/*-----------------------------------------------------------------------** ** Diablo ** ** Constants and Variables ** ** (C)1995 Condor, Inc. All rights reserved. **-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------** ** Defines **-----------------------------------------------------------------------*/ // STORYTELLER ST // TAVERN OWNER TO // PRIEST P // HEALER H // BARMAID BM // BLACKSMITH BS // TOWN DRUNK TD // WITCH W // PEG-LEGGED BOY PB /*-----------------------------------------------------------------------** // QUESTS **-----------------------------------------------------------------------*/ // Skeleton King Quest #define TXT_KINGST1 0 // ST #define TXT_KINGTO1 1 // TO quest init #define TXT_KINGTO2 2 // TO return before end #define TXT_KINGTO3 3 // TO return upon completion // P #define TXT_KINGH1 4 // H #define TXT_KINGBM1 5 // BM #define TXT_KINGBS1 6 // BS #define TXT_KINGTD1 7 // TD #define TXT_KINGW1 8 // W #define TXT_KINGPB1 9 // PB #define TXT_KING1 10 // Skeleton King /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Banner of Light Quest #define TXT_BOLST1 11 // ST #define TXT_BOLTO1 12 // TO quest init #define TXT_BOLTO2 13 // TO return sign // P #define TXT_BOLH1 14 // H #define TXT_BOLBM1 15 // BM #define TXT_BOLBS1 16 // BS #define TXT_BOLTD1 17 // TD #define TXT_BOLW1 18 // W #define TXT_BOLPB1 19 // PB #define TXT_BOL1 20 // Snotspil first time #define TXT_BOL2 21 // Snotspil empty handed #define TXT_BOL3 22 // Snotspil with sign /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Vile Betrayer Quest #define TXT_VBST1 23 // ST quest not done #define TXT_VBST2 24 // ST quest init #define TXT_VBST3 25 // ST quest done #define TXT_VBTO1 26 // TO #define TXT_VBP3 27 // not in #define TXT_VBP4 28 // not in #define TXT_VBH1 29 // H #define TXT_VBBM1 30 // BM #define TXT_VBBS1 31 // BS #define TXT_VBTD1 32 // TD #define TXT_VBW1 33 // W #define TXT_VBPB1 34 // PB #define TXT_VB1 35 // Lazurus before sacrafice #define TXT_VB2 36 // Lazurus after sacrafice /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Poisoned Water Quest #define TXT_PWST1 37 // ST #define TXT_PWTO1 38 // TO // P #define TXT_PWH1 39 // H quest init #define TXT_PWH2 40 // H return before done #define TXT_PWH3 41 // H quest done #define TXT_PWBM1 42 // BM #define TXT_PWBS1 43 // BS #define TXT_PWTD1 44 // TD #define TXT_PWW1 45 // W #define TXT_PWPB1 46 // PB /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // The Chamber of Bone Quest #define TXT_BONEST1 47 // ST #define TXT_BONETO1 48 // TO // P #define TXT_BONEH1 49 // H #define TXT_BONEBM1 50 // BM #define TXT_BONEBS1 51 // BS #define TXT_BONETD1 52 // TD #define TXT_BONEW1 53 // W #define TXT_BONEPB1 54 // PB /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // The Butcher Quest #define TXT_BUTCHST1 55 // ST #define TXT_BUTCHTO1 56 // TO // P #define TXT_BUTCHH1 57 // H #define TXT_BUTCHBM1 58 // BM #define TXT_BUTCHBS1 59 // BS #define TXT_BUTCHTD1 60 // TD #define TXT_BUTCHW1 61 // W #define TXT_BUTCHPB1 62 // PB #define TXT_BUTCH1 63 // Wounded Townsman #define TXT_BUTCH2 64 // Butcher /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Halls of the Blind Quest #define TXT_BLINDST1 65 // ST #define TXT_BLINDTO1 66 // TO // P #define TXT_BLINDH1 67 // H #define TXT_BLINDBM1 68 // BM #define TXT_BLINDBS1 69 // BS #define TXT_BLINDTD1 70 // TD #define TXT_BLINDW1 71 // W #define