/*-----------------------------------------------------------------------** ** Diablo ** ** Spells Data file ** ** (C)1996 Condor, Inc. All rights reserved. ** **-----------------------------------------------------------------------** ** $Header: /Diablo/SPELLDAT.CPP 2 1/23/97 12:21p Jmorin $ **-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ #include "diablo.h" #pragma hdrstop #include "effects.h" #include "spelldat.h" #include "spells.h" #include "missiles.h" /*-----------------------------------------------------------------------* ** Global Variables **-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------* **-----------------------------------------------------------------------*/ SpellData spelldata[SPL_LAST] = { { SPL_NONE, // #defines name of spell for ease of use 0, // base cost in mana NULL, // spell type (fire, light, misc) NULL, // text name of spell NULL, // text name of spell if it can be a skill 0, // lvl book can be found 0, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 0, // min intelligence to use NULL, // sfx to use { NULL, NULL, NULL }, // missiles to launch per casting 0, // mana adj per spell lvl 0, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 0, // book cost 0 }, // scroll cost { SPL_FIREBOLT, // #defines name of spell for ease of use 6, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Firebolt", // text name of spell "Firebolt", // text name of spell if it can be a skill 1, // lvl book can be found 1, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 15, // min intelligence to use IS_CAST2, // sfx to use { MIT_FIREBOLT, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 3, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 1000, // book cost 50 }, // scroll cost { SPL_HEAL, // #defines name of spell for ease of use 5, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Healing", // text name of spell NULL, // text name of spell if it can be a skill 1, // lvl book can be found 1, // lvl staff can be found FALSE, // Targeted spell? TRUE, // Avail in town? 17, // min intelligence to use IS_CAST8, // sfx to use { MIT_HEAL, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 1, // min mana for use 20, // min number of staff charges 40, // max number of staff charges 1000, // book cost 50 }, // scroll cost { SPL_LIGHTNING, // #defines name of spell for ease of use 10, // base cost in mana ST_LIGHT, // spell type (fire, light, misc) "Lightning", // text name of spell NULL, // text name of spell if it can be a skill 4, // lvl book can be found 3, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 20, // min intelligence to use IS_CAST4, // sfx to use { MIT_LIGHTCTRL, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 6, // min mana for use 20, // min number of staff charges 60, // max number of staff charges 3000, // book cost 150 }, // scroll cost { SPL_FLASH, // #defines name of spell for ease of use 30, // base cost in mana ST_LIGHT, // spell type (fire, light, misc) "Flash", // text name of spell NULL, // text name of spell if it can be a skill 5, // lvl book can be found 4, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 33, // min intelligence to use IS_CAST4, // sfx to use { MIT_FLASH, MIT_FLASH2, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 16, // min mana for use 20, // min number of staff charges 40, // max number of staff charges 7500, // book cost 500 }, // scroll cost { SPL_IDENTIFY, // #defines name of spell for ease of use 13, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Identify", // text name of spell "Identify", // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found FALSE, // Targeted spell? TRUE, // Avail in town? 23, // min intelligence to use IS_CAST6, // sfx to use { MIT_IDENTIFY, NULL, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 1, // min mana for use 8, // min number of staff charges 12, // max number of staff charges 0, // book cost 100 }, // scroll cost { SPL_WALL, // #defines name of spell for ease of use 28, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Fire Wall", // text name of spell NULL, // text name of spell if it can be a skill 3, // lvl book can be found 2, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 27, // min intelligence to use IS_CAST2, // sfx to use { MIT_FIREWALLC, NULL, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 16, // min mana for use 8, // min number of staff charges 16, // max number of staff charges 6000, // book cost 400 }, // scroll cost { SPL_TOWN, // #defines name of spell for ease of use 35, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Town Portal", // text name of spell NULL, // text name of spell if it can be a skill 3, // lvl book can be found 3, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 20, // min intelligence to use IS_CAST6, // sfx to use { MIT_TOWN, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 18, // min mana for use 8, // min number of staff charges 12, // max number of staff charges 3000, // book cost 200 }, // scroll cost { SPL_STONE, // #defines name of spell for ease