Files
Hellfire/EFFECTS.H
T
Justin Marshall 101266ab72 Initial commit.
2026-04-27 10:35:40 -07:00

1441 lines
71 KiB
C++

/*-----------------------------------------------------------------------**
** Diablo
**
** Constants and Variables
**
** (C)1995 Condor, Inc. All rights reserved.
**-----------------------------------------------------------------------**
** $Header: /Diablo/EFFECTS.H 1 1/22/97 2:06p Dgartner $
**-----------------------------------------------------------------------*/
//******************************************************************
// Defines
//******************************************************************
// monster sfx
#define MS_ATTACK 0
#define MS_GOTHIT 1
#define MS_DEATH 2
#define MS_SATTACK 3
#define MAX_MS 4
//******************************************************************
// externs
//******************************************************************
extern int sfxdelay, sfxdnum;
//******************************************************************
// public functions
//******************************************************************
void sound_init();
void sound_exit();
void sound_update();
void sound_stop();
void stream_stop();
void PlrTryHitSnd();
void PlaySFX(int);
void PlaySfxLoc(int psfx, int x, int y);
void InitMonsterSND();
void PlayEffect(int, int);
void FreeMonsterSnd();
//******************************************************************
// sound effects data
//******************************************************************
#ifdef EFFECTS_DATA
#define SFX(a,b,c) { a, b, NULL }
#define rSFX(a,b,c) { a | sfx_ROGUE, b, NULL }
#define wSFX(a,b,c) { a | sfx_WARRIOR, b, NULL }
#define sSFX(a,b,c) { a | sfx_SORCEROR, b, NULL }
#define mSFX(a,b,c) { a | sfx_MONK, b, NULL }
#else
#define SFX(a,b,c) c
#define rSFX(a,b,c) c
#define wSFX(a,b,c) c
#define sSFX(a,b,c) c
#define mSFX(a,b,c) c
#endif
// build data table or header enum
#ifdef EFFECTS_DATA
static TSFX sgSFX[] = {
#else
enum {
#endif
// NOTE NOTE NOTE NOTE NOTE
// do not put any sound effects before these effects
// DirectSound loads sound effects into hardware on
// a first-come, first-served basis, so we want the
// most common sounds to come first so they end up
// in hardware.
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Walk1.wav", PS_WALK1),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Walk2.wav", PS_WALK2),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Walk3.wav", PS_WALK3),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Walk4.wav", PS_WALK4),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\BFire.wav", PS_BFIRE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Fmag.wav", PS_FMAG),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Tmag.wav", PS_TMAG),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Lghit.wav", PS_LGHIT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Lghit1.wav", PS_LGHIT1),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Swing.wav", PS_SWING),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Swing2.wav", PS_SWING2),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Dead.wav", PS_DEAD),
// SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\NewBFire.wav", PS_NEW_BFIRE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Sting1.wav", PS_NEW_BFIRE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\FBallBow.wav", PS_FB_BFIRE),
// Quests SoundEffects
SFX(sfx_STREAM, "Sfx\\Misc\\Questdon.wav", IS_QUESTDN),
// Item SoundEffects
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Armrfkd.wav", IS_ARMRFKD),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Barlfire.wav", IS_BARLFIRE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Barrel.wav", IS_BARREL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\PodPop8.wav", IS_PODFIRE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\PodPop5.wav", IS_POD),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\UrnPop3.wav", IS_URNFIRE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\UrnPop2.wav", IS_URN),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Bhit.wav", IS_BHIT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Bhit1.wav", IS_BHIT1),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Chest.wav", IS_CHEST),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Doorclos.wav", IS_DOORCLOS),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Dooropen.wav", IS_DOOROPEN),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipanvl.wav", IS_FANVL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipaxe.wav", IS_FAXE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipblst.wav", IS_FBLST), // ear
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipbody.wav", IS_FBODY), // ear
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipbook.wav", IS_FBOOK),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipbow.wav", IS_FBOW),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipcap.wav", IS_FCAP),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipharm.wav", IS_FHARM),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Fliplarm.wav", IS_FLARM),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipmag.wav", IS_FMAG),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipmag1.wav", IS_FMAG1),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipmush.wav", IS_FMUSH),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flippot.wav", IS_FPOT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipring.wav", IS_FRING),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Fliprock.wav", IS_FROCK),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipscrl.wav", IS_FSCRL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipshld.wav", IS_FSHLD),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipsign.wav", IS_FSIGN),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipstaf.wav", IS_FSTAF),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipswor.wav", IS_FSWOR),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Gold.wav", IS_GOLD),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Hlmtfkd.wav", IS_HLMTFKD),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invanvl.wav", IS_IANVL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invaxe.wav", IS_IAXE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invblst.wav", IS_IBLST),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invbody.wav", IS_IBODY),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invbook.wav", IS_IBOOK),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invbow.wav", IS_IBOW),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invcap.wav", IS_ICAP),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invgrab.wav", IS_IGRAB),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invharm.wav", IS_IHARM),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invlarm.wav", IS_ILARM),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invmush.wav", IS_IMUSH),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invpot.wav", IS_IPOT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invring.wav", IS_IRING),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invrock.wav", IS_IROCK),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invscrol.wav", IS_ISCROL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invshiel.wav", IS_ISHIEL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invsign.wav", IS_ISIGN),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invstaf.wav", IS_ISTAF),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invsword.wav", IS_ISWORD),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Lever.wav", IS_LEVER),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Magic.wav", IS_MAGIC),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Magic1.wav", IS_MAGIC1),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Readbook.wav", IS_RBOOK),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Sarc.wav", IS_SARC),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Shielfkd.wav", IS_SHLDFKD),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Swrdfkd.wav", IS_SWRDFKD),
SFX(sfx_MENU, "Sfx\\Items\\Titlemov.wav", IS_TITLEMOV),
SFX(sfx_MENU, "Sfx\\Items\\Titlslct.wav", IS_TITLSLCT),
SFX(sfx_MENU, "Sfx\\Misc\\blank.wav", SFX_SILENCE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Trap.wav", IS_TRAP),
// Cast
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast1.wav", IS_CAST1),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast10.wav", IS_CAST10),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast12.wav", IS_CAST12),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast2.wav", IS_CAST2),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast3.wav", IS_CAST3),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast4.wav", IS_CAST4),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast5.wav", IS_CAST5),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast6.wav", IS_CAST6),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast7.wav", IS_CAST7),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast8.wav", IS_CAST8),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast9.wav", IS_CAST9),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Healing.wav", LS_HEALING),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Repair.wav", IS_REPAIR),
// Launch and impact sounds
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Acids1.wav", LS_ACID),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Acids2.wav", LS_ACIDS),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Apoc.wav", LS_APOC),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Arrowall.wav", LS_ARROWALL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Bldboil.wav", LS_BLODBOIL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Blodstar.wav", LS_BLODSTAR),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Blsimpt.wav", LS_BLSIMPT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Bonesp.wav", LS_BONESP),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Bsimpct.wav", LS_BSIMPCT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Caldron.wav", LS_CALDRON),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cbolt.wav", LS_CBOLT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Chltning.wav", LS_CHLTNING),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\DSerp.wav", LS_DSERP),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Elecimp1.wav", LS_ELECIMP1),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Elementl.wav", LS_ELEMENTL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Ethereal.wav", LS_ETHEREAL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Fball.wav", LS_FBALL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Fbolt1.wav", LS_FBOLT1),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Fbolt2.wav", LS_FBOLT2),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Firimp1.wav", LS_FIRIMP1),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Firimp2.wav", LS_FIRIMP2),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Flamwave.wav", LS_FLAMWAVE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Flash.wav", LS_FLASH),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Fountain.wav", LS_FOUNTAIN),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Golum.wav", LS_GOLUM),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Golumded.wav", LS_GOLUMDED),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Gshrine.wav", LS_GSHRINE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Guard.wav", LS_GUARD),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Grdlanch.wav", LS_GUARDLAN),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Holybolt.wav", LS_HOLYBOLT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Hyper.wav", LS_HYPER),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Infravis.wav", LS_INFRAVIS),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Invisibl.wav", LS_INVISIBL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Invpot.wav", LS_INVPOT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Lning1.wav", LS_LNING1),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Ltning.wav", LS_LTNING),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Mshield.wav", LS_MSHIELD),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\NestXpld.wav", LS_BIGEXP),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Nova.wav", LS_NOVA),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Portal.wav", LS_PORTAL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Puddle.wav", LS_PUDDLE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Resur.wav", LS_RESUR),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Scurse.wav", LS_SCURSE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Scurimp.wav", LS_SCURIMP),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Sentinel.wav", LS_SENTINEL),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Shatter.wav", LS_SHATTER),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Soulfire.wav", LS_SOULFIRE),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Spoutlop.wav", LS_SPOUTLOP),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Spoutstr.wav", LS_SPOUTSTR),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Storm.wav", LS_STORM),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Trapdis.wav", LS_TRAPDIS),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Teleport.wav", LS_TELEPORT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Vtheft.wav", LS_VTHEFT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Wallloop.wav", LS_WALLLOOP),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Wallstrt.wav", LS_WALLSTRT),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\LMag.wav", LS_LMAG),
// town sounds
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid01.wav", TSFX_BMAID1),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid02.wav", TSFX_BMAID2),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid03.wav", TSFX_BMAID3),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid04.wav", TSFX_BMAID4),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid05.wav", TSFX_BMAID5),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid06.wav", TSFX_BMAID6),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid07.wav", TSFX_BMAID7),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid08.wav", TSFX_BMAID8),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid09.wav", TSFX_BMAID9),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid10.wav", TSFX_BMAID10),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid11.wav", TSFX_BMAID11),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid12.wav", TSFX_BMAID12),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid13.wav", TSFX_BMAID13),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid14.wav", TSFX_BMAID14),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid15.wav", TSFX_BMAID15),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid16.wav", TSFX_BMAID16),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid17.wav", TSFX_BMAID17),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid18.wav", TSFX_BMAID18),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid19.wav", TSFX_BMAID19),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid20.wav", TSFX_BMAID20),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid21.wav", TSFX_BMAID21),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid22.wav", TSFX_BMAID22),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid23.wav", TSFX_BMAID23),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid24.wav", TSFX_BMAID24),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid25.wav", TSFX_BMAID25),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid26.wav", TSFX_BMAID26),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid27.wav", TSFX_BMAID27),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid28.wav", TSFX_BMAID28),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid29.wav", TSFX_BMAID29),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid30.wav", TSFX_BMAID30),
#endif
// greeting -- good day...
