mirror of
https://github.com/jmarshall23/Hellfire.git
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313 lines
5.7 KiB
Plaintext
313 lines
5.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="uisrc" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) External Target" 0x0106
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CFG=uisrc - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "uisrc.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "uisrc.mak" CFG="uisrc - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "uisrc - Win32 Release" (based on "Win32 (x86) External Target")
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!MESSAGE "uisrc - Win32 Debug" (based on "Win32 (x86) External Target")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "uisrc - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Cmd_Line "NMAKE /f uisrc.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "uisrc.exe"
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# PROP BASE Bsc_Name "uisrc.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Cmd_Line "NMAKE /f uisrc.mak"
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# PROP Rebuild_Opt "/a"
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# PROP Target_File "uisrc.exe"
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# PROP Bsc_Name "uisrc.bsc"
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# PROP Target_Dir ""
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!ELSEIF "$(CFG)" == "uisrc - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Cmd_Line "NMAKE /f uisrc.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "uisrc.exe"
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# PROP BASE Bsc_Name "uisrc.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Cmd_Line "NMAKE /f uisrc.mak"
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# PROP Rebuild_Opt "/a"
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# PROP Target_File "uisrc.exe"
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# PROP Bsc_Name "uisrc.bsc"
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# PROP Target_Dir ""
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!ENDIF
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# Begin Target
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# Name "uisrc - Win32 Release"
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# Name "uisrc - Win32 Debug"
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!IF "$(CFG)" == "uisrc - Win32 Release"
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!ELSEIF "$(CFG)" == "uisrc - Win32 Debug"
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!ENDIF
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# Begin Group "Source Files"
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# PROP Default_Filter "*.cpp"
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# Begin Source File
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SOURCE=.\Ui\Artfont.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Connect.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Copyprot.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Cr8game.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Creadung.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Creahero.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Credits.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Diabedit.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Diabloui.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Dirlink.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Disclaim.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Doom.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Entrdial.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Entrname.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Fade.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Focus.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Local.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Logon.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Mainmenu.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Modem.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Modmstat.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Okcancel.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Progress.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Sample.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Sbar.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Selclass.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Selconn.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Seldial.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Selgame.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Selhero.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Selipx.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Sellist.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Selload.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Selmodem.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Selmult.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Selsing.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Selyesno.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Title.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Uisnd.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "*.h"
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# Begin Source File
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SOURCE=.\Ui\Artfont.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Bnet.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Diabedit.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Diabloui.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Doom.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Fade.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Frank.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Local.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Mike.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Pch.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Sbar.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Uisnd.h
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Unused.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "*.rc"
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# Begin Source File
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SOURCE=.\Ui\Diabloui.rc
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Frank.rc
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# End Source File
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# Begin Source File
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SOURCE=.\Ui\Mike.rc
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# End Source File
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# End Group
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# End Target
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# End Project
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