# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 !IF "$(CFG)" == "" CFG=Standard - Win32 Debug !MESSAGE No configuration specified. Defaulting to Standard - Win32 Debug. !ENDIF !IF "$(CFG)" != "DiabloUI - Win32 Release" && "$(CFG)" !=\ "DiabloUI - Win32 Debug" && "$(CFG)" != "ui - Win32 Release" && "$(CFG)" !=\ "ui - Win32 Debug" && "$(CFG)" != "battle - Win32 Release" && "$(CFG)" !=\ "battle - Win32 Debug" && "$(CFG)" != "Standard - Win32 Release" && "$(CFG)" !=\ "Standard - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Diabloui.mak" CFG="Standard - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "DiabloUI - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "DiabloUI - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "battle - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "battle - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Standard - Win32 Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "Standard - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project # PROP Target_Last_Scanned "Standard - Win32 Debug" !IF "$(CFG)" == "DiabloUI - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" OUTDIR=.\Release INTDIR=.\Release ALL : "Standard - Win32 Release" "battle - Win32 Release" "ui - Win32 Release"\ ".\bin\DiabloUI.exe" CLEAN : -@erase "$(INTDIR)\Testui.obj" -@erase "$(OUTDIR)\DiabloUI.map" -@erase ".\bin\DiabloUI.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /G5 /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/Diabloui.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\Release/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/Diabloui.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib ui\release\diabloui.lib battle\release\battle.lib standard\release\standard.lib /nologo /subsystem:windows /map /machine:I386 /out:"bin/DiabloUI.exe" # SUBTRACT LINK32 /incremental:yes LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib\ wsock32.lib storm.lib ui\release\diabloui.lib battle\release\battle.lib\ standard\release\standard.lib /nologo /subsystem:windows /incremental:no\ /pdb:"$(OUTDIR)/DiabloUI.pdb" /map:"$(INTDIR)/DiabloUI.map" /machine:I386\ /out:"bin/DiabloUI.exe" LINK32_OBJS= \ "$(INTDIR)\Testui.obj" \ ".\battle\Release\battle.lib" \ ".\Standard\Release\Standard.lib" \ ".\STORM.LIB" \ ".\ui\Release\diabloui.lib" ".\bin\DiabloUI.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" OUTDIR=.\Debug INTDIR=.\Debug ALL : "Standard - Win32 Debug" "battle - Win32 Debug" "ui - Win32 Debug"\ ".\bin\DiabloUI.exe" CLEAN : -@erase "$(INTDIR)\Testui.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\DiabloUI.map" -@erase "$(OUTDIR)\DiabloUI.pdb" -@erase ".\bin\DiabloUI.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/Diabloui.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\Debug/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/Diabloui.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib ui\debug\diabloui.lib battle\debug\battle.lib standard\debug\standard.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /out:"bin/DiabloUI.exe" LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib\ wsock32.lib storm.lib ui\debug\diabloui.lib battle\debug\battle.lib\ standard\debug\standard.lib /nologo /subsystem:windows /incremental:no\ /pdb:"$(OUTDIR)/DiabloUI.pdb" /map:"$(INTDIR)/DiabloUI.map" /debug\ /machine:I386 /out:"bin/DiabloUI.exe" LINK32_OBJS= \ "$(INTDIR)\Testui.obj" \ ".\battle\debug\battle.lib" \ ".\Standard\Debug\Standard.lib" \ ".\STORM.LIB" \ ".\ui\Debug\diabloui.lib" ".\bin\DiabloUI.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ui - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ui\Release" # PROP BASE Intermediate_Dir "ui\Release" # PROP BASE Target_Dir "ui" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ui\Release" # PROP Intermediate_Dir "ui\Release" # PROP Target_Dir "ui" OUTDIR=.\ui\Release INTDIR=.\ui\Release ALL : ".\bin\diabloui.dll" CLEAN : -@erase "$(INTDIR)\artfont.obj" -@erase "$(INTDIR)\connect.obj" -@erase "$(INTDIR)\CopyProt.obj" -@erase "$(INTDIR)\cr8game.obj" -@erase "$(INTDIR)\CreaDung.obj" -@erase "$(INTDIR)\CreaHero.obj" -@erase "$(INTDIR)\credits.obj" -@erase "$(INTDIR)\DiabEdit.obj" -@erase "$(INTDIR)\Diabloui.obj" -@erase "$(INTDIR)\DiabloUI.res" -@erase "$(INTDIR)\DirLink.obj" -@erase "$(INTDIR)\disclaim.obj" -@erase "$(INTDIR)\Doom.obj" -@erase "$(INTDIR)\EntrDial.obj" -@erase "$(INTDIR)\EntrName.obj" -@erase "$(INTDIR)\Fade.obj" -@erase "$(INTDIR)\Focus.obj" -@erase "$(INTDIR)\local.obj" -@erase "$(INTDIR)\Logon.obj" -@erase "$(INTDIR)\MainMenu.obj" -@erase "$(INTDIR)\Modem.obj" -@erase "$(INTDIR)\ModmStat.obj" -@erase "$(INTDIR)\OkCancel.obj" -@erase "$(INTDIR)\Progress.obj" -@erase "$(INTDIR)\Sbar.obj" -@erase "$(INTDIR)\SelClass.obj" -@erase "$(INTDIR)\SelConn.obj" -@erase "$(INTDIR)\SelDial.obj" -@erase "$(INTDIR)\SelGame.obj" -@erase "$(INTDIR)\SelHero.obj" -@erase "$(INTDIR)\SelIPX.obj" -@erase "$(INTDIR)\SelList.obj" -@erase "$(INTDIR)\SelLoad.obj" -@erase "$(INTDIR)\SelModem.obj" -@erase "$(INTDIR)\SelYesNo.obj" -@erase "$(INTDIR)\Title.obj" -@erase "$(INTDIR)\UiSnd.obj" -@erase "$(OUTDIR)\diabloui.exp" -@erase "$(OUTDIR)\diabloui.lib" -@erase "$(OUTDIR)\diabloui.map" -@erase ".