"\
".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Sound.h"\
".\themes.h"\
".\Trigs.h"\
"$(INTDIR)\DRLG_L2.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
DEP_CPP_DRLG_L=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l2.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Monster.h"\
".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Sound.h"\
".\themes.h"\
".\Trigs.h"\
"$(INTDIR)\DRLG_L2.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
DEP_CPP_DRLG_L=\
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".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l2.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Monster.h"\
".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Sound.h"\
".\themes.h"\
".\Trigs.h"\
"$(INTDIR)\DRLG_L2.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L) "$(INTDIR)"
!ENDIF
SOURCE=.\DRLG_L3.CPP
!IF "$(CFG)" == "Diablo - Win32 Release"
DEP_CPP_DRLG_L3=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l3.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Monster.h"\
".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Scrollrt.h"\
".\Sound.h"\
".\Trigs.h"\
"$(INTDIR)\DRLG_L3.OBJ" "$(INTDIR)\DRLG_L3.SBR" : $(SOURCE) $(DEP_CPP_DRLG_L3)\
"$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
DEP_CPP_DRLG_L3=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l3.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Monster.h"\
".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Scrollrt.h"\
".\Sound.h"\
".\Trigs.h"\
"$(INTDIR)\DRLG_L3.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L3) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
DEP_CPP_DRLG_L3=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l3.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Monster.h"\
".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Scrollrt.h"\
".\Sound.h"\
".\Trigs.h"\
"$(INTDIR)\DRLG_L3.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L3) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
DEP_CPP_DRLG_L3=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l3.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Monster.h"\
".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Scrollrt.h"\
".\Sound.h"\
".\Trigs.h"\
"$(INTDIR)\DRLG_L3.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L3) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
DEP_CPP_DRLG_L3=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l3.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Monster.h"\
".\Objects.h"\
".\Quests.h"\
".\regconst.h"\
".\Scrollrt.h"\
".\Sound.h"\
".\Trigs.h"\
"$(INTDIR)\DRLG_L3.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L3) "$(INTDIR)"
!ENDIF
SOURCE=.\drlg_l4.cpp
!IF "$(CFG)" == "Diablo - Win32 Release"
DEP_CPP_DRLG_L4=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l4.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Multi.h"\
".\Quests.h"\
".\Scrollrt.h"\
".\Sound.h"\
".\Trigs.h"\
"$(INTDIR)\drlg_l4.obj" "$(INTDIR)\drlg_l4.sbr" : $(SOURCE) $(DEP_CPP_DRLG_L4)\
"$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
DEP_CPP_DRLG_L4=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l4.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Multi.h"\
".\Quests.h"\
".\Scrollrt.h"\
".\Sound.h"\
".\Trigs.h"\
"$(INTDIR)\drlg_l4.obj" : $(SOURCE) $(DEP_CPP_DRLG_L4) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
DEP_CPP_DRLG_L4=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l4.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Multi.h"\
".\Quests.h"\
".\Scrollrt.h"\
".\Sound.h"\
".\Trigs.h"\
"$(INTDIR)\drlg_l4.obj" : $(SOURCE) $(DEP_CPP_DRLG_L4) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
DEP_CPP_DRLG_L4=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l4.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Multi.h"\
".\Quests.h"\
".\Scrollrt.h"\
".\Sound.h"\
".\Trigs.h"\
"$(INTDIR)\drlg_l4.obj" : $(SOURCE) $(DEP_CPP_DRLG_L4) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
DEP_CPP_DRLG_L4=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Drlg_l4.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Lighting.h"\
".\Multi.h"\
".\Quests.h"\
".\Scrollrt.h"\
".\Sound.h"\
".\Trigs.h"\
"$(INTDIR)\drlg_l4.obj" : $(SOURCE) $(DEP_CPP_DRLG_L4) "$(INTDIR)"
!ENDIF
SOURCE=.\dthread.cpp
!IF "$(CFG)" == "Diablo - Win32 Release"
DEP_CPP_DTHRE=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Items.h"\
".\msg.h"\
".\Multi.h"\
".\Player.h"\
".\Sound.h"\
".\Storm.h"\
"$(INTDIR)\dthread.obj" "$(INTDIR)\dthread.sbr" : $(SOURCE) $(DEP_CPP_DTHRE)\
"$(INTDIR)"
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
DEP_CPP_DTHRE=\
".\d3dtypes.h"\
".\Ddraw.h"\
".\Diablo.h"\
".\Dsound.h"\
".\Engine.h"\
".\Gendung.h"\
".\Items.h"\
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SOURCE=.\mpqapi.cpp
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DEP_CPP_MPQAP=\
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DEP_CPP_MPQAP=\
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DEP_CPP_MPQAP=\
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DEP_CPP_MPQAP=\
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DEP_CPP_MPQAP=\
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SOURCE=.\msg.cpp
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DEP_CPP_MSG_C=\
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DEP_CPP_MSG_C=\
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DEP_CPP_MSG_C=\
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DEP_CPP_MSG_C=\
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DEP_CPP_MSG_C=\
