mirror of
https://github.com/jmarshall23/Hellfire.git
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5343 lines
108 KiB
Plaintext
5343 lines
108 KiB
Plaintext
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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!ENDIF
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&& "$(CFG)" != "Diablo - Win32 FinalFinal" && "$(CFG)" !=\
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NULL=
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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$(OUTDIR)/DIABLO.bsc : $(OUTDIR) $(BSC32_SBRS)
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /c
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# ADD CPP /nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D PROGRAM_VERSION=RETAIL /FAcs /YX /c
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# SUBTRACT CPP /Fr
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CPP_PROJ=/nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "_DEBUG"\
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib
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# SUBTRACT LINK32 /incremental:yes
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comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows\
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"$(OUTDIR)\DIABLO.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
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# PROP BASE Use_MFC 0
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OUTDIR=.\WinDebug
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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$(OUTDIR)/DIABLO.bsc : $(OUTDIR) $(BSC32_SBRS)
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|
# ADD BASE CPP /nologo /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
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# ADD CPP /nologo /G5 /Gr /MT /W3 /Gm /Zi /Od /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D PROGRAM_VERSION=RETAIL /FAcs /YX /c
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# SUBTRACT CPP /Fr
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CPP_PROJ=/nologo /G5 /Gr /MT /W3 /Gm /Zi /Od /D "WIN32" /D "_WINDOWS" /D\
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"_DEBUG" /D PROGRAM_VERSION=RETAIL /FAcs /Fa"$(INTDIR)/"\
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/Fp"$(INTDIR)/DIABLO.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
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CPP_OBJS=.\WinDebug/
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib
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LINK32_FLAGS=libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib\
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comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows\
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|
|
"$(INTDIR)\DEBUG.OBJ" \
|
|
"$(INTDIR)\DIABLO.OBJ" \
|
|
"$(INTDIR)\diablo.res" \
|
|
"$(INTDIR)\doom.obj" \
|
|
"$(INTDIR)\DRLG_L1.OBJ" \
|
|
"$(INTDIR)\DRLG_L2.OBJ" \
|
|
"$(INTDIR)\DRLG_L3.OBJ" \
|
|
"$(INTDIR)\drlg_l4.obj" \
|
|
"$(INTDIR)\dthread.obj" \
|
|
"$(INTDIR)\dx.obj" \
|
|
"$(INTDIR)\effects.obj" \
|
|
"$(INTDIR)\encrypt.obj" \
|
|
"$(INTDIR)\ENGINE.OBJ" \
|
|
"$(INTDIR)\error.obj" \
|
|
"$(INTDIR)\except.obj" \
|
|
"$(INTDIR)\GameMenu.obj" \
|
|
"$(INTDIR)\GENDUNG.OBJ" \
|
|
"$(INTDIR)\gmenu.obj" \
|
|
"$(INTDIR)\help.obj" \
|
|
"$(INTDIR)\init.obj" \
|
|
"$(INTDIR)\Interfac.obj" \
|
|
"$(INTDIR)\inv.obj" \
|
|
"$(INTDIR)\itemdat.obj" \
|
|
"$(INTDIR)\ITEMS.OBJ" \
|
|
"$(INTDIR)\LIGHTING.OBJ" \
|
|
"$(INTDIR)\loadsave.obj" \
|
|
"$(INTDIR)\mainmenu.obj" \
|
|
"$(INTDIR)\minitext.obj" \
|
|
"$(INTDIR)\misdat.obj" \
|
|
"$(INTDIR)\MISSILES.OBJ" \
|
|
"$(INTDIR)\MONSTDAT.OBJ" \
|
|
"$(INTDIR)\MONSTER.OBJ" \
|
|
"$(INTDIR)\movie.obj" \
|
|
"$(INTDIR)\mpqapi.obj" \
|
|
"$(INTDIR)\msg.obj" \
|
|
"$(INTDIR)\multi.obj" \
|
|
"$(INTDIR)\nthread.obj" \
|
|
"$(INTDIR)\objdat.obj" \
|
|
"$(INTDIR)\OBJECTS.OBJ" \
|
|
"$(INTDIR)\packplr.obj" \
|
|
"$(INTDIR)\PALETTE.OBJ" \
|
|
"$(INTDIR)\path.obj" \
|
|
"$(INTDIR)\pfile.obj" \
|
|
"$(INTDIR)\PLAYER.OBJ" \
|
|
"$(INTDIR)\plrmsg.obj" \
|
|
"$(INTDIR)\portal.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\scroll.obj" \
|
|
"$(INTDIR)\SCROLLRT.OBJ" \
|
|
"$(INTDIR)\SetMaps.obj" \
|
|
"$(INTDIR)\SHA.OBJ" \
|
|
"$(INTDIR)\SOUND.OBJ" \
|
|
"$(INTDIR)\Spelldat.obj" \
|
|
"$(INTDIR)\SPELLS.OBJ" \
|
|
"$(INTDIR)\stores.obj" \
|
|
"$(INTDIR)\sync.obj" \
|
|
"$(INTDIR)\Textdat.obj" \
|
|
"$(INTDIR)\themes.obj" \
|
|
"$(INTDIR)\tmsg.obj" \
|
|
"$(INTDIR)\TOWN.OBJ" \
|
|
"$(INTDIR)\towners.obj" \
|
|
"$(INTDIR)\track.obj" \
|
|
"$(INTDIR)\TRIGS.OBJ" \
|
|
"$(INTDIR)\wave.obj" \
|
|
".\ddraw.lib" \
|
|
".\Diabloui.lib" \
|
|
".\dsound.lib" \
|
|
".\implode.lib" \
|
|
".\Storm.lib"
|
|
|
|
"$(OUTDIR)\DIABLO.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Diablo__"
|
|
# PROP BASE Intermediate_Dir "Diablo__"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "WinFinal"
|
|
# PROP Intermediate_Dir "WinFinal"
|
|
# PROP Target_Dir ""
|
|
OUTDIR=.\WinFinal
|
|
INTDIR=.\WinFinal
|
|
|
|
ALL : "$(OUTDIR)\DIABLO.exe"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\appfat.obj"
|
|
-@erase "$(INTDIR)\automap.obj"
|
|
-@erase "$(INTDIR)\capture.obj"
|
|
-@erase "$(INTDIR)\CODEC.OBJ"
|
|
-@erase "$(INTDIR)\CONTROL.OBJ"
|
|
-@erase "$(INTDIR)\CURSOR.OBJ"
|
|
-@erase "$(INTDIR)\DEAD.OBJ"
|
|
-@erase "$(INTDIR)\DEBUG.OBJ"
|
|
-@erase "$(INTDIR)\DIABLO.OBJ"
|
|
-@erase "$(INTDIR)\diablo.res"
|
|
-@erase "$(INTDIR)\doom.obj"
|
|
-@erase "$(INTDIR)\DRLG_L1.OBJ"
|
|
-@erase "$(INTDIR)\DRLG_L2.OBJ"
|
|
-@erase "$(INTDIR)\DRLG_L3.OBJ"
|
|
-@erase "$(INTDIR)\drlg_l4.obj"
|
|
-@erase "$(INTDIR)\dthread.obj"
|
|
-@erase "$(INTDIR)\dx.obj"
|
|
-@erase "$(INTDIR)\effects.obj"
|
|
-@erase "$(INTDIR)\encrypt.obj"
|
|
-@erase "$(INTDIR)\ENGINE.OBJ"
|
|
-@erase "$(INTDIR)\error.obj"
|
|
-@erase "$(INTDIR)\except.obj"
|
|
-@erase "$(INTDIR)\GameMenu.obj"
|
|
-@erase "$(INTDIR)\GENDUNG.OBJ"
|
|
-@erase "$(INTDIR)\gmenu.obj"
|
|
-@erase "$(INTDIR)\help.obj"
|
|
-@erase "$(INTDIR)\init.obj"
|
|
-@erase "$(INTDIR)\Interfac.obj"
|
|
-@erase "$(INTDIR)\inv.obj"
|
|
-@erase "$(INTDIR)\itemdat.obj"
|
|
-@erase "$(INTDIR)\ITEMS.OBJ"
|
|
-@erase "$(INTDIR)\LIGHTING.OBJ"
|
|
-@erase "$(INTDIR)\loadsave.obj"
|
|
-@erase "$(INTDIR)\mainmenu.obj"
|
|
-@erase "$(INTDIR)\minitext.obj"
|
|
-@erase "$(INTDIR)\misdat.obj"
|
|
-@erase "$(INTDIR)\MISSILES.OBJ"
|
|
-@erase "$(INTDIR)\MONSTDAT.OBJ"
|
|
-@erase "$(INTDIR)\MONSTER.OBJ"
|
|
-@erase "$(INTDIR)\movie.obj"
|
|
-@erase "$(INTDIR)\mpqapi.obj"
|
|
-@erase "$(INTDIR)\msg.obj"
|
|
-@erase "$(INTDIR)\multi.obj"
|
|
-@erase "$(INTDIR)\nthread.obj"
|
|
-@erase "$(INTDIR)\objdat.obj"
|
|
-@erase "$(INTDIR)\OBJECTS.OBJ"
|
|
-@erase "$(INTDIR)\packplr.obj"
|
|
-@erase "$(INTDIR)\PALETTE.OBJ"
|
|
-@erase "$(INTDIR)\path.obj"
|
|
-@erase "$(INTDIR)\pfile.obj"
|
|
-@erase "$(INTDIR)\PLAYER.OBJ"
|
|
-@erase "$(INTDIR)\plrmsg.obj"
|
|
-@erase "$(INTDIR)\portal.obj"
|
|
-@erase "$(INTDIR)\Quests.obj"
|
|
-@erase "$(INTDIR)\scroll.obj"
|
|
-@erase "$(INTDIR)\SCROLLRT.OBJ"
|
|
-@erase "$(INTDIR)\SetMaps.obj"
|
|
-@erase "$(INTDIR)\SHA.OBJ"
|
|
-@erase "$(INTDIR)\SOUND.OBJ"
|
|
-@erase "$(INTDIR)\Spelldat.obj"
|
|
-@erase "$(INTDIR)\SPELLS.OBJ"
|
|
-@erase "$(INTDIR)\stores.obj"
|
|
-@erase "$(INTDIR)\sync.obj"
|
|
-@erase "$(INTDIR)\Textdat.obj"
|
|
-@erase "$(INTDIR)\themes.obj"
|
|
-@erase "$(INTDIR)\tmsg.obj"
|
|
-@erase "$(INTDIR)\TOWN.OBJ"
|
|
-@erase "$(INTDIR)\towners.obj"
|
|
-@erase "$(INTDIR)\track.obj"
|
|
-@erase "$(INTDIR)\TRIGS.OBJ"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase "$(INTDIR)\wave.obj"
|
|
-@erase "$(OUTDIR)\DIABLO.exe"
|
|
-@erase "$(OUTDIR)\DIABLO.map"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
# ADD BASE CPP /nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
|
# SUBTRACT BASE CPP /Fr
|
|
# ADD CPP /nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "NDEBUG" /D PROGRAM_VERSION=RETAIL /FAcs /YX /c
|
|
# SUBTRACT CPP /Fr
|
|
CPP_PROJ=/nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "NDEBUG"\
|
|
/D PROGRAM_VERSION=RETAIL /FAcs /Fa"$(INTDIR)/" /Fp"$(INTDIR)/DIABLO.pch" /YX\
|
|
/Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\WinFinal/
|
|
CPP_SBRS=.\.
