Files
Hellfire/Uisrc/UISRC.DSP
T
Justin Marshall 7806bb8ef8 Added uisrc.
2026-04-27 10:37:37 -07:00

313 lines
5.7 KiB
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# Microsoft Developer Studio Project File - Name="uisrc" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) External Target" 0x0106
CFG=uisrc - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "uisrc.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "uisrc.mak" CFG="uisrc - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "uisrc - Win32 Release" (based on "Win32 (x86) External Target")
!MESSAGE "uisrc - Win32 Debug" (based on "Win32 (x86) External Target")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
!IF "$(CFG)" == "uisrc - Win32 Release"
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Cmd_Line "NMAKE /f uisrc.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "uisrc.exe"
# PROP BASE Bsc_Name "uisrc.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Cmd_Line "NMAKE /f uisrc.mak"
# PROP Rebuild_Opt "/a"
# PROP Target_File "uisrc.exe"
# PROP Bsc_Name "uisrc.bsc"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "uisrc - Win32 Debug"
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Cmd_Line "NMAKE /f uisrc.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "uisrc.exe"
# PROP BASE Bsc_Name "uisrc.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Cmd_Line "NMAKE /f uisrc.mak"
# PROP Rebuild_Opt "/a"
# PROP Target_File "uisrc.exe"
# PROP Bsc_Name "uisrc.bsc"
# PROP Target_Dir ""
!ENDIF
# Begin Target
# Name "uisrc - Win32 Release"
# Name "uisrc - Win32 Debug"
!IF "$(CFG)" == "uisrc - Win32 Release"
!ELSEIF "$(CFG)" == "uisrc - Win32 Debug"
!ENDIF
# Begin Group "Source Files"
# PROP Default_Filter "*.cpp"
# Begin Source File
SOURCE=.\Ui\Artfont.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Connect.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Copyprot.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Cr8game.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Creadung.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Creahero.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Credits.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Diabedit.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Diabloui.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Dirlink.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Disclaim.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Doom.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Entrdial.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Entrname.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Fade.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Focus.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Local.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Logon.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Mainmenu.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Modem.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Modmstat.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Okcancel.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Progress.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Sample.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Sbar.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Selclass.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Selconn.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Seldial.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Selgame.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Selhero.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Selipx.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Sellist.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Selload.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Selmodem.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Selmult.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Selsing.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Selyesno.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Title.cpp
# End Source File
# Begin Source File
SOURCE=.\Ui\Uisnd.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\Ui\Artfont.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Bnet.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Diabedit.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Diabloui.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Doom.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Fade.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Frank.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Local.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Mike.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Pch.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Sbar.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Uisnd.h
# End Source File
# Begin Source File
SOURCE=.\Ui\Unused.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "*.rc"
# Begin Source File
SOURCE=.\Ui\Diabloui.rc
# End Source File
# Begin Source File
SOURCE=.\Ui\Frank.rc
# End Source File
# Begin Source File
SOURCE=.\Ui\Mike.rc
# End Source File
# End Group
# End Target
# End Project