of use 60, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Stone Curse", // text name of spell NULL, // text name of spell if it can be a skill #if IS_VERSION(RETAIL) 6, // lvl book can be found 5, // lvl staff can be found #else -1,-1, #endif TRUE, // Targeted spell? FALSE, // Avail in town? 51, // min intelligence to use IS_CAST2, // sfx to use { MIT_STONE, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 40, // min mana for use 8, // min number of staff charges 16, // max number of staff charges 12000, // book cost 800 }, // scroll cost { SPL_INFRA, // #defines name of spell for ease of use 40, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Infravision", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 36, // min intelligence to use IS_CAST8, // sfx to use { MIT_INFRA, NULL, NULL }, // missiles to launch per casting 5, // mana adj per spell lvl 20, // min mana for use 0, // min number of staff charges 0, // max number of staff charges 0, // book cost 600 }, // scroll cost { SPL_PHASE, // #defines name of spell for ease of use 12, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Phasing", // text name of spell NULL, // text name of spell if it can be a skill 7, // lvl book can be found 6, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 39, // min intelligence to use IS_CAST2, // sfx to use { MIT_PHASE, NULL, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 4, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 3500, // book cost 200 }, // scroll cost { SPL_MANASHLD, // #defines name of spell for ease of use 33, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Mana Shield", // text name of spell NULL, // text name of spell if it can be a skill 6, // lvl book can be found 5, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 25, // min intelligence to use IS_CAST2, // sfx to use { MIT_MANASHIELD, NULL, NULL }, // missiles to launch per casting 0, // mana adj per spell lvl 33, // min mana for use 4, // min number of staff charges 10, // max number of staff charges 16000, // book cost 1200 }, // scroll cost { SPL_FIREBALL, // #defines name of spell for ease of use 16, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Fireball", // text name of spell NULL, // text name of spell if it can be a skill 8, // lvl book can be found 7, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 48, // min intelligence to use IS_CAST2, // sfx to use { MIT_FIREBALL, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 10, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 8000, // book cost 300 }, // scroll cost { SPL_GUARDIAN, // #defines name of spell for ease of use 50, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Guardian", // text name of spell NULL, // text name of spell if it can be a skill #if IS_VERSION(RETAIL) 9, // lvl book can be found 8, // lvl staff can be found #else -1,-1, #endif TRUE, // Targeted spell? FALSE, // Avail in town? 61, // min intelligence to use IS_CAST2, // sfx to use { MIT_GUARDIAN, NULL, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 30, // min mana for use 16, // min number of staff charges 32, // max number of staff charges 14000, // book cost 950 }, // scroll cost { SPL_CHAIN, // #defines name of spell for ease of use 30, // base cost in mana ST_LIGHT, // spell type (fire, light, misc) "Chain Lightning", // text name of spell NULL, // text name of spell if it can be a skill 8, // lvl book can be found 7, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 54, // min intelligence to use IS_CAST2, // sfx to use { MIT_CHAIN, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 18, // min mana for use 20, // min number of staff charges 60, // max number of staff charges 11000, // book cost 750 }, // scroll cost { SPL_WAVE, // #defines name of spell for ease of use 35, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Flame Wave", // text name of spell NULL, // text name of spell if it can be a skill 9, // lvl book can be found 8, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 54, // min intelligence to use IS_CAST2, // sfx to use { MIT_WAVE, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 20, // min mana for use 20, // min number of staff charges 40, // max number of staff charges 10000, // book cost 650 }, // scroll cost { SPL_DOOM, // #defines name of spell for ease of use 0, // base cost in mana ST_LIGHT, // spell type (fire, light, misc) "Doom Serpents", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 0, // min intelligence to use IS_CAST2, // sfx to use { NULL, NULL, NULL }, // missiles to launch per casting 0, // mana adj per spell lvl 0, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 0, // book cost 0 }, // scroll cost { SPL_BLOODR, // #defines name of spell for ease of use 0, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Blood Ritual", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 0, // min intelligence to use IS_CAST2, // sfx to use { NULL, NULL, NULL }, // missiles to launch per casting 0, // mana adj per spell lvl 0, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 