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SOURCE=.\multi.cpp
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DEP_CPP_MULTI=\
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DEP_CPP_MULTI=\
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DEP_CPP_MULTI=\
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DEP_CPP_MULTI=\
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DEP_CPP_MULTI=\
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SOURCE=.\nthread.cpp
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DEP_CPP_NTHRE=\
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DEP_CPP_NTHRE=\
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DEP_CPP_NTHRE=\
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DEP_CPP_NTHRE=\
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DEP_CPP_NTHRE=\
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SOURCE=.\objdat.cpp
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DEP_CPP_OBJDA=\
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DEP_CPP_OBJDA=\
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DEP_CPP_OBJDA=\
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DEP_CPP_OBJDA=\
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DEP_CPP_OBJDA=\
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SOURCE=.\OBJECTS.CPP
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DEP_CPP_OBJEC=\
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DEP_CPP_OBJEC=\
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DEP_CPP_OBJEC=\
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".\textdat.h"\
".\themes.h"\
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DEP_CPP_OBJEC=\
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".\textdat.h"\
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".\towners.h"\
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DEP_CPP_OBJEC=\
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".\textdat.h"\
".\themes.h"\
".\towners.h"\
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SOURCE=.\packplr.cpp
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DEP_CPP_PACKP=\
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DEP_CPP_PACKP=\
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DEP_CPP_PACKP=\
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DEP_CPP_PACKP=\
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DEP_CPP_PACKP=\
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SOURCE=.\PALETTE.CPP
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DEP_CPP_PALET=\
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DEP_CPP_PALET=\
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DEP_CPP_PALET=\
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DEP_CPP_PALET=\
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SOURCE=.\SetMaps.cpp
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DEP_CPP_SETMA=\
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SOURCE=.\SHA.CPP
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DEP_CPP_SHA_C=\
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DEP_CPP_SHA_C=\
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DEP_CPP_SHA_C=\
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DEP_CPP_SHA_C=\
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SOURCE=.\SOUND.CPP
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DEP_CPP_SOUND=\
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DEP_CPP_SOUND=\
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DEP_CPP_SOUND=\
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DEP_CPP_SOUND=\
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DEP_CPP_SOUND=\
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SOURCE=.\Spelldat.cpp
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DEP_CPP_SPELL=\
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DEP_CPP_SPELL=\
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DEP_CPP_SPELL=\
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DEP_CPP_SPELL=\
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DEP_CPP_SPELL=\
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SOURCE=.\SPELLS.CPP
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DEP_CPP_SPELLS=\
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DEP_CPP_SPELLS=\
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SOURCE=.\stores.cpp
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DEP_CPP_STORE=\
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DEP_CPP_STORE=\
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DEP_CPP_STORE=\
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DEP_CPP_STORE=\
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DEP_CPP_STORE=\
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SOURCE=.\sync.cpp
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DEP_CPP_SYNC_=\
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DEP_CPP_SYNC_=\
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DEP_CPP_SYNC_=\
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DEP_CPP_SYNC_=\
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DEP_CPP_SYNC_=\
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SOURCE=.\Textdat.cpp
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DEP_CPP_TEXTD=\
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DEP_CPP_TEXTD=\
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DEP_CPP_TEXTD=\
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DEP_CPP_TEXTD=\
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DEP_CPP_TEXTD=\
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