Files
Hellfire/PACKPLR.CPP
T
Justin Marshall 101266ab72 Initial commit.
2026-04-27 10:35:40 -07:00

303 lines
8.8 KiB
C++

/*-----------------------------------------------------------------------**
** Diablo
**
** Constants and Variables
**
** (C)1995 Condor, Inc. All rights reserved.
**-----------------------------------------------------------------------**
** $Header: /Diablo/PACKPLR.CPP 3 2/13/97 5:00p Dbrevik2 $
**-----------------------------------------------------------------------*/
#include "diablo.h"
#pragma hdrstop
#include "storm/h/storm.h"
#include "msg.h"
#include "multi.h"
#include "gendung.h"
#include "items.h"
#include "player.h"
#include "spells.h"
#include "packplr.h"
#include "stores.h"
#include "engine.h"
/*-----------------------------------------------------------------------**
**-----------------------------------------------------------------------*/
#define INVALID_ITEM 0xffff
/*-----------------------------------------------------------------------**
**-----------------------------------------------------------------------*/
void PackItem(PkItemStruct *id, const ItemStruct *is) {
if (is->_itype == -1) {
id->idx = INVALID_ITEM;
}
else {
id->idx = is->IDidx;
if (is->IDidx == IDI_EAR) {
id->iCreateInfo = (is->_iName[7] << 8) | is->_iName[8];
id->iSeed = (is->_iName[9] << 24) |
(is->_iName[10] << 16) |
(is->_iName[11] << 8) |
is->_iName[12];
id->bId = is->_iName[13];
id->bDur = is->_iName[14];
id->bMDur = is->_iName[15];
id->bCh = is->_iName[16];
id->bMCh = is->_iName[17];
id->wValue = (is->_iName[18] << 8) | ((is->_iCurs - ITEM_EAR1) << 6) | is->_ivalue;
id->dwBuff = (is->_iName[19] << 24) |
(is->_iName[20] << 16) |
(is->_iName[21] << 8) |
is->_iName[22];
} else {
id->iSeed = is->_iSeed;
id->iCreateInfo = is->_iCreateInfo;
id->bId = is->_iIdentified + (is->_iMagical << 1);
id->bDur = is->_iDurability;
id->bMDur = is->_iMaxDur;
id->bCh = is->_iCharges;
id->bMCh = is->_iMaxCharges;
if (is->IDidx == IDI_GOLD) id->wValue = is->_ivalue;
}
}
}
/*-----------------------------------------------------------------------**
**-----------------------------------------------------------------------*/
void PackPlayer(PkPlayerStruct * pPack, int pnum) {
ZeroMemory(pPack,sizeof PkPlayerStruct);
int i;
PkItemStruct * pki;
const ItemStruct * pi;
const PlayerStruct * pPlayer = &plr[pnum];
pPack->destAction = pPlayer->destAction;
pPack->destParam1 = pPlayer->destParam1;
pPack->destParam2 = pPlayer->destParam2;
pPack->plrlevel = pPlayer->plrlevel;
pPack->px = pPlayer->_px;
pPack->py = pPlayer->_py;
pPack->targx = pPlayer->_ptargx;
pPack->targy = pPlayer->_ptargy;
strcpy(pPack->pName,pPlayer->_pName);
pPack->pClass = pPlayer->_pClass;
pPack->pBaseStr = pPlayer->_pBaseStr;
pPack->pBaseMag = pPlayer->_pBaseMag;
pPack->pBaseDex = pPlayer->_pBaseDex;
pPack->pBaseVit = pPlayer->_pBaseVit;
pPack->pLevel = pPlayer->_pLevel;
pPack->pStatPts = pPlayer->_pStatPts;