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/diablo.res" /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/DIABLO.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 winspool.lib libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib
|
|
# ADD LINK32 libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /map /machine:I386 /nodefaultlib
|
|
# SUBTRACT LINK32 /incremental:yes
|
|
LINK32_FLAGS=libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib\
|
|
comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows\
|
|
/incremental:no /pdb:"$(OUTDIR)/DIABLO.pdb" /map:"$(INTDIR)/DIABLO.map"\
|
|
/machine:I386 /nodefaultlib /out:"$(OUTDIR)/DIABLO.exe"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\appfat.obj" \
|
|
"$(INTDIR)\automap.obj" \
|
|
"$(INTDIR)\capture.obj" \
|
|
"$(INTDIR)\CODEC.OBJ" \
|
|
"$(INTDIR)\CONTROL.OBJ" \
|
|
"$(INTDIR)\CURSOR.OBJ" \
|
|
"$(INTDIR)\DEAD.OBJ" \
|
|
"$(INTDIR)\DEBUG.OBJ" \
|
|
"$(INTDIR)\DIABLO.OBJ" \
|
|
"$(INTDIR)\diablo.res" \
|
|
"$(INTDIR)\doom.obj" \
|
|
"$(INTDIR)\DRLG_L1.OBJ" \
|
|
"$(INTDIR)\DRLG_L2.OBJ" \
|
|
"$(INTDIR)\DRLG_L3.OBJ" \
|
|
"$(INTDIR)\drlg_l4.obj" \
|
|
"$(INTDIR)\dthread.obj" \
|
|
"$(INTDIR)\dx.obj" \
|
|
"$(INTDIR)\effects.obj" \
|
|
"$(INTDIR)\encrypt.obj" \
|
|
"$(INTDIR)\ENGINE.OBJ" \
|
|
"$(INTDIR)\error.obj" \
|
|
"$(INTDIR)\except.obj" \
|
|
"$(INTDIR)\GameMenu.obj" \
|
|
"$(INTDIR)\GENDUNG.OBJ" \
|
|
"$(INTDIR)\gmenu.obj" \
|
|
"$(INTDIR)\help.obj" \
|
|
"$(INTDIR)\init.obj" \
|
|
"$(INTDIR)\Interfac.obj" \
|
|
"$(INTDIR)\inv.obj" \
|
|
"$(INTDIR)\itemdat.obj" \
|
|
"$(INTDIR)\ITEMS.OBJ" \
|
|
"$(INTDIR)\LIGHTING.OBJ" \
|
|
"$(INTDIR)\loadsave.obj" \
|
|
"$(INTDIR)\mainmenu.obj" \
|
|
"$(INTDIR)\minitext.obj" \
|
|
"$(INTDIR)\misdat.obj" \
|
|
"$(INTDIR)\MISSILES.OBJ" \
|
|
"$(INTDIR)\MONSTDAT.OBJ" \
|
|
"$(INTDIR)\MONSTER.OBJ" \
|
|
"$(INTDIR)\movie.obj" \
|
|
"$(INTDIR)\mpqapi.obj" \
|
|
"$(INTDIR)\msg.obj" \
|
|
"$(INTDIR)\multi.obj" \
|
|
"$(INTDIR)\nthread.obj" \
|
|
"$(INTDIR)\objdat.obj" \
|
|
"$(INTDIR)\OBJECTS.OBJ" \
|
|
"$(INTDIR)\packplr.obj" \
|
|
"$(INTDIR)\PALETTE.OBJ" \
|
|
"$(INTDIR)\path.obj" \
|
|
"$(INTDIR)\pfile.obj" \
|
|
"$(INTDIR)\PLAYER.OBJ" \
|
|
"$(INTDIR)\plrmsg.obj" \
|
|
"$(INTDIR)\portal.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\scroll.obj" \
|
|
"$(INTDIR)\SCROLLRT.OBJ" \
|
|
"$(INTDIR)\SetMaps.obj" \
|
|
"$(INTDIR)\SHA.OBJ" \
|
|
"$(INTDIR)\SOUND.OBJ" \
|
|
"$(INTDIR)\Spelldat.obj" \
|
|
"$(INTDIR)\SPELLS.OBJ" \
|
|
"$(INTDIR)\stores.obj" \
|
|
"$(INTDIR)\sync.obj" \
|
|
"$(INTDIR)\Textdat.obj" \
|
|
"$(INTDIR)\themes.obj" \
|
|
"$(INTDIR)\tmsg.obj" \
|
|
"$(INTDIR)\TOWN.OBJ" \
|
|
"$(INTDIR)\towners.obj" \
|
|
"$(INTDIR)\track.obj" \
|
|
"$(INTDIR)\TRIGS.OBJ" \
|
|
"$(INTDIR)\wave.obj" \
|
|
".\ddraw.lib" \
|
|
".\Diabloui.lib" \
|
|
".\dsound.lib" \
|
|
".\implode.lib" \
|
|
".\Storm.lib"
|
|
|
|
"$(OUTDIR)\DIABLO.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Diablo__"
|
|
# PROP BASE Intermediate_Dir "Diablo__"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "SFinal"
|
|
# PROP Intermediate_Dir "SFinal"
|
|
# PROP Target_Dir ""
|
|
OUTDIR=.\SFinal
|
|
INTDIR=.\SFinal
|
|
|
|
ALL : "$(OUTDIR)\DIABLO.exe"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\appfat.obj"
|
|
-@erase "$(INTDIR)\automap.obj"
|
|
-@erase "$(INTDIR)\capture.obj"
|
|
-@erase "$(INTDIR)\CODEC.OBJ"
|
|
-@erase "$(INTDIR)\CONTROL.OBJ"
|
|
-@erase "$(INTDIR)\CURSOR.OBJ"
|
|
-@erase "$(INTDIR)\DEAD.OBJ"
|
|
-@erase "$(INTDIR)\DEBUG.OBJ"
|
|
-@erase "$(INTDIR)\DIABLO.OBJ"
|
|
-@erase "$(INTDIR)\diablo.res"
|
|
-@erase "$(INTDIR)\doom.obj"
|
|
-@erase "$(INTDIR)\DRLG_L1.OBJ"
|
|
-@erase "$(INTDIR)\DRLG_L2.OBJ"
|
|
-@erase "$(INTDIR)\DRLG_L3.OBJ"
|
|
-@erase "$(INTDIR)\drlg_l4.obj"
|
|
-@erase "$(INTDIR)\dthread.obj"
|
|
-@erase "$(INTDIR)\dx.obj"
|
|
-@erase "$(INTDIR)\effects.obj"
|
|
-@erase "$(INTDIR)\encrypt.obj"
|
|
-@erase "$(INTDIR)\ENGINE.OBJ"
|
|
-@erase "$(INTDIR)\error.obj"
|
|
-@erase "$(INTDIR)\except.obj"
|
|
-@erase "$(INTDIR)\GameMenu.obj"
|
|
-@erase "$(INTDIR)\GENDUNG.OBJ"
|
|
-@erase "$(INTDIR)\gmenu.obj"
|
|
-@erase "$(INTDIR)\help.obj"
|
|
-@erase "$(INTDIR)\init.obj"
|
|
-@erase "$(INTDIR)\Interfac.obj"
|
|
-@erase "$(INTDIR)\inv.obj"
|
|
-@erase "$(INTDIR)\itemdat.obj"
|
|
-@erase "$(INTDIR)\ITEMS.OBJ"
|
|
-@erase "$(INTDIR)\LIGHTING.OBJ"
|
|
-@erase "$(INTDIR)\loadsave.obj"
|
|
-@erase "$(INTDIR)\mainmenu.obj"
|
|
-@erase "$(INTDIR)\minitext.obj"
|
|
-@erase "$(INTDIR)\misdat.obj"
|
|
-@erase "$(INTDIR)\MISSILES.OBJ"
|
|
-@erase "$(INTDIR)\MONSTDAT.OBJ"
|
|
-@erase "$(INTDIR)\MONSTER.OBJ"
|
|
-@erase "$(INTDIR)\movie.obj"
|
|
-@erase "$(INTDIR)\mpqapi.obj"
|
|
-@erase "$(INTDIR)\msg.obj"
|
|
-@erase "$(INTDIR)\multi.obj"
|
|
-@erase "$(INTDIR)\nthread.obj"
|
|
-@erase "$(INTDIR)\objdat.obj"
|
|
-@erase "$(INTDIR)\OBJECTS.OBJ"
|
|
-@erase "$(INTDIR)\packplr.obj"
|
|
-@erase "$(INTDIR)\PALETTE.OBJ"
|
|
-@erase "$(INTDIR)\path.obj"
|
|
-@erase "$(INTDIR)\pfile.obj"
|
|
-@erase "$(INTDIR)\PLAYER.OBJ"
|
|
-@erase "$(INTDIR)\plrmsg.obj"
|
|
-@erase "$(INTDIR)\portal.obj"
|
|
-@erase "$(INTDIR)\Quests.obj"
|
|
-@erase "$(INTDIR)\scroll.obj"
|
|
-@erase "$(INTDIR)\SCROLLRT.OBJ"
|
|
-@erase "$(INTDIR)\SetMaps.obj"
|
|
-@erase "$(INTDIR)\SHA.OBJ"
|
|
-@erase "$(INTDIR)\SOUND.OBJ"
|
|
-@erase "$(INTDIR)\Spelldat.obj"
|
|
-@erase "$(INTDIR)\SPELLS.OBJ"
|
|
-@erase "$(INTDIR)\stores.obj"
|
|
-@erase "$(INTDIR)\sync.obj"
|
|
-@erase "$(INTDIR)\Textdat.obj"
|
|
-@erase "$(INTDIR)\themes.obj"
|
|
-@erase "$(INTDIR)\tmsg.obj"
|
|
-@erase "$(INTDIR)\TOWN.OBJ"
|
|
-@erase "$(INTDIR)\towners.obj"
|
|
-@erase "$(INTDIR)\track.obj"
|
|
-@erase "$(INTDIR)\TRIGS.OBJ"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase "$(INTDIR)\wave.obj"
|
|
-@erase "$(OUTDIR)\DIABLO.exe"
|
|
-@erase "$(OUTDIR)\DIABLO.map"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
# ADD BASE CPP /nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "NDEBUG" /YX /c
|
|
# SUBTRACT BASE CPP /Fr
|
|
# ADD CPP /nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "NDEBUG" /D PROGRAM_VERSION=SHAREWARE /FAcs /YX /c
|
|
# SUBTRACT CPP /Fr
|
|
CPP_PROJ=/nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "NDEBUG"\
|
|
/D PROGRAM_VERSION=SHAREWARE /FAcs /Fa"$(INTDIR)/" /Fp"$(INTDIR)/DIABLO.pch"\
|
|
/YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\SFinal/
|
|
CPP_SBRS=.\.