\bin\diabloui.dll" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /G5Fry /c CPP_PROJ=/nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/ui.pch" /YX /Fo"$(INTDIR)/" /G5Fry /c CPP_OBJS=.\ui\Release/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/DiabloUI.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/ui.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows /dll /map /machine:I386 /out:"bin/diabloui.dll" # SUBTRACT LINK32 /incremental:yes LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\ shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows\ /dll /incremental:no /pdb:"$(OUTDIR)/diabloui.pdb"\ /map:"$(INTDIR)/diabloui.map" /machine:I386 /def:".\Ui\Diabloui.def"\ /out:"bin/diabloui.dll" /implib:"$(OUTDIR)/diabloui.lib" DEF_FILE= \ ".\Ui\Diabloui.def" LINK32_OBJS= \ "$(INTDIR)\artfont.obj" \ "$(INTDIR)\connect.obj" \ "$(INTDIR)\CopyProt.obj" \ "$(INTDIR)\cr8game.obj" \ "$(INTDIR)\CreaDung.obj" \ "$(INTDIR)\CreaHero.obj" \ "$(INTDIR)\credits.obj" \ "$(INTDIR)\DiabEdit.obj" \ "$(INTDIR)\Diabloui.obj" \ "$(INTDIR)\DiabloUI.res" \ "$(INTDIR)\DirLink.obj" \ "$(INTDIR)\disclaim.obj" \ "$(INTDIR)\Doom.obj" \ "$(INTDIR)\EntrDial.obj" \ "$(INTDIR)\EntrName.obj" \ "$(INTDIR)\Fade.obj" \ "$(INTDIR)\Focus.obj" \ "$(INTDIR)\local.obj" \ "$(INTDIR)\Logon.obj" \ "$(INTDIR)\MainMenu.obj" \ "$(INTDIR)\Modem.obj" \ "$(INTDIR)\ModmStat.obj" \ "$(INTDIR)\OkCancel.obj" \ "$(INTDIR)\Progress.obj" \ "$(INTDIR)\Sbar.obj" \ "$(INTDIR)\SelClass.obj" \ "$(INTDIR)\SelConn.obj" \ "$(INTDIR)\SelDial.obj" \ "$(INTDIR)\SelGame.obj" \ "$(INTDIR)\SelHero.obj" \ "$(INTDIR)\SelIPX.obj" \ "$(INTDIR)\SelList.obj" \ "$(INTDIR)\SelLoad.obj" \ "$(INTDIR)\SelModem.obj" \ "$(INTDIR)\SelYesNo.obj" \ "$(INTDIR)\Title.obj" \ "$(INTDIR)\UiSnd.obj" \ ".\STORM.LIB" ".\bin\diabloui.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ui - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ui\ui___Win" # PROP BASE Intermediate_Dir "ui\ui___Win" # PROP BASE Target_Dir "ui" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "ui\Debug" # PROP Intermediate_Dir "ui\Debug" # PROP Target_Dir "ui" OUTDIR=.\ui\Debug INTDIR=.\ui\Debug ALL : ".\bin\diabloui.dll" CLEAN : -@erase "$(INTDIR)\artfont.obj" -@erase "$(INTDIR)\connect.obj" -@erase "$(INTDIR)\CopyProt.obj" -@erase "$(INTDIR)\cr8game.obj" -@erase "$(INTDIR)\CreaDung.obj" -@erase "$(INTDIR)\CreaHero.obj" -@erase "$(INTDIR)\credits.obj" -@erase "$(INTDIR)\DiabEdit.obj" -@erase "$(INTDIR)\Diabloui.obj" -@erase "$(INTDIR)\DiabloUI.res" -@erase "$(INTDIR)\DirLink.obj" -@erase "$(INTDIR)\disclaim.obj" -@erase "$(INTDIR)\Doom.obj" -@erase "$(INTDIR)\EntrDial.obj" -@erase "$(INTDIR)\EntrName.obj" -@erase "$(INTDIR)\Fade.obj" -@erase "$(INTDIR)\Focus.obj" -@erase "$(INTDIR)\local.obj" -@erase "$(INTDIR)\Logon.obj" -@erase "$(INTDIR)\MainMenu.obj" -@erase "$(INTDIR)\Modem.obj" -@erase "$(INTDIR)\ModmStat.obj" -@erase "$(INTDIR)\OkCancel.obj" -@erase "$(INTDIR)\Progress.obj" -@erase "$(INTDIR)\Sbar.obj" -@erase "$(INTDIR)\SelClass.obj" -@erase "$(INTDIR)\SelConn.obj" -@erase "$(INTDIR)\SelDial.obj" -@erase "$(INTDIR)\SelGame.obj" -@erase "$(INTDIR)\SelHero.obj" -@erase "$(INTDIR)\SelIPX.obj" -@erase "$(INTDIR)\SelList.obj" -@erase "$(INTDIR)\SelLoad.obj" -@erase "$(INTDIR)\SelModem.obj" -@erase "$(INTDIR)\SelYesNo.obj" -@erase "$(INTDIR)\Title.obj" -@erase "$(INTDIR)\UiSnd.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\diabloui.exp" -@erase "$(OUTDIR)\diabloui.lib" -@erase "$(OUTDIR)\diabloui.map" -@erase "$(OUTDIR)\diabloui.pdb" -@erase ".\bin\diabloui.dll" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/ui.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\ui\Debug/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/DiabloUI.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/ui.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"bin/diabloui.dll" LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\ shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows\ /dll /incremental:no /pdb:"$(OUTDIR)/diabloui.pdb"\ /map:"$(INTDIR)/diabloui.map" /debug /machine:I386 /def:".\Ui\Diabloui.def"\ /out:"bin/diabloui.dll" /implib:"$(OUTDIR)/diabloui.lib" DEF_FILE= \ ".