pPack->pExperience = pPlayer->_pExperience;
pPack->pGold = pPlayer->_pGold;
pPack->pHPBase = pPlayer->_pHPBase;
pPack->pMaxHPBase = pPlayer->_pMaxHPBase;
pPack->pManaBase = pPlayer->_pManaBase;
pPack->pMaxManaBase = pPlayer->_pMaxManaBase;
pPack->pMemSpells = pPlayer->_pMemSpells;
// hack hack hack; will have to fix later --donald
for (i = 0; i <= SPL_BONESPIRIT; i++)
pPack->pSplLvl[i] = pPlayer->_pSplLvl[i];
unsigned char *p = (unsigned char *) ((void *) &(pPack->wReserved3));
for (i = SPL_MANA; i < SPL_RUNEOFFIRE; i++)
{
p[i - SPL_MANA] = pPlayer->_pSplLvl[i];
}
pki = &pPack->InvBody[0];
pi = &pPlayer->InvBody[0];
for (i = NUM_INVLOC; i--; pki++,pi++)
PackItem(pki,pi);
pki = &pPack->InvList[0];
pi = &pPlayer->InvList[0];
for (i = MAXINV; i--; pki++,pi++)
PackItem(pki,pi);
for (i = 0; i < MAXINV; i++)
pPack->InvGrid[i] = pPlayer->InvGrid[i];
pPack->_pNumInv = pPlayer->_pNumInv;
pki = &pPack->SpdList[0];
pi = &pPlayer->SpdList[0];
for (i = MAXSPD; i--; pki++,pi++)
PackItem(pki,pi);
pPack->_pReflectCount = pPlayer->_pReflectCount;
pPack->pDiabloKillLevel = pPlayer->pDiabloKillLevel;
pPack->_gnDifficulty = pPlayer->_gnDifficulty;
pPack->_pIFlags2 = pPlayer->_pIFlags2;
}
/*-----------------------------------------------------------------------**
**-----------------------------------------------------------------------*/
void UnPackItem(const PkItemStruct *is, ItemStruct *id) {
if (is->idx == INVALID_ITEM) {
id->_itype = -1;
}
else {
if (is->idx == IDI_EAR) {
RecreateEar(TEMPAVAIL,
is->iCreateInfo,
is->iSeed,
is->bId,
is->bDur,
is->bMDur,
is->bCh,
is->bMCh,
is->wValue,
is->dwBuff);
} else {
RecreateItem(TEMPAVAIL, is->idx, is->iCreateInfo, is->iSeed, is->wValue);
item[TEMPAVAIL]._iMagical = is->bId >> 1;
item[TEMPAVAIL]._iIdentified = is->bId & 1;
item[TEMPAVAIL]._iDurability = is->bDur;
item[TEMPAVAIL]._iMaxDur = is->bMDur;
item[TEMPAVAIL]._iCharges = is->bCh;
item[TEMPAVAIL]._iMaxCharges = is->bMCh;
}
*id = item[TEMPAVAIL];
}
}
// drb.patch1.start.2/13/97
/*-----------------------------------------------------------------------**
**-----------------------------------------------------------------------*/
void VerifyGoldSeeds(PlayerStruct * pPlayer)
{
int i, j;
for (i = 0; i < pPlayer->_pNumInv; i++) {
if (pPlayer->InvList[i].IDidx == IDI_GOLD) {
for (j = 0; j < pPlayer->_pNumInv; j++) {
if ((i != j) && (pPlayer->InvList[j].IDidx == IDI_GOLD) &&
(pPlayer->InvList[i]._iSeed == pPlayer->InvList[j]._iSeed)) {
pPlayer->InvList[i]._iSeed = GetRndSeed();
j = -1;
}
}
}
}
}
// drb.patch1.end.2/13/97
/*-----------------------------------------------------------------------**
**-----------------------------------------------------------------------*/
void UnPackPlayer(const PkPlayerStruct *pPack, int pnum, BOOL killok) {
ItemStruct * pi;
const PkItemStruct * pki;
PlayerStruct * pPlayer = &plr[pnum];
void PlrInitReserved(PlayerStruct * p);