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/diablo.res" /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/DIABLO.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib
|
|
# ADD LINK32 libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /map /machine:I386 /nodefaultlib
|
|
# SUBTRACT LINK32 /incremental:yes
|
|
LINK32_FLAGS=libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib\
|
|
comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows\
|
|
/incremental:no /pdb:"$(OUTDIR)/DIABLO.pdb" /map:"$(INTDIR)/DIABLO.map"\
|
|
/machine:I386 /nodefaultlib /out:"$(OUTDIR)/DIABLO.exe"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\appfat.obj" \
|
|
"$(INTDIR)\automap.obj" \
|
|
"$(INTDIR)\capture.obj" \
|
|
"$(INTDIR)\CODEC.OBJ" \
|
|
"$(INTDIR)\CONTROL.OBJ" \
|
|
"$(INTDIR)\CURSOR.OBJ" \
|
|
"$(INTDIR)\DEAD.OBJ" \
|
|
"$(INTDIR)\DEBUG.OBJ" \
|
|
"$(INTDIR)\DIABLO.OBJ" \
|
|
"$(INTDIR)\diablo.res" \
|
|
"$(INTDIR)\doom.obj" \
|
|
"$(INTDIR)\DRLG_L1.OBJ" \
|
|
"$(INTDIR)\DRLG_L2.OBJ" \
|
|
"$(INTDIR)\DRLG_L3.OBJ" \
|
|
"$(INTDIR)\drlg_l4.obj" \
|
|
"$(INTDIR)\dthread.obj" \
|
|
"$(INTDIR)\dx.obj" \
|
|
"$(INTDIR)\effects.obj" \
|
|
"$(INTDIR)\encrypt.obj" \
|
|
"$(INTDIR)\ENGINE.OBJ" \
|
|
"$(INTDIR)\error.obj" \
|
|
"$(INTDIR)\except.obj" \
|
|
"$(INTDIR)\GameMenu.obj" \
|
|
"$(INTDIR)\GENDUNG.OBJ" \
|
|
"$(INTDIR)\gmenu.obj" \
|
|
"$(INTDIR)\help.obj" \
|
|
"$(INTDIR)\init.obj" \
|
|
"$(INTDIR)\Interfac.obj" \
|
|
"$(INTDIR)\inv.obj" \
|
|
"$(INTDIR)\itemdat.obj" \
|
|
"$(INTDIR)\ITEMS.OBJ" \
|
|
"$(INTDIR)\LIGHTING.OBJ" \
|
|
"$(INTDIR)\loadsave.obj" \
|
|
"$(INTDIR)\mainmenu.obj" \
|
|
"$(INTDIR)\minitext.obj" \
|
|
"$(INTDIR)\misdat.obj" \
|
|
"$(INTDIR)\MISSILES.OBJ" \
|
|
"$(INTDIR)\MONSTDAT.OBJ" \
|
|
"$(INTDIR)\MONSTER.OBJ" \
|
|
"$(INTDIR)\movie.obj" \
|
|
"$(INTDIR)\mpqapi.obj" \
|
|
"$(INTDIR)\msg.obj" \
|
|
"$(INTDIR)\multi.obj" \
|
|
"$(INTDIR)\nthread.obj" \
|
|
"$(INTDIR)\objdat.obj" \
|
|
"$(INTDIR)\OBJECTS.OBJ" \
|
|
"$(INTDIR)\packplr.obj" \
|
|
"$(INTDIR)\PALETTE.OBJ" \
|
|
"$(INTDIR)\path.obj" \
|
|
"$(INTDIR)\pfile.obj" \
|
|
"$(INTDIR)\PLAYER.OBJ" \
|
|
"$(INTDIR)\plrmsg.obj" \
|
|
"$(INTDIR)\portal.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\scroll.obj" \
|
|
"$(INTDIR)\SCROLLRT.OBJ" \
|
|
"$(INTDIR)\SetMaps.obj" \
|
|
"$(INTDIR)\SHA.OBJ" \
|
|
"$(INTDIR)\SOUND.OBJ" \
|
|
"$(INTDIR)\Spelldat.obj" \
|
|
"$(INTDIR)\SPELLS.OBJ" \
|
|
"$(INTDIR)\stores.obj" \
|
|
"$(INTDIR)\sync.obj" \
|
|
"$(INTDIR)\Textdat.obj" \
|
|
"$(INTDIR)\themes.obj" \
|
|
"$(INTDIR)\tmsg.obj" \
|
|
"$(INTDIR)\TOWN.OBJ" \
|
|
"$(INTDIR)\towners.obj" \
|
|
"$(INTDIR)\track.obj" \
|
|
"$(INTDIR)\TRIGS.OBJ" \
|
|
"$(INTDIR)\wave.obj" \
|
|
".\ddraw.lib" \
|
|
".\Diabloui.lib" \
|
|
".\dsound.lib" \
|
|
".\implode.lib" \
|
|
".\Storm.lib"
|
|
|
|
"$(OUTDIR)\DIABLO.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Diablo_0"
|
|
# PROP BASE Intermediate_Dir "Diablo_0"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "SRel"
|
|
# PROP Intermediate_Dir "SRel"
|
|
# PROP Target_Dir ""
|
|
OUTDIR=.\SRel
|
|
INTDIR=.\SRel
|
|
|
|
ALL : "$(OUTDIR)\DIABLO.exe"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\appfat.obj"
|
|
-@erase "$(INTDIR)\automap.obj"
|
|
-@erase "$(INTDIR)\capture.obj"
|
|
-@erase "$(INTDIR)\CODEC.OBJ"
|
|
-@erase "$(INTDIR)\CONTROL.OBJ"
|
|
-@erase "$(INTDIR)\CURSOR.OBJ"
|
|
-@erase "$(INTDIR)\DEAD.OBJ"
|
|
-@erase "$(INTDIR)\DEBUG.OBJ"
|
|
-@erase "$(INTDIR)\DIABLO.OBJ"
|
|
-@erase "$(INTDIR)\diablo.res"
|
|
-@erase "$(INTDIR)\doom.obj"
|
|
-@erase "$(INTDIR)\DRLG_L1.OBJ"
|
|
-@erase "$(INTDIR)\DRLG_L2.OBJ"
|
|
-@erase "$(INTDIR)\DRLG_L3.OBJ"
|
|
-@erase "$(INTDIR)\drlg_l4.obj"
|
|
-@erase "$(INTDIR)\dthread.obj"
|
|
-@erase "$(INTDIR)\dx.obj"
|
|
-@erase "$(INTDIR)\effects.obj"
|
|
-@erase "$(INTDIR)\encrypt.obj"
|
|
-@erase "$(INTDIR)\ENGINE.OBJ"
|
|
-@erase "$(INTDIR)\error.obj"
|
|
-@erase "$(INTDIR)\except.obj"
|
|
-@erase "$(INTDIR)\GameMenu.obj"
|
|
-@erase "$(INTDIR)\GENDUNG.OBJ"
|
|
-@erase "$(INTDIR)\gmenu.obj"
|
|
-@erase "$(INTDIR)\help.obj"
|
|
-@erase "$(INTDIR)\init.obj"
|
|
-@erase "$(INTDIR)\Interfac.obj"
|
|
-@erase "$(INTDIR)\inv.obj"
|
|
-@erase "$(INTDIR)\itemdat.obj"
|
|
-@erase "$(INTDIR)\ITEMS.OBJ"
|
|
-@erase "$(INTDIR)\LIGHTING.OBJ"
|
|
-@erase "$(INTDIR)\loadsave.obj"
|
|
-@erase "$(INTDIR)\mainmenu.obj"
|
|
-@erase "$(INTDIR)\minitext.obj"
|
|
-@erase "$(INTDIR)\misdat.obj"
|
|
-@erase "$(INTDIR)\MISSILES.OBJ"
|
|
-@erase "$(INTDIR)\MONSTDAT.OBJ"
|
|
-@erase "$(INTDIR)\MONSTER.OBJ"
|
|
-@erase "$(INTDIR)\movie.obj"
|
|
-@erase "$(INTDIR)\mpqapi.obj"
|
|
-@erase "$(INTDIR)\msg.obj"
|
|
-@erase "$(INTDIR)\multi.obj"
|
|
-@erase "$(INTDIR)\nthread.obj"
|
|
-@erase "$(INTDIR)\objdat.obj"
|
|
-@erase "$(INTDIR)\OBJECTS.OBJ"
|
|
-@erase "$(INTDIR)\packplr.obj"
|
|
-@erase "$(INTDIR)\PALETTE.OBJ"
|
|
-@erase "$(INTDIR)\path.obj"
|
|
-@erase "$(INTDIR)\pfile.obj"
|
|
-@erase "$(INTDIR)\PLAYER.OBJ"
|
|
-@erase "$(INTDIR)\plrmsg.obj"
|
|
-@erase "$(INTDIR)\portal.obj"
|
|
-@erase "$(INTDIR)\Quests.obj"
|
|
-@erase "$(INTDIR)\scroll.obj"
|
|
-@erase "$(INTDIR)\SCROLLRT.OBJ"
|
|
-@erase "$(INTDIR)\SetMaps.obj"
|
|
-@erase "$(INTDIR)\SHA.OBJ"
|
|
-@erase "$(INTDIR)\SOUND.OBJ"
|
|
-@erase "$(INTDIR)\Spelldat.obj"
|
|
-@erase "$(INTDIR)\SPELLS.OBJ"
|
|
-@erase "$(INTDIR)\stores.obj"
|
|
-@erase "$(INTDIR)\sync.obj"
|
|
-@erase "$(INTDIR)\Textdat.obj"
|
|
-@erase "$(INTDIR)\themes.obj"
|
|
-@erase "$(INTDIR)\tmsg.obj"
|
|
-@erase "$(INTDIR)\TOWN.OBJ"
|
|
-@erase "$(INTDIR)\towners.obj"
|
|
-@erase "$(INTDIR)\track.obj"
|
|
-@erase "$(INTDIR)\TRIGS.OBJ"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase "$(INTDIR)\wave.obj"
|
|
-@erase "$(OUTDIR)\DIABLO.exe"
|
|
-@erase "$(OUTDIR)\DIABLO.map"
|
|
-@erase "$(OUTDIR)\DIABLO.pdb"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
# ADD BASE CPP /nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /YX /c
|
|
# SUBTRACT BASE CPP /Fr
|
|
# ADD CPP /nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D PROGRAM_VERSION=SHAREWARE /FAcs /YX /c
|
|
# SUBTRACT CPP /Fr
|
|
CPP_PROJ=/nologo /G5 /Gr /MT /W3 /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "_DEBUG"\
|
|
/D PROGRAM_VERSION=SHAREWARE /FAcs /Fa"$(INTDIR)/" /Fp"$(INTDIR)/DIABLO.pch"\
|
|
/YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\SRel/
|
|
CPP_SBRS=.\.