0, // book cost 0 }, // scroll cost { SPL_NOVA, // #defines name of spell for ease of use 60, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Nova", // text name of spell NULL, // text name of spell if it can be a skill 14, // lvl book can be found 10, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 87, // min intelligence to use IS_CAST4, // sfx to use { MIT_NOVA, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 35, // min mana for use 16, // min number of staff charges 32, // max number of staff charges 21000, // book cost 1300 }, // scroll cost { SPL_INVIS, // #defines name of spell for ease of use 0, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Invisibility", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 0, // min intelligence to use IS_CAST2, // sfx to use { NULL, NULL, NULL }, // missiles to launch per casting 0, // mana adj per spell lvl 0, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 0, // book cost 0 }, // scroll cost { SPL_FLAME, // #defines name of spell for ease of use 11, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Inferno", // text name of spell NULL, // text name of spell if it can be a skill 3, // lvl book can be found 2, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 20, // min intelligence to use IS_CAST2, // sfx to use { MIT_FLAMEC, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 6, // min mana for use 20, // min number of staff charges 40, // max number of staff charges 2000, // book cost 100 }, // scroll cost { SPL_GOLEM, // #defines name of spell for ease of use 100, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Golem", // text name of spell NULL, // text name of spell if it can be a skill #if IS_VERSION(RETAIL) 11, // lvl book can be found 9, // lvl staff can be found #else -1,-1, #endif FALSE, // Targeted spell? FALSE, // Avail in town? 81, // min intelligence to use IS_CAST2, // sfx to use { MIT_GOLEM, NULL, NULL }, // missiles to launch per casting 6, // mana adj per spell lvl 60, // min mana for use 16, // min number of staff charges 32, // max number of staff charges 18000, // book cost 1100 }, // scroll cost #if 0 { SPL_BLOODB, // #defines name of spell for ease of use 0, // base cost in mana ST_LIGHT, // spell type (fire, light, misc) "Blood Boil", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 0, // min intelligence to use IS_CAST8, // sfx to use { NULL, NULL, NULL }, // missiles to launch per casting 0, // mana adj per spell lvl 0, // min mana for use 0, // min number of staff charges 0, // max number of staff charges 0, // book cost 0 }, // scroll cost #else { SPL_RAGE, // #defines name of spell for ease of use 15, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Rage", // text name of spell "Rage", // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 0, // min intelligence to use IS_CAST8, // sfx to use { MIT_RAGE, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 1, // min mana for use 0, // min number of staff charges 0, // max number of staff charges 0, // book cost 0 }, // scroll cost #endif { SPL_TELE, // #defines name of spell for ease of use 35, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Teleport", // text name of spell NULL, // text name of spell if it can be a skill 14, // lvl book can be found 12, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 105, // min intelligence to use IS_CAST6, // sfx to use { MIT_TELE, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 15, // min mana for use 16, // min number of staff charges 32, // max number of staff charges 20000, // book cost 1250 }, // scroll cost { SPL_APOCA, // #defines name of spell for ease of use 150, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Apocalypse", // text name of spell NULL, // text name of spell if it can be a skill #if IS_VERSION(RETAIL) 19, // lvl book can be found 15, // lvl staff can be found #else -1,-1, #endif FALSE, // Targeted spell? FALSE, // Avail in town? 149, // min intelligence to use IS_CAST2, // sfx to use { MIT_APOCA, NULL, NULL }, // missiles to launch per casting 6, // mana adj per spell lvl 90, // min mana for use 8, // min number of staff charges 12, // max number of staff charges 30000, // book cost 2000 }, // scroll cost { SPL_ETHER, // #defines name of spell for ease of use 100, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Etherealize", // text name of spell NULL, // text name of spell if it can be a skill #if IS_VERSION(RETAIL) -1, // lvl book can be found -1, // lvl staff can be found #else -1,-1, #endif FALSE, // Targeted spell? FALSE, // Avail in town? 93, // min intelligence to use IS_CAST2, // sfx to use { MIT_ETHER, NULL, NULL }, // missiles to launch per casting 0, // mana adj per spell lvl 100, // min mana for use 2, // min number of staff charges 6, // max number of staff charges 26000, // book cost 1600 }, // scroll cost { SPL_REPAIR, // #defines name of spell for ease of use 0, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Item Repair", // text name of spell "Item Repair", // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found