TXT_BLINDPB1 72 // PB /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Veil of Steel Quest #define TXT_VEILST1 73 // ST #define TXT_VEILTO1 74 // TO // P #define TXT_VEILH1 75 // H #define TXT_VEILBM1 76 // BM #define TXT_VEILBS1 77 // BS #define TXT_VEILTD1 78 // TD #define TXT_VEILW1 79 // W #define TXT_VEILPB1 80 // PB #define TXT_VEIL1 81 // Lachdanan first time #define TXT_VEIL2 82 // Lachdanan without elixir #define TXT_VEIL3 83 // Lachdanan with elixir /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // The Anvil of Fury Quest #define TXT_ANVILST1 84 // ST #define TXT_ANVILTO1 85 // TO // P #define TXT_ANVILH1 86 // H #define TXT_ANVILBM1 87 // BM #define TXT_ANVILBS1 88 // BS #define TXT_ANVILBS2 89 // BS #define TXT_ANVILBS3 90 // BS #define TXT_ANVILTD1 91 // TD #define TXT_ANVILW1 92 // W #define TXT_ANVILPB1 93 // PB /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Stones of Blood Quest #define TXT_BLOODST1 94 // ST #define TXT_BLOODTO1 95 // TO // P #define TXT_BLOODH1 96 // H #define TXT_BLOODBM1 97 // BM #define TXT_BLOODBS1 98 // BS #define TXT_BLOODTD1 99 // TD #define TXT_BLOODW1 100 // W #define TXT_BLOODPB1 101 // PB /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Warlord of Blood Quest #define TXT_WARLRDST1 102 // ST #define TXT_WARLRDTO1 103 // TO // P #define TXT_WARLRDH1 104 // H #define TXT_WARLRDBM1 105 // BM #define TXT_WARLRDBS1 106 // BS #define TXT_WARLRDTD1 107 // TD #define TXT_WARLRDW1 108 // W #define TXT_WARLRDPB1 109 // PB #define TXT_WARLRD1 110 // Warlord of the Blood /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Ring of Infravision Quest #define TXT_INFRAST1 111 // ST #define TXT_INFRATO1 112 // TO // P #define TXT_INFRAH1 113 // H #define TXT_INFRABM1 114 // BM #define TXT_INFRABS1 115 // BS #define TXT_INFRABS2 116 // BS #define TXT_INFRABS3 117 // BS #define TXT_INFRATD1 118 // TD #define TXT_INFRAW1 119 // W #define TXT_INFRAPB1 120 // PB /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Black Mushroom Quest #define TXT_BLKMST1 121 // ST #define TXT_BLKMTO1 122 // TO // P #define TXT_BLKMH1 123 // H no brain #define TXT_BLKMH2 124 // H with brain #define TXT_BLKMBM1 125 // BM #define TXT_BLKMBS1 126 // BS #define TXT_BLKMTD1 127 // TD #define TXT_BLKMW1 128 // W #define TXT_BLKMW2 129 // W #define TXT_BLKMW3 130 // W #define TXT_BLKMW4 131 // W #define TXT_BLKMW5 132 // W #define TXT_BLKMPB1 133 // PB /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Map of Doom Quest #define TXT_MODST1 134 // ST quest init #define TXT_MODST2 135 // ST return before stars align and Diablo alive #define TXT_MODST3 136 // ST return after stars align and Diablo alive #define TXT_MODTO1 137 // TO // P #define TXT_MODH1 138 // H #define TXT_MODBM1 139 // BM #define TXT_MODBS1 140 // BS #define TXT_MODTD1 141 // TD #define TXT_MODW1 142 // W #define TXT_MODPB1 143 // PB /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Garbud the Weak Quest #define TXT_GARB1 144 // Garbud first time #define TXT_GARB2 145 // Garbud 2nd time #define TXT_GARB3 146 // Garbud 3rd time #define TXT_GARB4 147 // Garbud 4th time /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Zhar the Mad Quest #define TXT_ZHAR1 148 // Zhar 1st time #define TXT_ZHAR2 149 // Zhar 2nd time /*-----------------------------------------------------------------------** // TOWNSPEOPLE'S NONQUEST **-----------------------------------------------------------------------*/ // Deckard Cain #define TXT_STORY1 150 #define TXT_STORY2 151 #define TXT_STORY3 152 #define TXT_STORY4 153 #define TXT_STORY5 154 #define TXT_STORY6 155 #define TXT_STORY7 156 #define TXT_STORY9 157 #define TXT_STORY10 158 #define TXT_STORY11 159 /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Ogden #define TXT_OGDEN1 160 #define TXT_OGDEN2 161 #define TXT_OGDEN3 162 #define TXT_OGDEN4 163 #define TXT_OGDEN5 164 #define TXT_OGDEN6 165 #define TXT_OGDEN8 166 #define TXT_OGDEN9 167 #define TXT_OGDEN10 168 /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Pepin #define TXT_PEPIN1 169 #define TXT_PEPIN2 170 #define TXT_PEPIN3 171 #define TXT_PEPIN4 172 #define TXT_PEPIN5 173 #define TXT_PEPIN6 174 #define TXT_PEPIN7 175 #define TXT_PEPIN9 176 #define TXT_PEPIN10 177 #define TXT_PEPIN11 178 /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Gillian #define TXT_GILIAN1 179 #define TXT_GILIAN2 180 #define TXT_GILIAN3 181 #define TXT_GILIAN4 182 #define TXT_GILIAN5 183 #define TXT_GILIAN6 184 #define TXT_GILIAN7 185 #define TXT_GILIAN9 186 #define TXT_GILIAN10 187 /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Griswold #define TXT_GRIS1 188 #define TXT_GRIS2 189 #define TXT_GRIS3 190 #define TXT_GRIS4 191 #define TXT_GRIS5 192 #define TXT_GRIS6 193 #define TXT_GRIS7 194 #define TXT_GRIS8 195 #define TXT_GRIS9 196 #define TXT_GRIS10 197 #define TXT_GRIS12 198 #define TXT_GRIS13 199 /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Farnham #define TXT_FARN1 200 #define TXT_FARN2 201 #define TXT_FARN3 202 #define TXT_FARN4 203 #define TXT_FARN5 204 #define TXT_FARN6 205 #define TXT_FARN8 206 #define TXT_FARN9 207 #define TXT_FARN10 208 #define TXT_FARN11 209 #define TXT_FARN12 210 #define TXT_FARN13 211 /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Adria #define TXT_ADRIA1 212 #define TXT_ADRIA2 213 #define TXT_ADRIA3 214 #define TXT_ADRIA4 215 #define TXT_ADRIA5 216 #define TXT_ADRIA6 217 #define TXT_ADRIA7 218 #define TXT_ADRIA8 219 #define TXT_ADRIA9 220 #define TXT_ADRIA10 221 #define TXT_ADRIA12 222 #define TXT_ADRIA13 223 /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ // Wirt #define TXT_WIRT1 224 #define TXT_WIRT2 225 #define TXT_WIRT3 226 #define TXT_WIRT4 227 #define TXT_WIRT5 228 #define TXT_WIRT6 229 #define TXT_WIRT7 230 #define TXT_WIRT8 231 #define TXT_WIRT9 232 #define TXT_WIRT11 233 #define TXT_WIRT12 234 /*-----------------------------------------------------------------------** // BOOKS and SCROLLS as read by the heroes **-----------------------------------------------------------------------*/ // Warrior #define TXT_WARBONE 235 // Skeletal Tome #define TXT_WARBLOOD 236 // Book of Blood #define TXT_WARBLIND 237 // Book of the Blind #define TXT_WARLORD 238 // Steel Tome // Sorcerer #define TXT_SORBONE 239 // Skeletal Tome #define TXT_SORBLOOD 240 // Book of Blood #define TXT_SORBLIND 241 // Book of the Blind #define TXT_SORLORD 242 // Steel Tome // Rogue #define TXT_ROGBONE 243 // Skeletal Tome #define TXT_ROGBLOOD 244 // Book of Blood #define TXT_ROGBLIND 245 // Book of the Blind #define TXT_ROGLORD 246 // Steel Tome // Monk // GWP Fix these if new quests are added. #define TXT_MNKBONE 259 // Skeletal Tome #define TXT_MNKBLOOD 260 // Book of Blood #define TXT_MNKBLIND 261 // Book of the Blind #define TXT_MNKLORD 262 // Steel Tome // Bard #define TXT_BRDBONE 263 // Skeletal