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/diablo.res" /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/DIABLO.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib
|
|
# ADD LINK32 libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib
|
|
# SUBTRACT LINK32 /incremental:yes
|
|
LINK32_FLAGS=libcmt.lib winmm.lib kernel32.lib user32.lib gdi32.lib\
|
|
comdlg32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows\
|
|
/incremental:no /pdb:"$(OUTDIR)/DIABLO.pdb" /map:"$(INTDIR)/DIABLO.map" /debug\
|
|
/machine:I386 /nodefaultlib /out:"$(OUTDIR)/DIABLO.exe"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\appfat.obj" \
|
|
"$(INTDIR)\automap.obj" \
|
|
"$(INTDIR)\capture.obj" \
|
|
"$(INTDIR)\CODEC.OBJ" \
|
|
"$(INTDIR)\CONTROL.OBJ" \
|
|
"$(INTDIR)\CURSOR.OBJ" \
|
|
"$(INTDIR)\DEAD.OBJ" \
|
|
"$(INTDIR)\DEBUG.OBJ" \
|
|
"$(INTDIR)\DIABLO.OBJ" \
|
|
"$(INTDIR)\diablo.res" \
|
|
"$(INTDIR)\doom.obj" \
|
|
"$(INTDIR)\DRLG_L1.OBJ" \
|
|
"$(INTDIR)\DRLG_L2.OBJ" \
|
|
"$(INTDIR)\DRLG_L3.OBJ" \
|
|
"$(INTDIR)\drlg_l4.obj" \
|
|
"$(INTDIR)\dthread.obj" \
|
|
"$(INTDIR)\dx.obj" \
|
|
"$(INTDIR)\effects.obj" \
|
|
"$(INTDIR)\encrypt.obj" \
|
|
"$(INTDIR)\ENGINE.OBJ" \
|
|
"$(INTDIR)\error.obj" \
|
|
"$(INTDIR)\except.obj" \
|
|
"$(INTDIR)\GameMenu.obj" \
|
|
"$(INTDIR)\GENDUNG.OBJ" \
|
|
"$(INTDIR)\gmenu.obj" \
|
|
"$(INTDIR)\help.obj" \
|
|
"$(INTDIR)\init.obj" \
|
|
"$(INTDIR)\Interfac.obj" \
|
|
"$(INTDIR)\inv.obj" \
|
|
"$(INTDIR)\itemdat.obj" \
|
|
"$(INTDIR)\ITEMS.OBJ" \
|
|
"$(INTDIR)\LIGHTING.OBJ" \
|
|
"$(INTDIR)\loadsave.obj" \
|
|
"$(INTDIR)\mainmenu.obj" \
|
|
"$(INTDIR)\minitext.obj" \
|
|
"$(INTDIR)\misdat.obj" \
|
|
"$(INTDIR)\MISSILES.OBJ" \
|
|
"$(INTDIR)\MONSTDAT.OBJ" \
|
|
"$(INTDIR)\MONSTER.OBJ" \
|
|
"$(INTDIR)\movie.obj" \
|
|
"$(INTDIR)\mpqapi.obj" \
|
|
"$(INTDIR)\msg.obj" \
|
|
"$(INTDIR)\multi.obj" \
|
|
"$(INTDIR)\nthread.obj" \
|
|
"$(INTDIR)\objdat.obj" \
|
|
"$(INTDIR)\OBJECTS.OBJ" \
|
|
"$(INTDIR)\packplr.obj" \
|
|
"$(INTDIR)\PALETTE.OBJ" \
|
|
"$(INTDIR)\path.obj" \
|
|
"$(INTDIR)\pfile.obj" \
|
|
"$(INTDIR)\PLAYER.OBJ" \
|
|
"$(INTDIR)\plrmsg.obj" \
|
|
"$(INTDIR)\portal.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\scroll.obj" \
|
|
"$(INTDIR)\SCROLLRT.OBJ" \
|
|
"$(INTDIR)\SetMaps.obj" \
|
|
"$(INTDIR)\SHA.OBJ" \
|
|
"$(INTDIR)\SOUND.OBJ" \
|
|
"$(INTDIR)\Spelldat.obj" \
|
|
"$(INTDIR)\SPELLS.OBJ" \
|
|
"$(INTDIR)\stores.obj" \
|
|
"$(INTDIR)\sync.obj" \
|
|
"$(INTDIR)\Textdat.obj" \
|
|
"$(INTDIR)\themes.obj" \
|
|
"$(INTDIR)\tmsg.obj" \
|
|
"$(INTDIR)\TOWN.OBJ" \
|
|
"$(INTDIR)\towners.obj" \
|
|
"$(INTDIR)\track.obj" \
|
|
"$(INTDIR)\TRIGS.OBJ" \
|
|
"$(INTDIR)\wave.obj" \
|
|
".\ddraw.lib" \
|
|
".\Diabloui.lib" \
|
|
".\dsound.lib" \
|
|
".\implode.lib" \
|
|
".\Storm.lib"
|
|
|
|
"$(OUTDIR)\DIABLO.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ENDIF
|
|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
################################################################################
|
|
# Begin Target
|
|
|
|
# Name "Diablo - Win32 Release"
|
|
# Name "Diablo - Win32 Debug"
|
|
# Name "Diablo - Win32 FinalFinal"
|
|
# Name "Diablo - Win32 Shareware FinalFinal"
|
|
# Name "Diablo - Win32 Shareware Release"
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TOWN.CPP
|
|
DEP_CPP_TOWN_=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\doom.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\error.h"\
|
|
".\Gamemenu.h"\
|
|
".\Gendung.h"\
|
|
".\help.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\MiniText.h"\
|
|
".\Monster.h"\
|
|
".\Multi.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\scrlasm.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
".\stores.h"\
|
|
".\Town.h"\
|
|
".\towners.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\TOWN.OBJ" : $(SOURCE) $(DEP_CPP_TOWN_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\TOWN.OBJ" : $(SOURCE) $(DEP_CPP_TOWN_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\TOWN.OBJ" : $(SOURCE) $(DEP_CPP_TOWN_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\TOWN.OBJ" : $(SOURCE) $(DEP_CPP_TOWN_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\TOWN.OBJ" : $(SOURCE) $(DEP_CPP_TOWN_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GENDUNG.CPP
|
|
DEP_CPP_GENDU=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\Missiles.h"\
|
|
".\Monster.h"\
|
|
".\Objects.h"\
|
|
".\Palette.h"\
|
|
".\Player.h"\
|
|
".\Sound.h"\
|
|
".\Spells.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\GENDUNG.OBJ" : $(SOURCE) $(DEP_CPP_GENDU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\GENDUNG.OBJ" : $(SOURCE) $(DEP_CPP_GENDU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\GENDUNG.OBJ" : $(SOURCE) $(DEP_CPP_GENDU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\GENDUNG.OBJ" : $(SOURCE) $(DEP_CPP_GENDU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\GENDUNG.OBJ" : $(SOURCE) $(DEP_CPP_GENDU) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SCROLLRT.CPP
|
|
DEP_CPP_SCROL=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Dead.h"\
|
|
".\Debug.h"\
|
|
".\Diablo.h"\
|
|
".\doom.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\error.h"\
|
|
".\Gamemenu.h"\
|
|
".\Gendung.h"\
|
|
".\help.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\MiniText.h"\
|
|
".\misdat.h"\
|
|
".\Missiles.h"\
|
|
".\Monster.h"\
|
|
".\monstint.h"\
|
|
".\Multi.h"\
|
|
".\Objects.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\regconst.h"\
|
|
".\Sclass.h"\
|
|
".\scrlasm.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
".\Spells.h"\
|
|
".\Storm.h"\
|
|
".\Town.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\SCROLLRT.OBJ" : $(SOURCE) $(DEP_CPP_SCROL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\SCROLLRT.OBJ" : $(SOURCE) $(DEP_CPP_SCROL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\SCROLLRT.OBJ" : $(SOURCE) $(DEP_CPP_SCROL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\SCROLLRT.OBJ" : $(SOURCE) $(DEP_CPP_SCROL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\SCROLLRT.OBJ" : $(SOURCE) $(DEP_CPP_SCROL) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DEAD.CPP
|
|
DEP_CPP_DEAD_=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Dead.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Gendung.h"\
|
|
".\Lighting.h"\
|
|
".\misdat.h"\
|
|
".\Missiles.h"\
|
|
".\Monster.h"\
|
|
".\monstint.h"\
|
|
".\Sound.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\DEAD.OBJ" : $(SOURCE) $(DEP_CPP_DEAD_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\DEAD.OBJ" : $(SOURCE) $(DEP_CPP_DEAD_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DEAD.OBJ" : $(SOURCE) $(DEP_CPP_DEAD_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DEAD.OBJ" : $(SOURCE) $(DEP_CPP_DEAD_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\DEAD.OBJ" : $(SOURCE) $(DEP_CPP_DEAD_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MISSILES.CPP
|
|
DEP_CPP_MISSI=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Dead.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\itemdat.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\misdat.h"\
|
|
".\Missiles.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\monstint.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Palette.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Sound.h"\
|
|
".\Spells.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\MISSILES.OBJ" : $(SOURCE) $(DEP_CPP_MISSI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\MISSILES.OBJ" : $(SOURCE) $(DEP_CPP_MISSI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\MISSILES.OBJ" : $(SOURCE) $(DEP_CPP_MISSI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\MISSILES.OBJ" : $(SOURCE) $(DEP_CPP_MISSI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\MISSILES.OBJ" : $(SOURCE) $(DEP_CPP_MISSI) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\OBJECTS.CPP
|
|
DEP_CPP_OBJEC=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Drlg_l1.h"\
|
|
".\Drlg_l4.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\error.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\itemdat.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\MiniText.h"\
|
|
".\misdat.h"\
|
|
".\Missiles.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\monstint.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Setmaps.h"\
|
|
".\Sound.h"\
|
|
".\Spells.h"\
|
|
".\stores.h"\
|
|
".\textdat.h"\
|
|
".\themes.h"\
|
|
".\towners.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\OBJECTS.OBJ" : $(SOURCE) $(DEP_CPP_OBJEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\OBJECTS.OBJ" : $(SOURCE) $(DEP_CPP_OBJEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\OBJECTS.OBJ" : $(SOURCE) $(DEP_CPP_OBJEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\OBJECTS.OBJ" : $(SOURCE) $(DEP_CPP_OBJEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\OBJECTS.OBJ" : $(SOURCE) $(DEP_CPP_OBJEC) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MONSTER.CPP
|
|
DEP_CPP_MONST=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Dead.h"\
|
|
".\Debug.h"\
|
|
".\Diablo.h"\
|
|
".\Drlg_l4.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\itemdat.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\MiniText.h"\
|
|
".\misdat.h"\
|
|
".\Missiles.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\monstint.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Palette.h"\
|
|
".\path.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Sclass.h"\
|
|
".\Scrollrt.h"\
|
|
".\Setmaps.h"\
|
|
".\Sound.h"\
|
|
".\Storm.h"\
|
|
".\textdat.h"\
|
|
".\themes.h"\
|
|
".\towners.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\MONSTER.OBJ" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\MONSTER.OBJ" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\MONSTER.OBJ" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\MONSTER.OBJ" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\MONSTER.OBJ" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LIGHTING.CPP
|
|
DEP_CPP_LIGHT=\
|
|
".\automap.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\Monster.h"\
|
|
".\Player.h"\
|
|
".\Sound.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\LIGHTING.OBJ" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\LIGHTING.OBJ" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\LIGHTING.OBJ" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\LIGHTING.OBJ" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\LIGHTING.OBJ" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DRLG_L3.CPP
|
|
DEP_CPP_DRLG_=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Drlg_l3.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Lighting.h"\
|
|
".\Monster.h"\
|
|
".\Objects.h"\
|
|
".\Quests.h"\
|
|
".\regconst.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L3.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L3.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L3.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L3.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L3.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DRLG_L2.CPP
|
|
DEP_CPP_DRLG_L=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Drlg_l2.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Lighting.h"\
|
|
".\Monster.h"\
|
|
".\Objects.h"\
|
|
".\Quests.h"\
|
|
".\regconst.h"\
|
|
".\Sound.h"\
|
|
".\themes.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L2.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L2.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L2.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L2.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L2.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DRLG_L1.CPP
