/*-----------------------------------------------------------------------** ** Diablo ** ** Constants and Variables ** ** (C)1995 Condor, Inc. All rights reserved. **-----------------------------------------------------------------------** ** $Header: /Diablo/DEAD.H 1 1/22/97 2:06p Dgartner $ **-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------** ** Defines **-----------------------------------------------------------------------*/ #define MAXDEAD 31 // Always will be 31! /*-----------------------------------------------------------------------** ** Structures **-----------------------------------------------------------------------*/ typedef struct { BYTE *_deadData[8]; // Data pointer to anim tables int _deadFrame; // current dead frame long _deadWidth; // width of dead long _deadWidth2; // (width - 64) / 2 of dead for drawing char _deadtrans; // translations for unique monsters } DeadStruct; /*-----------------------------------------------------------------------** ** Externs **-----------------------------------------------------------------------*/ extern DeadStruct dead[MAXDEAD]; extern int spurtndx; extern int stonendx; /*-----------------------------------------------------------------------** ** Prototypes **-----------------------------------------------------------------------*/ void InitDead(); void AddDead(int, int, char, int); void SyncUniqDead();