\Ui\Diabloui.def" LINK32_OBJS= \ "$(INTDIR)\artfont.obj" \ "$(INTDIR)\connect.obj" \ "$(INTDIR)\CopyProt.obj" \ "$(INTDIR)\cr8game.obj" \ "$(INTDIR)\CreaDung.obj" \ "$(INTDIR)\CreaHero.obj" \ "$(INTDIR)\credits.obj" \ "$(INTDIR)\DiabEdit.obj" \ "$(INTDIR)\Diabloui.obj" \ "$(INTDIR)\DiabloUI.res" \ "$(INTDIR)\DirLink.obj" \ "$(INTDIR)\disclaim.obj" \ "$(INTDIR)\Doom.obj" \ "$(INTDIR)\EntrDial.obj" \ "$(INTDIR)\EntrName.obj" \ "$(INTDIR)\Fade.obj" \ "$(INTDIR)\Focus.obj" \ "$(INTDIR)\local.obj" \ "$(INTDIR)\Logon.obj" \ "$(INTDIR)\MainMenu.obj" \ "$(INTDIR)\Modem.obj" \ "$(INTDIR)\ModmStat.obj" \ "$(INTDIR)\OkCancel.obj" \ "$(INTDIR)\Progress.obj" \ "$(INTDIR)\Sbar.obj" \ "$(INTDIR)\SelClass.obj" \ "$(INTDIR)\SelConn.obj" \ "$(INTDIR)\SelDial.obj" \ "$(INTDIR)\SelGame.obj" \ "$(INTDIR)\SelHero.obj" \ "$(INTDIR)\SelIPX.obj" \ "$(INTDIR)\SelList.obj" \ "$(INTDIR)\SelLoad.obj" \ "$(INTDIR)\SelModem.obj" \ "$(INTDIR)\SelYesNo.obj" \ "$(INTDIR)\Title.obj" \ "$(INTDIR)\UiSnd.obj" \ ".\STORM.LIB" ".\bin\diabloui.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "battle - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "battle\Release" # PROP BASE Intermediate_Dir "battle\Release" # PROP BASE Target_Dir "battle" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "battle\Release" # PROP Intermediate_Dir "battle\Release" # PROP Target_Dir "battle" OUTDIR=.\battle\Release INTDIR=.\battle\Release ALL : ".\bin\battle.snp" CLEAN : -@erase "$(INTDIR)\ad.obj" -@erase "$(INTDIR)\Battle.obj" -@erase "$(INTDIR)\Battle.res" -@erase "$(INTDIR)\bnetlogo.obj" -@erase "$(INTDIR)\Cache.obj" -@erase "$(INTDIR)\cancel.obj" -@erase "$(INTDIR)\chatchnl.obj" -@erase "$(INTDIR)\Chatroom.obj" -@erase "$(INTDIR)\clrpref.obj" -@erase "$(INTDIR)\connect.obj" -@erase "$(INTDIR)\disconn.obj" -@erase "$(INTDIR)\getpass.obj" -@erase "$(INTDIR)\Joingame.obj" -@erase "$(INTDIR)\logon.obj" -@erase "$(INTDIR)\message.obj" -@erase "$(INTDIR)\Progress.obj" -@erase "$(INTDIR)\rasmgr.obj" -@erase "$(INTDIR)\scrllbar.obj" -@erase "$(INTDIR)\setpass.obj" -@erase "$(INTDIR)\Spi.obj" -@erase "$(INTDIR)\Srv.obj" -@erase "$(INTDIR)\Ui.obj" -@erase "$(OUTDIR)\battle.exp" -@erase "$(OUTDIR)\battle.lib" -@erase "$(OUTDIR)\battle.map" -@erase ".\bin\battle.snp" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /G5Fry /c CPP_PROJ=/nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/battle.pch" /YX /Fo"$(INTDIR)/" /G5Fry /c CPP_OBJS=.\battle\Release/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "u:\diabloui" /d "NDEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Battle.res" /i "u:\diabloui" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/battle.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll /map /machine:I386 /out:"bin\battle.snp" LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib\ wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll\ /incremental:no /pdb:"$(OUTDIR)/battle.pdb" /map:"$(INTDIR)/battle.map"\ /machine:I386 /def:".\battle\Battle.def" /out:"bin\battle.snp"\ /implib:"$(OUTDIR)/battle.lib" DEF_FILE= \ ".\battle\Battle.def" LINK32_OBJS= \ "$(INTDIR)\ad.obj" \ "$(INTDIR)\Battle.obj" \ "$(INTDIR)\Battle.res" \ "$(INTDIR)\bnetlogo.obj" \ "$(INTDIR)\Cache.obj" \ "$(INTDIR)\cancel.obj" \ "$(INTDIR)\chatchnl.obj" \ "$(INTDIR)\Chatroom.obj" \ "$(INTDIR)\clrpref.obj" \ "$(INTDIR)\connect.obj" \ "$(INTDIR)\disconn.obj" \ "$(INTDIR)\getpass.obj" \ "$(INTDIR)\Joingame.obj" \ "$(INTDIR)\logon.obj" \ "$(INTDIR)\message.obj" \ "$(INTDIR)\Progress.obj" \ "$(INTDIR)\rasmgr.obj" \ "$(INTDIR)\scrllbar.obj" \ "$(INTDIR)\setpass.obj" \ "$(INTDIR)\Spi.obj" \ "$(INTDIR)\Srv.obj" \ "$(INTDIR)\Ui.obj" \ ".\STORM.LIB" ".\bin\battle.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "battle - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "battle\battle__" # PROP BASE Intermediate_Dir "battle\battle__" # PROP BASE Target_Dir "battle" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "battle\debug" # PROP Intermediate_Dir "battle\debug" # PROP Target_Dir "battle" OUTDIR=.\battle\debug INTDIR=.\battle\debug ALL : ".\bin\battle.snp" CLEAN : -@erase "$(INTDIR)\ad.obj" -@erase "$(INTDIR)\Battle.obj" -@erase "$(INTDIR)\Battle.res" -@erase "$(INTDIR)\bnetlogo.obj" -@erase "$(INTDIR)\Cache.obj" -@erase "$(INTDIR)\cancel.obj" -@erase "$(INTDIR)\chatchnl.obj" -@erase "$(INTDIR)\Chatroom.obj" -@erase "$(INTDIR)\clrpref.obj" -@erase "$(INTDIR)\connect.obj" -@erase "$(INTDIR)\disconn.obj" -@erase "$(INTDIR)\getpass.obj" -@erase "$(INTDIR)\Joingame.obj" -@erase "$(INTDIR)\logon.obj" -@erase "$(INTDIR)\message.obj" -@erase "$(INTDIR)\Progress.obj" -@erase "$(INTDIR)\rasmgr.obj" -@erase "$(INTDIR)\scrllbar.obj" -@erase "$(INTDIR)\setpass.obj" -@erase "$(INTDIR)\Spi.obj" -@erase "$(INTDIR)\Srv.obj" -@erase "$(INTDIR)\Ui.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\battle.exp" -@erase "$(OUTDIR)\battle.lib" -@erase "$(OUTDIR)\battle.map" -@erase "$(OUTDIR)\battle.pdb" -@erase ".\bin\battle.ilk" -@erase ".\bin\battle.snp" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/battle.