FALSE, // Targeted spell? TRUE, // Avail in town? -1, // min intelligence to use IS_CAST6, // sfx to use { MIT_REPAIR, NULL, NULL }, // missiles to launch per casting 0, // mana adj per spell lvl 0, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 0, // book cost 0 }, // scroll cost { SPL_RECHARGE, // #defines name of spell for ease of use 0, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Staff Recharge", // text name of spell "Staff Recharge", // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found FALSE, // Targeted spell? TRUE, // Avail in town? -1, // min intelligence to use IS_CAST6, // sfx to use { MIT_RECHARGE, NULL, NULL }, // missiles to launch per casting 0, // mana adj per spell lvl 0, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 0, // book cost 0 }, // scroll cost { SPL_DISARM, // #defines name of spell for ease of use 0, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Trap Disarm", // text name of spell "Trap Disarm", // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? -1, // min intelligence to use IS_CAST6, // sfx to use { MIT_DISARM, NULL, NULL }, // missiles to launch per casting 0, // mana adj per spell lvl 0, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 0, // book cost 0 }, // scroll cost { SPL_ELEMENT, // #defines name of spell for ease of use 35, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Elemental", // text name of spell NULL, // text name of spell if it can be a skill #if IS_VERSION(RETAIL) 8, // lvl book can be found 6, // lvl staff can be found #else -1,-1, #endif FALSE, // Targeted spell? FALSE, // Avail in town? 68, // min intelligence to use IS_CAST2, // sfx to use { MIT_ELEMENT, NULL, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 20, // min mana for use 20, // min number of staff charges 60, // max number of staff charges 10500, // book cost 700 }, // scroll cost { SPL_CBOLT, // #defines name of spell for ease of use 6, // base cost in mana ST_LIGHT, // spell type (fire, light, misc) "Charged Bolt", // text name of spell NULL, // text name of spell if it can be a skill 1, // lvl book can be found 1, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 25, // min intelligence to use IS_CAST2, // sfx to use { MIT_CBOLT, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 6, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 1000, // book cost 50 }, // scroll cost { SPL_HBOLT, // #defines name of spell for ease of use 7, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Holy Bolt", // text name of spell NULL, // text name of spell if it can be a skill 1, // lvl book can be found 1, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 20, // min intelligence to use IS_CAST2, // sfx to use { MIT_HBOLT, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 3, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 1000, // book cost 50 }, // scroll cost { SPL_RESURRECT, // #defines name of spell for ease of use 20, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Resurrect", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found 5, // lvl staff can be found FALSE, // Targeted spell? TRUE, // Avail in town? 30, // min intelligence to use IS_CAST8, // sfx to use { MIT_RESURRECT, NULL, NULL }, // missiles to launch per casting 0, // mana adj per spell lvl 20, // min mana for use 4, // min number of staff charges 10, // max number of staff charges 4000, // book cost 250 }, // scroll cost { SPL_TELEKINESIS, // #defines name of spell for ease of use 15, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Telekinesis", // text name of spell NULL, // text name of spell if it can be a skill 2, // lvl book can be found 2, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 33, // min intelligence to use IS_CAST2, // sfx to use { MIT_TELEKINESIS, NULL, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 8, // min mana for use 20, // min number of staff charges 40, // max number of staff charges 2500, // book cost 200 }, // scroll cost { SPL_HEALOTHER, // #defines name of spell for ease of use 5, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Heal Other", // text name of spell NULL, // text name of spell if it can be a skill 1, // lvl book can be found 1, // lvl staff can be found FALSE, // Targeted spell? TRUE, // Avail in town? 17, // min intelligence to use IS_CAST8, // sfx to use { MIT_HEALOTHER, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 1, // min mana for use 20, // min number of staff charges 40, // max number of staff charges 1000, // book cost 50 }, // scroll cost { SPL_BSTAR, // #defines name of spell for ease of use 25, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Blood Star", // text name of spell NULL, // text name of spell if it can be a skill #if IS_VERSION(RETAIL) 14, // lvl book can be found 13, // lvl staff can be found #else -1,-1, #endif FALSE, // Targeted spell? FALSE, // Avail in town? 70, // min intelligence to use IS_CAST2, // sfx to use { MIT_FLARE, NULL, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 14, // min mana for