Tome #define TXT_BRDBLOOD 264 // Book of Blood #define TXT_BRDBLIND 265 // Book of the Blind #define TXT_BRDLORD 266 // Steel Tome // Barbarian #define TXT_BARBONE TXT_WARBONE #define TXT_BARBLOOD TXT_WARBLOOD #define TXT_BARBLIND TXT_WARBLIND #define TXT_BARLORD TXT_WARLORD /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ #define TXT_COW1 247 // Cow1 #define TXT_COW2 248 // Cow2 /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ #define TXT_BOOK11 249 // Story Book Set 1, Book 1 #define TXT_BOOK12 250 // Story Book Set 1, Book 2 #define TXT_BOOK13 251 // Story Book Set 1, Book 3 #define TXT_BOOK21 252 // Story Book Set 2, Book 1 #define TXT_BOOK22 253 // Story Book Set 2, Book 2 #define TXT_BOOK23 254 // Story Book Set 2, Book 3 #define TXT_BOOK31 255 // Story Book Set 3, Book 1 #define TXT_BOOK32 256 // Story Book Set 3, Book 2 #define TXT_BOOK33 257 // Story Book Set 3, Book 3 #define TXT_INTRO 258 // Tavern owner intro //----------------------------------------------------------------------- // START OUR QUEST TEXT DEFINES HERE - JKEQUEST //----------------------------------------------------------------------- #define TXT_CRYPTMAP1 267 // Init text for crypt quest JKE #define TXT_CRYPTMAP2 268 #define TXT_CRYPTMAP3 269 #define TXT_CRYPTMAP4 270 #define TXT_CRYPTMAP5 271 #define TXT_CRYPTMAP6 272 #define TXT_CRYPTMAP7 273 #define TXT_CRYPTMAP8 274 #define TXT_CRYPTMAP9 275 #define TXT_CRYPTMAP10 276 #define TXT_FARMER1 277 // Farmer explosion thing JKE #define TXT_FARMER2 278 #define TXT_FARMER3 279 #define TXT_FARMER4 280 #define TXT_FARMER5 281 #define TXT_FARMER2A 307 #define TXT_FARMER6 308 #define TXT_FARMER7 309 #define TXT_FARMER8 310 #define TXT_FARMER9 311 #define TXT_THEO1 282 // Theo the teddy bear #define TXT_THEO2 283 #define TXT_THEO3 284 #define TXT_THEO4 285 #define TXT_DEFILER1 286 // The Defiler #define TXT_DEFILER2 287 #define TXT_DEFILER3 288 #define TXT_DEFILER4 289 #define TXT_DEFILER5 290 #define TXT_NA_KRUL1 291 // Na-Krul #define TXT_NA_KRUL2 292 #define TXT_NA_KRUL3 293 #define TXT_NA_KRUL4 294 #define TXT_NA_KRUL5 295 #define TXT_CORNERSTONE1 296 // Cornerstone of the world #define TXT_COWSUIT1 297 // Cow suit guy #define TXT_COWSUIT2 298 #define TXT_COWSUIT3 299 #define TXT_COWSUIT4 300 #define TXT_COWSUIT4A 315 #define TXT_COWSUIT5 301 #define TXT_COWSUIT6 302 #define TXT_COWSUIT7 303 #define TXT_COWSUIT8 304 #define TXT_COWSUIT9 305 #define TXT_COWSUIT10 312 #define TXT_COWSUIT11 313 #define TXT_COWSUIT12 314 #define TXT_TRADER1 306 #define TXT_SKULLJRNL1 316 #define TXT_SKULLJRNL2 317 #define TXT_SKULLJRNL3 318 #define TXT_SKULLJRNL4 319 #define TXT_SKULLJRNL5 320 #define TXT_SKULLJRNL6 321 #define TXT_SKULLJRNL7 322 #define TXT_SPELL1 323 #define TXT_SPELL2 324 #define TXT_SPELL3 325 #define TXT_M_SPELL1 326 #define TXT_M_SPELL2 327 #define TXT_M_SPELL3 328 #define TXT_S_SPELL1 329 #define TXT_S_SPELL2 330 #define TXT_S_SPELL3 331 #define TXT_R_SPELL1 332 #define TXT_R_SPELL2 333 #define TXT_R_SPELL3 334 #define TXT_B_SPELL1 335 #define TXT_B_SPELL2 336 #define TXT_B_SPELL3 337 #define TXT_C_SPELL1 TXT_SPELL1 #define TXT_C_SPELL2 TXT_SPELL2 #define TXT_C_SPELL3 TXT_SPELL3 /*-----------------------------------------------------------------------** ** Externs **-----------------------------------------------------------------------*/ extern const TextDataStruct alltext[]; extern const DWORD gdwAllTextEntries;