|
|
DEP_CPP_DRLG_L1=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Drlg_l1.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Lighting.h"\
|
|
".\Monster.h"\
|
|
".\Multi.h"\
|
|
".\Objects.h"\
|
|
".\Quests.h"\
|
|
".\regconst.h"\
|
|
".\Sound.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L1.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L1) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L1.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L1) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L1.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L1) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L1.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L1) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\DRLG_L1.OBJ" : $(SOURCE) $(DEP_CPP_DRLG_L1) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TRIGS.CPP
|
|
DEP_CPP_TRIGS=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\error.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\Palette.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Setmaps.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\TRIGS.OBJ" : $(SOURCE) $(DEP_CPP_TRIGS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\TRIGS.OBJ" : $(SOURCE) $(DEP_CPP_TRIGS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\TRIGS.OBJ" : $(SOURCE) $(DEP_CPP_TRIGS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\TRIGS.OBJ" : $(SOURCE) $(DEP_CPP_TRIGS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\TRIGS.OBJ" : $(SOURCE) $(DEP_CPP_TRIGS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DEBUG.CPP
|
|
DEP_CPP_DEBUG=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Debug.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\error.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\msg.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\DEBUG.OBJ" : $(SOURCE) $(DEP_CPP_DEBUG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\DEBUG.OBJ" : $(SOURCE) $(DEP_CPP_DEBUG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DEBUG.OBJ" : $(SOURCE) $(DEP_CPP_DEBUG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DEBUG.OBJ" : $(SOURCE) $(DEP_CPP_DEBUG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\DEBUG.OBJ" : $(SOURCE) $(DEP_CPP_DEBUG) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CURSOR.CPP
|
|
DEP_CPP_CURSO=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Debug.h"\
|
|
".\Diablo.h"\
|
|
".\doom.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\Missiles.h"\
|
|
".\Monster.h"\
|
|
".\Objects.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
".\Town.h"\
|
|
".\towners.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\CURSOR.OBJ" : $(SOURCE) $(DEP_CPP_CURSO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\CURSOR.OBJ" : $(SOURCE) $(DEP_CPP_CURSO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\CURSOR.OBJ" : $(SOURCE) $(DEP_CPP_CURSO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\CURSOR.OBJ" : $(SOURCE) $(DEP_CPP_CURSO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\CURSOR.OBJ" : $(SOURCE) $(DEP_CPP_CURSO) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PALETTE.CPP
|
|
DEP_CPP_PALET=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Palette.h"\
|
|
".\Sclass.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\PALETTE.OBJ" : $(SOURCE) $(DEP_CPP_PALET) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\PALETTE.OBJ" : $(SOURCE) $(DEP_CPP_PALET) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\PALETTE.OBJ" : $(SOURCE) $(DEP_CPP_PALET) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\PALETTE.OBJ" : $(SOURCE) $(DEP_CPP_PALET) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\PALETTE.OBJ" : $(SOURCE) $(DEP_CPP_PALET) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DIABLO.CPP
|
|
DEP_CPP_DIABL=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Dead.h"\
|
|
".\Debug.h"\
|
|
".\Diablo.h"\
|
|
".\Diabloui.h"\
|
|
".\doom.h"\
|
|
".\Drlg_l1.h"\
|
|
".\Drlg_l2.h"\
|
|
".\Drlg_l3.h"\
|
|
".\Drlg_l4.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\error.h"\
|
|
".\Gamemenu.h"\
|
|
".\Gendung.h"\
|
|
".\help.h"\
|
|
".\Interfac.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\mainmenu.h"\
|
|
".\MiniText.h"\
|
|
".\Missiles.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\Objects.h"\
|
|
".\packplr.h"\
|
|
".\Palette.h"\
|
|
".\Player.h"\
|
|
".\portal.h"\
|
|
".\Quests.h"\
|
|
".\regconst.h"\
|
|
".\Sclass.h"\
|
|
".\Scrollrt.h"\
|
|
".\Setmaps.h"\
|
|
".\Sound.h"\
|
|
".\spelldat.h"\
|
|
".\Spells.h"\
|
|
".\stores.h"\
|
|
".\Storm.h"\
|
|
".\textdat.h"\
|
|
".\themes.h"\
|
|
".\Town.h"\
|
|
".\towners.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\DIABLO.OBJ" : $(SOURCE) $(DEP_CPP_DIABL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\DIABLO.OBJ" : $(SOURCE) $(DEP_CPP_DIABL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DIABLO.OBJ" : $(SOURCE) $(DEP_CPP_DIABL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\DIABLO.OBJ" : $(SOURCE) $(DEP_CPP_DIABL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\DIABLO.OBJ" : $(SOURCE) $(DEP_CPP_DIABL) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PLAYER.CPP
|
|
DEP_CPP_PLAYE=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Debug.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gamemenu.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\MiniText.h"\
|
|
".\Missiles.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\monstint.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Palette.h"\
|
|
".\path.h"\
|
|
".\Player.h"\
|
|
".\portal.h"\
|
|
".\Quests.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\spelldat.h"\
|
|
".\Spells.h"\
|
|
".\stores.h"\
|
|
".\Storm.h"\
|
|
".\textdat.h"\
|
|
".\themes.h"\
|
|
".\Town.h"\
|
|
".\towners.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\PLAYER.OBJ" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\PLAYER.OBJ" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\PLAYER.OBJ" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\PLAYER.OBJ" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\PLAYER.OBJ" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ENGINE.CPP
|
|
DEP_CPP_ENGIN=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Debug.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Lighting.h"\
|
|
".\Palette.h"\
|
|
".\regconst.h"\
|
|
".\Sclass.h"\
|
|
".\Scrollrt.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\ENGINE.OBJ" : $(SOURCE) $(DEP_CPP_ENGIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\ENGINE.OBJ" : $(SOURCE) $(DEP_CPP_ENGIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\ENGINE.OBJ" : $(SOURCE) $(DEP_CPP_ENGIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\ENGINE.OBJ" : $(SOURCE) $(DEP_CPP_ENGIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\ENGINE.OBJ" : $(SOURCE) $(DEP_CPP_ENGIN) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CONTROL.CPP
|
|
DEP_CPP_CONTR=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\error.h"\
|
|
".\Gamemenu.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\itemdat.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\MiniText.h"\
|
|
".\Missiles.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\Objects.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\regconst.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
".\spelldat.h"\
|
|
".\Spells.h"\
|
|
".\stores.h"\
|
|
".\Town.h"\
|
|
".\towners.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\CONTROL.OBJ" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\CONTROL.OBJ" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\CONTROL.OBJ" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\CONTROL.OBJ" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\CONTROL.OBJ" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SPELLS.CPP
|
|
DEP_CPP_SPELL=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gamemenu.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Missiles.h"\
|
|
".\Monster.h"\
|
|
".\Player.h"\
|
|
".\Sound.h"\
|
|
".\spelldat.h"\
|
|
".\Spells.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\SPELLS.OBJ" : $(SOURCE) $(DEP_CPP_SPELL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\SPELLS.OBJ" : $(SOURCE) $(DEP_CPP_SPELL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\SPELLS.OBJ" : $(SOURCE) $(DEP_CPP_SPELL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\SPELLS.OBJ" : $(SOURCE) $(DEP_CPP_SPELL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\SPELLS.OBJ" : $(SOURCE) $(DEP_CPP_SPELL) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SOUND.CPP
|
|
DEP_CPP_SOUND=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\SOUND.OBJ" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\SOUND.OBJ" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\SOUND.OBJ" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\SOUND.OBJ" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\SOUND.OBJ" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MONSTDAT.CPP
|
|
DEP_CPP_MONSTD=\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Items.h"\
|
|
".\MiniText.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\Sound.h"\
|
|
".\textdat.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\MONSTDAT.OBJ" : $(SOURCE) $(DEP_CPP_MONSTD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\MONSTDAT.OBJ" : $(SOURCE) $(DEP_CPP_MONSTD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\MONSTDAT.OBJ" : $(SOURCE) $(DEP_CPP_MONSTD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\MONSTDAT.OBJ" : $(SOURCE) $(DEP_CPP_MONSTD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\MONSTDAT.OBJ" : $(SOURCE) $(DEP_CPP_MONSTD) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ITEMS.CPP
|
|
DEP_CPP_ITEMS=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\doom.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\itemdat.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\MiniText.h"\
|
|
".\Missiles.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\Objects.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
".\spelldat.h"\
|
|
".\Spells.h"\
|
|
".\stores.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\ITEMS.OBJ" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\ITEMS.OBJ" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\ITEMS.OBJ" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\ITEMS.OBJ" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\ITEMS.OBJ" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\inv.cpp
|
|
DEP_CPP_INV_C=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\doom.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\itemdat.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Objects.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
".\spelldat.h"\
|
|
".\Spells.h"\
|
|
".\stores.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\inv.obj" : $(SOURCE) $(DEP_CPP_INV_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\inv.obj" : $(SOURCE) $(DEP_CPP_INV_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\inv.obj" : $(SOURCE) $(DEP_CPP_INV_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\inv.obj" : $(SOURCE) $(DEP_CPP_INV_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\inv.obj" : $(SOURCE) $(DEP_CPP_INV_C) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Interfac.cpp
|
|
DEP_CPP_INTER=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gamemenu.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\Palette.h"\
|
|
".\Player.h"\
|
|
".\portal.h"\
|
|
".\Quests.h"\
|
|
".\Sclass.h"\
|
|
".\Scrollrt.h"\
|
|
".\Setmaps.h"\
|
|