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid31.wav", TSFX_BMAID31),
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid32.wav", TSFX_BMAID32),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid33.wav", TSFX_BMAID33),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid34.wav", TSFX_BMAID34),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid35.wav", TSFX_BMAID35),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid36.wav", TSFX_BMAID36),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid37.wav", TSFX_BMAID37),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid38.wav", TSFX_BMAID38),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid39.wav", TSFX_BMAID39),
SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid40.wav", TSFX_BMAID40),
#endif
// BlackSmith
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith01.wav", TSFX_SMITH1),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith02.wav", TSFX_SMITH2),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith03.wav", TSFX_SMITH3),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith04.wav", TSFX_SMITH4),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith05.wav", TSFX_SMITH5),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith06.wav", TSFX_SMITH6),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith07.wav", TSFX_SMITH7),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith08.wav", TSFX_SMITH8),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith09.wav", TSFX_SMITH9),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith10.wav", TSFX_SMITH10),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith11.wav", TSFX_SMITH11),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith12.wav", TSFX_SMITH12),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith13.wav", TSFX_SMITH13),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith14.wav", TSFX_SMITH14),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith15.wav", TSFX_SMITH15),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith16.wav", TSFX_SMITH16),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith17.wav", TSFX_SMITH17),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith18.wav", TSFX_SMITH18),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith19.wav", TSFX_SMITH19),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith20.wav", TSFX_SMITH20),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith21.wav", TSFX_SMITH21),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith22.wav", TSFX_SMITH22),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith23.wav", TSFX_SMITH23),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith24.wav", TSFX_SMITH24),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith25.wav", TSFX_SMITH25),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith26.wav", TSFX_SMITH26),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith27.wav", TSFX_SMITH27),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith28.wav", TSFX_SMITH28),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith29.wav", TSFX_SMITH29),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith30.wav", TSFX_SMITH30),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith31.wav", TSFX_SMITH31),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith32.wav", TSFX_SMITH32),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith33.wav", TSFX_SMITH33),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith34.wav", TSFX_SMITH34),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith35.wav", TSFX_SMITH35),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith36.wav", TSFX_SMITH36),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith37.wav", TSFX_SMITH37),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith38.wav", TSFX_SMITH38),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith39.wav", TSFX_SMITH39),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith40.wav", TSFX_SMITH40),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith41.wav", TSFX_SMITH41),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith42.wav", TSFX_SMITH42),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith43.wav", TSFX_SMITH43),
#endif
// greeting -- well, what can I do for you?
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith44.wav", TSFX_SMITH44),
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith45.wav", TSFX_SMITH45),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith46.wav", TSFX_SMITH46),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith47.wav", TSFX_SMITH47),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith48.wav", TSFX_SMITH48),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith49.wav", TSFX_SMITH49),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith50.wav", TSFX_SMITH50),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith51.wav", TSFX_SMITH51),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith52.wav", TSFX_SMITH52),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith53.wav", TSFX_SMITH53),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith54.wav", TSFX_SMITH54),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith55.wav", TSFX_SMITH55),
SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith56.wav", TSFX_SMITH56),
#endif
SFX(0, "Sfx\\Towners\\Cow1.wav", TSFX_COW1),
SFX(0, "Sfx\\Towners\\Cow2.wav", TSFX_COW2),
#if 0
SFX(sfx_STREAM, "Sfx\\Towners\\Cow3.wav", TSFX_COW3),
SFX(sfx_STREAM, "Sfx\\Towners\\Cow4.wav", TSFX_COW4),
SFX(sfx_STREAM, "Sfx\\Towners\\Cow5.wav", TSFX_COW5),
SFX(sfx_STREAM, "Sfx\\Towners\\Cow6.wav", TSFX_COW6),
#endif
SFX(sfx_STREAM, "Sfx\\Towners\\Cow7.wav", TSFX_COW7),
SFX(sfx_STREAM, "Sfx\\Towners\\Cow8.wav", TSFX_COW8),
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Deadguy2.wav", TSFX_DEADGUY),
#endif
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk01.wav", TSFX_DRUNK1),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk02.wav", TSFX_DRUNK2),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk03.wav", TSFX_DRUNK3),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk04.wav", TSFX_DRUNK4),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk05.wav", TSFX_DRUNK5),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk06.wav", TSFX_DRUNK6),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk07.wav", TSFX_DRUNK7),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk08.wav", TSFX_DRUNK8),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk09.wav", TSFX_DRUNK9),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk10.wav", TSFX_DRUNK10),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk11.wav", TSFX_DRUNK11),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk12.wav", TSFX_DRUNK12),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk13.wav", TSFX_DRUNK13),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk14.wav", TSFX_DRUNK14),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk15.wav", TSFX_DRUNK15),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk16.wav", TSFX_DRUNK16),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk17.wav", TSFX_DRUNK17),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk18.wav", TSFX_DRUNK18),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk19.wav", TSFX_DRUNK19),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk20.wav", TSFX_DRUNK20),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk21.wav", TSFX_DRUNK21),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk22.wav", TSFX_DRUNK22),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk23.wav", TSFX_DRUNK23),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk24.wav", TSFX_DRUNK24),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk25.wav", TSFX_DRUNK25),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk26.wav", TSFX_DRUNK26),
#endif
// greeting -- can't a fellow drink in peace?
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk27.wav", TSFX_DRUNK27),
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk28.wav", TSFX_DRUNK28),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk29.wav", TSFX_DRUNK29),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk30.wav", TSFX_DRUNK30),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk31.wav", TSFX_DRUNK31),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk32.wav", TSFX_DRUNK32),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk33.wav", TSFX_DRUNK33),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk34.wav", TSFX_DRUNK34),
SFX(sfx_STREAM, "Sfx\\Towners\\Drunk35.wav", TSFX_DRUNK35),
#endif
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Healer01.wav", TSFX_HEALER1),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer02.wav", TSFX_HEALER2),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer03.wav", TSFX_HEALER3),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer04.wav", TSFX_HEALER4),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer05.wav", TSFX_HEALER5),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer06.wav", TSFX_HEALER6),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer07.wav", TSFX_HEALER7),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer08.wav", TSFX_HEALER8),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer09.wav", TSFX_HEALER9),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer10.wav", TSFX_HEALER10),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer11.wav", TSFX_HEALER11),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer12.wav", TSFX_HEALER12),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer13.wav", TSFX_HEALER13),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer14.wav", TSFX_HEALER14),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer15.wav", TSFX_HEALER15),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer16.wav", TSFX_HEALER16),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer17.wav", TSFX_HEALER17),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer18.wav", TSFX_HEALER18),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer19.wav", TSFX_HEALER19),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer20.wav", TSFX_HEALER20),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer21.wav", TSFX_HEALER21),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer22.wav", TSFX_HEALER22),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer23.wav", TSFX_HEALER23),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer24.wav", TSFX_HEALER24),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer25.wav", TSFX_HEALER25),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer26.wav", TSFX_HEALER26),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer27.wav", TSFX_HEALER27),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer28.wav", TSFX_HEALER28),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer29.wav", TSFX_HEALER29),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer30.wav", TSFX_HEALER30),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer31.wav", TSFX_HEALER31),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer32.wav", TSFX_HEALER32),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer33.wav", TSFX_HEALER33),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer34.wav", TSFX_HEALER34),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer35.wav", TSFX_HEALER35),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer36.wav", TSFX_HEALER36),
#endif
// greeting -- what ails you my friend?