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\battle\debug/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "u:\diabloui" /d "_DEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Battle.res" /i "u:\diabloui" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/battle.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll /map /debug /machine:I386 /out:"bin\battle.snp" LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib\ wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll\ /incremental:yes /pdb:"$(OUTDIR)/battle.pdb" /map:"$(INTDIR)/battle.map" /debug\ /machine:I386 /def:".\battle\Battle.def" /out:"bin\battle.snp"\ /implib:"$(OUTDIR)/battle.lib" DEF_FILE= \ ".\battle\Battle.def" LINK32_OBJS= \ "$(INTDIR)\ad.obj" \ "$(INTDIR)\Battle.obj" \ "$(INTDIR)\Battle.res" \ "$(INTDIR)\bnetlogo.obj" \ "$(INTDIR)\Cache.obj" \ "$(INTDIR)\cancel.obj" \ "$(INTDIR)\chatchnl.obj" \ "$(INTDIR)\Chatroom.obj" \ "$(INTDIR)\clrpref.obj" \ "$(INTDIR)\connect.obj" \ "$(INTDIR)\disconn.obj" \ "$(INTDIR)\getpass.obj" \ "$(INTDIR)\Joingame.obj" \ "$(INTDIR)\logon.obj" \ "$(INTDIR)\message.obj" \ "$(INTDIR)\Progress.obj" \ "$(INTDIR)\rasmgr.obj" \ "$(INTDIR)\scrllbar.obj" \ "$(INTDIR)\setpass.obj" \ "$(INTDIR)\Spi.obj" \ "$(INTDIR)\Srv.obj" \ "$(INTDIR)\Ui.obj" \ ".\STORM.LIB" ".\bin\battle.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "Standard - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Standard\Release" # PROP BASE Intermediate_Dir "Standard\Release" # PROP BASE Target_Dir "Standard" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Standard\Release" # PROP Intermediate_Dir "Standard\Release" # PROP Target_Dir "Standard" OUTDIR=.\Standard\Release INTDIR=.\Standard\Release ALL : ".\bin\Standard.snp" CLEAN : -@erase "$(INTDIR)\IPX.OBJ" -@erase "$(INTDIR)\MODEM.OBJ" -@erase "$(INTDIR)\NULL.OBJ" -@erase "$(INTDIR)\PERF.OBJ" -@erase "$(INTDIR)\SERIAL.OBJ" -@erase "$(INTDIR)\STANDARD.OBJ" -@erase "$(INTDIR)\STANDARD.res" -@erase "$(INTDIR)\Trace.obj" -@erase "$(OUTDIR)\Standard.exp" -@erase "$(OUTDIR)\Standard.lib" -@erase "$(OUTDIR)\Standard.map" -@erase ".\bin\Standard.snp" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /G5Fry /c CPP_PROJ=/nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/Standard.pch" /YX /Fo"$(INTDIR)/" /G5Fry /c CPP_OBJS=.\Standard\Release/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/STANDARD.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/Standard.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows /dll /map /machine:I386 /out:"bin\Standard.snp" LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\ shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows\ /dll /incremental:no /pdb:"$(OUTDIR)/Standard.pdb"\ /map:"$(INTDIR)/Standard.map" /machine:I386 /def:".\Standard\STANDARD.DEF"\ /out:"bin\Standard.snp" /implib:"$(OUTDIR)/Standard.lib" DEF_FILE= \ ".\Standard\STANDARD.DEF" LINK32_OBJS= \ "$(INTDIR)\IPX.OBJ" \ "$(INTDIR)\MODEM.OBJ" \ "$(INTDIR)\NULL.OBJ" \ "$(INTDIR)\PERF.OBJ" \ "$(INTDIR)\SERIAL.OBJ" \ "$(INTDIR)\STANDARD.OBJ" \ "$(INTDIR)\STANDARD.res" \ "$(INTDIR)\Trace.obj" \ ".\STORM.LIB" ".\bin\Standard.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "Standard - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Standard\Debug" # PROP BASE Intermediate_Dir "Standard\Debug" # PROP BASE Target_Dir "Standard" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Standard\Debug" # PROP Intermediate_Dir "Standard\Debug" # PROP Target_Dir "Standard" OUTDIR=.\Standard\Debug INTDIR=.\Standard\Debug ALL : ".\bin\Standard.snp" CLEAN : -@erase "$(INTDIR)\IPX.OBJ" -@erase "$(INTDIR)\MODEM.OBJ" -@erase "$(INTDIR)\NULL.OBJ" -@erase "$(INTDIR)\PERF.OBJ" -@erase "$(INTDIR)\SERIAL.OBJ" -@erase "$(INTDIR)\STANDARD.OBJ" -@erase "$(INTDIR)\STANDARD.res" -@erase "$(INTDIR)\Trace.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\Standard.exp" -@erase "$(OUTDIR)\Standard.lib" -@erase "$(OUTDIR)\Standard.map" -@erase "$(OUTDIR)\Standard.pdb" -@erase ".\bin\Standard.ilk" -@erase ".\bin\Standard.snp" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/Standard.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\Standard\Debug/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/STANDARD.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/Standard.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows /dll /map /debug /machine:I386 /out:"bin\Standard.snp" LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\ shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows\ /dll /incremental:yes /pdb:"$(OUTDIR)/Standard.pdb"\ /map:"$(INTDIR)/Standard.map" /debug /machine:I386\ /def:".\Standard\STANDARD.DEF" /out:"bin\Standard.snp"\ /implib:"$(OUTDIR)/Standard.lib" DEF_FILE= \ ".