/*-----------------------------------------------------------------------** ** Diablo ** ** Constants and Variables ** ** (C)1995 Condor, Inc. All rights reserved. **-----------------------------------------------------------------------** ** $Header: /Diablo/EFFECTS.H 1 1/22/97 2:06p Dgartner $ **-----------------------------------------------------------------------*/ //****************************************************************** // Defines //****************************************************************** // monster sfx #define MS_ATTACK 0 #define MS_GOTHIT 1 #define MS_DEATH 2 #define MS_SATTACK 3 #define MAX_MS 4 //****************************************************************** // externs //****************************************************************** extern int sfxdelay, sfxdnum; //****************************************************************** // public functions //****************************************************************** void sound_init(); void sound_exit(); void sound_update(); void sound_stop(); void stream_stop(); void PlrTryHitSnd(); void PlaySFX(int); void PlaySfxLoc(int psfx, int x, int y); void InitMonsterSND(); void PlayEffect(int, int); void FreeMonsterSnd(); //****************************************************************** // sound effects data //****************************************************************** #ifdef EFFECTS_DATA #define SFX(a,b,c) { a, b, NULL } #define rSFX(a,b,c) { a | sfx_ROGUE, b, NULL } #define wSFX(a,b,c) { a | sfx_WARRIOR, b, NULL } #define sSFX(a,b,c) { a | sfx_SORCEROR, b, NULL } #define mSFX(a,b,c) { a | sfx_MONK, b, NULL } #else #define SFX(a,b,c) c #define rSFX(a,b,c) c #define wSFX(a,b,c) c #define sSFX(a,b,c) c #define mSFX(a,b,c) c #endif // build data table or header enum #ifdef EFFECTS_DATA static TSFX sgSFX[] = { #else enum { #endif // NOTE NOTE NOTE NOTE NOTE // do not put any sound effects before these effects // DirectSound loads sound effects into hardware on // a first-come, first-served basis, so we want the // most common sounds to come first so they end up // in hardware. SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Walk1.wav", PS_WALK1), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Walk2.wav", PS_WALK2), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Walk3.wav", PS_WALK3), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Walk4.wav", PS_WALK4), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\BFire.wav", PS_BFIRE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Fmag.wav", PS_FMAG), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Tmag.wav", PS_TMAG), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Lghit.wav", PS_LGHIT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Lghit1.wav", PS_LGHIT1), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Swing.wav", PS_SWING), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Swing2.wav", PS_SWING2), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Dead.wav", PS_DEAD), // SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\NewBFire.wav", PS_NEW_BFIRE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Sting1.wav", PS_NEW_BFIRE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\FBallBow.wav", PS_FB_BFIRE), // Quests SoundEffects SFX(sfx_STREAM, "Sfx\\Misc\\Questdon.wav", IS_QUESTDN), // Item SoundEffects SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Armrfkd.wav", IS_ARMRFKD), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Barlfire.wav", IS_BARLFIRE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Barrel.wav", IS_BARREL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\PodPop8.wav", IS_PODFIRE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\PodPop5.wav", IS_POD), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\UrnPop3.wav", IS_URNFIRE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\UrnPop2.wav", IS_URN), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Bhit.wav", IS_BHIT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Bhit1.wav", IS_BHIT1), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Chest.wav", IS_CHEST), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Doorclos.wav", IS_DOORCLOS), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Dooropen.wav", IS_DOOROPEN), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipanvl.wav", IS_FANVL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipaxe.wav", IS_FAXE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipblst.wav", IS_FBLST), // ear SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipbody.wav", IS_FBODY), // ear SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipbook.wav", IS_FBOOK), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipbow.wav", IS_FBOW), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipcap.wav", IS_FCAP), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipharm.wav", IS_FHARM), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Fliplarm.wav", IS_FLARM), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipmag.wav", IS_FMAG), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipmag1.wav", IS_FMAG1), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipmush.wav", IS_FMUSH), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flippot.wav", IS_FPOT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipring.wav", IS_FRING), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Fliprock.wav", IS_FROCK), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipscrl.wav", IS_FSCRL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipshld.wav", IS_FSHLD), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipsign.wav", IS_FSIGN), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipstaf.wav", IS_FSTAF), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Flipswor.wav", IS_FSWOR), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Gold.wav", IS_GOLD), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Hlmtfkd.wav", IS_HLMTFKD), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invanvl.wav", IS_IANVL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invaxe.wav", IS_IAXE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invblst.wav", IS_IBLST), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invbody.wav", IS_IBODY), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invbook.wav", IS_IBOOK), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invbow.wav", IS_IBOW), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invcap.wav", IS_ICAP), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invgrab.wav", IS_IGRAB), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invharm.wav", IS_IHARM), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invlarm.wav", IS_ILARM), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invmush.wav", IS_IMUSH), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invpot.wav", IS_IPOT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invring.wav", IS_IRING), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invrock.wav", IS_IROCK), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invscrol.wav", IS_ISCROL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invshiel.wav", IS_ISHIEL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invsign.wav", IS_ISIGN), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invstaf.wav", IS_ISTAF), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Invsword.wav", IS_ISWORD), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Lever.wav", IS_LEVER), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Magic.wav", IS_MAGIC), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Magic1.wav", IS_MAGIC1), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Readbook.wav", IS_RBOOK), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Sarc.wav", IS_SARC), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Shielfkd.wav", IS_SHLDFKD), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Swrdfkd.wav", IS_SWRDFKD), SFX(sfx_MENU, "Sfx\\Items\\Titlemov.wav", IS_TITLEMOV), SFX(sfx_MENU, "Sfx\\Items\\Titlslct.wav", IS_TITLSLCT), SFX(sfx_MENU, "Sfx\\Misc\\blank.wav", SFX_SILENCE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Trap.wav", IS_TRAP), // Cast SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast1.wav", IS_CAST1), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast10.wav", IS_CAST10), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast12.wav", IS_CAST12), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast2.wav", IS_CAST2), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast3.wav", IS_CAST3), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast4.wav", IS_CAST4), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast5.wav", IS_CAST5), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast6.wav", IS_CAST6), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast7.wav", IS_CAST7), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast8.wav", IS_CAST8), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cast9.wav", IS_CAST9), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Healing.wav", LS_HEALING), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Repair.wav", IS_REPAIR), // Launch and impact sounds SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Acids1.wav", LS_ACID), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Acids2.wav", LS_ACIDS), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Apoc.wav", LS_APOC), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Arrowall.wav", LS_ARROWALL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Bldboil.wav", LS_BLODBOIL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Blodstar.wav", LS_BLODSTAR), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Blsimpt.wav", LS_BLSIMPT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Bonesp.wav", LS_BONESP), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Bsimpct.wav", LS_BSIMPCT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Caldron.wav", LS_CALDRON), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Cbolt.wav", LS_CBOLT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Chltning.wav", LS_CHLTNING), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\DSerp.wav", LS_DSERP), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Elecimp1.wav", LS_ELECIMP1), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Elementl.wav", LS_ELEMENTL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Ethereal.wav", LS_ETHEREAL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Fball.wav", LS_FBALL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Fbolt1.wav", LS_FBOLT1), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Fbolt2.wav", LS_FBOLT2), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Firimp1.wav", LS_FIRIMP1), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Firimp2.wav", LS_FIRIMP2), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Flamwave.wav", LS_FLAMWAVE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Flash.wav", LS_FLASH), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Fountain.wav", LS_FOUNTAIN), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Golum.wav", LS_GOLUM), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Golumded.wav", LS_GOLUMDED), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Gshrine.wav", LS_GSHRINE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Guard.wav", LS_GUARD), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Grdlanch.wav", LS_GUARDLAN), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Holybolt.wav", LS_HOLYBOLT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Hyper.wav", LS_HYPER), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Infravis.wav", LS_INFRAVIS), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Invisibl.wav", LS_INVISIBL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Invpot.wav", LS_INVPOT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Lning1.wav", LS_LNING1), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Ltning.wav", LS_LTNING), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Mshield.wav", LS_MSHIELD), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\NestXpld.wav", LS_BIGEXP), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Nova.wav", LS_NOVA), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Portal.wav", LS_PORTAL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Puddle.wav", LS_PUDDLE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Resur.wav", LS_RESUR), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Scurse.wav", LS_SCURSE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Scurimp.wav", LS_SCURIMP), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Sentinel.wav", LS_SENTINEL), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Shatter.wav", LS_SHATTER), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Soulfire.wav", LS_SOULFIRE), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Spoutlop.wav", LS_SPOUTLOP), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Spoutstr.wav", LS_SPOUTSTR), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Storm.wav", LS_STORM), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Trapdis.wav", LS_TRAPDIS), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Teleport.wav", LS_TELEPORT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Vtheft.wav", LS_VTHEFT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Wallloop.wav", LS_WALLLOOP), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\Wallstrt.wav", LS_WALLSTRT), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Misc\\LMag.wav", LS_LMAG), // town sounds #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid01.wav", TSFX_BMAID1), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid02.wav", TSFX_BMAID2), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid03.wav", TSFX_BMAID3), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid04.wav", TSFX_BMAID4), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid05.wav", TSFX_BMAID5), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid06.wav", TSFX_BMAID6), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid07.wav", TSFX_BMAID7), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid08.wav", TSFX_BMAID8), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid09.wav", TSFX_BMAID9), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid10.wav", TSFX_BMAID10), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid11.wav", TSFX_BMAID11), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid12.wav", TSFX_BMAID12), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid13.wav", TSFX_BMAID13), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid14.wav", TSFX_BMAID14), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid15.wav", TSFX_BMAID15), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid16.wav", TSFX_BMAID16), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid17.wav", TSFX_BMAID17), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid18.wav", TSFX_BMAID18), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid19.wav", TSFX_BMAID19), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid20.wav", TSFX_BMAID20), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid21.wav", TSFX_BMAID21), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid22.wav", TSFX_BMAID22), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid23.wav", TSFX_BMAID23), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid24.wav", TSFX_BMAID24), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid25.wav", TSFX_BMAID25), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid26.wav", TSFX_BMAID26), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid27.wav", TSFX_BMAID27), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid28.wav", TSFX_BMAID28), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid29.wav", TSFX_BMAID29), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid30.wav", TSFX_BMAID30), #endif // greeting -- good day... SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid31.wav", TSFX_BMAID31), #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid32.wav", TSFX_BMAID32), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid33.wav", TSFX_BMAID33), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid34.wav", TSFX_BMAID34), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid35.wav", TSFX_BMAID35), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid36.wav", TSFX_BMAID36), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid37.wav", TSFX_BMAID37), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid38.wav", TSFX_BMAID38), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid39.wav", TSFX_BMAID39), SFX(sfx_STREAM, "Sfx\\Towners\\Bmaid40.wav", TSFX_BMAID40), #endif // BlackSmith #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith01.wav", TSFX_SMITH1), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith02.wav", TSFX_SMITH2), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith03.wav", TSFX_SMITH3), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith04.wav", TSFX_SMITH4), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith05.wav", TSFX_SMITH5), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith06.wav", TSFX_SMITH6), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith07.wav", TSFX_SMITH7), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith08.wav", TSFX_SMITH8), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith09.wav", TSFX_SMITH9), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith10.wav", TSFX_SMITH10), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith11.wav", TSFX_SMITH11), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith12.wav", TSFX_SMITH12), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith13.wav", TSFX_SMITH13), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith14.wav", TSFX_SMITH14), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith15.wav", TSFX_SMITH15), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith16.wav", TSFX_SMITH16), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith17.wav", TSFX_SMITH17), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith18.wav", TSFX_SMITH18), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith19.wav", TSFX_SMITH19), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith20.wav", TSFX_SMITH20), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith21.wav", TSFX_SMITH21), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith22.wav", TSFX_SMITH22), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith23.wav", TSFX_SMITH23), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith24.wav", TSFX_SMITH24), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith25.wav", TSFX_SMITH25), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith26.wav", TSFX_SMITH26), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith27.wav", TSFX_SMITH27), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith28.wav", TSFX_SMITH28), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith29.wav", TSFX_SMITH29), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith30.wav", TSFX_SMITH30), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith31.wav", TSFX_SMITH31), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith32.wav", TSFX_SMITH32), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith33.wav", TSFX_SMITH33), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith34.wav", TSFX_SMITH34), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith35.wav", TSFX_SMITH35), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith36.wav", TSFX_SMITH36), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith37.wav", TSFX_SMITH37), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith38.wav", TSFX_SMITH38), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith39.wav", TSFX_SMITH39), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith40.wav", TSFX_SMITH40), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith41.wav", TSFX_SMITH41), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith42.wav", TSFX_SMITH42), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith43.wav", TSFX_SMITH43), #endif // greeting -- well, what can I do for you? SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith44.wav", TSFX_SMITH44), #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith45.wav", TSFX_SMITH45), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith46.wav", TSFX_SMITH46), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith47.wav", TSFX_SMITH47), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith48.wav", TSFX_SMITH48), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith49.wav", TSFX_SMITH49), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith50.wav", TSFX_SMITH50), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith51.wav", TSFX_SMITH51), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith52.wav", TSFX_SMITH52), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith53.wav", TSFX_SMITH53), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith54.wav", TSFX_SMITH54), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith55.wav", TSFX_SMITH55), SFX(sfx_STREAM, "Sfx\\Towners\\Bsmith56.wav", TSFX_SMITH56), #endif SFX(0, "Sfx\\Towners\\Cow1.wav", TSFX_COW1), SFX(0, "Sfx\\Towners\\Cow2.wav", TSFX_COW2), #if 0 SFX(sfx_STREAM, "Sfx\\Towners\\Cow3.wav", TSFX_COW3), SFX(sfx_STREAM, "Sfx\\Towners\\Cow4.wav", TSFX_COW4), SFX(sfx_STREAM, "Sfx\\Towners\\Cow5.wav", TSFX_COW5), SFX(sfx_STREAM, "Sfx\\Towners\\Cow6.wav", TSFX_COW6), #endif SFX(sfx_STREAM, "Sfx\\Towners\\Cow7.wav", TSFX_COW7), SFX(sfx_STREAM, "Sfx\\Towners\\Cow8.wav", TSFX_COW8), #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Deadguy2.wav", TSFX_DEADGUY), #endif #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Drunk01.wav", TSFX_DRUNK1), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk02.wav", TSFX_DRUNK2), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk03.wav", TSFX_DRUNK3), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk04.wav", TSFX_DRUNK4), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk05.wav", TSFX_DRUNK5), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk06.wav", TSFX_DRUNK6), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk07.wav", TSFX_DRUNK7), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk08.wav", TSFX_DRUNK8), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk09.wav", TSFX_DRUNK9), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk10.wav", TSFX_DRUNK10), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk11.wav", TSFX_DRUNK11), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk12.wav", TSFX_DRUNK12), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk13.wav", TSFX_DRUNK13), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk14.wav", TSFX_DRUNK14), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk15.wav", TSFX_DRUNK15), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk16.wav", TSFX_DRUNK16), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk17.wav", TSFX_DRUNK17), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk18.wav", TSFX_DRUNK18), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk19.wav", TSFX_DRUNK19), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk20.wav", TSFX_DRUNK20), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk21.wav", TSFX_DRUNK21), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk22.wav", TSFX_DRUNK22), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk23.wav", TSFX_DRUNK23), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk24.wav", TSFX_DRUNK24), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk25.wav", TSFX_DRUNK25), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk26.wav", TSFX_DRUNK26), #endif // greeting -- can't a fellow drink in peace? SFX(sfx_STREAM, "Sfx\\Towners\\Drunk27.wav", TSFX_DRUNK27), #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Drunk28.wav", TSFX_DRUNK28), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk29.wav", TSFX_DRUNK29), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk30.wav", TSFX_DRUNK30), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk31.wav", TSFX_DRUNK31), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk32.wav", TSFX_DRUNK32), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk33.wav", TSFX_DRUNK33), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk34.wav", TSFX_DRUNK34), SFX(sfx_STREAM, "Sfx\\Towners\\Drunk35.wav", TSFX_DRUNK35), #endif #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Healer01.wav", TSFX_HEALER1), SFX(sfx_STREAM, "Sfx\\Towners\\Healer02.wav", TSFX_HEALER2), SFX(sfx_STREAM, "Sfx\\Towners\\Healer03.wav", TSFX_HEALER3), SFX(sfx_STREAM, "Sfx\\Towners\\Healer04.wav", TSFX_HEALER4), SFX(sfx_STREAM, "Sfx\\Towners\\Healer05.wav", TSFX_HEALER5), SFX(sfx_STREAM, "Sfx\\Towners\\Healer06.wav", TSFX_HEALER6), SFX(sfx_STREAM, "Sfx\\Towners\\Healer07.wav", TSFX_HEALER7), SFX(sfx_STREAM, "Sfx\\Towners\\Healer08.wav", TSFX_HEALER8), SFX(sfx_STREAM, "Sfx\\Towners\\Healer09.wav", TSFX_HEALER9), SFX(sfx_STREAM, "Sfx\\Towners\\Healer10.wav", TSFX_HEALER10), SFX(sfx_STREAM, "Sfx\\Towners\\Healer11.wav", TSFX_HEALER11), SFX(sfx_STREAM, "Sfx\\Towners\\Healer12.wav", TSFX_HEALER12), SFX(sfx_STREAM, "Sfx\\Towners\\Healer13.wav", TSFX_HEALER13), SFX(sfx_STREAM, "Sfx\\Towners\\Healer14.wav", TSFX_HEALER14), SFX(sfx_STREAM, "Sfx\\Towners\\Healer15.wav", TSFX_HEALER15), SFX(sfx_STREAM, "Sfx\\Towners\\Healer16.wav", TSFX_HEALER16), SFX(sfx_STREAM, "Sfx\\Towners\\Healer17.wav", TSFX_HEALER17), SFX(sfx_STREAM, "Sfx\\Towners\\Healer18.wav", TSFX_HEALER18), SFX(sfx_STREAM, "Sfx\\Towners\\Healer19.wav", TSFX_HEALER19), SFX(sfx_STREAM, "Sfx\\Towners\\Healer20.wav", TSFX_HEALER20), SFX(sfx_STREAM, "Sfx\\Towners\\Healer21.wav", TSFX_HEALER21), SFX(sfx_STREAM, "Sfx\\Towners\\Healer22.wav", TSFX_HEALER22), SFX(sfx_STREAM, "Sfx\\Towners\\Healer23.wav", TSFX_HEALER23), SFX(sfx_STREAM, "Sfx\\Towners\\Healer24.wav", TSFX_HEALER24), SFX(sfx_STREAM, "Sfx\\Towners\\Healer25.wav", TSFX_HEALER25), SFX(sfx_STREAM, "Sfx\\Towners\\Healer26.wav", TSFX_HEALER26), SFX(sfx_STREAM, "Sfx\\Towners\\Healer27.wav", TSFX_HEALER27), SFX(sfx_STREAM, "Sfx\\Towners\\Healer28.wav", TSFX_HEALER28), SFX(sfx_STREAM, "Sfx\\Towners\\Healer29.wav", TSFX_HEALER29), SFX(sfx_STREAM, "Sfx\\Towners\\Healer30.wav", TSFX_HEALER30), SFX(sfx_STREAM, "Sfx\\Towners\\Healer31.wav", TSFX_HEALER31), SFX(sfx_STREAM, "Sfx\\Towners\\Healer32.wav", TSFX_HEALER32), SFX(sfx_STREAM, "Sfx\\Towners\\Healer33.wav", TSFX_HEALER33), SFX(sfx_STREAM, "Sfx\\Towners\\Healer34.wav", TSFX_HEALER34), SFX(sfx_STREAM, "Sfx\\Towners\\Healer35.wav", TSFX_HEALER35), SFX(sfx_STREAM, "Sfx\\Towners\\Healer36.wav", TSFX_HEALER36), #endif // greeting -- what ails you my friend? SFX(sfx_STREAM, "Sfx\\Towners\\Healer37.wav", TSFX_HEALER37), #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Healer38.wav", TSFX_HEALER38), SFX(sfx_STREAM, "Sfx\\Towners\\Healer39.wav", TSFX_HEALER39), SFX(sfx_STREAM, "Sfx\\Towners\\Healer40.wav", TSFX_HEALER40), SFX(sfx_STREAM, "Sfx\\Towners\\Healer41.wav", TSFX_HEALER41), SFX(sfx_STREAM, "Sfx\\Towners\\Healer42.wav", TSFX_HEALER42), SFX(sfx_STREAM, "Sfx\\Towners\\Healer43.wav", TSFX_HEALER43), SFX(sfx_STREAM, "Sfx\\Towners\\Healer44.wav", TSFX_HEALER44), SFX(sfx_STREAM, "Sfx\\Towners\\Healer45.wav", TSFX_HEALER45), SFX(sfx_STREAM, "Sfx\\Towners\\Healer46.wav", TSFX_HEALER46), SFX(sfx_STREAM, "Sfx\\Towners\\Healer47.wav", TSFX_HEALER47), #endif #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy01.wav", TSFX_PEGBOY1), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy02.wav", TSFX_PEGBOY2), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy03.wav", TSFX_PEGBOY3), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy04.wav", TSFX_PEGBOY4), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy05.wav", TSFX_PEGBOY5), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy06.wav", TSFX_PEGBOY6), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy07.wav", TSFX_PEGBOY7), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy08.wav", TSFX_PEGBOY8), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy09.wav", TSFX_PEGBOY9), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy10.wav", TSFX_PEGBOY10), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy11.wav", TSFX_PEGBOY11), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy12.wav", TSFX_PEGBOY12), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy13.wav", TSFX_PEGBOY13), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy14.wav", TSFX_PEGBOY14), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy15.wav", TSFX_PEGBOY15), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy16.wav", TSFX_PEGBOY16), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy17.wav", TSFX_PEGBOY17), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy18.wav", TSFX_PEGBOY18), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy19.wav", TSFX_PEGBOY19), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy20.wav", TSFX_PEGBOY20), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy21.wav", TSFX_PEGBOY21), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy22.wav", TSFX_PEGBOY22), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy23.wav", TSFX_PEGBOY23), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy24.wav", TSFX_PEGBOY24), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy25.wav", TSFX_PEGBOY25), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy26.wav", TSFX_PEGBOY26), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy27.wav", TSFX_PEGBOY27), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy28.wav", TSFX_PEGBOY28), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy29.wav", TSFX_PEGBOY29), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy30.wav", TSFX_PEGBOY30), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy31.wav", TSFX_PEGBOY31), #endif // greeting -- psst, over here... SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy32.wav", TSFX_PEGBOY32), #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy33.wav", TSFX_PEGBOY33), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy34.wav", TSFX_PEGBOY34), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy35.wav", TSFX_PEGBOY35), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy36.wav", TSFX_PEGBOY36), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy37.wav", TSFX_PEGBOY37), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy38.wav", TSFX_PEGBOY38), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy39.wav", TSFX_PEGBOY39), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy40.wav", TSFX_PEGBOY40), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy41.wav", TSFX_PEGBOY41), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy42.wav", TSFX_PEGBOY42), SFX(sfx_STREAM, "Sfx\\Towners\\Pegboy43.wav", TSFX_PEGBOY43), #endif #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Priest00.wav", TSFX_PRIEST0), SFX(sfx_STREAM, "Sfx\\Towners\\Priest01.wav", TSFX_PRIEST1), SFX(sfx_STREAM, "Sfx\\Towners\\Priest02.wav", TSFX_PRIEST2), SFX(sfx_STREAM, "Sfx\\Towners\\Priest03.wav", TSFX_PRIEST3), SFX(sfx_STREAM, "Sfx\\Towners\\Priest04.wav", TSFX_PRIEST4), SFX(sfx_STREAM, "Sfx\\Towners\\Priest05.wav", TSFX_PRIEST5), SFX(sfx_STREAM, "Sfx\\Towners\\Priest06.wav", TSFX_PRIEST6), SFX(sfx_STREAM, "Sfx\\Towners\\Priest07.wav", TSFX_PRIEST7), #endif #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Storyt00.wav", TSFX_STORY0), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt01.wav", TSFX_STORY1), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt02.wav", TSFX_STORY2), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt03.wav", TSFX_STORY3), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt04.wav", TSFX_STORY4), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt05.wav", TSFX_STORY5), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt06.wav", TSFX_STORY6), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt07.wav", TSFX_STORY7), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt08.wav", TSFX_STORY8), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt09.wav", TSFX_STORY9), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt10.wav", TSFX_STORY10), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt11.wav", TSFX_STORY11), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt12.wav", TSFX_STORY12), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt13.wav", TSFX_STORY13), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt14.wav", TSFX_STORY14), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt15.wav", TSFX_STORY15), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt16.wav", TSFX_STORY16), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt17.wav", TSFX_STORY17), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt18.wav", TSFX_STORY18), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt19.wav", TSFX_STORY19), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt20.wav", TSFX_STORY20), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt21.wav", TSFX_STORY21), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt22.wav", TSFX_STORY22), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt23.wav", TSFX_STORY23), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt24.wav", TSFX_STORY24), #endif // greeting -- hello my friend... SFX(sfx_STREAM, "Sfx\\Towners\\Storyt25.wav", TSFX_STORY25), #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Storyt26.wav", TSFX_STORY26), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt27.wav", TSFX_STORY27), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt28.wav", TSFX_STORY28), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt29.wav", TSFX_STORY29), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt30.wav", TSFX_STORY30), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt31.wav", TSFX_STORY31), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt32.wav", TSFX_STORY32), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt33.wav", TSFX_STORY33), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt34.wav", TSFX_STORY34), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt35.wav", TSFX_STORY35), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt36.wav", TSFX_STORY36), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt37.wav", TSFX_STORY37), SFX(sfx_STREAM, "Sfx\\Towners\\Storyt38.wav", TSFX_STORY38), #endif SFX(sfx_STREAM, "Sfx\\Towners\\Tavown00.wav", TSFX_TAVERN0), #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Tavown01.wav", TSFX_TAVERN1), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown02.wav", TSFX_TAVERN2), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown03.wav", TSFX_TAVERN3), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown04.wav", TSFX_TAVERN4), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown05.wav", TSFX_TAVERN5), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown06.wav", TSFX_TAVERN6), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown07.wav", TSFX_TAVERN7), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown08.wav", TSFX_TAVERN8), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown09.wav", TSFX_TAVERN9), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown10.wav", TSFX_TAVERN10), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown11.wav", TSFX_TAVERN11), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown12.wav", TSFX_TAVERN12), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown13.wav", TSFX_TAVERN13), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown14.wav", TSFX_TAVERN14), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown15.wav", TSFX_TAVERN15), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown16.wav", TSFX_TAVERN16), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown17.wav", TSFX_TAVERN17), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown18.wav", TSFX_TAVERN18), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown19.wav", TSFX_TAVERN19), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown20.wav", TSFX_TAVERN20), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown21.wav", TSFX_TAVERN21), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown22.wav", TSFX_TAVERN22), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown23.wav", TSFX_TAVERN23), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown24.wav", TSFX_TAVERN24), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown25.wav", TSFX_TAVERN25), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown26.wav", TSFX_TAVERN26), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown27.wav", TSFX_TAVERN27), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown28.wav", TSFX_TAVERN28), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown29.wav", TSFX_TAVERN29), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown30.wav", TSFX_TAVERN30), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown31.wav", TSFX_TAVERN31), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown32.wav", TSFX_TAVERN32), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown33.wav", TSFX_TAVERN33), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown34.wav", TSFX_TAVERN34), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown35.wav", TSFX_TAVERN35), #endif // greeting -- greetings good master... SFX(sfx_STREAM, "Sfx\\Towners\\Tavown36.wav", TSFX_TAVERN36), #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Tavown37.wav", TSFX_TAVERN37), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown38.wav", TSFX_TAVERN38), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown39.wav", TSFX_TAVERN39), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown40.wav", TSFX_TAVERN40), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown41.wav", TSFX_TAVERN41), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown42.wav", TSFX_TAVERN42), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown43.wav", TSFX_TAVERN43), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown44.wav", TSFX_TAVERN44), SFX(sfx_STREAM, "Sfx\\Towners\\Tavown45.wav", TSFX_TAVERN45), #endif #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Witch01.wav", TSFX_WITCH1), SFX(sfx_STREAM, "Sfx\\Towners\\Witch02.wav", TSFX_WITCH2), SFX(sfx_STREAM, "Sfx\\Towners\\Witch03.wav", TSFX_WITCH3), SFX(sfx_STREAM, "Sfx\\Towners\\Witch04.wav", TSFX_WITCH4), SFX(sfx_STREAM, "Sfx\\Towners\\Witch05.wav", TSFX_WITCH5), SFX(sfx_STREAM, "Sfx\\Towners\\Witch06.wav", TSFX_WITCH6), SFX(sfx_STREAM, "Sfx\\Towners\\Witch07.wav", TSFX_WITCH7), SFX(sfx_STREAM, "Sfx\\Towners\\Witch08.wav", TSFX_WITCH8), SFX(sfx_STREAM, "Sfx\\Towners\\Witch09.wav", TSFX_WITCH9), SFX(sfx_STREAM, "Sfx\\Towners\\Witch10.wav", TSFX_WITCH10), SFX(sfx_STREAM, "Sfx\\Towners\\Witch11.wav", TSFX_WITCH11), SFX(sfx_STREAM, "Sfx\\Towners\\Witch12.wav", TSFX_WITCH12), SFX(sfx_STREAM, "Sfx\\Towners\\Witch13.wav", TSFX_WITCH13), SFX(sfx_STREAM, "Sfx\\Towners\\Witch14.wav", TSFX_WITCH14), SFX(sfx_STREAM, "Sfx\\Towners\\Witch15.wav", TSFX_WITCH15), SFX(sfx_STREAM, "Sfx\\Towners\\Witch16.wav", TSFX_WITCH16), SFX(sfx_STREAM, "Sfx\\Towners\\Witch17.wav", TSFX_WITCH17), SFX(sfx_STREAM, "Sfx\\Towners\\Witch18.wav", TSFX_WITCH18), SFX(sfx_STREAM, "Sfx\\Towners\\Witch19.wav", TSFX_WITCH19), SFX(sfx_STREAM, "Sfx\\Towners\\Witch20.wav", TSFX_WITCH20), SFX(sfx_STREAM, "Sfx\\Towners\\Witch21.wav", TSFX_WITCH21), SFX(sfx_STREAM, "Sfx\\Towners\\Witch22.wav", TSFX_WITCH22), SFX(sfx_STREAM, "Sfx\\Towners\\Witch23.wav", TSFX_WITCH23), SFX(sfx_STREAM, "Sfx\\Towners\\Witch24.wav", TSFX_WITCH24), SFX(sfx_STREAM, "Sfx\\Towners\\Witch25.wav", TSFX_WITCH25), SFX(sfx_STREAM, "Sfx\\Towners\\Witch26.wav", TSFX_WITCH26), SFX(sfx_STREAM, "Sfx\\Towners\\Witch27.wav", TSFX_WITCH27), SFX(sfx_STREAM, "Sfx\\Towners\\Witch28.wav", TSFX_WITCH28), SFX(sfx_STREAM, "Sfx\\Towners\\Witch29.wav", TSFX_WITCH29), SFX(sfx_STREAM, "Sfx\\Towners\\Witch30.wav", TSFX_WITCH30), SFX(sfx_STREAM, "Sfx\\Towners\\Witch31.wav", TSFX_WITCH31), SFX(sfx_STREAM, "Sfx\\Towners\\Witch32.wav", TSFX_WITCH32), SFX(sfx_STREAM, "Sfx\\Towners\\Witch33.wav", TSFX_WITCH33), SFX(sfx_STREAM, "Sfx\\Towners\\Witch34.wav", TSFX_WITCH34), SFX(sfx_STREAM, "Sfx\\Towners\\Witch35.wav", TSFX_WITCH35), SFX(sfx_STREAM, "Sfx\\Towners\\Witch36.wav", TSFX_WITCH36), SFX(sfx_STREAM, "Sfx\\Towners\\Witch37.wav", TSFX_WITCH37), #endif // greeting -- I sense a soul in search of answers SFX(sfx_STREAM, "Sfx\\Towners\\Witch38.wav", TSFX_WITCH38), #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Witch39.wav", TSFX_WITCH39), SFX(sfx_STREAM, "Sfx\\Towners\\Witch40.wav", TSFX_WITCH40), SFX(sfx_STREAM, "Sfx\\Towners\\Witch41.wav", TSFX_WITCH41), SFX(sfx_STREAM, "Sfx\\Towners\\Witch42.wav", TSFX_WITCH42), SFX(sfx_STREAM, "Sfx\\Towners\\Witch43.wav", TSFX_WITCH43), SFX(sfx_STREAM, "Sfx\\Towners\\Witch44.wav", TSFX_WITCH44), SFX(sfx_STREAM, "Sfx\\Towners\\Witch45.wav", TSFX_WITCH45), SFX(sfx_STREAM, "Sfx\\Towners\\Witch46.wav", TSFX_WITCH46), SFX(sfx_STREAM, "Sfx\\Towners\\Witch47.wav", TSFX_WITCH47), SFX(sfx_STREAM, "Sfx\\Towners\\Witch48.wav", TSFX_WITCH48), SFX(sfx_STREAM, "Sfx\\Towners\\Witch49.wav", TSFX_WITCH49), SFX(sfx_STREAM, "Sfx\\Towners\\Witch50.wav", TSFX_WITCH50), #endif #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Towners\\Wound01.wav", TSFX_WOUND), #endif // Mage #if !IS_VERSION(SHAREWARE) sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage01.wav", PS_MAGE1), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage02.wav", PS_MAGE2), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage03.wav", PS_MAGE3), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage04.wav", PS_MAGE4), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage05.wav", PS_MAGE5), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage06.wav", PS_MAGE6), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage07.wav", PS_MAGE7), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage08.wav", PS_MAGE8), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage09.wav", PS_MAGE9), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage10.wav", PS_MAGE10), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage11.wav", PS_MAGE11), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage12.wav", PS_MAGE12), sSFX(0, "Sfx\\Sorceror\\Mage13.wav", PS_MAGE13), sSFX(0, "Sfx\\Sorceror\\Mage14.wav", PS_MAGE14), sSFX(0, "Sfx\\Sorceror\\Mage15.wav", PS_MAGE15), sSFX(0, "Sfx\\Sorceror\\Mage16.wav", PS_MAGE16), sSFX(0, "Sfx\\Sorceror\\Mage17.wav", PS_MAGE17), sSFX(0, "Sfx\\Sorceror\\Mage18.wav", PS_MAGE18), sSFX(0, "Sfx\\Sorceror\\Mage19.wav", PS_MAGE19), sSFX(0, "Sfx\\Sorceror\\Mage20.wav", PS_MAGE20), sSFX(0, "Sfx\\Sorceror\\Mage21.wav", PS_MAGE21), sSFX(0, "Sfx\\Sorceror\\Mage22.wav", PS_MAGE22), sSFX(0, "Sfx\\Sorceror\\Mage23.wav", PS_MAGE23), sSFX(0, "Sfx\\Sorceror\\Mage24.wav", PS_MAGE24), sSFX(0, "Sfx\\Sorceror\\Mage25.wav", PS_MAGE25), sSFX(0, "Sfx\\Sorceror\\Mage26.wav", PS_MAGE26), sSFX(0, "Sfx\\Sorceror\\Mage27.wav", PS_MAGE27), sSFX(0, "Sfx\\Sorceror\\Mage28.wav", PS_MAGE28), sSFX(0, "Sfx\\Sorceror\\Mage29.wav", PS_MAGE29), sSFX(0, "Sfx\\Sorceror\\Mage30.wav", PS_MAGE30), sSFX(0, "Sfx\\Sorceror\\Mage31.wav", PS_MAGE31), sSFX(0, "Sfx\\Sorceror\\Mage32.wav", PS_MAGE32), sSFX(0, "Sfx\\Sorceror\\Mage33.wav", PS_MAGE33), sSFX(0, "Sfx\\Sorceror\\Mage34.wav", PS_MAGE34), sSFX(0, "Sfx\\Sorceror\\Mage35.wav", PS_MAGE35), sSFX(0, "Sfx\\Sorceror\\Mage36.wav", PS_MAGE36), sSFX(0, "Sfx\\Sorceror\\Mage37.wav", PS_MAGE37), sSFX(0, "Sfx\\Sorceror\\Mage38.wav", PS_MAGE38), sSFX(0, "Sfx\\Sorceror\\Mage39.wav", PS_MAGE39), sSFX(0, "Sfx\\Sorceror\\Mage40.wav", PS_MAGE40), sSFX(0, "Sfx\\Sorceror\\Mage41.wav", PS_MAGE41), sSFX(0, "Sfx\\Sorceror\\Mage42.wav", PS_MAGE42), sSFX(0, "Sfx\\Sorceror\\Mage43.wav", PS_MAGE43), sSFX(0, "Sfx\\Sorceror\\Mage44.wav", PS_MAGE44), sSFX(0, "Sfx\\Sorceror\\Mage45.wav", PS_MAGE45), sSFX(0, "Sfx\\Sorceror\\Mage46.wav", PS_MAGE46), sSFX(0, "Sfx\\Sorceror\\Mage47.wav", PS_MAGE47), sSFX(0, "Sfx\\Sorceror\\Mage48.wav", PS_MAGE48), sSFX(0, "Sfx\\Sorceror\\Mage49.wav", PS_MAGE49), sSFX(0, "Sfx\\Sorceror\\Mage50.wav", PS_MAGE50), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage51.wav", PS_MAGE51), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage52.wav", PS_MAGE52), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage53.wav", PS_MAGE53), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage54.wav", PS_MAGE54), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage55.wav", PS_MAGE55), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage56.wav", PS_MAGE56), sSFX(0, "Sfx\\Sorceror\\Mage57.wav", PS_MAGE57), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage58.wav", PS_MAGE58), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage59.wav", PS_MAGE59), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage60.wav", PS_MAGE60), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage61.wav", PS_MAGE61), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage62.wav", PS_MAGE62), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage63.wav", PS_MAGE63), sSFX(0, "Sfx\\Sorceror\\Mage64.wav", PS_MAGE64), sSFX(0, "Sfx\\Sorceror\\Mage65.wav", PS_MAGE65), sSFX(0, "Sfx\\Sorceror\\Mage66.wav", PS_MAGE66), sSFX(0, "Sfx\\Sorceror\\Mage67.wav", PS_MAGE67), sSFX(0, "Sfx\\Sorceror\\Mage68.wav", PS_MAGE68), sSFX(0, "Sfx\\Sorceror\\Mage69.wav", PS_MAGE69), sSFX(0, "Sfx\\Sorceror\\Mage69b.wav", PS_MAGE69B), sSFX(0, "Sfx\\Sorceror\\Mage70.wav", PS_MAGE70), sSFX(0, "Sfx\\Sorceror\\Mage71.wav", PS_MAGE71), sSFX(0, "Sfx\\Sorceror\\Mage72.wav", PS_MAGE72), sSFX(0, "Sfx\\Sorceror\\Mage73.wav", PS_MAGE73), sSFX(0, "Sfx\\Sorceror\\Mage74.wav", PS_MAGE74), sSFX(0, "Sfx\\Sorceror\\Mage75.wav", PS_MAGE75), sSFX(0, "Sfx\\Sorceror\\Mage76.wav", PS_MAGE76), sSFX(0, "Sfx\\Sorceror\\Mage77.wav", PS_MAGE77), sSFX(0, "Sfx\\Sorceror\\Mage78.wav", PS_MAGE78), sSFX(0, "Sfx\\Sorceror\\Mage79.wav", PS_MAGE79), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage80.wav", PS_MAGE80), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage81.wav", PS_MAGE81), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage82.wav", PS_MAGE82), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage83.wav", PS_MAGE83), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage84.wav", PS_MAGE84), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage85.wav", PS_MAGE85), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage86.wav", PS_MAGE86), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage87.wav", PS_MAGE87), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage88.wav", PS_MAGE88), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage89.wav", PS_MAGE89), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage90.wav", PS_MAGE90), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage91.wav", PS_MAGE91), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage92.wav", PS_MAGE92), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage93.wav", PS_MAGE93), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage94.wav", PS_MAGE94), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage95.wav", PS_MAGE95), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage96.wav", PS_MAGE96), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage97.wav", PS_MAGE97), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage98.wav", PS_MAGE98), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage99.wav", PS_MAGE99), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage100.wav", PS_MAGE100), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage101.wav", PS_MAGE101), sSFX(sfx_STREAM, "Sfx\\Sorceror\\Mage102.wav", PS_MAGE102), #endif // Rogue #if !IS_VERSION(SHAREWARE) rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue01.wav", PS_ROGUE1), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue02.wav", PS_ROGUE2), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue03.wav", PS_ROGUE3), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue04.wav", PS_ROGUE4), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue05.wav", PS_ROGUE5), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue06.wav", PS_ROGUE6), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue07.wav", PS_ROGUE7), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue08.wav", PS_ROGUE8), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue09.wav", PS_ROGUE9), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue10.wav", PS_ROGUE10), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue11.wav", PS_ROGUE11), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue12.wav", PS_ROGUE12), rSFX(0, "Sfx\\Rogue\\Rogue13.wav", PS_ROGUE13), rSFX(0, "Sfx\\Rogue\\Rogue14.wav", PS_ROGUE14), rSFX(0, "Sfx\\Rogue\\Rogue15.wav", PS_ROGUE15), rSFX(0, "Sfx\\Rogue\\Rogue16.wav", PS_ROGUE16), rSFX(0, "Sfx\\Rogue\\Rogue17.wav", PS_ROGUE17), rSFX(0, "Sfx\\Rogue\\Rogue18.wav", PS_ROGUE18), rSFX(0, "Sfx\\Rogue\\Rogue19.wav", PS_ROGUE19), rSFX(0, "Sfx\\Rogue\\Rogue20.wav", PS_ROGUE20), rSFX(0, "Sfx\\Rogue\\Rogue21.wav", PS_ROGUE21), rSFX(0, "Sfx\\Rogue\\Rogue22.wav", PS_ROGUE22), rSFX(0, "Sfx\\Rogue\\Rogue23.wav", PS_ROGUE23), rSFX(0, "Sfx\\Rogue\\Rogue24.wav", PS_ROGUE24), rSFX(0, "Sfx\\Rogue\\Rogue25.wav", PS_ROGUE25), rSFX(0, "Sfx\\Rogue\\Rogue26.wav", PS_ROGUE26), rSFX(0, "Sfx\\Rogue\\Rogue27.wav", PS_ROGUE27), rSFX(0, "Sfx\\Rogue\\Rogue28.wav", PS_ROGUE28), rSFX(0, "Sfx\\Rogue\\Rogue29.wav", PS_ROGUE29), rSFX(0, "Sfx\\Rogue\\Rogue30.wav", PS_ROGUE30), rSFX(0, "Sfx\\Rogue\\Rogue31.wav", PS_ROGUE31), rSFX(0, "Sfx\\Rogue\\Rogue32.wav", PS_ROGUE32), rSFX(0, "Sfx\\Rogue\\Rogue33.wav", PS_ROGUE33), rSFX(0, "Sfx\\Rogue\\Rogue34.wav", PS_ROGUE34), rSFX(0, "Sfx\\Rogue\\Rogue35.wav", PS_ROGUE35), rSFX(0, "Sfx\\Rogue\\Rogue36.wav", PS_ROGUE36), rSFX(0, "Sfx\\Rogue\\Rogue37.wav", PS_ROGUE37), rSFX(0, "Sfx\\Rogue\\Rogue38.wav", PS_ROGUE38), rSFX(0, "Sfx\\Rogue\\Rogue39.wav", PS_ROGUE39), rSFX(0, "Sfx\\Rogue\\Rogue40.wav", PS_ROGUE40), rSFX(0, "Sfx\\Rogue\\Rogue41.wav", PS_ROGUE41), rSFX(0, "Sfx\\Rogue\\Rogue42.wav", PS_ROGUE42), rSFX(0, "Sfx\\Rogue\\Rogue43.wav", PS_ROGUE43), rSFX(0, "Sfx\\Rogue\\Rogue44.wav", PS_ROGUE44), rSFX(0, "Sfx\\Rogue\\Rogue45.wav", PS_ROGUE45), rSFX(0, "Sfx\\Rogue\\Rogue46.wav", PS_ROGUE46), rSFX(0, "Sfx\\Rogue\\Rogue47.wav", PS_ROGUE47), rSFX(0, "Sfx\\Rogue\\Rogue48.wav", PS_ROGUE48), rSFX(0, "Sfx\\Rogue\\Rogue49.wav", PS_ROGUE49), rSFX(0, "Sfx\\Rogue\\Rogue50.wav", PS_ROGUE50), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue51.wav", PS_ROGUE51), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue52.wav", PS_ROGUE52), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue53.wav", PS_ROGUE53), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue54.wav", PS_ROGUE54), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue55.wav", PS_ROGUE55), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue56.wav", PS_ROGUE56), rSFX(0, "Sfx\\Rogue\\Rogue57.wav", PS_ROGUE57), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue58.wav", PS_ROGUE58), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue59.wav", PS_ROGUE59), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue60.wav", PS_ROGUE60), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue61.wav", PS_ROGUE61), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue62.wav", PS_ROGUE62), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue63.wav", PS_ROGUE63), rSFX(0, "Sfx\\Rogue\\Rogue64.wav", PS_ROGUE64), rSFX(0, "Sfx\\Rogue\\Rogue65.wav", PS_ROGUE65), rSFX(0, "Sfx\\Rogue\\Rogue66.wav", PS_ROGUE66), rSFX(0, "Sfx\\Rogue\\Rogue67.wav", PS_ROGUE67), rSFX(0, "Sfx\\Rogue\\Rogue68.wav", PS_ROGUE68), rSFX(0, "Sfx\\Rogue\\Rogue69.wav", PS_ROGUE69), rSFX(0, "Sfx\\Rogue\\Rogue69b.wav", PS_ROGUE69B), rSFX(0, "Sfx\\Rogue\\Rogue70.wav", PS_ROGUE70), rSFX(0, "Sfx\\Rogue\\Rogue71.wav", PS_ROGUE71), rSFX(0, "Sfx\\Rogue\\Rogue72.wav", PS_ROGUE72), rSFX(0, "Sfx\\Rogue\\Rogue73.wav", PS_ROGUE73), rSFX(0, "Sfx\\Rogue\\Rogue74.wav", PS_ROGUE74), rSFX(0, "Sfx\\Rogue\\Rogue75.wav", PS_ROGUE75), rSFX(0, "Sfx\\Rogue\\Rogue76.wav", PS_ROGUE76), rSFX(0, "Sfx\\Rogue\\Rogue77.wav", PS_ROGUE77), rSFX(0, "Sfx\\Rogue\\Rogue78.wav", PS_ROGUE78), rSFX(0, "Sfx\\Rogue\\Rogue79.wav", PS_ROGUE79), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue80.wav", PS_ROGUE80), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue81.wav", PS_ROGUE81), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue82.wav", PS_ROGUE82), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue83.wav", PS_ROGUE83), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue84.wav", PS_ROGUE84), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue85.wav", PS_ROGUE85), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue86.wav", PS_ROGUE86), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue87.wav", PS_ROGUE87), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue88.wav", PS_ROGUE88), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue89.wav", PS_ROGUE89), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue90.wav", PS_ROGUE90), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue91.wav", PS_ROGUE91), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue92.wav", PS_ROGUE92), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue93.wav", PS_ROGUE93), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue94.wav", PS_ROGUE94), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue95.wav", PS_ROGUE95), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue96.wav", PS_ROGUE96), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue97.wav", PS_ROGUE97), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue98.wav", PS_ROGUE98), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue99.wav", PS_ROGUE99), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue100.wav", PS_ROGUE100), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue101.wav", PS_ROGUE101), rSFX(sfx_STREAM, "Sfx\\Rogue\\Rogue102.wav", PS_ROGUE102), #endif // Warrior #if !IS_VERSION(SHAREWARE) wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior01.wav", PS_WARR1), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior02.wav", PS_WARR2), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior03.wav", PS_WARR3), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior04.wav", PS_WARR4), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior05.wav", PS_WARR5), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior06.wav", PS_WARR6), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior07.wav", PS_WARR7), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior08.wav", PS_WARR8), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior09.wav", PS_WARR9), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior10.wav", PS_WARR10), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior11.wav", PS_WARR11), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior12.wav", PS_WARR12), #endif wSFX(0, "Sfx\\Warrior\\Warior13.wav", PS_WARR13), wSFX(0, "Sfx\\Warrior\\Warior14.wav", PS_WARR14), wSFX(0, "Sfx\\Warrior\\Wario14b.wav", PS_WARR14B), wSFX(0, "Sfx\\Warrior\\Wario14c.wav", PS_WARR14C), wSFX(0, "Sfx\\Warrior\\Warior15.wav", PS_WARR15), wSFX(0, "Sfx\\Warrior\\Wario15b.wav", PS_WARR15B), wSFX(0, "Sfx\\Warrior\\Wario15c.wav", PS_WARR15C), wSFX(0, "Sfx\\Warrior\\Warior16.wav", PS_WARR16), wSFX(0, "Sfx\\Warrior\\Wario16b.wav", PS_WARR16B), wSFX(0, "Sfx\\Warrior\\Wario16c.wav", PS_WARR16C), wSFX(0, "Sfx\\Warrior\\Warior17.wav", PS_WARR17), wSFX(0, "Sfx\\Warrior\\Warior18.wav", PS_WARR18), wSFX(0, "Sfx\\Warrior\\Warior19.wav", PS_WARR19), wSFX(0, "Sfx\\Warrior\\Warior20.wav", PS_WARR20), wSFX(0, "Sfx\\Warrior\\Warior21.wav", PS_WARR21), wSFX(0, "Sfx\\Warrior\\Warior22.wav", PS_WARR22), wSFX(0, "Sfx\\Warrior\\Warior23.wav", PS_WARR23), wSFX(0, "Sfx\\Warrior\\Warior24.wav", PS_WARR24), wSFX(0, "Sfx\\Warrior\\Warior25.wav", PS_WARR25), wSFX(0, "Sfx\\Warrior\\Warior26.wav", PS_WARR26), wSFX(0, "Sfx\\Warrior\\Warior27.wav", PS_WARR27), wSFX(0, "Sfx\\Warrior\\Warior28.wav", PS_WARR28), wSFX(0, "Sfx\\Warrior\\Warior29.wav", PS_WARR29), wSFX(0, "Sfx\\Warrior\\Warior30.wav", PS_WARR30), wSFX(0, "Sfx\\Warrior\\Warior31.wav", PS_WARR31), wSFX(0, "Sfx\\Warrior\\Warior32.wav", PS_WARR32), wSFX(0, "Sfx\\Warrior\\Warior33.wav", PS_WARR33), wSFX(0, "Sfx\\Warrior\\Warior34.wav", PS_WARR34), wSFX(0, "Sfx\\Warrior\\Warior35.wav", PS_WARR35), wSFX(0, "Sfx\\Warrior\\Warior36.wav", PS_WARR36), wSFX(0, "Sfx\\Warrior\\Warior37.wav", PS_WARR37), wSFX(0, "Sfx\\Warrior\\Warior38.wav", PS_WARR38), wSFX(0, "Sfx\\Warrior\\Warior39.wav", PS_WARR39), wSFX(0, "Sfx\\Warrior\\Warior40.wav", PS_WARR40), wSFX(0, "Sfx\\Warrior\\Warior41.wav", PS_WARR41), wSFX(0, "Sfx\\Warrior\\Warior42.wav", PS_WARR42), wSFX(0, "Sfx\\Warrior\\Warior43.wav", PS_WARR43), wSFX(0, "Sfx\\Warrior\\Warior44.wav", PS_WARR44), wSFX(0, "Sfx\\Warrior\\Warior45.wav", PS_WARR45), wSFX(0, "Sfx\\Warrior\\Warior46.wav", PS_WARR46), wSFX(0, "Sfx\\Warrior\\Warior47.wav", PS_WARR47), wSFX(0, "Sfx\\Warrior\\Warior48.wav", PS_WARR48), wSFX(0, "Sfx\\Warrior\\Warior49.wav", PS_WARR49), wSFX(0, "Sfx\\Warrior\\Warior50.wav", PS_WARR50), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior51.wav", PS_WARR51), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior52.wav", PS_WARR52), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior53.wav", PS_WARR53), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior54.wav", PS_WARR54), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior55.wav", PS_WARR55), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior56.wav", PS_WARR56), wSFX(0, "Sfx\\Warrior\\Warior57.wav", PS_WARR57), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior58.wav", PS_WARR58), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior59.wav", PS_WARR59), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior60.wav", PS_WARR60), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior61.wav", PS_WARR61), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior62.wav", PS_WARR62), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior63.wav", PS_WARR63), wSFX(0, "Sfx\\Warrior\\Warior64.wav", PS_WARR64), wSFX(0, "Sfx\\Warrior\\Warior65.wav", PS_WARR65), wSFX(0, "Sfx\\Warrior\\Warior66.wav", PS_WARR66), wSFX(0, "Sfx\\Warrior\\Warior67.wav", PS_WARR67), wSFX(0, "Sfx\\Warrior\\Warior68.wav", PS_WARR68), wSFX(0, "Sfx\\Warrior\\Warior69.wav", PS_WARR69), wSFX(0, "Sfx\\Warrior\\Wario69b.wav", PS_WARR69B), wSFX(0, "Sfx\\Warrior\\Warior70.wav", PS_WARR70), wSFX(0, "Sfx\\Warrior\\Warior71.wav", PS_WARR71), wSFX(0, "Sfx\\Warrior\\Warior72.wav", PS_WARR72), wSFX(0, "Sfx\\Warrior\\Warior73.wav", PS_WARR73), wSFX(0, "Sfx\\Warrior\\Warior74.wav", PS_WARR74), wSFX(0, "Sfx\\Warrior\\Warior75.wav", PS_WARR75), wSFX(0, "Sfx\\Warrior\\Warior76.wav", PS_WARR76), wSFX(0, "Sfx\\Warrior\\Warior77.wav", PS_WARR77), wSFX(0, "Sfx\\Warrior\\Warior78.wav", PS_WARR78), wSFX(0, "Sfx\\Warrior\\Warior79.wav", PS_WARR79), #if !IS_VERSION(SHAREWARE) wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior80.wav", PS_WARR80), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior81.wav", PS_WARR81), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior82.wav", PS_WARR82), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior83.wav", PS_WARR83), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior84.wav", PS_WARR84), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior85.wav", PS_WARR85), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior86.wav", PS_WARR86), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior87.wav", PS_WARR87), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior88.wav", PS_WARR88), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior89.wav", PS_WARR89), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior90.wav", PS_WARR90), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior91.wav", PS_WARR91), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior92.wav", PS_WARR92), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior93.wav", PS_WARR93), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior94.wav", PS_WARR94), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior95.wav", PS_WARR95), wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario95b.wav", PS_WARR95B), wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario95c.wav", PS_WARR95C), wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario95d.wav", PS_WARR95D), wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario95e.wav", PS_WARR95E), wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario95f.wav", PS_WARR95F), // unused wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior96.wav", PS_WARR96), #endif wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario96b.wav", PS_WARR96B), wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario97.wav", PS_WARR97), wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario98.wav", PS_WARR98), wSFX(sfx_STREAM, "Sfx\\Warrior\\Warior99.wav", PS_WARR99), #if !IS_VERSION(SHAREWARE) wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario100.wav", PS_WARR100), wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario101.wav", PS_WARR101), wSFX(sfx_STREAM, "Sfx\\Warrior\\Wario102.wav", PS_WARR102), #endif // Silence "Sfx\\Misc\\blank.wav" // GWP Fix this: New sounds! // Monk #if !IS_VERSION(SHAREWARE) mSFX(sfx_STREAM, "Sfx\\Monk\\Monk01.wav", PS_MONK1), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK2), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK3), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK4), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK5), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK6), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK7), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk08.wav", PS_MONK8), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk09.wav", PS_MONK9), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk10.wav", PS_MONK10), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk11.wav", PS_MONK11), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk12.wav", PS_MONK12), mSFX(0, "Sfx\\Monk\\Monk13.wav", PS_MONK13), mSFX(0, "Sfx\\Monk\\Monk14.wav", PS_MONK14), mSFX(0, "Sfx\\Monk\\Monk15.wav", PS_MONK15), mSFX(0, "Sfx\\Monk\\Monk16.wav", PS_MONK16), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK17), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK18), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK19), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK20), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK21), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK22), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK23), mSFX(0, "Sfx\\Monk\\Monk24.wav", PS_MONK24), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK25), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK26), mSFX(0, "Sfx\\Monk\\Monk27.wav", PS_MONK27), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK28), mSFX(0, "Sfx\\Monk\\Monk29.wav", PS_MONK29), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK30), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK31), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK32), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK33), mSFX(0, "Sfx\\Monk\\Monk34.wav", PS_MONK34), mSFX(0, "Sfx\\Monk\\Monk35.wav", PS_MONK35), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK36), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK37), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK38), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK39), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK40), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK41), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK42), mSFX(0, "Sfx\\Monk\\Monk43.wav", PS_MONK43), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK44), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK45), mSFX(0, "Sfx\\Monk\\Monk46.wav", PS_MONK46), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK47), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK48), mSFX(0, "Sfx\\Monk\\Monk49.wav", PS_MONK49), mSFX(0, "Sfx\\Monk\\Monk50.wav", PS_MONK50), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK51), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk52.wav", PS_MONK52), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK53), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk54.wav", PS_MONK54), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk55.wav", PS_MONK55), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk56.wav", PS_MONK56), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK57), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK58), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK59), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK60), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk61.wav", PS_MONK61), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk62.wav", PS_MONK62), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK63), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK64), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK65), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK66), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK67), mSFX(0, "Sfx\\Monk\\Monk68.wav", PS_MONK68), mSFX(0, "Sfx\\Monk\\Monk69.wav", PS_MONK69), mSFX(0, "Sfx\\Monk\\Monk69b.wav", PS_MONK69B), mSFX(0, "Sfx\\Monk\\Monk70.wav", PS_MONK70), mSFX(0, "Sfx\\Monk\\Monk71.wav", PS_MONK71), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK72), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK73), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK74), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK75), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK76), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK77), mSFX(0, "Sfx\\Misc\\blank.wav", PS_MONK78), mSFX(0, "Sfx\\Monk\\Monk79.wav", PS_MONK79), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk80.wav", PS_MONK80), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK81), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk82.wav", PS_MONK82), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk83.wav", PS_MONK83), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK84), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK85), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK86), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk87.wav", PS_MONK87), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk88.wav", PS_MONK88), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk89.wav", PS_MONK89), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK90), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk91.wav", PS_MONK91), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk92.wav", PS_MONK92), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK93), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk94.wav", PS_MONK94), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk95.wav", PS_MONK95), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk96.wav", PS_MONK96), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk97.wav", PS_MONK97), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk98.wav", PS_MONK98), mSFX(sfx_STREAM, "Sfx\\Monk\\Monk99.wav", PS_MONK99), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK100), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK101), mSFX(sfx_STREAM, "Sfx\\Misc\\blank.wav", PS_MONK102), #endif // Narrator #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Narrator\\Nar01.wav", PS_NAR1), SFX(sfx_STREAM, "Sfx\\Narrator\\Nar02.wav", PS_NAR2), SFX(sfx_STREAM, "Sfx\\Narrator\\Nar03.wav", PS_NAR3), SFX(sfx_STREAM, "Sfx\\Narrator\\Nar04.wav", PS_NAR4), SFX(sfx_STREAM, "Sfx\\Narrator\\Nar05.wav", PS_NAR5), SFX(sfx_STREAM, "Sfx\\Narrator\\Nar06.wav", PS_NAR6), SFX(sfx_STREAM, "Sfx\\Narrator\\Nar07.wav", PS_NAR7), SFX(sfx_STREAM, "Sfx\\Narrator\\Nar08.wav", PS_NAR8), SFX(sfx_STREAM, "Sfx\\Narrator\\Nar09.wav", PS_NAR9), // Level 16 intro SFX(sfx_STREAM, "Sfx\\Misc\\Lvl16int.wav", PS_DIABLVLINT), #endif // unique monster sounds #if !IS_VERSION(SHAREWARE) SFX(sfx_STREAM, "Sfx\\Monsters\\Butcher.wav", USFX_CLEAVER), SFX(sfx_STREAM, "Sfx\\Monsters\\Garbud01.wav", USFX_GARBUD1), SFX(sfx_STREAM, "Sfx\\Monsters\\Garbud02.wav", USFX_GARBUD2), SFX(sfx_STREAM, "Sfx\\Monsters\\Garbud03.wav", USFX_GARBUD3), SFX(sfx_STREAM, "Sfx\\Monsters\\Garbud04.wav", USFX_GARBUD4), SFX(sfx_STREAM, "Sfx\\Monsters\\Izual01.wav", USFX_IZUAL1), SFX(sfx_STREAM, "Sfx\\Monsters\\Lach01.wav", USFX_LACH1), SFX(sfx_STREAM, "Sfx\\Monsters\\Lach02.wav", USFX_LACH2), SFX(sfx_STREAM, "Sfx\\Monsters\\Lach03.wav", USFX_LACH3), SFX(sfx_STREAM, "Sfx\\Monsters\\Laz01.wav", USFX_LAZ1), SFX(sfx_STREAM, "Sfx\\Monsters\\Laz02.wav", USFX_LAZ2), SFX(sfx_STREAM, "Sfx\\Monsters\\Sking01.wav", USFX_SKING1), SFX(sfx_STREAM, "Sfx\\Monsters\\Snot01.wav", USFX_SNOT1), SFX(sfx_STREAM, "Sfx\\Monsters\\Snot02.wav", USFX_SNOT2), SFX(sfx_STREAM, "Sfx\\Monsters\\Snot03.wav", USFX_SNOT3), SFX(sfx_STREAM, "Sfx\\Monsters\\Warlrd01.wav", USFX_WARLRD1), SFX(sfx_STREAM, "Sfx\\Monsters\\Wlock01.wav", USFX_WLOCK1), SFX(sfx_STREAM, "Sfx\\Monsters\\Zhar01.wav", USFX_ZHAR1), SFX(sfx_STREAM, "Sfx\\Monsters\\Zhar02.wav", USFX_ZHAR2), SFX(sfx_STREAM, "Sfx\\Monsters\\DiabloD.wav", USFX_DIABLOD), // JKEQUEST Enter new sound cues here SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer1.wav", HSFX_FARMER1), SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer2.wav", HSFX_FARMER2), SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer2A.wav", HSFX_FARMER2A), SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer3.wav", HSFX_FARMER3), SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer4.wav", HSFX_FARMER4), SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer5.wav", HSFX_FARMER5), SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer6.wav", HSFX_FARMER6), SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer7.wav", HSFX_FARMER7), SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer8.wav", HSFX_FARMER8), SFX(sfx_STREAM, "Sfx\\Hellfire\\Farmer9.wav", HSFX_FARMER9), SFX(sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR1.wav", HSFX_THEO1), SFX(sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR2.wav", HSFX_THEO2), SFX(sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR3.wav", HSFX_THEO3), SFX(sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR4.wav", HSFX_THEO4), SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER1.wav", HSFX_DEFILER1), SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER2.wav", HSFX_DEFILER2), SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER3.wav", HSFX_DEFILER3), SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER4.wav", HSFX_DEFILER4), SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER8.wav", HSFX_DEFILER5), SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER6.wav", HSFX_DEFILER6), SFX(sfx_STREAM, "Sfx\\Hellfire\\DEFILER7.wav", HSFX_DEFILER7), SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL1.wav", HSFX_NA_KRUL1), SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL2.wav", HSFX_NA_KRUL2), SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL3.wav", HSFX_NA_KRUL3), SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL4.wav", HSFX_NA_KRUL4), SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL5.wav", HSFX_NA_KRUL5), SFX(sfx_STREAM, "Sfx\\Hellfire\\NAKRUL6.wav", HSFX_NA_KRUL6), SFX(sfx_STREAM, "Sfx\\Hellfire\\NARATR3.wav", HSFX_CORNERSTONE1), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT1.wav", HSFX_COWSUIT1), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT2.wav", HSFX_COWSUIT2), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT3.wav", HSFX_COWSUIT3), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT4.wav", HSFX_COWSUIT4), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT4A.wav", HSFX_COWSUIT4A), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT5.wav", HSFX_COWSUIT5), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT6.wav", HSFX_COWSUIT6), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT7.wav", HSFX_COWSUIT7), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT8.wav", HSFX_COWSUIT8), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT9.wav", HSFX_COWSUIT9), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT10.wav", HSFX_COWSUIT10), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT11.wav", HSFX_COWSUIT11), SFX(sfx_STREAM, "Sfx\\Hellfire\\COWSUT12.wav", HSFX_COWSUIT12), SFX(sfx_STREAM, "Sfx\\Hellfire\\Skljrn1.wav", HSFX_SKULLJRNL1), SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr6.wav", HSFX_SKULLJRNL2), SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr7.wav", HSFX_SKULLJRNL3), SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr8.wav", HSFX_SKULLJRNL4), SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr5.wav", HSFX_SKULLJRNL5), SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr9.wav", HSFX_SKULLJRNL6), SFX(sfx_STREAM, "Sfx\\Hellfire\\Naratr4.wav", HSFX_SKULLJRNL7), SFX(sfx_STREAM, "Sfx\\Hellfire\\TRADER1.wav", HSFX_TRADER1), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Cropen.wav", CR_DOOROPEN), SFX(sfx_ALLOWMULTIPLE, "Sfx\\Items\\Crclos.wav", CR_DOORCLOS), #endif }; // Until there are actual sounds, don't hog the memory by loading duplicates. #if !IS_VERSION(SHAREWARE) #define PS_BARD1 PS_ROGUE1 #define PS_BARD2 PS_ROGUE2 #define PS_BARD3 PS_ROGUE3 #define PS_BARD4 PS_ROGUE4 #define PS_BARD5 PS_ROGUE5 #define PS_BARD6 PS_ROGUE6 #define PS_BARD7 PS_ROGUE7 #define PS_BARD8 PS_ROGUE8 #define PS_BARD9 PS_ROGUE9 #define PS_BARD10 PS_ROGUE10 #define PS_BARD11 PS_ROGUE11 #define PS_BARD12 PS_ROGUE12 #define PS_BARD13 PS_ROGUE13 #define PS_BARD14 PS_ROGUE14 #define PS_BARD15 PS_ROGUE15 #define PS_BARD16 PS_ROGUE16 #define PS_BARD17 PS_ROGUE17 #define PS_BARD18 PS_ROGUE18 #define PS_BARD19 PS_ROGUE19 #define PS_BARD20 PS_ROGUE20 #define PS_BARD21 PS_ROGUE21 #define PS_BARD22 PS_ROGUE22 #define PS_BARD23 PS_ROGUE23 #define PS_BARD24 PS_ROGUE24 #define PS_BARD25 PS_ROGUE25 #define PS_BARD26 PS_ROGUE26 #define PS_BARD27 PS_ROGUE27 #define PS_BARD28 PS_ROGUE28 #define PS_BARD29 PS_ROGUE29 #define PS_BARD30 PS_ROGUE30 #define PS_BARD31 PS_ROGUE31 #define PS_BARD32 PS_ROGUE32 #define PS_BARD33 PS_ROGUE33 #define PS_BARD34 PS_ROGUE34 #define PS_BARD35 PS_ROGUE35 #define PS_BARD36 PS_ROGUE36 #define PS_BARD37 PS_ROGUE37 #define PS_BARD38 PS_ROGUE38 #define PS_BARD39 PS_ROGUE39 #define PS_BARD40 PS_ROGUE40 #define PS_BARD41 PS_ROGUE41 #define PS_BARD42 PS_ROGUE42 #define PS_BARD43 PS_ROGUE43 #define PS_BARD44 PS_ROGUE44 #define PS_BARD45 PS_ROGUE45 #define PS_BARD46 PS_ROGUE46 #define PS_BARD47 PS_ROGUE47 #define PS_BARD48 PS_ROGUE48 #define PS_BARD49 PS_ROGUE49 #define PS_BARD50 PS_ROGUE50 #define PS_BARD51 PS_ROGUE51 #define PS_BARD52 PS_ROGUE52 #define PS_BARD53 PS_ROGUE53 #define PS_BARD54 PS_ROGUE54 #define PS_BARD55 PS_ROGUE55 #define PS_BARD56 PS_ROGUE56 #define PS_BARD57 PS_ROGUE57 #define PS_BARD58 PS_ROGUE58 #define PS_BARD59 PS_ROGUE59 #define PS_BARD60 PS_ROGUE60 #define PS_BARD61 PS_ROGUE61 #define PS_BARD62 PS_ROGUE62 #define PS_BARD63 PS_ROGUE63 #define PS_BARD64 PS_ROGUE64 #define PS_BARD65 PS_ROGUE65 #define PS_BARD66 PS_ROGUE66 #define PS_BARD67 PS_ROGUE67 #define PS_BARD68 PS_ROGUE68 #define PS_BARD69 PS_ROGUE69 #define PS_BARD69B PS_ROGUE69B #define PS_BARD70 PS_ROGUE70 #define PS_BARD71 PS_ROGUE71 #define PS_BARD72 PS_ROGUE72 #define PS_BARD73 PS_ROGUE73 #define PS_BARD74 PS_ROGUE74 #define PS_BARD75 PS_ROGUE75 #define PS_BARD76 PS_ROGUE76 #define PS_BARD77 PS_ROGUE77 #define PS_BARD78 PS_ROGUE78 #define PS_BARD79 PS_ROGUE79 #define PS_BARD80 PS_ROGUE80 #define PS_BARD81 PS_ROGUE81 #define PS_BARD82 PS_ROGUE82 #define PS_BARD83 PS_ROGUE83 #define PS_BARD84 PS_ROGUE84 #define PS_BARD85 PS_ROGUE85 #define PS_BARD86 PS_ROGUE86 #define PS_BARD87 PS_ROGUE87 #define PS_BARD88 PS_ROGUE88 #define PS_BARD89 PS_ROGUE89 #define PS_BARD90 PS_ROGUE90 #define PS_BARD91 PS_ROGUE91 #define PS_BARD92 PS_ROGUE92 #define PS_BARD93 PS_ROGUE93 #define PS_BARD94 PS_ROGUE94 #define PS_BARD95 PS_ROGUE95 #define PS_BARD96 PS_ROGUE96 #define PS_BARD97 PS_ROGUE97 #define PS_BARD98 PS_ROGUE98 #define PS_BARD99 PS_ROGUE99 #define PS_BARD100 PS_ROGUE100 #define PS_BARD101 PS_ROGUE101 #define PS_BARD102 PS_ROGUE102 #define PS_BARBARIAN1 PS_WARR1 #define PS_BARBARIAN2 PS_WARR2 #define PS_BARBARIAN3 PS_WARR3 #define PS_BARBARIAN4 PS_WARR4 #define PS_BARBARIAN5 PS_WARR5 #define PS_BARBARIAN6 PS_WARR6 #define PS_BARBARIAN7 PS_WARR7 #define PS_BARBARIAN8 PS_WARR8 #define PS_BARBARIAN9 PS_WARR9 #define PS_BARBARIAN10 PS_WARR10 #define PS_BARBARIAN11 PS_WARR11 #define PS_BARBARIAN12 PS_WARR12 #define PS_BARBARIAN13 PS_WARR13 #define PS_BARBARIAN14 PS_WARR14 #define PS_BARBARIAN15 PS_WARR15 #define PS_BARBARIAN16 PS_WARR16 #define PS_BARBARIAN17 PS_WARR17 #define PS_BARBARIAN18 PS_WARR18 #define PS_BARBARIAN19 PS_WARR19 #define PS_BARBARIAN20 PS_WARR20 #define PS_BARBARIAN21 PS_WARR21 #define PS_BARBARIAN22 PS_WARR22 #define PS_BARBARIAN23 PS_WARR23 #define PS_BARBARIAN24 PS_WARR24 #define PS_BARBARIAN25 PS_WARR25 #define PS_BARBARIAN26 PS_WARR26 #define PS_BARBARIAN27 PS_WARR27 #define PS_BARBARIAN28 PS_WARR28 #define PS_BARBARIAN29 PS_WARR29 #define PS_BARBARIAN30 PS_WARR30 #define PS_BARBARIAN31 PS_WARR31 #define PS_BARBARIAN32 PS_WARR32 #define PS_BARBARIAN33 PS_WARR33 #define PS_BARBARIAN34 PS_WARR34 #define PS_BARBARIAN35 PS_WARR35 #define PS_BARBARIAN36 PS_WARR36 #define PS_BARBARIAN37 PS_WARR37 #define PS_BARBARIAN38 PS_WARR38 #define PS_BARBARIAN39 PS_WARR39 #define PS_BARBARIAN40 PS_WARR40 #define PS_BARBARIAN41 PS_WARR41 #define PS_BARBARIAN42 PS_WARR42 #define PS_BARBARIAN43 PS_WARR43 #define PS_BARBARIAN44 PS_WARR44 #define PS_BARBARIAN45 PS_WARR45 #define PS_BARBARIAN46 PS_WARR46 #define PS_BARBARIAN47 PS_WARR47 #define PS_BARBARIAN48 PS_WARR48 #define PS_BARBARIAN49 PS_WARR49 #define PS_BARBARIAN50 PS_WARR50 #define PS_BARBARIAN51 PS_WARR51 #define PS_BARBARIAN52 PS_WARR52 #define PS_BARBARIAN53 PS_WARR53 #define PS_BARBARIAN54 PS_WARR54 #define PS_BARBARIAN55 PS_WARR55 #define PS_BARBARIAN56 PS_WARR56 #define PS_BARBARIAN57 PS_WARR57 #define PS_BARBARIAN58 PS_WARR58 #define PS_BARBARIAN59 PS_WARR59 #define PS_BARBARIAN60 PS_WARR60 #define PS_BARBARIAN61 PS_WARR61 #define PS_BARBARIAN62 PS_WARR62 #define PS_BARBARIAN63 PS_WARR63 #define PS_BARBARIAN64 PS_WARR64 #define PS_BARBARIAN65 PS_WARR65 #define PS_BARBARIAN66 PS_WARR66 #define PS_BARBARIAN67 PS_WARR67 #define PS_BARBARIAN68 PS_WARR68 #define PS_BARBARIAN69 PS_WARR69 #define PS_BARBARIAN69B PS_WARR69B #define PS_BARBARIAN70 PS_WARR70 #define PS_BARBARIAN71 PS_WARR71 #define PS_BARBARIAN72 PS_WARR72 #define PS_BARBARIAN73 PS_WARR73 #define PS_BARBARIAN74 PS_WARR74 #define PS_BARBARIAN75 PS_WARR75 #define PS_BARBARIAN76 PS_WARR76 #define PS_BARBARIAN77 PS_WARR77 #define PS_BARBARIAN78 PS_WARR78 #define PS_BARBARIAN79 PS_WARR79 #define PS_BARBARIAN80 PS_WARR80 #define PS_BARBARIAN81 PS_WARR81 #define PS_BARBARIAN82 PS_WARR82 #define PS_BARBARIAN83 PS_WARR83 #define PS_BARBARIAN84 PS_WARR84 #define PS_BARBARIAN85 PS_WARR85 #define PS_BARBARIAN86 PS_WARR86 #define PS_BARBARIAN87 PS_WARR87 #define PS_BARBARIAN88 PS_WARR88 #define PS_BARBARIAN89 PS_WARR89 #define PS_BARBARIAN90 PS_WARR90 #define PS_BARBARIAN91 PS_WARR91 #define PS_BARBARIAN92 PS_WARR92 #define PS_BARBARIAN93 PS_WARR93 #define PS_BARBARIAN94 PS_WARR94 #define PS_BARBARIAN95 PS_WARR95 #define PS_BARBARIAN96 PS_WARR96B #define PS_BARBARIAN97 PS_WARR97 #define PS_BARBARIAN98 PS_WARR98 #define PS_BARBARIAN99 PS_WARR99 #define PS_BARBARIAN100 PS_WARR100 #define PS_BARBARIAN101 PS_WARR101 #define PS_BARBARIAN102 PS_WARR102 #endif // SHAREWARE #undef SFX #undef rSFX #undef wSFX #undef sSFX #undef mSFX