SFX(sfx_STREAM, "Sfx\\Towners\\Healer37.wav", TSFX_HEALER37),
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Healer38.wav", TSFX_HEALER38),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer39.wav", TSFX_HEALER39),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer40.wav", TSFX_HEALER40),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer41.wav", TSFX_HEALER41),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer42.wav", TSFX_HEALER42),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer43.wav", TSFX_HEALER43),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer44.wav", TSFX_HEALER44),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer45.wav", TSFX_HEALER45),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer46.wav", TSFX_HEALER46),
SFX(sfx_STREAM, "Sfx\\Towners\\Healer47.wav", TSFX_HEALER47),
#endif
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy01.wav", TSFX_PEGBOY1),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy02.wav", TSFX_PEGBOY2),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy03.wav", TSFX_PEGBOY3),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy04.wav", TSFX_PEGBOY4),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy05.wav", TSFX_PEGBOY5),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy06.wav", TSFX_PEGBOY6),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy07.wav", TSFX_PEGBOY7),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy08.wav", TSFX_PEGBOY8),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy09.wav", TSFX_PEGBOY9),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy10.wav", TSFX_PEGBOY10),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy11.wav", TSFX_PEGBOY11),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy12.wav", TSFX_PEGBOY12),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy13.wav", TSFX_PEGBOY13),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy14.wav", TSFX_PEGBOY14),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy15.wav", TSFX_PEGBOY15),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy16.wav", TSFX_PEGBOY16),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy17.wav", TSFX_PEGBOY17),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy18.wav", TSFX_PEGBOY18),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy19.wav", TSFX_PEGBOY19),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy20.wav", TSFX_PEGBOY20),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy21.wav", TSFX_PEGBOY21),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy22.wav", TSFX_PEGBOY22),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy23.wav", TSFX_PEGBOY23),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy24.wav", TSFX_PEGBOY24),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy25.wav", TSFX_PEGBOY25),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy26.wav", TSFX_PEGBOY26),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy27.wav", TSFX_PEGBOY27),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy28.wav", TSFX_PEGBOY28),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy29.wav", TSFX_PEGBOY29),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy30.wav", TSFX_PEGBOY30),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy31.wav", TSFX_PEGBOY31),
#endif
// greeting -- psst, over here...
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy32.wav", TSFX_PEGBOY32),
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy33.wav", TSFX_PEGBOY33),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy34.wav", TSFX_PEGBOY34),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy35.wav", TSFX_PEGBOY35),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy36.wav", TSFX_PEGBOY36),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy37.wav", TSFX_PEGBOY37),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy38.wav", TSFX_PEGBOY38),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy39.wav", TSFX_PEGBOY39),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy40.wav", TSFX_PEGBOY40),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy41.wav", TSFX_PEGBOY41),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy42.wav", TSFX_PEGBOY42),
SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy43.wav", TSFX_PEGBOY43),
#endif
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Priest00.wav", TSFX_PRIEST0),
SFX(sfx_STREAM, "Sfx\\Towners\\Priest01.wav", TSFX_PRIEST1),
SFX(sfx_STREAM, "Sfx\\Towners\\Priest02.wav", TSFX_PRIEST2),
SFX(sfx_STREAM, "Sfx\\Towners\\Priest03.wav", TSFX_PRIEST3),
SFX(sfx_STREAM, "Sfx\\Towners\\Priest04.wav", TSFX_PRIEST4),
SFX(sfx_STREAM, "Sfx\\Towners\\Priest05.wav", TSFX_PRIEST5),
SFX(sfx_STREAM, "Sfx\\Towners\\Priest06.wav", TSFX_PRIEST6),
SFX(sfx_STREAM, "Sfx\\Towners\\Priest07.wav", TSFX_PRIEST7),
#endif
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt00.wav", TSFX_STORY0),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt01.wav", TSFX_STORY1),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt02.wav", TSFX_STORY2),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt03.wav", TSFX_STORY3),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt04.wav", TSFX_STORY4),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt05.wav", TSFX_STORY5),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt06.wav", TSFX_STORY6),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt07.wav", TSFX_STORY7),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt08.wav", TSFX_STORY8),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt09.wav", TSFX_STORY9),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt10.wav", TSFX_STORY10),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt11.wav", TSFX_STORY11),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt12.wav", TSFX_STORY12),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt13.wav", TSFX_STORY13),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt14.wav", TSFX_STORY14),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt15.wav", TSFX_STORY15),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt16.wav", TSFX_STORY16),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt17.wav", TSFX_STORY17),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt18.wav", TSFX_STORY18),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt19.wav", TSFX_STORY19),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt20.wav", TSFX_STORY20),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt21.wav", TSFX_STORY21),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt22.wav", TSFX_STORY22),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt23.wav", TSFX_STORY23),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt24.wav", TSFX_STORY24),
#endif
// greeting -- hello my friend...
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt25.wav", TSFX_STORY25),
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt26.wav", TSFX_STORY26),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt27.wav", TSFX_STORY27),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt28.wav", TSFX_STORY28),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt29.wav", TSFX_STORY29),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt30.wav", TSFX_STORY30),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt31.wav", TSFX_STORY31),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt32.wav", TSFX_STORY32),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt33.wav", TSFX_STORY33),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt34.wav", TSFX_STORY34),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt35.wav", TSFX_STORY35),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt36.wav", TSFX_STORY36),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt37.wav", TSFX_STORY37),
SFX(sfx_STREAM, "Sfx\\Towners\\Storyt38.wav", TSFX_STORY38),
#endif
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown00.wav", TSFX_TAVERN0),
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown01.wav", TSFX_TAVERN1),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown02.wav", TSFX_TAVERN2),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown03.wav", TSFX_TAVERN3),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown04.wav", TSFX_TAVERN4),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown05.wav", TSFX_TAVERN5),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown06.wav", TSFX_TAVERN6),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown07.wav", TSFX_TAVERN7),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown08.wav", TSFX_TAVERN8),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown09.wav", TSFX_TAVERN9),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown10.wav", TSFX_TAVERN10),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown11.wav", TSFX_TAVERN11),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown12.wav", TSFX_TAVERN12),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown13.wav", TSFX_TAVERN13),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown14.wav", TSFX_TAVERN14),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown15.wav", TSFX_TAVERN15),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown16.wav", TSFX_TAVERN16),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown17.wav", TSFX_TAVERN17),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown18.wav", TSFX_TAVERN18),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown19.wav", TSFX_TAVERN19),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown20.wav", TSFX_TAVERN20),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown21.wav", TSFX_TAVERN21),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown22.wav", TSFX_TAVERN22),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown23.wav", TSFX_TAVERN23),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown24.wav", TSFX_TAVERN24),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown25.wav", TSFX_TAVERN25),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown26.wav", TSFX_TAVERN26),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown27.wav", TSFX_TAVERN27),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown28.wav", TSFX_TAVERN28),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown29.wav", TSFX_TAVERN29),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown30.wav", TSFX_TAVERN30),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown31.wav", TSFX_TAVERN31),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown32.wav", TSFX_TAVERN32),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown33.wav", TSFX_TAVERN33),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown34.wav", TSFX_TAVERN34),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown35.wav", TSFX_TAVERN35),
#endif
// greeting -- greetings good master...