\Standard\STANDARD.DEF" LINK32_OBJS= \ "$(INTDIR)\IPX.OBJ" \ "$(INTDIR)\MODEM.OBJ" \ "$(INTDIR)\NULL.OBJ" \ "$(INTDIR)\PERF.OBJ" \ "$(INTDIR)\SERIAL.OBJ" \ "$(INTDIR)\STANDARD.OBJ" \ "$(INTDIR)\STANDARD.res" \ "$(INTDIR)\Trace.obj" \ ".\STORM.LIB" ".\bin\Standard.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF ################################################################################ # Begin Target # Name "DiabloUI - Win32 Release" # Name "DiabloUI - Win32 Debug" !IF "$(CFG)" == "DiabloUI - Win32 Release" !ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug" !ENDIF ################################################################################ # Begin Project Dependency # Project_Dep_Name "ui" !IF "$(CFG)" == "DiabloUI - Win32 Release" "ui - Win32 Release" : $(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="ui - Win32 Release" !ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug" "ui - Win32 Debug" : $(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="ui - Win32 Debug" !ENDIF # End Project Dependency ################################################################################ # Begin Source File SOURCE=.\Testui.cpp DEP_CPP_TESTU=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\Diabloui.h"\ "$(INTDIR)\Testui.obj" : $(SOURCE) $(DEP_CPP_TESTU) "$(INTDIR)" # End Source File ################################################################################ # Begin Source File SOURCE=.\STORM.LIB !IF "$(CFG)" == "DiabloUI - Win32 Release" !ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Project Dependency # Project_Dep_Name "battle" !IF "$(CFG)" == "DiabloUI - Win32 Release" "battle - Win32 Release" : $(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="battle - Win32 Release" !ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug" "battle - Win32 Debug" : $(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="battle - Win32 Debug" !ENDIF # End Project Dependency ################################################################################ # Begin Project Dependency # Project_Dep_Name "Standard" !IF "$(CFG)" == "DiabloUI - Win32 Release" "Standard - Win32 Release" : $(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="Standard - Win32 Release" !ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug" "Standard - Win32 Debug" : $(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="Standard - Win32 Debug" !ENDIF # End Project Dependency # End Target ################################################################################ # Begin Target # Name "ui - Win32 Release" # Name "ui - Win32 Debug" !IF "$(CFG)" == "ui - Win32 Release" !ELSEIF "$(CFG)" == "ui - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\Ui\Title.cpp DEP_CPP_TITLE=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\Title.obj" : $(SOURCE) $(DEP_CPP_TITLE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\DiabloUI.rc DEP_RSC_DIABL=\ ".\Ui\arrow.cur"\ ".\Ui\But_sml.raw"\ ".\Ui\Credits.txt"\ ".\Ui\Frank.rc"\ ".\Ui\ibeam.cur"\ ".\Ui\link.cur"\ ".\Ui\Mike.rc"\ ".\Ui\Srpopup.pal"\ ".\Ui\Srpopup.raw"\ !IF "$(CFG)" == "ui - Win32 Release" "$(INTDIR)\DiabloUI.res" : $(SOURCE) $(DEP_RSC_DIABL) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)/DiabloUI.res" /i "Ui" /d "NDEBUG" $(SOURCE) !ELSEIF "$(CFG)" == "ui - Win32 Debug" "$(INTDIR)\DiabloUI.res" : $(SOURCE) $(DEP_RSC_DIABL) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)/DiabloUI.res" /i "Ui" /d "_DEBUG" $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\local.cpp DEP_CPP_LOCAL=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\local.obj" : $(SOURCE) $(DEP_CPP_LOCAL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\Diabloui.cpp DEP_CPP_DIABLO=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\Diabloui.obj" : $(SOURCE) $(DEP_CPP_DIABLO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\Diabloui.def !IF "$(CFG)" == "ui - Win32 Release" !ELSEIF "$(CFG)" == "ui - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\MainMenu.cpp DEP_CPP_MAINM=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\MainMenu.obj" : $(SOURCE) $(DEP_CPP_MAINM) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\credits.cpp DEP_CPP_CREDI=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\credits.obj" : $(SOURCE) $(DEP_CPP_CREDI) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\cr8game.cpp DEP_CPP_CR8GA=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\cr8game.obj" : $(SOURCE) $(DEP_CPP_CR8GA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\SelHero.cpp DEP_CPP_SELHE=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\SelHero.obj" : $(SOURCE) $(DEP_CPP_SELHE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\OkCancel.cpp DEP_CPP_OKCAN=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\OkCancel.obj" : $(SOURCE) $(DEP_CPP_OKCAN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\Logon.cpp