".\Storm.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Interfac.obj" : $(SOURCE) $(DEP_CPP_INTER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Interfac.obj" : $(SOURCE) $(DEP_CPP_INTER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\Interfac.obj" : $(SOURCE) $(DEP_CPP_INTER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\Interfac.obj" : $(SOURCE) $(DEP_CPP_INTER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\Interfac.obj" : $(SOURCE) $(DEP_CPP_INTER) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\effects.cpp
|
|
DEP_CPP_EFFEC=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\Multi.h"\
|
|
".\Player.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\effects.obj" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\effects.obj" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\effects.obj" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\effects.obj" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\effects.obj" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Quests.cpp
|
|
DEP_CPP_QUEST=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\doom.h"\
|
|
".\Drlg_l1.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\MiniText.h"\
|
|
".\Missiles.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Palette.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Scrollrt.h"\
|
|
".\Setmaps.h"\
|
|
".\Sound.h"\
|
|
".\stores.h"\
|
|
".\textdat.h"\
|
|
".\towners.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Quests.obj" : $(SOURCE) $(DEP_CPP_QUEST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Quests.obj" : $(SOURCE) $(DEP_CPP_QUEST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\Quests.obj" : $(SOURCE) $(DEP_CPP_QUEST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\Quests.obj" : $(SOURCE) $(DEP_CPP_QUEST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\Quests.obj" : $(SOURCE) $(DEP_CPP_QUEST) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GameMenu.cpp
|
|
DEP_CPP_GAMEM=\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\error.h"\
|
|
".\Gamemenu.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\Palette.h"\
|
|
".\Player.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\GameMenu.obj" : $(SOURCE) $(DEP_CPP_GAMEM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\GameMenu.obj" : $(SOURCE) $(DEP_CPP_GAMEM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\GameMenu.obj" : $(SOURCE) $(DEP_CPP_GAMEM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\GameMenu.obj" : $(SOURCE) $(DEP_CPP_GAMEM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\GameMenu.obj" : $(SOURCE) $(DEP_CPP_GAMEM) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SetMaps.cpp
|
|
DEP_CPP_SETMA=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Drlg_l1.h"\
|
|
".\Drlg_l2.h"\
|
|
".\Drlg_l3.h"\
|
|
".\Drlg_l4.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Objects.h"\
|
|
".\Palette.h"\
|
|
".\Quests.h"\
|
|
".\Setmaps.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\SetMaps.obj" : $(SOURCE) $(DEP_CPP_SETMA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\SetMaps.obj" : $(SOURCE) $(DEP_CPP_SETMA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\SetMaps.obj" : $(SOURCE) $(DEP_CPP_SETMA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\SetMaps.obj" : $(SOURCE) $(DEP_CPP_SETMA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\SetMaps.obj" : $(SOURCE) $(DEP_CPP_SETMA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\minitext.cpp
|
|
DEP_CPP_MINIT=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\MiniText.h"\
|
|
".\Quests.h"\
|
|
".\Scrollrt.h"\
|
|
".\textdat.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\minitext.obj" : $(SOURCE) $(DEP_CPP_MINIT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\minitext.obj" : $(SOURCE) $(DEP_CPP_MINIT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\minitext.obj" : $(SOURCE) $(DEP_CPP_MINIT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\minitext.obj" : $(SOURCE) $(DEP_CPP_MINIT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\minitext.obj" : $(SOURCE) $(DEP_CPP_MINIT) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\objdat.cpp
|
|
DEP_CPP_OBJDA=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Quests.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\objdat.obj" : $(SOURCE) $(DEP_CPP_OBJDA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\objdat.obj" : $(SOURCE) $(DEP_CPP_OBJDA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\objdat.obj" : $(SOURCE) $(DEP_CPP_OBJDA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\objdat.obj" : $(SOURCE) $(DEP_CPP_OBJDA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\objdat.obj" : $(SOURCE) $(DEP_CPP_OBJDA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\itemdat.cpp
|
|
DEP_CPP_ITEMD=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\itemdat.h"\
|
|
".\Items.h"\
|
|
".\Spells.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\itemdat.obj" : $(SOURCE) $(DEP_CPP_ITEMD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\itemdat.obj" : $(SOURCE) $(DEP_CPP_ITEMD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\itemdat.obj" : $(SOURCE) $(DEP_CPP_ITEMD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\itemdat.obj" : $(SOURCE) $(DEP_CPP_ITEMD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\itemdat.obj" : $(SOURCE) $(DEP_CPP_ITEMD) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\drlg_l4.cpp
|
|
DEP_CPP_DRLG_L4=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Drlg_l4.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Lighting.h"\
|
|
".\Multi.h"\
|
|
".\Quests.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\drlg_l4.obj" : $(SOURCE) $(DEP_CPP_DRLG_L4) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\drlg_l4.obj" : $(SOURCE) $(DEP_CPP_DRLG_L4) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\drlg_l4.obj" : $(SOURCE) $(DEP_CPP_DRLG_L4) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\drlg_l4.obj" : $(SOURCE) $(DEP_CPP_DRLG_L4) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\drlg_l4.obj" : $(SOURCE) $(DEP_CPP_DRLG_L4) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\themes.cpp
|
|
DEP_CPP_THEME=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Quests.h"\
|
|
".\Sound.h"\
|
|
".\themes.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\themes.obj" : $(SOURCE) $(DEP_CPP_THEME) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\themes.obj" : $(SOURCE) $(DEP_CPP_THEME) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\themes.obj" : $(SOURCE) $(DEP_CPP_THEME) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\themes.obj" : $(SOURCE) $(DEP_CPP_THEME) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\themes.obj" : $(SOURCE) $(DEP_CPP_THEME) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\stores.cpp
|
|
DEP_CPP_STORE=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\itemdat.h"\
|
|
".\Items.h"\
|
|
".\MiniText.h"\
|
|
".\Multi.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Scrollrt.h"\
|
|
".\spelldat.h"\
|
|
".\stores.h"\
|
|
".\textdat.h"\
|
|
".\towners.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\stores.obj" : $(SOURCE) $(DEP_CPP_STORE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\stores.obj" : $(SOURCE) $(DEP_CPP_STORE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\stores.obj" : $(SOURCE) $(DEP_CPP_STORE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\stores.obj" : $(SOURCE) $(DEP_CPP_STORE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\stores.obj" : $(SOURCE) $(DEP_CPP_STORE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\help.cpp
|
|
DEP_CPP_HELP_=\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\help.h"\
|
|
".\Items.h"\
|
|
".\MiniText.h"\
|
|
".\Monster.h"\
|
|
".\Objects.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
".\stores.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\help.obj" : $(SOURCE) $(DEP_CPP_HELP_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\help.obj" : $(SOURCE) $(DEP_CPP_HELP_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\help.obj" : $(SOURCE) $(DEP_CPP_HELP_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\help.obj" : $(SOURCE) $(DEP_CPP_HELP_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\help.obj" : $(SOURCE) $(DEP_CPP_HELP_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\automap.cpp
|
|
DEP_CPP_AUTOM=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Multi.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Scrollrt.h"\
|
|
".\Setmaps.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\automap.obj" : $(SOURCE) $(DEP_CPP_AUTOM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\automap.obj" : $(SOURCE) $(DEP_CPP_AUTOM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\automap.obj" : $(SOURCE) $(DEP_CPP_AUTOM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\automap.obj" : $(SOURCE) $(DEP_CPP_AUTOM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\automap.obj" : $(SOURCE) $(DEP_CPP_AUTOM) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\diablo.rc
|
|
DEP_RSC_DIABLO=\
|
|
".\icon1.ico"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\diablo.res" : $(SOURCE) $(DEP_RSC_DIABLO) "$(INTDIR)"
|
|
$(RSC) $(RSC_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\diablo.res" : $(SOURCE) $(DEP_RSC_DIABLO) "$(INTDIR)"
|
|
$(RSC) $(RSC_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\diablo.res" : $(SOURCE) $(DEP_RSC_DIABLO) "$(INTDIR)"
|
|
$(RSC) $(RSC_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\diablo.res" : $(SOURCE) $(DEP_RSC_DIABLO) "$(INTDIR)"
|
|
$(RSC) $(RSC_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\diablo.res" : $(SOURCE) $(DEP_RSC_DIABLO) "$(INTDIR)"
|
|
$(RSC) $(RSC_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Storm.lib
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\error.cpp
|
|
DEP_CPP_ERROR=\
|
|
".\Control.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\error.h"\
|
|
".\Items.h"\
|
|
".\Scrollrt.h"\
|
|
".\stores.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\error.obj" : $(SOURCE) $(DEP_CPP_ERROR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\error.obj" : $(SOURCE) $(DEP_CPP_ERROR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\error.obj" : $(SOURCE) $(DEP_CPP_ERROR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\error.obj" : $(SOURCE) $(DEP_CPP_ERROR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\error.obj" : $(SOURCE) $(DEP_CPP_ERROR) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\multi.cpp
|
|
DEP_CPP_MULTI=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Diabloui.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\packplr.h"\
|
|
".\Player.h"\
|
|
".\portal.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Spells.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\multi.obj" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\multi.obj" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\multi.obj" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\multi.obj" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\multi.obj" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Spelldat.cpp
|
|
DEP_CPP_SPELLD=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Missiles.h"\
|
|
".\spelldat.h"\
|
|
".\Spells.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Spelldat.obj" : $(SOURCE) $(DEP_CPP_SPELLD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Spelldat.obj" : $(SOURCE) $(DEP_CPP_SPELLD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\Spelldat.obj" : $(SOURCE) $(DEP_CPP_SPELLD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\Spelldat.obj" : $(SOURCE) $(DEP_CPP_SPELLD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\Spelldat.obj" : $(SOURCE) $(DEP_CPP_SPELLD) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spelldat.h