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown36.wav", TSFX_TAVERN36),
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown37.wav", TSFX_TAVERN37),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown38.wav", TSFX_TAVERN38),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown39.wav", TSFX_TAVERN39),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown40.wav", TSFX_TAVERN40),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown41.wav", TSFX_TAVERN41),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown42.wav", TSFX_TAVERN42),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown43.wav", TSFX_TAVERN43),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown44.wav", TSFX_TAVERN44),
SFX(sfx_STREAM, "Sfx\\Towners\\Tavown45.wav", TSFX_TAVERN45),
#endif
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Witch01.wav", TSFX_WITCH1),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch02.wav", TSFX_WITCH2),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch03.wav", TSFX_WITCH3),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch04.wav", TSFX_WITCH4),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch05.wav", TSFX_WITCH5),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch06.wav", TSFX_WITCH6),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch07.wav", TSFX_WITCH7),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch08.wav", TSFX_WITCH8),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch09.wav", TSFX_WITCH9),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch10.wav", TSFX_WITCH10),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch11.wav", TSFX_WITCH11),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch12.wav", TSFX_WITCH12),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch13.wav", TSFX_WITCH13),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch14.wav", TSFX_WITCH14),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch15.wav", TSFX_WITCH15),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch16.wav", TSFX_WITCH16),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch17.wav", TSFX_WITCH17),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch18.wav", TSFX_WITCH18),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch19.wav", TSFX_WITCH19),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch20.wav", TSFX_WITCH20),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch21.wav", TSFX_WITCH21),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch22.wav", TSFX_WITCH22),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch23.wav", TSFX_WITCH23),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch24.wav", TSFX_WITCH24),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch25.wav", TSFX_WITCH25),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch26.wav", TSFX_WITCH26),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch27.wav", TSFX_WITCH27),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch28.wav", TSFX_WITCH28),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch29.wav", TSFX_WITCH29),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch30.wav", TSFX_WITCH30),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch31.wav", TSFX_WITCH31),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch32.wav", TSFX_WITCH32),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch33.wav", TSFX_WITCH33),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch34.wav", TSFX_WITCH34),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch35.wav", TSFX_WITCH35),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch36.wav", TSFX_WITCH36),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch37.wav", TSFX_WITCH37),
#endif
// greeting -- I sense a soul in search of answers
SFX(sfx_STREAM, "Sfx\\Towners\\Witch38.wav", TSFX_WITCH38),
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Witch39.wav", TSFX_WITCH39),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch40.wav", TSFX_WITCH40),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch41.wav", TSFX_WITCH41),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch42.wav", TSFX_WITCH42),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch43.wav", TSFX_WITCH43),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch44.wav", TSFX_WITCH44),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch45.wav", TSFX_WITCH45),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch46.wav", TSFX_WITCH46),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch47.wav", TSFX_WITCH47),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch48.wav", TSFX_WITCH48),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch49.wav", TSFX_WITCH49),
SFX(sfx_STREAM, "Sfx\\Towners\\Witch50.wav", TSFX_WITCH50),
#endif
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Towners\\Wound01.wav", TSFX_WOUND),
#endif
// Mage
#if !IS_VERSION(SHAREWARE)
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage01.wav", PS_MAGE1),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage02.wav", PS_MAGE2),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage03.wav", PS_MAGE3),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage04.wav", PS_MAGE4),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage05.wav", PS_MAGE5),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage06.wav", PS_MAGE6),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage07.wav", PS_MAGE7),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage08.wav", PS_MAGE8),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage09.wav", PS_MAGE9),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage10.wav", PS_MAGE10),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage11.wav", PS_MAGE11),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage12.wav", PS_MAGE12),
sSFX(0, "Sfx\\Sorceror\\Mage13.wav", PS_MAGE13),
sSFX(0, "Sfx\\Sorceror\\Mage14.wav", PS_MAGE14),
sSFX(0, "Sfx\\Sorceror\\Mage15.wav", PS_MAGE15),
sSFX(0, "Sfx\\Sorceror\\Mage16.wav", PS_MAGE16),
sSFX(0, "Sfx\\Sorceror\\Mage17.wav", PS_MAGE17),
sSFX(0, "Sfx\\Sorceror\\Mage18.wav", PS_MAGE18),
sSFX(0, "Sfx\\Sorceror\\Mage19.wav", PS_MAGE19),
sSFX(0, "Sfx\\Sorceror\\Mage20.wav", PS_MAGE20),
sSFX(0, "Sfx\\Sorceror\\Mage21.wav", PS_MAGE21),
sSFX(0, "Sfx\\Sorceror\\Mage22.wav", PS_MAGE22),
sSFX(0, "Sfx\\Sorceror\\Mage23.wav", PS_MAGE23),
sSFX(0, "Sfx\\Sorceror\\Mage24.wav", PS_MAGE24),
sSFX(0, "Sfx\\Sorceror\\Mage25.wav", PS_MAGE25),
sSFX(0, "Sfx\\Sorceror\\Mage26.wav", PS_MAGE26),
sSFX(0, "Sfx\\Sorceror\\Mage27.wav", PS_MAGE27),
sSFX(0, "Sfx\\Sorceror\\Mage28.wav", PS_MAGE28),
sSFX(0, "Sfx\\Sorceror\\Mage29.wav", PS_MAGE29),
sSFX(0, "Sfx\\Sorceror\\Mage30.wav", PS_MAGE30),
sSFX(0, "Sfx\\Sorceror\\Mage31.wav", PS_MAGE31),
sSFX(0, "Sfx\\Sorceror\\Mage32.wav", PS_MAGE32),
sSFX(0, "Sfx\\Sorceror\\Mage33.wav", PS_MAGE33),
sSFX(0, "Sfx\\Sorceror\\Mage34.wav", PS_MAGE34),
sSFX(0, "Sfx\\Sorceror\\Mage35.wav", PS_MAGE35),
sSFX(0, "Sfx\\Sorceror\\Mage36.wav", PS_MAGE36),
sSFX(0, "Sfx\\Sorceror\\Mage37.wav", PS_MAGE37),
sSFX(0, "Sfx\\Sorceror\\Mage38.wav", PS_MAGE38),
sSFX(0, "Sfx\\Sorceror\\Mage39.wav", PS_MAGE39),
sSFX(0, "Sfx\\Sorceror\\Mage40.wav", PS_MAGE40),
sSFX(0, "Sfx\\Sorceror\\Mage41.wav", PS_MAGE41),
sSFX(0, "Sfx\\Sorceror\\Mage42.wav", PS_MAGE42),
sSFX(0, "Sfx\\Sorceror\\Mage43.wav", PS_MAGE43),
sSFX(0, "Sfx\\Sorceror\\Mage44.wav", PS_MAGE44),
sSFX(0, "Sfx\\Sorceror\\Mage45.wav", PS_MAGE45),
sSFX(0, "Sfx\\Sorceror\\Mage46.wav", PS_MAGE46),
sSFX(0, "Sfx\\Sorceror\\Mage47.wav", PS_MAGE47),
sSFX(0, "Sfx\\Sorceror\\Mage48.wav", PS_MAGE48),
sSFX(0, "Sfx\\Sorceror\\Mage49.wav", PS_MAGE49),
sSFX(0, "Sfx\\Sorceror\\Mage50.wav", PS_MAGE50),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage51.wav", PS_MAGE51),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage52.wav", PS_MAGE52),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage53.wav", PS_MAGE53),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage54.wav", PS_MAGE54),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage55.wav", PS_MAGE55),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage56.wav", PS_MAGE56),