DEP_CPP_LOGON=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\Logon.obj" : $(SOURCE) $(DEP_CPP_LOGON) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\Progress.cpp DEP_CPP_PROGR=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\Progress.obj" : $(SOURCE) $(DEP_CPP_PROGR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\connect.cpp DEP_CPP_CONNE=\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\connect.obj" : $(SOURCE) $(DEP_CPP_CONNE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\disclaim.cpp DEP_CPP_DISCL=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\disclaim.obj" : $(SOURCE) $(DEP_CPP_DISCL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\artfont.cpp DEP_CPP_ARTFO=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\artfont.obj" : $(SOURCE) $(DEP_CPP_ARTFO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\Focus.cpp DEP_CPP_FOCUS=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\Focus.obj" : $(SOURCE) $(DEP_CPP_FOCUS) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\STORM.LIB !IF "$(CFG)" == "ui - Win32 Release" !ELSEIF "$(CFG)" == "ui - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\SelClass.cpp DEP_CPP_SELCL=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\SelClass.obj" : $(SOURCE) $(DEP_CPP_SELCL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\SelList.cpp DEP_CPP_SELLI=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\SelList.obj" : $(SOURCE) $(DEP_CPP_SELLI) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\EntrName.cpp DEP_CPP_ENTRN=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\EntrName.obj" : $(SOURCE) $(DEP_CPP_ENTRN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\UiSnd.cpp DEP_CPP_UISND=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\UiSnd.obj" : $(SOURCE) $(DEP_CPP_UISND) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\SelYesNo.cpp DEP_CPP_SELYE=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\SelYesNo.obj" : $(SOURCE) $(DEP_CPP_SELYE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\SelConn.cpp DEP_CPP_SELCO=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\SelConn.obj" : $(SOURCE) $(DEP_CPP_SELCO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\CreaHero.cpp DEP_CPP_CREAH=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\CreaHero.obj" : $(SOURCE) $(DEP_CPP_CREAH) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\DiabEdit.cpp DEP_CPP_DIABE=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\DiabEdit.obj" : $(SOURCE) $(DEP_CPP_DIABE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\Doom.cpp DEP_CPP_DOOM_=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\Doom.obj" : $(SOURCE) $(DEP_CPP_DOOM_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\Fade.cpp DEP_CPP_FADE_=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\Fade.obj" : $(SOURCE) $(DEP_CPP_FADE_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\SelIPX.cpp DEP_CPP_SELIP=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\SelIPX.obj" : $(SOURCE) $(DEP_CPP_SELIP) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\SelGame.cpp DEP_CPP_SELGA=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\SelGame.obj" : $(SOURCE) $(DEP_CPP_SELGA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\CreaDung.cpp DEP_CPP_CREAD=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\CreaDung.obj" : $(SOURCE) $(DEP_CPP_CREAD) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\DirLink.cpp DEP_CPP_DIRLI=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\DirLink.obj" : $(SOURCE) $(DEP_CPP_DIRLI) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\Sbar.cpp DEP_CPP_SBAR_=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ "$(INTDIR)\Sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\SelLoad.cpp DEP_CPP_SELLO=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\SelLoad.obj" : $(SOURCE) $(DEP_CPP_SELLO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\CopyProt.cpp DEP_CPP_COPYP=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\CopyProt.obj" : $(SOURCE) $(DEP_CPP_COPYP) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\Modem.cpp DEP_CPP_MODEM=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\Modem.obj" : $(SOURCE) $(DEP_CPP_MODEM) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\SelModem.cpp DEP_CPP_SELMO=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\SelModem.obj" : $(SOURCE) $(DEP_CPP_SELMO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\EntrDial.cpp DEP_CPP_ENTRD=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\EntrDial.obj" : $(SOURCE) $(DEP_CPP_ENTRD) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\SelDial.cpp DEP_CPP_SELDI=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\SelDial.obj" : $(SOURCE) $(DEP_CPP_SELDI) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\Ui\ModmStat.cpp DEP_CPP_MODMS=\ ".