use 20, // min number of staff charges 60, // max number of staff charges 27500, // book cost 1800 }, // scroll cost { SPL_BONESPIRIT, // #defines name of spell for ease of use 24, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Bone Spirit", // text name of spell NULL, // text name of spell if it can be a skill #if IS_VERSION(RETAIL) 9, // lvl book can be found 7, // lvl staff can be found #else -1,-1, #endif FALSE, // Targeted spell? FALSE, // Avail in town? 34, // min intelligence to use IS_CAST2, // sfx to use { MIT_BONESPIRIT, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 12, // min mana for use 20, // min number of staff charges 60, // max number of staff charges 11500, // book cost 800 }, // scroll cost { SPL_MANA, // #defines name of spell for ease of use 255, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Mana", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found 5, // lvl staff can be found FALSE, // Targeted spell? TRUE, // Avail in town? 17, // min intelligence to use IS_CAST8, // sfx to use { MIT_MANA, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 1, // min mana for use 12, // min number of staff charges 24, // max number of staff charges 1000, // book cost 50 }, // scroll cost { SPL_FMANA, // #defines name of spell for ease of use 255, // base cost in mana ST_MISC, // spell type (fire, light, misc) "the Magi", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found 20, // lvl staff can be found FALSE, // Targeted spell? TRUE, // Avail in town? 45, // min intelligence to use IS_CAST8, // sfx to use { MIT_FMANA, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 1, // min mana for use 15, // min number of staff charges 30, // max number of staff charges 100000, // book cost 200 }, // scroll cost { SPL_RANDOM, // #defines name of spell for ease of use 255, // base cost in mana ST_MISC, // spell type (fire, light, misc) "the Jester", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found 4, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 30, // min intelligence to use IS_CAST8, // sfx to use { MIT_RANDOM, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 1, // min mana for use 15, // min number of staff charges 30, // max number of staff charges 100000, // book cost 200 }, // scroll cost { SPL_LTWALL, // #defines name of spell for ease of use 28, // base cost in mana ST_LIGHT, // spell type (fire, light, misc) "Lightning Wall", // text name of spell NULL, // text name of spell if it can be a skill 3, // lvl book can be found 2, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 27, // min intelligence to use IS_CAST4, // sfx to use { MIT_LIGHTWALLC, NULL, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 16, // min mana for use 8, // min number of staff charges 16, // max number of staff charges 6000, // book cost 400 }, // scroll cost { SPL_IMMOLATION, // #defines name of spell for ease of use 60, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Immolation", // text name of spell NULL, // text name of spell if it can be a skill 14, // lvl book can be found 10, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 87, // min intelligence to use IS_CAST2, // sfx to use { MIT_IMMOLATION, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 35, // min mana for use 16, // min number of staff charges 32, // max number of staff charges 21000, // book cost 1300 }, // scroll cost { SPL_TELESTAIRS, // #defines name of spell for ease of use 35, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Warp", // text name of spell NULL, // text name of spell if it can be a skill 3, // lvl book can be found 3, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 25, // min intelligence to use IS_CAST6, // sfx to use { MIT_TELESTAIRS, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 18, // min mana for use 8, // min number of staff charges 12, // max number of staff charges 3000, // book cost 200 }, // scroll cost { SPL_REFLECT, // #defines name of spell for ease of use 35, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Reflect", // text name of spell NULL, // text name of spell if it can be a skill 3, // lvl book can be found 3, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 25, // min intelligence to use IS_CAST6, // sfx to use { MIT_REFLECT, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 15, // min mana for use 8, // min number of staff charges 12, // max number of staff charges 3000, // book cost 200 }, // scroll cost { SPL_BERSERK, // #defines name of spell for ease of use 35, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Berserk", // text name of spell NULL, // text name of spell if it can be a skill 3, // lvl book can be found 3, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 35, // min intelligence to use IS_CAST6, // sfx to use { MIT_BERSERK, NULL, NULL }, // missiles to launch per casting 3, // mana adj per spell lvl 15, // min mana for use 8, // min number of staff charges 12, // max number of staff charges 3000, // book cost 200 }, // scroll cost { SPL_RINGOFFIRE, // #defines name of