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\misdat.h
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\misdat.cpp
|
|
DEP_CPP_MISDA=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\misdat.h"\
|
|
".\Missiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\misdat.obj" : $(SOURCE) $(DEP_CPP_MISDA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\misdat.obj" : $(SOURCE) $(DEP_CPP_MISDA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\misdat.obj" : $(SOURCE) $(DEP_CPP_MISDA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\misdat.obj" : $(SOURCE) $(DEP_CPP_MISDA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\misdat.obj" : $(SOURCE) $(DEP_CPP_MISDA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\appfat.cpp
|
|
DEP_CPP_APPFA=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Sclass.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\appfat.obj" : $(SOURCE) $(DEP_CPP_APPFA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\appfat.obj" : $(SOURCE) $(DEP_CPP_APPFA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\appfat.obj" : $(SOURCE) $(DEP_CPP_APPFA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\appfat.obj" : $(SOURCE) $(DEP_CPP_APPFA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\appfat.obj" : $(SOURCE) $(DEP_CPP_APPFA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dsound.lib
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ddraw.lib
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sync.cpp
|
|
DEP_CPP_SYNC_=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Debug.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\error.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Monster.h"\
|
|
".\monstint.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\Player.h"\
|
|
".\Sound.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\sync.obj" : $(SOURCE) $(DEP_CPP_SYNC_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\sync.obj" : $(SOURCE) $(DEP_CPP_SYNC_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\sync.obj" : $(SOURCE) $(DEP_CPP_SYNC_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\sync.obj" : $(SOURCE) $(DEP_CPP_SYNC_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\sync.obj" : $(SOURCE) $(DEP_CPP_SYNC_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\path.cpp
|
|
DEP_CPP_PATH_=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\path.h"\
|
|
".\Player.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\path.obj" : $(SOURCE) $(DEP_CPP_PATH_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\path.obj" : $(SOURCE) $(DEP_CPP_PATH_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\path.obj" : $(SOURCE) $(DEP_CPP_PATH_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\path.obj" : $(SOURCE) $(DEP_CPP_PATH_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\path.obj" : $(SOURCE) $(DEP_CPP_PATH_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\msg.cpp
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
DEP_CPP_MSG_C=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\Dead.h"\
|
|
".\Diablo.h"\
|
|
".\Diabloui.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\Missiles.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Player.h"\
|
|
".\portal.h"\
|
|
".\Quests.h"\
|
|
".\Sound.h"\
|
|
".\spelldat.h"\
|
|
".\Spells.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
"$(INTDIR)\msg.obj" : $(SOURCE) $(DEP_CPP_MSG_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
DEP_CPP_MSG_C=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Dead.h"\
|
|
".\Diablo.h"\
|
|
".\Diabloui.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\Missiles.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Player.h"\
|
|
".\portal.h"\
|
|
".\Quests.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Spells.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
"$(INTDIR)\msg.obj" : $(SOURCE) $(DEP_CPP_MSG_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
DEP_CPP_MSG_C=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Dead.h"\
|
|
".\Diablo.h"\
|
|
".\Diabloui.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\Missiles.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Player.h"\
|
|
".\portal.h"\
|
|
".\Quests.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Spells.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
"$(INTDIR)\msg.obj" : $(SOURCE) $(DEP_CPP_MSG_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
DEP_CPP_MSG_C=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Dead.h"\
|
|
".\Diablo.h"\
|
|
".\Diabloui.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\Missiles.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Player.h"\
|
|
".\portal.h"\
|
|
".\Quests.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Spells.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
"$(INTDIR)\msg.obj" : $(SOURCE) $(DEP_CPP_MSG_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
DEP_CPP_MSG_C=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Dead.h"\
|
|
".\Diablo.h"\
|
|
".\Diabloui.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\Missiles.h"\
|
|
".\Monstdat.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\objdat.h"\
|
|
".\Objects.h"\
|
|
".\Player.h"\
|
|
".\portal.h"\
|
|
".\Quests.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Spells.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
"$(INTDIR)\msg.obj" : $(SOURCE) $(DEP_CPP_MSG_C) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\init.cpp
|
|
DEP_CPP_INIT_=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Diabloui.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Lighting.h"\
|
|
".\Multi.h"\
|
|
".\Palette.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\init.obj" : $(SOURCE) $(DEP_CPP_INIT_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\init.obj" : $(SOURCE) $(DEP_CPP_INIT_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\init.obj" : $(SOURCE) $(DEP_CPP_INIT_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\init.obj" : $(SOURCE) $(DEP_CPP_INIT_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\init.obj" : $(SOURCE) $(DEP_CPP_INIT_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\movie.cpp
|
|
DEP_CPP_MOVIE=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Palette.h"\
|
|
".\Sclass.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\movie.obj" : $(SOURCE) $(DEP_CPP_MOVIE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\movie.obj" : $(SOURCE) $(DEP_CPP_MOVIE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\movie.obj" : $(SOURCE) $(DEP_CPP_MOVIE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\movie.obj" : $(SOURCE) $(DEP_CPP_MOVIE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\movie.obj" : $(SOURCE) $(DEP_CPP_MOVIE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Diabloui.lib
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mainmenu.cpp
|
|
DEP_CPP_MAINM=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Diabloui.h"\
|
|
".\Dsound.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\Multi.h"\
|
|
".\Player.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\mainmenu.obj" : $(SOURCE) $(DEP_CPP_MAINM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\mainmenu.obj" : $(SOURCE) $(DEP_CPP_MAINM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\mainmenu.obj" : $(SOURCE) $(DEP_CPP_MAINM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\mainmenu.obj" : $(SOURCE) $(DEP_CPP_MAINM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\mainmenu.obj" : $(SOURCE) $(DEP_CPP_MAINM) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pfile.cpp
|
|
DEP_CPP_PFILE=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Diabloui.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gamemenu.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\mpqapi.h"\
|
|
".\Multi.h"\
|
|
".\packplr.h"\
|
|
".\Player.h"\
|
|
".\Sclass.h"\
|
|
".\Spells.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\pfile.obj" : $(SOURCE) $(DEP_CPP_PFILE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\pfile.obj" : $(SOURCE) $(DEP_CPP_PFILE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\pfile.obj" : $(SOURCE) $(DEP_CPP_PFILE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\pfile.obj" : $(SOURCE) $(DEP_CPP_PFILE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\pfile.obj" : $(SOURCE) $(DEP_CPP_PFILE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\packplr.cpp
|
|
DEP_CPP_PACKP=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\packplr.h"\
|
|
".\Player.h"\
|
|
".\Sclass.h"\
|
|
".\Spells.h"\
|
|
".\stores.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\packplr.obj" : $(SOURCE) $(DEP_CPP_PACKP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\packplr.obj" : $(SOURCE) $(DEP_CPP_PACKP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\packplr.obj" : $(SOURCE) $(DEP_CPP_PACKP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\packplr.obj" : $(SOURCE) $(DEP_CPP_PACKP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\packplr.obj" : $(SOURCE) $(DEP_CPP_PACKP) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nthread.cpp
|
|
DEP_CPP_NTHRE=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\Player.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\nthread.obj" : $(SOURCE) $(DEP_CPP_NTHRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\nthread.obj" : $(SOURCE) $(DEP_CPP_NTHRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\nthread.obj" : $(SOURCE) $(DEP_CPP_NTHRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\nthread.obj" : $(SOURCE) $(DEP_CPP_NTHRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\nthread.obj" : $(SOURCE) $(DEP_CPP_NTHRE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\capture.cpp
|
|
DEP_CPP_CAPTU=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\capture.obj" : $(SOURCE) $(DEP_CPP_CAPTU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\capture.obj" : $(SOURCE) $(DEP_CPP_CAPTU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\capture.obj" : $(SOURCE) $(DEP_CPP_CAPTU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\capture.obj" : $(SOURCE) $(DEP_CPP_CAPTU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\capture.obj" : $(SOURCE) $(DEP_CPP_CAPTU) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\encrypt.cpp
|
|
DEP_CPP_ENCRY=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\implode.h"\
|
|
".\mpqapi.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\encrypt.obj" : $(SOURCE) $(DEP_CPP_ENCRY) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\encrypt.obj" : $(SOURCE) $(DEP_CPP_ENCRY) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\encrypt.obj" : $(SOURCE) $(DEP_CPP_ENCRY) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\encrypt.obj" : $(SOURCE) $(DEP_CPP_ENCRY) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\encrypt.obj" : $(SOURCE) $(DEP_CPP_ENCRY) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mpqapi.cpp
|
|
DEP_CPP_MPQAP=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\mpqapi.h"\
|
|
".\Sclass.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\mpqapi.obj" : $(SOURCE) $(DEP_CPP_MPQAP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\mpqapi.obj" : $(SOURCE) $(DEP_CPP_MPQAP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\mpqapi.obj" : $(SOURCE) $(DEP_CPP_MPQAP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\mpqapi.obj" : $(SOURCE) $(DEP_CPP_MPQAP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\mpqapi.obj" : $(SOURCE) $(DEP_CPP_MPQAP) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\track.cpp
|
|
DEP_CPP_TRACK=\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\msg.h"\
|
|
".\Player.h"\
|
|
