//**************************************************************************** // SelGame.cpp // Diablo UI select multiplayer game // // By Frank Pearce // created 11.5.96 //**************************************************************************** #include "pch.h" //**************************************************************************** //**************************************************************************** extern BOOL UiSelectIPXGame (DWORD flags, SNETPROGRAMDATAPTR programdata, SNETPLAYERDATAPTR playerdata, SNETUIDATAPTR interfacedata, SNETVERSIONDATAPTR versiondata, DWORD *playerid); extern BOOL UiDirectLinkGame (DWORD flags, SNETPROGRAMDATAPTR programdata, SNETPLAYERDATAPTR playerdata, SNETUIDATAPTR interfacedata, SNETVERSIONDATAPTR versiondata, DWORD *playerid); extern BOOL UiModemGame (DWORD flags, SNETPROGRAMDATAPTR programdata, SNETPLAYERDATAPTR playerdata, SNETUIDATAPTR interfacedata, SNETVERSIONDATAPTR versiondata, DWORD *playerid); //**************************************************************************** //**************************************************************************** #define ID_NETWORK 'IPXN' #define ID_MODEM 'MODM' #define ID_SERIAL 'SCBL' //**************************************************************************** //**************************************************************************** static DWORD sgProviderID; static BOOL sgBasicInterface; void UiSetBasicInterface(BOOL basic) { sgBasicInterface = basic; } BOOL UiIsBasicInterface(void) { return sgBasicInterface; } void UiSetProviderID(DWORD id) { sgProviderID = id; } DWORD UiGetProviderID(void) { return sgProviderID; } //**************************************************************************** //**************************************************************************** BOOL APIENTRY UiSelectGame (DWORD flags, SNETPROGRAMDATAPTR programdata, SNETPLAYERDATAPTR playerdata, SNETUIDATAPTR interfacedata, SNETVERSIONDATAPTR versiondata, DWORD *playerid) { BOOL success; if (UiIsBasicInterface()) { return UiSelectIPXGame( flags, programdata, playerdata, interfacedata, versiondata, playerid ); } switch (UiGetProviderID()) { case ID_NETWORK: success = UiSelectIPXGame( flags, programdata, playerdata, interfacedata, versiondata, playerid ); break; case ID_MODEM: success = UiModemGame( flags, programdata, playerdata, interfacedata, versiondata, playerid ); break; case ID_SERIAL: success = UiDirectLinkGame( flags, programdata, playerdata, interfacedata, versiondata, playerid ); break; default: success = SNetSelectGame( flags, programdata, playerdata, interfacedata, versiondata, playerid ); break; } return success; }