sSFX(0, "Sfx\\Sorceror\\Mage57.wav", PS_MAGE57),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage58.wav", PS_MAGE58),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage59.wav", PS_MAGE59),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage60.wav", PS_MAGE60),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage61.wav", PS_MAGE61),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage62.wav", PS_MAGE62),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage63.wav", PS_MAGE63),
sSFX(0, "Sfx\\Sorceror\\Mage64.wav", PS_MAGE64),
sSFX(0, "Sfx\\Sorceror\\Mage65.wav", PS_MAGE65),
sSFX(0, "Sfx\\Sorceror\\Mage66.wav", PS_MAGE66),
sSFX(0, "Sfx\\Sorceror\\Mage67.wav", PS_MAGE67),
sSFX(0, "Sfx\\Sorceror\\Mage68.wav", PS_MAGE68),
sSFX(0, "Sfx\\Sorceror\\Mage69.wav", PS_MAGE69),
sSFX(0, "Sfx\\Sorceror\\Mage69b.wav", PS_MAGE69B),
sSFX(0, "Sfx\\Sorceror\\Mage70.wav", PS_MAGE70),
sSFX(0, "Sfx\\Sorceror\\Mage71.wav", PS_MAGE71),
sSFX(0, "Sfx\\Sorceror\\Mage72.wav", PS_MAGE72),
sSFX(0, "Sfx\\Sorceror\\Mage73.wav", PS_MAGE73),
sSFX(0, "Sfx\\Sorceror\\Mage74.wav", PS_MAGE74),
sSFX(0, "Sfx\\Sorceror\\Mage75.wav", PS_MAGE75),
sSFX(0, "Sfx\\Sorceror\\Mage76.wav", PS_MAGE76),
sSFX(0, "Sfx\\Sorceror\\Mage77.wav", PS_MAGE77),
sSFX(0, "Sfx\\Sorceror\\Mage78.wav", PS_MAGE78),
sSFX(0, "Sfx\\Sorceror\\Mage79.wav", PS_MAGE79),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage80.wav", PS_MAGE80),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage81.wav", PS_MAGE81),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage82.wav", PS_MAGE82),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage83.wav", PS_MAGE83),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage84.wav", PS_MAGE84),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage85.wav", PS_MAGE85),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage86.wav", PS_MAGE86),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage87.wav", PS_MAGE87),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage88.wav", PS_MAGE88),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage89.wav", PS_MAGE89),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage90.wav", PS_MAGE90),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage91.wav", PS_MAGE91),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage92.wav", PS_MAGE92),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage93.wav", PS_MAGE93),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage94.wav", PS_MAGE94),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage95.wav", PS_MAGE95),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage96.wav", PS_MAGE96),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage97.wav", PS_MAGE97),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage98.wav", PS_MAGE98),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage99.wav", PS_MAGE99),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage100.wav", PS_MAGE100),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage101.wav", PS_MAGE101),
sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage102.wav", PS_MAGE102),
#endif
// Rogue
#if !IS_VERSION(SHAREWARE)
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue01.wav", PS_ROGUE1),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue02.wav", PS_ROGUE2),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue03.wav", PS_ROGUE3),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue04.wav", PS_ROGUE4),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue05.wav", PS_ROGUE5),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue06.wav", PS_ROGUE6),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue07.wav", PS_ROGUE7),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue08.wav", PS_ROGUE8),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue09.wav", PS_ROGUE9),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue10.wav", PS_ROGUE10),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue11.wav", PS_ROGUE11),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue12.wav", PS_ROGUE12),
rSFX(0, "Sfx\\Rogue\\Rogue13.wav", PS_ROGUE13),
rSFX(0, "Sfx\\Rogue\\Rogue14.wav", PS_ROGUE14),
rSFX(0, "Sfx\\Rogue\\Rogue15.wav", PS_ROGUE15),
rSFX(0, "Sfx\\Rogue\\Rogue16.wav", PS_ROGUE16),
rSFX(0, "Sfx\\Rogue\\Rogue17.wav", PS_ROGUE17),
rSFX(0, "Sfx\\Rogue\\Rogue18.wav", PS_ROGUE18),
rSFX(0, "Sfx\\Rogue\\Rogue19.wav", PS_ROGUE19),
rSFX(0, "Sfx\\Rogue\\Rogue20.wav", PS_ROGUE20),
rSFX(0, "Sfx\\Rogue\\Rogue21.wav", PS_ROGUE21),
rSFX(0, "Sfx\\Rogue\\Rogue22.wav", PS_ROGUE22),
rSFX(0, "Sfx\\Rogue\\Rogue23.wav", PS_ROGUE23),
rSFX(0, "Sfx\\Rogue\\Rogue24.wav", PS_ROGUE24),
rSFX(0, "Sfx\\Rogue\\Rogue25.wav", PS_ROGUE25),
rSFX(0, "Sfx\\Rogue\\Rogue26.wav", PS_ROGUE26),
rSFX(0, "Sfx\\Rogue\\Rogue27.wav", PS_ROGUE27),
rSFX(0, "Sfx\\Rogue\\Rogue28.wav", PS_ROGUE28),
rSFX(0, "Sfx\\Rogue\\Rogue29.wav", PS_ROGUE29),
rSFX(0, "Sfx\\Rogue\\Rogue30.wav", PS_ROGUE30),
rSFX(0, "Sfx\\Rogue\\Rogue31.wav", PS_ROGUE31),
rSFX(0, "Sfx\\Rogue\\Rogue32.wav", PS_ROGUE32),
rSFX(0, "Sfx\\Rogue\\Rogue33.wav", PS_ROGUE33),
rSFX(0, "Sfx\\Rogue\\Rogue34.wav", PS_ROGUE34),
rSFX(0, "Sfx\\Rogue\\Rogue35.wav", PS_ROGUE35),
rSFX(0, "Sfx\\Rogue\\Rogue36.wav", PS_ROGUE36),
rSFX(0, "Sfx\\Rogue\\Rogue37.wav", PS_ROGUE37),
rSFX(0, "Sfx\\Rogue\\Rogue38.wav", PS_ROGUE38),
rSFX(0, "Sfx\\Rogue\\Rogue39.wav", PS_ROGUE39),
rSFX(0, "Sfx\\Rogue\\Rogue40.wav", PS_ROGUE40),
rSFX(0, "Sfx\\Rogue\\Rogue41.wav", PS_ROGUE41),
rSFX(0, "Sfx\\Rogue\\Rogue42.wav", PS_ROGUE42),
rSFX(0, "Sfx\\Rogue\\Rogue43.wav", PS_ROGUE43),
rSFX(0, "Sfx\\Rogue\\Rogue44.wav", PS_ROGUE44),
rSFX(0, "Sfx\\Rogue\\Rogue45.wav", PS_ROGUE45),
rSFX(0, "Sfx\\Rogue\\Rogue46.wav", PS_ROGUE46),
rSFX(0, "Sfx\\Rogue\\Rogue47.wav", PS_ROGUE47),
rSFX(0, "Sfx\\Rogue\\Rogue48.wav", PS_ROGUE48),
rSFX(0, "Sfx\\Rogue\\Rogue49.wav", PS_ROGUE49),
rSFX(0, "Sfx\\Rogue\\Rogue50.wav", PS_ROGUE50),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue51.wav", PS_ROGUE51),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue52.wav", PS_ROGUE52),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue53.wav", PS_ROGUE53),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue54.wav", PS_ROGUE54),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue55.wav", PS_ROGUE55),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue56.wav", PS_ROGUE56),
rSFX(0, "Sfx\\Rogue\\Rogue57.wav", PS_ROGUE57),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue58.wav", PS_ROGUE58),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue59.wav", PS_ROGUE59),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue60.wav", PS_ROGUE60),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue61.wav", PS_ROGUE61),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue62.wav", PS_ROGUE62),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue63.wav", PS_ROGUE63),
rSFX(0, "Sfx\\Rogue\\Rogue64.wav", PS_ROGUE64),
rSFX(0, "Sfx\\Rogue\\Rogue65.wav", PS_ROGUE65),
rSFX(0, "Sfx\\Rogue\\Rogue66.wav", PS_ROGUE66),
rSFX(0, "Sfx\\Rogue\\Rogue67.wav", PS_ROGUE67),
rSFX(0, "Sfx\\Rogue\\Rogue68.wav", PS_ROGUE68),
rSFX(0, "Sfx\\Rogue\\Rogue69.wav", PS_ROGUE69),
rSFX(0, "Sfx\\Rogue\\Rogue69b.wav", PS_ROGUE69B),
rSFX(0, "Sfx\\Rogue\\Rogue70.wav", PS_ROGUE70),
rSFX(0, "Sfx\\Rogue\\Rogue71.wav", PS_ROGUE71),
rSFX(0, "Sfx\\Rogue\\Rogue72.wav", PS_ROGUE72),
rSFX(0, "Sfx\\Rogue\\Rogue73.wav", PS_ROGUE73),
rSFX(0, "Sfx\\Rogue\\Rogue74.wav", PS_ROGUE74),
rSFX(0, "Sfx\\Rogue\\Rogue75.wav", PS_ROGUE75),
rSFX(0, "Sfx\\Rogue\\Rogue76.wav", PS_ROGUE76),
rSFX(0, "Sfx\\Rogue\\Rogue77.wav", PS_ROGUE77),
rSFX(0, "Sfx\\Rogue\\Rogue78.wav", PS_ROGUE78),
rSFX(0, "Sfx\\Rogue\\Rogue79.wav", PS_ROGUE79),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue80.wav", PS_ROGUE80),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue81.wav", PS_ROGUE81),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue82.wav", PS_ROGUE82),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue83.wav", PS_ROGUE83),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue84.wav", PS_ROGUE84),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue85.wav", PS_ROGUE85),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue86.wav", PS_ROGUE86),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue87.wav", PS_ROGUE87),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue88.wav", PS_ROGUE88),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue89.wav", PS_ROGUE89),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue90.wav", PS_ROGUE90),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue91.wav", PS_ROGUE91),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue92.wav", PS_ROGUE92),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue93.wav", PS_ROGUE93),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue94.wav", PS_ROGUE94),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue95.wav", PS_ROGUE95),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue96.wav", PS_ROGUE96),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue97.wav", PS_ROGUE97),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue98.wav", PS_ROGUE98),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue99.wav", PS_ROGUE99),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue100.wav", PS_ROGUE100),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue101.wav", PS_ROGUE101),
rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue102.wav", PS_ROGUE102),
#endif
// Warrior
#if !IS_VERSION(SHAREWARE)
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior01.wav", PS_WARR1),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior02.wav", PS_WARR2),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior03.wav", PS_WARR3),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior04.wav", PS_WARR4),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior05.wav", PS_WARR5),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior06.wav", PS_WARR6),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior07.wav", PS_WARR7),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior08.wav", PS_WARR8),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior09.wav", PS_WARR9),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior10.wav", PS_WARR10),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior11.wav", PS_WARR11),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior12.wav", PS_WARR12),
#endif
wSFX(0, "Sfx\\Warrior\\Warior13.wav", PS_WARR13),
wSFX(0, "Sfx\\Warrior\\Warior14.wav", PS_WARR14),
wSFX(0, "Sfx\\Warrior\\Wario14b.wav", PS_WARR14B),
wSFX(0, "Sfx\\Warrior\\Wario14c.wav", PS_WARR14C),
wSFX(0, "Sfx\\Warrior\\Warior15.wav", PS_WARR15),
wSFX(0, "Sfx\\Warrior\\Wario15b.wav", PS_WARR15B),
wSFX(0, "Sfx\\Warrior\\Wario15c.wav", PS_WARR15C),
wSFX(0, "Sfx\\Warrior\\Warior16.wav", PS_WARR16),
wSFX(0, "Sfx\\Warrior\\Wario16b.wav", PS_WARR16B),
wSFX(0, "Sfx\\Warrior\\Wario16c.wav", PS_WARR16C),
wSFX(0, "Sfx\\Warrior\\Warior17.wav", PS_WARR17),
wSFX(0, "Sfx\\Warrior\\Warior18.wav", PS_WARR18),
wSFX(0, "Sfx\\Warrior\\Warior19.wav", PS_WARR19),
wSFX(0, "Sfx\\Warrior\\Warior20.wav", PS_WARR20),
wSFX(0, "Sfx\\Warrior\\Warior21.wav", PS_WARR21),
wSFX(0, "Sfx\\Warrior\\Warior22.wav", PS_WARR22),
wSFX(0, "Sfx\\Warrior\\Warior23.wav", PS_WARR23),
wSFX(0, "Sfx\\Warrior\\Warior24.wav", PS_WARR24),
wSFX(0, "Sfx\\Warrior\\Warior25.wav", PS_WARR25),
wSFX(0, "Sfx\\Warrior\\Warior26.wav", PS_WARR26),
wSFX(0, "Sfx\\Warrior\\Warior27.wav", PS_WARR27),
wSFX(0, "Sfx\\Warrior\\Warior28.wav", PS_WARR28),
wSFX(0, "Sfx\\Warrior\\Warior29.wav", PS_WARR29),
wSFX(0, "Sfx\\Warrior\\Warior30.wav", PS_WARR30),
wSFX(0, "Sfx\\Warrior\\Warior31.wav", PS_WARR31),
wSFX(0, "Sfx\\Warrior\\Warior32.wav", PS_WARR32),
wSFX(0, "Sfx\\Warrior\\Warior33.wav", PS_WARR33),
wSFX(0, "Sfx\\Warrior\\Warior34.wav", PS_WARR34),
wSFX(0, "Sfx\\Warrior\\Warior35.wav", PS_WARR35),
wSFX(0, "Sfx\\Warrior\\Warior36.wav", PS_WARR36),
wSFX(0, "Sfx\\Warrior\\Warior37.wav", PS_WARR37),
wSFX(0, "Sfx\\Warrior\\Warior38.wav", PS_WARR38),
wSFX(0, "Sfx\\Warrior\\Warior39.wav", PS_WARR39),
wSFX(0, "Sfx\\Warrior\\Warior40.wav", PS_WARR40),
wSFX(0, "Sfx\\Warrior\\Warior41.wav", PS_WARR41),
wSFX(0, "Sfx\\Warrior\\Warior42.wav", PS_WARR42),
wSFX(0, "Sfx\\Warrior\\Warior43.wav", PS_WARR43),
wSFX(0, "Sfx\\Warrior\\Warior44.wav", PS_WARR44),
wSFX(0, "Sfx\\Warrior\\Warior45.wav", PS_WARR45),
wSFX(0, "Sfx\\Warrior\\Warior46.wav", PS_WARR46),
wSFX(0, "Sfx\\Warrior\\Warior47.wav", PS_WARR47),
wSFX(0, "Sfx\\Warrior\\Warior48.wav", PS_WARR48),
wSFX(0, "Sfx\\Warrior\\Warior49.wav", PS_WARR49),
wSFX(0, "Sfx\\Warrior\\Warior50.wav", PS_WARR50),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior51.wav", PS_WARR51),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior52.wav", PS_WARR52),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior53.wav", PS_WARR53),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior54.wav", PS_WARR54),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior55.wav", PS_WARR55),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior56.wav", PS_WARR56),
wSFX(0, "Sfx\\Warrior\\Warior57.wav", PS_WARR57),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior58.wav", PS_WARR58),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior59.wav", PS_WARR59),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior60.wav", PS_WARR60),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior61.wav", PS_WARR61),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior62.wav", PS_WARR62),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior63.wav", PS_WARR63),
wSFX(0, "Sfx\\Warrior\\Warior64.wav", PS_WARR64),
wSFX(0, "Sfx\\Warrior\\Warior65.wav", PS_WARR65),
wSFX(0, "Sfx\\Warrior\\Warior66.wav", PS_WARR66),
wSFX(0, "Sfx\\Warrior\\Warior67.wav", PS_WARR67),
wSFX(0, "Sfx\\Warrior\\Warior68.wav", PS_WARR68),
wSFX(0, "Sfx\\Warrior\\Warior69.wav", PS_WARR69),
wSFX(0, "Sfx\\Warrior\\Wario69b.wav", PS_WARR69B),
wSFX(0, "Sfx\\Warrior\\Warior70.wav", PS_WARR70),
wSFX(0, "Sfx\\Warrior\\Warior71.wav", PS_WARR71),
wSFX(0, "Sfx\\Warrior\\Warior72.wav", PS_WARR72),
wSFX(0, "Sfx\\Warrior\\Warior73.wav", PS_WARR73),
wSFX(0, "Sfx\\Warrior\\Warior74.wav", PS_WARR74),
wSFX(0, "Sfx\\Warrior\\Warior75.wav", PS_WARR75),
wSFX(0, "Sfx\\Warrior\\Warior76.wav", PS_WARR76),
wSFX(0, "Sfx\\Warrior\\Warior77.wav", PS_WARR77),
wSFX(0, "Sfx\\Warrior\\Warior78.wav", PS_WARR78),
wSFX(0, "Sfx\\Warrior\\Warior79.wav", PS_WARR79),
#if !IS_VERSION(SHAREWARE)
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior80.wav", PS_WARR80),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior81.wav", PS_WARR81),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior82.wav", PS_WARR82),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior83.wav", PS_WARR83),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior84.wav", PS_WARR84),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior85.wav", PS_WARR85),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior86.wav", PS_WARR86),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior87.wav", PS_WARR87),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior88.wav", PS_WARR88),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior89.wav", PS_WARR89),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior90.wav", PS_WARR90),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior91.wav", PS_WARR91),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior92.wav", PS_WARR92),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior93.wav", PS_WARR93),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior94.wav", PS_WARR94),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior95.wav", PS_WARR95),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario95b.wav", PS_WARR95B),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario95c.wav", PS_WARR95C),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario95d.wav", PS_WARR95D),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario95e.wav", PS_WARR95E),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario95f.wav", PS_WARR95F),
// unused wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior96.wav", PS_WARR96),
#endif
wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario96b.wav", PS_WARR96B),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario97.wav", PS_WARR97),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario98.wav", PS_WARR98),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior99.wav", PS_WARR99),
#if !IS_VERSION(SHAREWARE)
wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario100.wav", PS_WARR100),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario101.wav", PS_WARR101),
wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario102.wav", PS_WARR102),
#endif
// Silence "Sfx\\Misc\\blank.wav"
// GWP Fix this: New sounds!
// Monk
#if !IS_VERSION(SHAREWARE)
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk01.wav", PS_MONK1),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK2),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK3),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK4),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK5),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK6),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK7),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk08.wav", PS_MONK8),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk09.wav", PS_MONK9),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk10.wav", PS_MONK10),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk11.wav", PS_MONK11),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk12.wav", PS_MONK12),
mSFX(0, "Sfx\\Monk\\Monk13.wav", PS_MONK13),
mSFX(0, "Sfx\\Monk\\Monk14.wav", PS_MONK14),
mSFX(0, "Sfx\\Monk\\Monk15.wav", PS_MONK15),
mSFX(0, "Sfx\\Monk\\Monk16.wav", PS_MONK16),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK17),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK18),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK19),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK20),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK21),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK22),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK23),
mSFX(0, "Sfx\\Monk\\Monk24.wav", PS_MONK24),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK25),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK26),
mSFX(0, "Sfx\\Monk\\Monk27.wav", PS_MONK27),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK28),
mSFX(0, "Sfx\\Monk\\Monk29.wav", PS_MONK29),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK30),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK31),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK32),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK33),
mSFX(0, "Sfx\\Monk\\Monk34.wav", PS_MONK34),
mSFX(0, "Sfx\\Monk\\Monk35.wav", PS_MONK35),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK36),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK37),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK38),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK39),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK40),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK41),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK42),
mSFX(0, "Sfx\\Monk\\Monk43.wav", PS_MONK43),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK44),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK45),
mSFX(0, "Sfx\\Monk\\Monk46.wav", PS_MONK46),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK47),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK48),
mSFX(0, "Sfx\\Monk\\Monk49.wav", PS_MONK49),
mSFX(0, "Sfx\\Monk\\Monk50.wav", PS_MONK50),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK51),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk52.wav", PS_MONK52),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK53),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk54.wav", PS_MONK54),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk55.wav", PS_MONK55),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk56.wav", PS_MONK56),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK57),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK58),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK59),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK60),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk61.wav", PS_MONK61),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk62.wav", PS_MONK62),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK63),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK64),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK65),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK66),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK67),
mSFX(0, "Sfx\\Monk\\Monk68.wav", PS_MONK68),
mSFX(0, "Sfx\\Monk\\Monk69.wav", PS_MONK69),
mSFX(0, "Sfx\\Monk\\Monk69b.wav", PS_MONK69B),
mSFX(0, "Sfx\\Monk\\Monk70.wav", PS_MONK70),
mSFX(0, "Sfx\\Monk\\Monk71.wav", PS_MONK71),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK72),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK73),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK74),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK75),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK76),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK77),
mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK78),
mSFX(0, "Sfx\\Monk\\Monk79.wav", PS_MONK79),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk80.wav", PS_MONK80),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK81),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk82.wav", PS_MONK82),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk83.wav", PS_MONK83),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK84),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK85),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK86),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk87.wav", PS_MONK87),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk88.wav", PS_MONK88),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk89.wav", PS_MONK89),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK90),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk91.wav", PS_MONK91),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk92.wav", PS_MONK92),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK93),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk94.wav", PS_MONK94),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk95.wav", PS_MONK95),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk96.wav", PS_MONK96),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk97.wav", PS_MONK97),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk98.wav", PS_MONK98),
mSFX(sfx_STREAM, "Sfx\\Monk\\Monk99.wav", PS_MONK99),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK100),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK101),
mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK102),
#endif
// Narrator
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Narrator\\Nar01.wav", PS_NAR1),
SFX(sfx_STREAM, "Sfx\\Narrator\\Nar02.wav", PS_NAR2),
SFX(sfx_STREAM, "Sfx\\Narrator\\Nar03.wav", PS_NAR3),
SFX(sfx_STREAM, "Sfx\\Narrator\\Nar04.wav", PS_NAR4),
SFX(sfx_STREAM, "Sfx\\Narrator\\Nar05.wav", PS_NAR5),
SFX(sfx_STREAM, "Sfx\\Narrator\\Nar06.wav", PS_NAR6),
SFX(sfx_STREAM, "Sfx\\Narrator\\Nar07.wav", PS_NAR7),
SFX(sfx_STREAM, "Sfx\\Narrator\\Nar08.wav", PS_NAR8),
SFX(sfx_STREAM, "Sfx\\Narrator\\Nar09.wav", PS_NAR9),
// Level 16 intro
SFX(sfx_STREAM, "Sfx\\Misc\\Lvl16int.wav", PS_DIABLVLINT),
#endif
// unique monster sounds
#if !IS_VERSION(SHAREWARE)
SFX(sfx_STREAM, "Sfx\\Monsters\\Butcher.wav", USFX_CLEAVER),
SFX(sfx_STREAM, "Sfx\\Monsters\\Garbud01.wav", USFX_GARBUD1),
SFX(sfx_STREAM, "Sfx\\Monsters\\Garbud02.wav", USFX_GARBUD2),
SFX(sfx_STREAM, "Sfx\\Monsters\\Garbud03.wav", USFX_GARBUD3),
SFX(sfx_STREAM, "Sfx\\Monsters\\Garbud04.wav", USFX_GARBUD4),
SFX(sfx_STREAM, "Sfx\\Monsters\\Izual01.wav", USFX_IZUAL1),
SFX(sfx_STREAM, "Sfx\\Monsters\\Lach01.wav", USFX_LACH1),
SFX(sfx_STREAM, "Sfx\\Monsters\\Lach02.wav", USFX_LACH2),
SFX(sfx_STREAM, "Sfx\\Monsters\\Lach03.wav", USFX_LACH3),
SFX(sfx_STREAM, "Sfx\\Monsters\\Laz01.wav", USFX_LAZ1),
SFX(sfx_STREAM, "Sfx\\Monsters\\Laz02.wav", USFX_LAZ2),
SFX(sfx_STREAM, "Sfx\\Monsters\\Sking01.wav", USFX_SKING1),
SFX(sfx_STREAM, "Sfx\\Monsters\\Snot01.wav", USFX_SNOT1),
SFX(sfx_STREAM, "Sfx\\Monsters\\Snot02.wav", USFX_SNOT2),
SFX(sfx_STREAM, "Sfx\\Monsters\\Snot03.wav", USFX_SNOT3),
SFX(sfx_STREAM, "Sfx\\Monsters\\Warlrd01.wav", USFX_WARLRD1),
SFX(sfx_STREAM, "Sfx\\Monsters\\Wlock01.wav", USFX_WLOCK1),
SFX(sfx_STREAM, "Sfx\\Monsters\\Zhar01.wav", USFX_ZHAR1),
SFX(sfx_STREAM, "Sfx\\Monsters\\Zhar02.wav", USFX_ZHAR2),
SFX(sfx_STREAM, "Sfx\\Monsters\\DiabloD.wav", USFX_DIABLOD),
// JKEQUEST Enter new sound cues here
SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer1.wav", HSFX_FARMER1),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer2.wav", HSFX_FARMER2),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer2A.wav", HSFX_FARMER2A),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer3.wav", HSFX_FARMER3),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer4.wav", HSFX_FARMER4),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer5.wav", HSFX_FARMER5),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer6.wav", HSFX_FARMER6),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer7.wav", HSFX_FARMER7),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer8.wav", HSFX_FARMER8),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer9.wav", HSFX_FARMER9),
SFX(sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR1.wav", HSFX_THEO1),
SFX(sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR2.wav", HSFX_THEO2),
SFX(sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR3.wav", HSFX_THEO3),
SFX(sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR4.wav", HSFX_THEO4),
SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER1.wav", HSFX_DEFILER1),
SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER2.wav", HSFX_DEFILER2),
SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER3.wav", HSFX_DEFILER3),
SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER4.wav", HSFX_DEFILER4),
SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER8.wav", HSFX_DEFILER5),
SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER6.wav", HSFX_DEFILER6),
SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER7.wav", HSFX_DEFILER7),
SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL1.wav", HSFX_NA_KRUL1),
SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL2.wav", HSFX_NA_KRUL2),
SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL3.wav", HSFX_NA_KRUL3),
SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL4.wav", HSFX_NA_KRUL4),
SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL5.wav", HSFX_NA_KRUL5),
SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL6.wav", HSFX_NA_KRUL6),
SFX(sfx_STREAM, "Sfx\\Hellfire\\NARATR3.wav", HSFX_CORNERSTONE1),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT1.wav", HSFX_COWSUIT1),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT2.wav", HSFX_COWSUIT2),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT3.wav", HSFX_COWSUIT3),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT4.wav", HSFX_COWSUIT4),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT4A.wav", HSFX_COWSUIT4A),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT5.wav", HSFX_COWSUIT5),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT6.wav", HSFX_COWSUIT6),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT7.wav", HSFX_COWSUIT7),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT8.wav", HSFX_COWSUIT8),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT9.wav", HSFX_COWSUIT9),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT10.wav", HSFX_COWSUIT10),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT11.wav", HSFX_COWSUIT11),
SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT12.wav", HSFX_COWSUIT12),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Skljrn1.wav", HSFX_SKULLJRNL1),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr6.wav", HSFX_SKULLJRNL2),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr7.wav", HSFX_SKULLJRNL3),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr8.wav", HSFX_SKULLJRNL4),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr5.wav", HSFX_SKULLJRNL5),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr9.wav", HSFX_SKULLJRNL6),
SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr4.wav", HSFX_SKULLJRNL7),
SFX(sfx_STREAM, "Sfx\\Hellfire\\TRADER1.wav", HSFX_TRADER1),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Cropen.wav", CR_DOOROPEN),
SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Crclos.wav", CR_DOORCLOS),
#endif
};
// Until there are actual sounds, don't hog the memory by loading duplicates.