".\Sclass.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\track.obj" : $(SOURCE) $(DEP_CPP_TRACK) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\track.obj" : $(SOURCE) $(DEP_CPP_TRACK) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\track.obj" : $(SOURCE) $(DEP_CPP_TRACK) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\track.obj" : $(SOURCE) $(DEP_CPP_TRACK) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\track.obj" : $(SOURCE) $(DEP_CPP_TRACK) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\implode.lib
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Scroll.asm
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
# Begin Custom Build - scroll.asm
|
|
IntDir=.\WinRel
|
|
InputPath=.\Scroll.asm
|
|
InputName=Scroll
|
|
|
|
"$(IntDir)\scroll.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
tasm /t /m5 /ml /w2 /zn $(InputName) $(IntDir)\scroll.obj
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
# Begin Custom Build - scroll.asm
|
|
IntDir=.\WinDebug
|
|
InputPath=.\Scroll.asm
|
|
InputName=Scroll
|
|
|
|
"$(IntDir)\scroll.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
tasm /t /m5 /ml /w2 /zn $(InputName) $(IntDir)\scroll.obj
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
# Begin Custom Build - scroll.asm
|
|
IntDir=.\WinFinal
|
|
InputPath=.\Scroll.asm
|
|
InputName=Scroll
|
|
|
|
"$(IntDir)\scroll.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
tasm /t /m5 /ml /w2 /zn $(InputName) $(IntDir)\scroll.obj
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
# Begin Custom Build - scroll.asm
|
|
IntDir=.\SFinal
|
|
InputPath=.\Scroll.asm
|
|
InputName=Scroll
|
|
|
|
"$(IntDir)\scroll.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
tasm /t /m5 /ml /w2 /zn $(InputName) $(IntDir)\scroll.obj
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
# Begin Custom Build - scroll.asm
|
|
IntDir=.\SRel
|
|
InputPath=.\Scroll.asm
|
|
InputName=Scroll
|
|
|
|
"$(IntDir)\scroll.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
tasm /t /m5 /ml /w2 /zn $(InputName) $(IntDir)\scroll.obj
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SHA.CPP
|
|
DEP_CPP_SHA_C=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\SHA.OBJ" : $(SOURCE) $(DEP_CPP_SHA_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\SHA.OBJ" : $(SOURCE) $(DEP_CPP_SHA_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\SHA.OBJ" : $(SOURCE) $(DEP_CPP_SHA_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\SHA.OBJ" : $(SOURCE) $(DEP_CPP_SHA_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\SHA.OBJ" : $(SOURCE) $(DEP_CPP_SHA_C) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CODEC.CPP
|
|
DEP_CPP_CODEC=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\CODEC.OBJ" : $(SOURCE) $(DEP_CPP_CODEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\CODEC.OBJ" : $(SOURCE) $(DEP_CPP_CODEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\CODEC.OBJ" : $(SOURCE) $(DEP_CPP_CODEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\CODEC.OBJ" : $(SOURCE) $(DEP_CPP_CODEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\CODEC.OBJ" : $(SOURCE) $(DEP_CPP_CODEC) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\wave.cpp
|
|
DEP_CPP_WAVE_=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\wave.obj" : $(SOURCE) $(DEP_CPP_WAVE_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\wave.obj" : $(SOURCE) $(DEP_CPP_WAVE_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\wave.obj" : $(SOURCE) $(DEP_CPP_WAVE_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\wave.obj" : $(SOURCE) $(DEP_CPP_WAVE_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\wave.obj" : $(SOURCE) $(DEP_CPP_WAVE_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\towners.cpp
|
|
DEP_CPP_TOWNE=\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\itemdat.h"\
|
|
".\Items.h"\
|
|
".\MiniText.h"\
|
|
".\Monster.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\Palette.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Sound.h"\
|
|
".\stores.h"\
|
|
".\textdat.h"\
|
|
".\Town.h"\
|
|
".\towners.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\towners.obj" : $(SOURCE) $(DEP_CPP_TOWNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\towners.obj" : $(SOURCE) $(DEP_CPP_TOWNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\towners.obj" : $(SOURCE) $(DEP_CPP_TOWNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\towners.obj" : $(SOURCE) $(DEP_CPP_TOWNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\towners.obj" : $(SOURCE) $(DEP_CPP_TOWNE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\plrmsg.cpp
|
|
DEP_CPP_PLRMS=\
|
|
".\Control.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\msg.h"\
|
|
".\Player.h"\
|
|
".\Quests.h"\
|
|
".\Scrollrt.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\plrmsg.obj" : $(SOURCE) $(DEP_CPP_PLRMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\plrmsg.obj" : $(SOURCE) $(DEP_CPP_PLRMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\plrmsg.obj" : $(SOURCE) $(DEP_CPP_PLRMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\plrmsg.obj" : $(SOURCE) $(DEP_CPP_PLRMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\plrmsg.obj" : $(SOURCE) $(DEP_CPP_PLRMS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gmenu.cpp
|
|
DEP_CPP_GMENU=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Engine.h"\
|
|
".\Gamemenu.h"\
|
|
".\Gendung.h"\
|
|
".\Scrollrt.h"\
|
|
".\Sound.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\gmenu.obj" : $(SOURCE) $(DEP_CPP_GMENU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\gmenu.obj" : $(SOURCE) $(DEP_CPP_GMENU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\gmenu.obj" : $(SOURCE) $(DEP_CPP_GMENU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\gmenu.obj" : $(SOURCE) $(DEP_CPP_GMENU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\gmenu.obj" : $(SOURCE) $(DEP_CPP_GMENU) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\loadsave.cpp
|
|
DEP_CPP_LOADS=\
|
|
".\automap.h"\
|
|
".\Control.h"\
|
|
".\Cursor.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Dead.h"\
|
|
".\Diablo.h"\
|
|
".\doom.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Interfac.h"\
|
|
".\Inv.h"\
|
|
".\Items.h"\
|
|
".\Lighting.h"\
|
|
".\Missiles.h"\
|
|
".\Monster.h"\
|
|
".\Multi.h"\
|
|
".\Objects.h"\
|
|
".\Palette.h"\
|
|
".\Player.h"\
|
|
".\portal.h"\
|
|
".\Quests.h"\
|
|
".\Sound.h"\
|
|
".\Spells.h"\
|
|
".\stores.h"\
|
|
".\Town.h"\
|
|
".\Trigs.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\loadsave.obj" : $(SOURCE) $(DEP_CPP_LOADS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\loadsave.obj" : $(SOURCE) $(DEP_CPP_LOADS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\loadsave.obj" : $(SOURCE) $(DEP_CPP_LOADS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\loadsave.obj" : $(SOURCE) $(DEP_CPP_LOADS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\loadsave.obj" : $(SOURCE) $(DEP_CPP_LOADS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\portal.cpp
|
|
DEP_CPP_PORTA=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\misdat.h"\
|
|
".\Missiles.h"\
|
|
".\msg.h"\
|
|
".\Player.h"\
|
|
".\portal.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\portal.obj" : $(SOURCE) $(DEP_CPP_PORTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\portal.obj" : $(SOURCE) $(DEP_CPP_PORTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\portal.obj" : $(SOURCE) $(DEP_CPP_PORTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\portal.obj" : $(SOURCE) $(DEP_CPP_PORTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\portal.obj" : $(SOURCE) $(DEP_CPP_PORTA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\doom.cpp
|
|
DEP_CPP_DOOM_=\
|
|
".\Control.h"\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\doom.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\doom.obj" : $(SOURCE) $(DEP_CPP_DOOM_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\doom.obj" : $(SOURCE) $(DEP_CPP_DOOM_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\doom.obj" : $(SOURCE) $(DEP_CPP_DOOM_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\doom.obj" : $(SOURCE) $(DEP_CPP_DOOM_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\doom.obj" : $(SOURCE) $(DEP_CPP_DOOM_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Textdat.cpp
|
|
DEP_CPP_TEXTD=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Effects.h"\
|
|
".\MiniText.h"\
|
|
".\textdat.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Textdat.obj" : $(SOURCE) $(DEP_CPP_TEXTD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Textdat.obj" : $(SOURCE) $(DEP_CPP_TEXTD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\Textdat.obj" : $(SOURCE) $(DEP_CPP_TEXTD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\Textdat.obj" : $(SOURCE) $(DEP_CPP_TEXTD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\Textdat.obj" : $(SOURCE) $(DEP_CPP_TEXTD) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dx.cpp
|
|
DEP_CPP_DX_CP=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Palette.h"\
|
|
".\Sclass.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\dx.obj" : $(SOURCE) $(DEP_CPP_DX_CP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\dx.obj" : $(SOURCE) $(DEP_CPP_DX_CP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\dx.obj" : $(SOURCE) $(DEP_CPP_DX_CP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\dx.obj" : $(SOURCE) $(DEP_CPP_DX_CP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\dx.obj" : $(SOURCE) $(DEP_CPP_DX_CP) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dthread.cpp
|
|
DEP_CPP_DTHRE=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
".\Gendung.h"\
|
|
".\Items.h"\
|
|
".\msg.h"\
|
|
".\Multi.h"\
|
|
".\Player.h"\
|
|
".\Sclass.h"\
|
|
".\Sound.h"\
|
|
".\Storm.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\dthread.obj" : $(SOURCE) $(DEP_CPP_DTHRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\dthread.obj" : $(SOURCE) $(DEP_CPP_DTHRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\dthread.obj" : $(SOURCE) $(DEP_CPP_DTHRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\dthread.obj" : $(SOURCE) $(DEP_CPP_DTHRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\dthread.obj" : $(SOURCE) $(DEP_CPP_DTHRE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tmsg.cpp
|
|
DEP_CPP_TMSG_=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
".\Engine.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\tmsg.obj" : $(SOURCE) $(DEP_CPP_TMSG_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\tmsg.obj" : $(SOURCE) $(DEP_CPP_TMSG_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\tmsg.obj" : $(SOURCE) $(DEP_CPP_TMSG_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\tmsg.obj" : $(SOURCE) $(DEP_CPP_TMSG_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\tmsg.obj" : $(SOURCE) $(DEP_CPP_TMSG_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\except.cpp
|
|
DEP_CPP_EXCEP=\
|
|
".\d3dtypes.h"\
|
|
".\Ddraw.h"\
|
|
".\Diablo.h"\
|
|
".\Dsound.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "Diablo - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\except.obj" : $(SOURCE) $(DEP_CPP_EXCEP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\except.obj" : $(SOURCE) $(DEP_CPP_EXCEP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\except.obj" : $(SOURCE) $(DEP_CPP_EXCEP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware FinalFinal"
|
|
|
|
|
|
"$(INTDIR)\except.obj" : $(SOURCE) $(DEP_CPP_EXCEP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Diablo - Win32 Shareware Release"
|
|
|
|
|
|
"$(INTDIR)\except.obj" : $(SOURCE) $(DEP_CPP_EXCEP) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|
|
################################################################################
|