\Sclass.h"\ ".\Ui\..\storm.h"\ ".\Ui\artfont.h"\ ".\Ui\DiabEdit.h"\ ".\Ui\Diabloui.h"\ ".\Ui\Doom.h"\ ".\Ui\Fade.h"\ ".\Ui\local.h"\ ".\Ui\Pch.h"\ ".\Ui\Sbar.h"\ ".\Ui\UiSnd.h"\ "$(INTDIR)\ModmStat.obj" : $(SOURCE) $(DEP_CPP_MODMS) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File # End Target ################################################################################ # Begin Target # Name "battle - Win32 Release" # Name "battle - Win32 Debug" !IF "$(CFG)" == "battle - Win32 Release" !ELSEIF "$(CFG)" == "battle - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\battle\Ui.cpp DEP_CPP_UI_CP=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\Ui.obj" : $(SOURCE) $(DEP_CPP_UI_CP) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Battle.h !IF "$(CFG)" == "battle - Win32 Release" !ELSEIF "$(CFG)" == "battle - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Battle.rc DEP_RSC_BATTL=\ ".\battle\Chathelp.txt"\ !IF "$(CFG)" == "battle - Win32 Release" "$(INTDIR)\Battle.res" : $(SOURCE) $(DEP_RSC_BATTL) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)/Battle.res" /i "u:\diabloui" /i "battle" /d\ "NDEBUG" $(SOURCE) !ELSEIF "$(CFG)" == "battle - Win32 Debug" "$(INTDIR)\Battle.res" : $(SOURCE) $(DEP_RSC_BATTL) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)/Battle.res" /i "u:\diabloui" /i "battle" /d\ "_DEBUG" $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\bnetart.h !IF "$(CFG)" == "battle - Win32 Release" !ELSEIF "$(CFG)" == "battle - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Chatroom.cpp DEP_CPP_CHATR=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\Chatroom.obj" : $(SOURCE) $(DEP_CPP_CHATR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Joingame.cpp DEP_CPP_JOING=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\Joingame.obj" : $(SOURCE) $(DEP_CPP_JOING) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Pch.h !IF "$(CFG)" == "battle - Win32 Release" !ELSEIF "$(CFG)" == "battle - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Resource.h !IF "$(CFG)" == "battle - Win32 Release" !ELSEIF "$(CFG)" == "battle - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Spi.cpp DEP_CPP_SPI_C=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\Spi.obj" : $(SOURCE) $(DEP_CPP_SPI_C) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Srv.cpp DEP_CPP_SRV_C=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\Srv.obj" : $(SOURCE) $(DEP_CPP_SRV_C) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Battle.cpp DEP_CPP_BATTLE=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\Battle.obj" : $(SOURCE) $(DEP_CPP_BATTLE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\STORM.LIB !IF "$(CFG)" == "battle - Win32 Release" !ELSEIF "$(CFG)" == "battle - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Battle.def !IF "$(CFG)" == "battle - Win32 Release" !ELSEIF "$(CFG)" == "battle - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\connect.cpp DEP_CPP_CONNE=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\connect.obj" : $(SOURCE) $(DEP_CPP_CONNE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\logon.cpp DEP_CPP_LOGON_=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\logon.obj" : $(SOURCE) $(DEP_CPP_LOGON_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Progress.cpp DEP_CPP_PROGR=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\Progress.obj" : $(SOURCE) $(DEP_CPP_PROGR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\bnetlogo.cpp DEP_CPP_BNETL=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\bnetlogo.obj" : $(SOURCE) $(DEP_CPP_BNETL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\cancel.cpp DEP_CPP_CANCE=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\cancel.obj" : $(SOURCE) $(DEP_CPP_CANCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\Cache.cpp DEP_CPP_CACHE=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\Cache.obj" : $(SOURCE) $(DEP_CPP_CACHE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\clrpref.cpp DEP_CPP_CLRPR=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\clrpref.obj" : $(SOURCE) $(DEP_CPP_CLRPR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\ad.cpp DEP_CPP_AD_CP=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\ad.obj" : $(SOURCE) $(DEP_CPP_AD_CP) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\rasmgr.cpp DEP_CPP_RASMG=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\rasmgr.obj" : $(SOURCE) $(DEP_CPP_RASMG) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\disconn.cpp DEP_CPP_DISCO=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\disconn.obj" : $(SOURCE) $(DEP_CPP_DISCO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\chatchnl.cpp DEP_CPP_CHATC=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\chatchnl.obj" : $(SOURCE) $(DEP_CPP_CHATC) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\scrllbar.cpp DEP_CPP_SCRLL=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\scrllbar.obj" : $(SOURCE) $(DEP_CPP_SCRLL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\message.cpp DEP_CPP_MESSA=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Sclass.