$#K SNETPLAYERDATA

The SNETPLAYERDATA function contains information about the local player.  This information is required when initializing a provider, since the provider may provide a matchmaking service, and when creating or joining a game.

typedef struct _SNETPLAYERDATA {
	DWORD		size;
	DWORD		playername;
	DWORD		playerdescription;
} SNETPLAYERDATA, *SNETPLAYERDATAPTR;

Members

size
The size of the structure, in bytes.

playername
The name of the local player.

playerdescription
A description of the local player.  This can be generated by the program, and contain information such as the player’s character class or level.