PlrInitReserved(pPlayer);
// position player
pPlayer->_px = pPack->px;
pPlayer->_py = pPack->py;
pPlayer->_pfutx = pPack->px;
pPlayer->_pfuty = pPack->py;
pPlayer->_ptargx = pPack->targx;
pPlayer->_ptargy = pPack->targy;
pPlayer->plrlevel = pPack->plrlevel;
// reset command to NOTHING
ClrPlrPath(pnum);
pPlayer->destAction = PCMD_NOTHING;
strcpy(pPlayer->_pName,pPack->pName);
pPlayer->_pClass = pPack->pClass;
InitPlayer(pnum,TRUE);
pPlayer->_pBaseStr = pPack->pBaseStr;
pPlayer->_pStrength = pPack->pBaseStr;
pPlayer->_pBaseMag = pPack->pBaseMag;
pPlayer->_pMagic = pPack->pBaseMag;
pPlayer->_pBaseDex = pPack->pBaseDex;
pPlayer->_pDexterity = pPack->pBaseDex;
pPlayer->_pBaseVit = pPack->pBaseVit;
pPlayer->_pVitality = pPack->pBaseVit;
pPlayer->_pLevel = pPack->pLevel;
pPlayer->_pStatPts = pPack->pStatPts;
pPlayer->_pExperience = pPack->pExperience;
pPlayer->_pGold = pPack->pGold;
pPlayer->_pMaxHPBase = pPack->pMaxHPBase;
pPlayer->_pHPBase = pPack->pHPBase;
if (!killok && ((pPlayer->_pHPBase >> HP_SHIFT) < 1)) pPlayer->_pHPBase = 1 << HP_SHIFT;
pPlayer->_pMaxManaBase = pPack->pMaxManaBase;
pPlayer->_pManaBase = pPack->pManaBase;
pPlayer->_pMemSpells = pPack->pMemSpells;
// hack hack hack -- donald
for (int i = 0; i <= SPL_BONESPIRIT; i++)
pPlayer->_pSplLvl[i] = pPack->pSplLvl[i];
unsigned char *p = (unsigned char *) ((void *)&(pPack->wReserved3));
for (i = SPL_MANA; i < SPL_RUNEOFFIRE; i++)
{
pPlayer->_pSplLvl[i] = p[i - SPL_MANA];
}
// end hack -- donald
pki = &pPack->InvBody[0];
pi = &pPlayer->InvBody[0];
for (i = NUM_INVLOC; i--; pki++,pi++)
UnPackItem(pki,pi);
pki = &pPack->InvList[0];
pi = &pPlayer->InvList[0];
for (i = MAXINV; i--; pki++,pi++)
UnPackItem(pki,pi);
for (i = 0; i < MAXINV; i++)
pPlayer->InvGrid[i] = pPack->InvGrid[i];
pPlayer->_pNumInv = pPack->_pNumInv;
// drb.patch1.start.2/13/97
VerifyGoldSeeds(pPlayer);
// drb.patch1.end.2/13/97
pki = &pPack->SpdList[0];
pi = &pPlayer->SpdList[0];
for (i = MAXSPD; i--; pki++,pi++)
UnPackItem(pki,pi);
// this is a fix below for witch store items - rjs
if (pnum == myplr)
for (i = 0; i < MAXWITCHITEMS; i++) witchitem[i]._itype = -1;
CalcPlrInv(pnum, FALSE);
pPlayer->_pReflectCount = pPack->_pReflectCount;
pPlayer->pTownWarps = 0;
pPlayer->pDungMsgs = 0;
pPlayer->pHellfireMsgs = 0;
pPlayer->pLvlLoad = 0;
pPlayer->pDiabloKillLevel = pPack->pDiabloKillLevel;
pPlayer->_gnDifficulty = pPack->_gnDifficulty;
pPlayer->_pIFlags2 = pPack->_pIFlags2;
}
/*-----------------------------------------------------------------------**
**-----------------------------------------------------------------------*/
void PackClearCheater(PkPlayerStruct *pPack) {
pPack->pGold = 0;
FillMemory(pPack->InvBody,sizeof pPack->InvBody,0xff);
FillMemory(pPack->InvList,sizeof pPack->InvList,0xff);
FillMemory(pPack->InvGrid,sizeof pPack->InvGrid,0);
pPack->_pNumInv = 0;
FillMemory(pPack->SpdList,sizeof pPack->SpdList,0xff);
}