#if !IS_VERSION(SHAREWARE)
#define PS_BARD1 PS_ROGUE1
#define PS_BARD2 PS_ROGUE2
#define PS_BARD3 PS_ROGUE3
#define PS_BARD4 PS_ROGUE4
#define PS_BARD5 PS_ROGUE5
#define PS_BARD6 PS_ROGUE6
#define PS_BARD7 PS_ROGUE7
#define PS_BARD8 PS_ROGUE8
#define PS_BARD9 PS_ROGUE9
#define PS_BARD10 PS_ROGUE10
#define PS_BARD11 PS_ROGUE11
#define PS_BARD12 PS_ROGUE12
#define PS_BARD13 PS_ROGUE13
#define PS_BARD14 PS_ROGUE14
#define PS_BARD15 PS_ROGUE15
#define PS_BARD16 PS_ROGUE16
#define PS_BARD17 PS_ROGUE17
#define PS_BARD18 PS_ROGUE18
#define PS_BARD19 PS_ROGUE19
#define PS_BARD20 PS_ROGUE20
#define PS_BARD21 PS_ROGUE21
#define PS_BARD22 PS_ROGUE22
#define PS_BARD23 PS_ROGUE23
#define PS_BARD24 PS_ROGUE24
#define PS_BARD25 PS_ROGUE25
#define PS_BARD26 PS_ROGUE26
#define PS_BARD27 PS_ROGUE27
#define PS_BARD28 PS_ROGUE28
#define PS_BARD29 PS_ROGUE29
#define PS_BARD30 PS_ROGUE30
#define PS_BARD31 PS_ROGUE31
#define PS_BARD32 PS_ROGUE32
#define PS_BARD33 PS_ROGUE33
#define PS_BARD34 PS_ROGUE34
#define PS_BARD35 PS_ROGUE35
#define PS_BARD36 PS_ROGUE36
#define PS_BARD37 PS_ROGUE37
#define PS_BARD38 PS_ROGUE38
#define PS_BARD39 PS_ROGUE39
#define PS_BARD40 PS_ROGUE40
#define PS_BARD41 PS_ROGUE41
#define PS_BARD42 PS_ROGUE42
#define PS_BARD43 PS_ROGUE43
#define PS_BARD44 PS_ROGUE44
#define PS_BARD45 PS_ROGUE45
#define PS_BARD46 PS_ROGUE46
#define PS_BARD47 PS_ROGUE47
#define PS_BARD48 PS_ROGUE48
#define PS_BARD49 PS_ROGUE49
#define PS_BARD50 PS_ROGUE50
#define PS_BARD51 PS_ROGUE51
#define PS_BARD52 PS_ROGUE52
#define PS_BARD53 PS_ROGUE53
#define PS_BARD54 PS_ROGUE54
#define PS_BARD55 PS_ROGUE55
#define PS_BARD56 PS_ROGUE56
#define PS_BARD57 PS_ROGUE57
#define PS_BARD58 PS_ROGUE58
#define PS_BARD59 PS_ROGUE59
#define PS_BARD60 PS_ROGUE60
#define PS_BARD61 PS_ROGUE61
#define PS_BARD62 PS_ROGUE62
#define PS_BARD63 PS_ROGUE63
#define PS_BARD64 PS_ROGUE64
#define PS_BARD65 PS_ROGUE65
#define PS_BARD66 PS_ROGUE66
#define PS_BARD67 PS_ROGUE67
#define PS_BARD68 PS_ROGUE68
#define PS_BARD69 PS_ROGUE69
#define PS_BARD69B PS_ROGUE69B
#define PS_BARD70 PS_ROGUE70
#define PS_BARD71 PS_ROGUE71
#define PS_BARD72 PS_ROGUE72
#define PS_BARD73 PS_ROGUE73
#define PS_BARD74 PS_ROGUE74
#define PS_BARD75 PS_ROGUE75
#define PS_BARD76 PS_ROGUE76
#define PS_BARD77 PS_ROGUE77
#define PS_BARD78 PS_ROGUE78
#define PS_BARD79 PS_ROGUE79
#define PS_BARD80 PS_ROGUE80
#define PS_BARD81 PS_ROGUE81
#define PS_BARD82 PS_ROGUE82
#define PS_BARD83 PS_ROGUE83
#define PS_BARD84 PS_ROGUE84
#define PS_BARD85 PS_ROGUE85
#define PS_BARD86 PS_ROGUE86
#define PS_BARD87 PS_ROGUE87
#define PS_BARD88 PS_ROGUE88
#define PS_BARD89 PS_ROGUE89
#define PS_BARD90 PS_ROGUE90
#define PS_BARD91 PS_ROGUE91
#define PS_BARD92 PS_ROGUE92
#define PS_BARD93 PS_ROGUE93
#define PS_BARD94 PS_ROGUE94
#define PS_BARD95 PS_ROGUE95
#define PS_BARD96 PS_ROGUE96
#define PS_BARD97 PS_ROGUE97
#define PS_BARD98 PS_ROGUE98
#define PS_BARD99 PS_ROGUE99
#define PS_BARD100 PS_ROGUE100
#define PS_BARD101 PS_ROGUE101
#define PS_BARD102 PS_ROGUE102
#define PS_BARBARIAN1 PS_WARR1
#define PS_BARBARIAN2 PS_WARR2
#define PS_BARBARIAN3 PS_WARR3
#define PS_BARBARIAN4 PS_WARR4
#define PS_BARBARIAN5 PS_WARR5
#define PS_BARBARIAN6 PS_WARR6
#define PS_BARBARIAN7 PS_WARR7
#define PS_BARBARIAN8 PS_WARR8
#define PS_BARBARIAN9 PS_WARR9
#define PS_BARBARIAN10 PS_WARR10
#define PS_BARBARIAN11 PS_WARR11
#define PS_BARBARIAN12 PS_WARR12
#define PS_BARBARIAN13 PS_WARR13
#define PS_BARBARIAN14 PS_WARR14
#define PS_BARBARIAN15 PS_WARR15
#define PS_BARBARIAN16 PS_WARR16
#define PS_BARBARIAN17 PS_WARR17
#define PS_BARBARIAN18 PS_WARR18
#define PS_BARBARIAN19 PS_WARR19
#define PS_BARBARIAN20 PS_WARR20
#define PS_BARBARIAN21 PS_WARR21
#define PS_BARBARIAN22 PS_WARR22
#define PS_BARBARIAN23 PS_WARR23
#define PS_BARBARIAN24 PS_WARR24
#define PS_BARBARIAN25 PS_WARR25
#define PS_BARBARIAN26 PS_WARR26
#define PS_BARBARIAN27 PS_WARR27
#define PS_BARBARIAN28 PS_WARR28
#define PS_BARBARIAN29 PS_WARR29
#define PS_BARBARIAN30 PS_WARR30
#define PS_BARBARIAN31 PS_WARR31
#define PS_BARBARIAN32 PS_WARR32
#define PS_BARBARIAN33 PS_WARR33
#define PS_BARBARIAN34 PS_WARR34
#define PS_BARBARIAN35 PS_WARR35
#define PS_BARBARIAN36 PS_WARR36
#define PS_BARBARIAN37 PS_WARR37
#define PS_BARBARIAN38 PS_WARR38
#define PS_BARBARIAN39 PS_WARR39
#define PS_BARBARIAN40 PS_WARR40
#define PS_BARBARIAN41 PS_WARR41
#define PS_BARBARIAN42 PS_WARR42
#define PS_BARBARIAN43 PS_WARR43
#define PS_BARBARIAN44 PS_WARR44
#define PS_BARBARIAN45 PS_WARR45
#define PS_BARBARIAN46 PS_WARR46
#define PS_BARBARIAN47 PS_WARR47
#define PS_BARBARIAN48 PS_WARR48
#define PS_BARBARIAN49 PS_WARR49
#define PS_BARBARIAN50 PS_WARR50
#define PS_BARBARIAN51 PS_WARR51
#define PS_BARBARIAN52 PS_WARR52
#define PS_BARBARIAN53 PS_WARR53
#define PS_BARBARIAN54 PS_WARR54
#define PS_BARBARIAN55 PS_WARR55
#define PS_BARBARIAN56 PS_WARR56
#define PS_BARBARIAN57 PS_WARR57
#define PS_BARBARIAN58 PS_WARR58
#define PS_BARBARIAN59 PS_WARR59
#define PS_BARBARIAN60 PS_WARR60
#define PS_BARBARIAN61 PS_WARR61
#define PS_BARBARIAN62 PS_WARR62
#define PS_BARBARIAN63 PS_WARR63
#define PS_BARBARIAN64 PS_WARR64
#define PS_BARBARIAN65 PS_WARR65
#define PS_BARBARIAN66 PS_WARR66
#define PS_BARBARIAN67 PS_WARR67
#define PS_BARBARIAN68 PS_WARR68
#define PS_BARBARIAN69 PS_WARR69
#define PS_BARBARIAN69B PS_WARR69B
#define PS_BARBARIAN70 PS_WARR70
#define PS_BARBARIAN71 PS_WARR71
#define PS_BARBARIAN72 PS_WARR72
#define PS_BARBARIAN73 PS_WARR73
#define PS_BARBARIAN74 PS_WARR74
#define PS_BARBARIAN75 PS_WARR75
#define PS_BARBARIAN76 PS_WARR76
#define PS_BARBARIAN77 PS_WARR77
#define PS_BARBARIAN78 PS_WARR78
#define PS_BARBARIAN79 PS_WARR79
#define PS_BARBARIAN80 PS_WARR80
#define PS_BARBARIAN81 PS_WARR81
#define PS_BARBARIAN82 PS_WARR82
#define PS_BARBARIAN83 PS_WARR83
#define PS_BARBARIAN84 PS_WARR84
#define PS_BARBARIAN85 PS_WARR85
#define PS_BARBARIAN86 PS_WARR86
#define PS_BARBARIAN87 PS_WARR87
#define PS_BARBARIAN88 PS_WARR88
#define PS_BARBARIAN89 PS_WARR89
#define PS_BARBARIAN90 PS_WARR90
#define PS_BARBARIAN91 PS_WARR91
#define PS_BARBARIAN92 PS_WARR92
#define PS_BARBARIAN93 PS_WARR93
#define PS_BARBARIAN94 PS_WARR94
#define PS_BARBARIAN95 PS_WARR95
#define PS_BARBARIAN96 PS_WARR96B
#define PS_BARBARIAN97 PS_WARR97
#define PS_BARBARIAN98 PS_WARR98
#define PS_BARBARIAN99 PS_WARR99
#define PS_BARBARIAN100 PS_WARR100
#define PS_BARBARIAN101 PS_WARR101
#define PS_BARBARIAN102 PS_WARR102
#endif // SHAREWARE
#undef SFX
#undef rSFX
#undef wSFX
#undef sSFX
#undef mSFX