spell for ease of use 28, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Ring of Fire", // text name of spell NULL, // text name of spell if it can be a skill 5, // lvl book can be found 5, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 27, // min intelligence to use IS_CAST2, // sfx to use { MIT_FLAMEBOX, NULL, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 16, // min mana for use 8, // min number of staff charges 16, // max number of staff charges 6000, // book cost 400 }, // scroll cost { SPL_SHOWMAGITEMS, // #defines name of spell for ease of use 15, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Search", // text name of spell "Search", // text name of spell if it can be a skill 1, // lvl book can be found 3, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 25, // min intelligence to use IS_CAST6, // sfx to use { MIT_SHOWMAGITEMS, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 1, // min mana for use 8, // min number of staff charges 12, // max number of staff charges 3000, // book cost 200 }, // scroll cost { SPL_RUNEOFFIRE, // #defines name of spell for ease of use 255, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Rune of Fire", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 48, // min intelligence to use IS_CAST8, // sfx to use { MIT_RUNEOFFIRE, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 10, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 8000, // book cost 300 }, // scroll cost { SPL_RUNEOFLIGHT, // #defines name of spell for ease of use 255, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Rune of Light", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 48, // min intelligence to use IS_CAST8, // sfx to use { MIT_RUNEOFLIGHT, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 10, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 8000, // book cost 300 }, // scroll cost { SPL_RUNEOFNOVA, // #defines name of spell for ease of use 255, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Rune of Nova", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 48, // min intelligence to use IS_CAST8, // sfx to use { MIT_RUNEOFNOVA, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 10, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 8000, // book cost 300 }, // scroll cost { SPL_RUNEOFIMMOLATION, // #defines name of spell for ease of use 255, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Rune of Immolation", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 48, // min intelligence to use IS_CAST8, // sfx to use { MIT_RUNEOFIMMOLATION, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 10, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 8000, // book cost 300 }, // scroll cost { SPL_RUNEOFSTONE, // #defines name of spell for ease of use 255, // base cost in mana ST_MISC, // spell type (fire, light, misc) "Rune of Stone", // text name of spell NULL, // text name of spell if it can be a skill -1, // lvl book can be found -1, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 48, // min intelligence to use IS_CAST8, // sfx to use { MIT_RUNEOFSTONE, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 10, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 8000, // book cost 300 }, // scroll cost #if defined (HELLFIRE2) { SPL_RINGOFLIGHT, // #defines name of spell for ease of use 28, // base cost in mana ST_LIGHT, // spell type (fire, light, misc) "Ring of Light", // text name of spell NULL, // text name of spell if it can be a skill 6, // lvl book can be found 6, // lvl staff can be found TRUE, // Targeted spell? FALSE, // Avail in town? 23, // min intelligence to use IS_CAST2, // sfx to use { MIT_LIGHTBOX, NULL, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 16, // min mana for use 8, // min number of staff charges 16, // max number of staff charges 6000, // book cost 400 }, // scroll cost { SPL_AURA, // #defines name of spell for ease of use 30, // base cost in mana ST_LIGHT, // spell type (fire, light, misc) "Aura", // text name of spell NULL, // text name of spell if it can be a skill 1, // lvl book can be found 1, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 33, // min intelligence to use IS_CAST4, // sfx to use { MIT_AURA, MIT_AURA2, NULL }, // missiles to launch per casting 2, // mana adj per spell lvl 16, // min mana for use 20, // min number of staff charges 40, // max number of staff charges 7500, // book cost 500 }, // scroll cost { SPL_SPIRALFIREBALL, // #defines name of spell for ease of use 6, // base cost in mana ST_FIRE, // spell type (fire, light, misc) "Spiral Firebolt", // text name of spell NULL, // text name of spell if it can be a skill 1, // lvl book can be found 1, // lvl staff can be found FALSE, // Targeted spell? FALSE, // Avail in town? 15, // min intelligence to use IS_CAST2, // sfx to use { MIT_SPIRALFIREBALL, NULL, NULL }, // missiles to launch per casting 1, // mana adj per spell lvl 3, // min mana for use 40, // min number of staff charges 80, // max number of staff charges 1000, // book cost 50 }, // scroll cost #endif // HELLFIRE2 };