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\message.obj" : $(SOURCE) $(DEP_CPP_MESSA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\setpass.cpp DEP_CPP_SETPA=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\setpass.obj" : $(SOURCE) $(DEP_CPP_SETPA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\battle\getpass.cpp DEP_CPP_GETPA=\ ".\battle\Battle.h"\ ".\battle\chat.h"\ ".\battle\Pch.h"\ ".\battle\rasmgr.h"\ ".\Ui\..\battle\bnetart.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\getpass.obj" : $(SOURCE) $(DEP_CPP_GETPA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File # End Target ################################################################################ # Begin Target # Name "Standard - Win32 Release" # Name "Standard - Win32 Debug" !IF "$(CFG)" == "Standard - Win32 Release" !ELSEIF "$(CFG)" == "Standard - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\Standard\STANDARD.RC !IF "$(CFG)" == "Standard - Win32 Release" "$(INTDIR)\STANDARD.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)/STANDARD.res" /i "Standard" /d "NDEBUG"\ $(SOURCE) !ELSEIF "$(CFG)" == "Standard - Win32 Debug" "$(INTDIR)\STANDARD.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)/STANDARD.res" /i "Standard" /d "_DEBUG"\ $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Standard\MODEM.CPP !IF "$(CFG)" == "Standard - Win32 Release" DEP_CPP_MODEM=\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ "$(INTDIR)\MODEM.OBJ" : $(SOURCE) $(DEP_CPP_MODEM) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Standard - Win32 Debug" DEP_CPP_MODEM=\ ".\Sclass.h"\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\MODEM.OBJ" : $(SOURCE) $(DEP_CPP_MODEM) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Standard\NULL.CPP !IF "$(CFG)" == "Standard - Win32 Release" DEP_CPP_NULL_=\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ "$(INTDIR)\NULL.OBJ" : $(SOURCE) $(DEP_CPP_NULL_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Standard - Win32 Debug" DEP_CPP_NULL_=\ ".\Sclass.h"\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\NULL.OBJ" : $(SOURCE) $(DEP_CPP_NULL_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Standard\PERF.CPP !IF "$(CFG)" == "Standard - Win32 Release" DEP_CPP_PERF_=\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ "$(INTDIR)\PERF.OBJ" : $(SOURCE) $(DEP_CPP_PERF_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Standard - Win32 Debug" DEP_CPP_PERF_=\ ".\Sclass.h"\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\PERF.OBJ" : $(SOURCE) $(DEP_CPP_PERF_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Standard\SERIAL.CPP !IF "$(CFG)" == "Standard - Win32 Release" DEP_CPP_SERIA=\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ "$(INTDIR)\SERIAL.OBJ" : $(SOURCE) $(DEP_CPP_SERIA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Standard - Win32 Debug" DEP_CPP_SERIA=\ ".\Sclass.h"\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\SERIAL.OBJ" : $(SOURCE) $(DEP_CPP_SERIA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Standard\STANDARD.CPP !IF "$(CFG)" == "Standard - Win32 Release" DEP_CPP_STAND=\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ "$(INTDIR)\STANDARD.OBJ" : $(SOURCE) $(DEP_CPP_STAND) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Standard - Win32 Debug" DEP_CPP_STAND=\ ".\Sclass.h"\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\STANDARD.OBJ" : $(SOURCE) $(DEP_CPP_STAND) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Standard\IPX.CPP !IF "$(CFG)" == "Standard - Win32 Release" DEP_CPP_IPX_C=\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ "$(INTDIR)\IPX.OBJ" : $(SOURCE) $(DEP_CPP_IPX_C) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Standard - Win32 Debug" DEP_CPP_IPX_C=\ ".\Sclass.h"\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\IPX.OBJ" : $(SOURCE) $(DEP_CPP_IPX_C) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\STORM.LIB !IF "$(CFG)" == "Standard - Win32 Release" !ELSEIF "$(CFG)" == "Standard - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Standard\STANDARD.DEF !IF "$(CFG)" == "Standard - Win32 Release" !ELSEIF "$(CFG)" == "Standard - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Standard\Trace.cpp DEP_CPP_TRACE=\ ".\Standard\Pch.h"\ ".\Standard\Standard.h"\ ".\Standard\Trace.h"\ ".\Ui\..\storm.h"\ "$(INTDIR)\Trace.obj" : $(SOURCE) $(DEP_CPP_TRACE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File # End Target # End Project ################################################################################