/*-----------------------------------------------------------------------** ** Diablo ** ** Constants and Variables ** ** (C)1995 Condor, Inc. All rights reserved. **-----------------------------------------------------------------------** ** $Header: /Diablo/MONSTDAT.H 2 1/23/97 12:21p Jmorin $ **-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------** ** Defines **-----------------------------------------------------------------------*/ // Monster Type #define MT_NZOMBIE 0 #define MT_BZOMBIE 1 #define MT_GZOMBIE 2 #define MT_YZOMBIE 3 #define MT_RFALLSP 4 #define MT_DFALLSP 5 #define MT_YFALLSP 6 #define MT_BFALLSP 7 #define MT_WSKELAX 8 #define MT_TSKELAX 9 #define MT_RSKELAX 10 #define MT_XSKELAX 11 #define MT_RFALLSD 12 #define MT_DFALLSD 13 #define MT_YFALLSD 14 #define MT_BFALLSD 15 #define MT_NSCAV 16 #define MT_BSCAV 17 #define MT_WSCAV 18 #define MT_YSCAV 19 #define MT_WSKELBW 20 #define MT_TSKELBW 21 #define MT_RSKELBW 22 #define MT_XSKELBW 23 #define MT_WSKELSD 24 #define MT_TSKELSD 25 #define MT_RSKELSD 26 #define MT_XSKELSD 27 #define MT_INVILORD 28 #define MT_SNEAK 29 #define MT_STALKER 30 #define MT_UNSEEN 31 #define MT_ILLWEAV 32 #define MT_LRDSAYTR 33 #define MT_NGOATMC 34 #define MT_BGOATMC 35 #define MT_RGOATMC 36 #define MT_GGOATMC 37 #define MT_FIEND 38 #define MT_BLINK 39 #define MT_GLOOM 40 #define MT_FAMILIAR 41 #define MT_NGOATBW 42 #define MT_BGOATBW 43 #define MT_RGOATBW 44 #define MT_GGOATBW 45 #define MT_NACID 46 #define MT_RACID 47 #define MT_BACID 48 #define MT_XACID 49 #define MT_SKING 50 #define MT_CLEAVER 51 #define MT_FAT 52 #define MT_MUDMAN 53 #define MT_TOAD 54 #define MT_FLAYED 55 #define MT_WYRM 56 #define MT_CAVSLUG 57 #define MT_DVLWYRM 58 #define MT_DEVOUR 59 #define MT_NMAGMA 60 #define MT_YMAGMA 61 #define MT_BMAGMA 62 #define MT_WMAGMA 63 #define MT_HORNED 64 #define MT_MUDRUN 65 #define MT_FROSTC 66 #define MT_OBLORD 67 #define MT_BONEDMN 68 #define MT_REDDTH 69 #define MT_LTCHDMN 70 #define MT_UDEDBLRG 71 #define MT_INCIN 72 #define MT_FLAMLRD 73 #define MT_DOOMFIRE 74 #define MT_HELLBURN 75 #define MT_STORM 76 #define MT_RSTORM 77 #define MT_STORML 78 #define MT_MAEL 79 #define MT_BIGFALL 80 #define MT_WINGED 81 #define MT_GARGOYLE 82 #define MT_BLOODCLW 83 #define MT_DEATHW 84 #define MT_MEGA 85 #define MT_GUARD 86 #define MT_VTEXLRD 87 #define MT_BALROG 88 #define MT_NSNAKE 89 #define MT_RSNAKE 90 #define MT_BSNAKE 91 #define MT_GSNAKE 92 #define MT_NBLACK 93 #define MT_RTBLACK 94 #define MT_BTBLACK 95 #define MT_RBLACK 96 #define MT_UNRAV 97 #define MT_HOLOWONE 98 #define MT_PAINMSTR 99 #define MT_REALWEAV 100 #define MT_SUCCUBUS 101 #define MT_SNOWWICH 102 #define MT_HLSPWN 103 #define MT_SOLBRNR 104 #define MT_COUNSLR 105 #define MT_MAGISTR 106 #define MT_CABALIST 107 #define MT_ADVOCATE 108 #define MT_GOLEM 109 #define MT_DIABLO 110 #define MT_DARKMAGE 111 #define MT_FORK 112 #define MT_SCORP 113 #define MT_EYE 114 #define MT_SPIDER 115 #define MT_FELLTWIN 116 #define MT_SPAWN 117 #define MT_SCORP2 118 #define MT_EYE2 119 #define MT_SPIDER2 120 #define MT_LASH 121 #define MT_ANT 122 #define MT_HORKD 123 #define MT_BUG 124 #define MT_GRAVDG 125 #define MT_RAT 126 #define MT_HELLBAT 127 #define MT_BONED 128 #define MT_LICH 129 #define MT_BUBBA 130 #define MT_HELLBAT2 131 #define MT_BONED2 132 #define MT_LICH2 133 #define MT_BYCLPS 134 #define MT_FLESH 135 #define MT_REAPER 136 #define MT_NKR 137 #define LASTMT 138 // Temp unique monster identification #define MU_GARBUD 0 #define MU_SKELKING 1 #define MU_ZHAR 2 #define MU_SNOTSPIL 3 #define MU_LAZARUS 4 #define MU_REDVEX 5 #define MU_BLKJADE 6 #define MU_LACHDA 7 #define MU_WARLORD 8 #define MU_CLEAVER 9 #define MU_HORKDEMON 10 #define MU_DEFILER 11 #define MU_NAKRUL 12 // Image data sizes #define IMG_MAX 4000 // Unique Monster Attributes #define UN_PACK 0x0001 // monster has pack surrounding him #define UN_STICK 0x0002 // monster pack sticks near leader -- must be used w/UN_PACK #define UN_H 0x0004 // modified hit points #define UN_A 0x0008 // modified armor #define UN_L (UN_PACK|UN_STICK) // Monster Classes #define MC_UNDEAD 0 #define MC_DEMON 1 #define MC_ANIMAL 2 // Monster resists #define M_NONE 0x0000 // No resist #define M_RM 0x0001 // resist magic #define M_RF 0x0002 // resist fire #define M_RL 0x0004 // resist lightning #define M_IM 0x0008 // immune to magic #define M_IF 0x0010 // immune to fire #define M_IL 0x0020 // immune to lightning #define M_II 0x0040 // immune to infravision #define M_IA 0x0080 // immune to acid #define T_U 0x8000 // Unique #define T_NONE 0x4000 //#define Unused 0x2000 //#define Unused 0x1000 #define T_MASK 0x0fff // Monster availability #define MAT_NO 0 // Not available #define MAT_SW 1 // Shareware + Normal #define MAT_YES 2 // Normal only #define AI_ZOMBIE 0 #define AI_FAT 1 #define AI_SKELSD 2 #define AI_SKELBOW 3 #define AI_SCAV 4 #define AI_RHINO 5 #define AI_GOATMC 6 #define AI_GOATBOW 7 #define AI_FALLEN 8 #define AI_MAGMA 9 #define AI_SKELKING 10 #define AI_BAT 11 #define AI_GARG 12 #define AI_CLEAVER 13 #define AI_SUCC 14 #define AI_SNEAK 15 #define AI_STORM 16 #define AI_FIREMAN 17 #define AI_GARBUD 18 #define AI_ACID 19 #define AI_ACIDUNIQ 20 #define AI_GOLUM 21 #define AI_ZHAR 22 #define AI_SNOTSPIL 23 #define AI_SNAKE 24 #define AI_COUNSLR 25 #define AI_MEGA 26 #define AI_DIABLO 27 #define AI_LAZURUS 28 #define AI_LAZHELP 29 #define AI_LACHDANAN 30 #define AI_WARLORD 31 #define AI_FIREBAT 32 #define AI_HELLBAT 33 #define AI_HORKDEMON 34 #define AI_LICH 35 #define AI_ARCHLICH 36 #define AI_PSYCHORB 37 #define AI_NECROMORB 38 #define AI_BONED 39 #define NUM_AI (1 + AI_BONED) /*-----------------------------------------------------------------------** ** Structures **-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------** ** Externs **-----------------------------------------------------------------------*/ extern MonsterData monsterdata[]; extern int MonstConvTbl[]; extern int MonstAvailTbl[]; extern UniqMonstStruct UniqMonst[]; /*-----------------------------------------------------------------------** ** Prototypes **-----------------------------------------------------------------------*/