mirror of
https://github.com/jmarshall23/Hellfire.git
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44 lines
4.4 KiB
Plaintext
44 lines
4.4 KiB
Plaintext
{\rtf1\ansi \deff4\deflang1033{\fonttbl{\f1\froman\fcharset2\fprq2 Symbol;}{\f4\froman\fcharset0\fprq2 Times New Roman;}{\f11\fmodern\fcharset0\fprq1 Courier New;}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;
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\red0\green255\blue255;\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;
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\red128\green128\blue0;\red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{\widctlpar \f4\fs20 \snext0 Normal;}{\*\cs10 \additive Default Paragraph Font;}{\s15\widctlpar \b\f4\fs40 \sbasedon0\snext16 API Title;}{\s16\widctlpar \f4
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\sbasedon0\snext16 API Description;}{\s17\widctlpar \f11\fs22 \sbasedon0\snext17 API Function;}{\s18\widctlpar \b\f4 \sbasedon0\snext16 API Section;}{\s19\li720\widctlpar \f4 \sbasedon0\snext16 API Parameter Description;}{\s20\widctlpar \i\f4
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\sbasedon0\snext19 API Parameter Name;}{\s21\widctlpar \f4\fs20 \sbasedon0\snext21 footnote text;}{\*\cs22 \additive\super \sbasedon10 footnote reference;}}{\info{\author Mike O'Brien}{\operator Mike O'Brien}{\creatim\yr1996\mo8\dy21\hr16\min23}
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{\revtim\yr1996\mo10\dy21\hr11\min47}{\version2}{\edmins0}{\nofpages1}{\nofwords169}{\nofchars964}{\*\company Blizzard Entertainment}{\vern57431}}\widowctrl\ftnbj\aenddoc\hyphcaps0\formshade \fet0\sectd \linex0\endnhere {\*\pnseclvl1
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\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5
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\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang
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{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \s15\keepn\widctlpar \b\f4\fs40 {\cs22\super ${\footnote \pard\plain \s21\widctlpar \f4\fs20 {\cs22\super $} SNetSendMessage}#{\footnote \pard\plain
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\s21\widctlpar \f4\fs20 {\cs22\super #} SNetSendMessage}K{\footnote \pard\plain \s21\widctlpar \f4\fs20 {\cs22\super K} SNetSendMessage}} SNetSendMessage
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\par \pard\plain \s16\widctlpar \f4
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\par Sends a message to another player, or to all players. It must be received on the target computer using SNetReceiveMessage().
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\par
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\par A message is different from a turn, in that messages can be sent between two individual players, and can be sent at any time, whereas turns are sent to all players at a specific interval. The choice of whether to use messages or turns depends on the netw
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orking model of the game. Games can also mix and match, using messages for some purposes and turns for others.
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\par
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\par \pard\plain \s17\widctlpar \f11\fs22 BOOL SNetSendMessage (
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\par \tab DWORD\tab \tab targetplayerid,
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\par \tab LPVOID\tab data,
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\par \tab DWORD\tab \tab databytes
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\par );
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\par \pard\plain \s16\widctlpar \f4
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\par \pard\plain \s18\widctlpar \b\f4 Parameters
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\par \pard\plain \s16\widctlpar \f4
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\par \pard\plain \s20\widctlpar \i\f4 targetplayerid
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\par \pard\plain \s19\li720\widctlpar \f4 The ID of the player to whom the message will be sent. Specify SNET_BROADCASTPLAYERID to broadcast the message to all players.
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\par \pard\plain \s16\widctlpar \f4
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\par \pard\plain \s20\widctlpar \i\f4 data
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\par \pard\plain \s19\li720\widctlpar \f4 A pointer to the message data.
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\par \pard\plain \s16\widctlpar \f4
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\par \pard\plain \s20\widctlpar \i\f4 databytes
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\par \pard\plain \s19\li720\widctlpar \f4 The size of the message, in bytes.
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\par \pard\plain \s16\widctlpar \f4
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\par \pard\plain \s18\widctlpar \b\f4 Return Value
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\par \pard\plain \s16\widctlpar \f4
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\par This function returns TRUE for success or FALSE for failure. The function can fail if:
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\par {\pntext\pard\plain\f1 \'b7\tab}\pard \s16\fi-360\li360\widctlpar{\*\pn \pnlvlblt\pnf1\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}No network provider has been initialized
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\par {\pntext\pard\plain\f1 \'b7\tab}No game has been created or joined
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\par {\pntext\pard\plain\f1 \'b7\tab}A player ID was given, and no active player exists with that ID
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\par {\pntext\pard\plain\f1 \'b7\tab}No data pointer was provided
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\par {\pntext\pard\plain\f1 \'b7\tab}The size of the message is zero
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\par {\pntext\pard\plain\f1 \'b7\tab}The system is out of memory
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\par \pard\plain \widctlpar \f4\fs20
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\par } |