$#K SNetStartGame

Starts the current game.  Only the game master can call this function.  Once the game has been started, no new players can join, and the game will continue even if the game master has left.

The SNetStartGame() function was designed around games like Warcraft, where all players sit in a chat room while waiting for the game to join, and then start playing the game at the same time.  It makes less sense in a game like Quake where players can drop in and out of the game at any time.  For this reason, it will probably be removed and replaced with a more comprehensive API that allows individual control over such game attributes as whether new players can join, whether the game shows up in lists of games, and whether the game master is necessary to maintain the game.

BOOL SNetStartGame ();

Parameters

None.

Return Value

This function returns TRUE for success or FALSE for failure.  The function can fail if:
•	No network provider has been initialized
•	No game has been created or joined
•	The local player is not the master player
•	The game has already been started