/*-----------------------------------------------------------------------** ** Diablo ** ** Constants and Variables ** ** (C)1995 Condor, Inc. All rights reserved. **-----------------------------------------------------------------------** ** $Header: /Diablo/DRLG_L2.H 1 1/22/97 2:06p Dgartner $ **-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------** ** Defines **-----------------------------------------------------------------------*/ #define DIR_NONE 0 #define DIR_NORTH 1 #define DIR_EAST 2 #define DIR_SOUTH 3 #define DIR_WEST 4 #define AREA_MIN 2 #define MAX_DOORS 7 #define MAX_ROOMS 80 #define ROOM_MAX 10 #define ROOM_MIN 6 #define VWALL_PIECE 1 #define HWALL_PIECE 2 #define FLOOR_PIECE 3 #define VDOOR_PIECE 4 #define HDOOR_PIECE 5 #define LRWALL_PIECE 6 #define URWALL_PIECE 7 #define ULWALL_PIECE 8 #define LLWALL_PIECE 9 #define DVWALL_PIECE 10 #define DHWALL_PIECE 11 #define DFLOOR_PIECE 12 #define DULWALL_PIECE 13 #define DURWALL_PIECE 14 #define DLLWALL_PIECE 15 #define DLRWALL_PIECE 16 #define THEME_PIECE 252 #define NO_CHAR ' ' #define WALL_CHAR '#' #define FLOOR_CHAR '.' #define HALL_CHAR ',' #define DOOR_CHAR 'D' #define LRWALL_CHAR 'A' #define URWALL_CHAR 'B' #define ULWALL_CHAR 'C' #define LLWALL_CHAR 'E' #define L2_NUMBLOCKS 161 #define L2_NUMSPATS 2 #define NOTOK 255 #define OK 254 #define CNO 0 #define CWALL 1 #define CFLOOR 2 #define CDOOR 3 #define CEMPTY 4 #define CDoF 5 #define CDoW 6 #define CEoF 7 #define CDoWoF 8 #define SNUM1 2 #define SNUM2 2 #define SETP_BIT 0x80 // Non changeable set piece bit /*-----------------------------------------------------------------------** ** Structures **-----------------------------------------------------------------------*/ typedef struct NODE { int nHallx1; int nHally1; int nHallx2; int nHally2; int nHalldir; struct NODE * pNext; } HALLNODE; typedef struct { int nRoomx1; int nRoomy1; int nRoomx2; int nRoomy2; int nRoomDest; } ROOMNODE; /*-----------------------------------------------------------------------** ** Prototypes **-----------------------------------------------------------------------*/ void CreateL2Dungeon(unsigned int, int); void LoadL2Dungeon(char [], int, int); void LoadPreL2Dungeon(char [], int, int);